Good arcade quality gameplay!† Not really for the casual gamer which is great - just how we like em ;-)† Keep meaning to invest in a proper Joystick such as the one from `X-Arcade' as this game would be awesome with it.† If you like your shmup's then you'll probably really like this!
Sine Mora Review
Sine Mora infuses classic shoot 'em up gameplay with time manipulation and a grim narrative that sets it apart from its peers in all the right ways.
- Innovates and feels fresh without betraying its roots
- Sophisticated story with brutally honest characters
- A wide range of scenarios and customization
- Well balanced difficulty encourages repeat playthroughs.
- Individual segments are often too short
- The story is initially hard to follow.
A fresh take on a stale genre, Sine Mora succeeds on all fronts. At a cursory glance, the game resembles classic side-scrolling shooters like Irem's R-Type. Once you get a taste of the back story and experience the gameís unique time mechanic, it becomes clear that the similarities to the classics are merely superficial. Sine Mora manages to incorporate modern touches without compromising any of its classical appeal. Its issues are minor, and its accomplishments are enough to make this game stand out from the pack as one of the best XBLA titles so far this year.You begin each level with an allotment of time that is constantly counting down. The only way to extend your clock is by destroying enemies, collecting time power-ups, or reaching checkpoints. If you're hit by enemy fire, you survive, but you lose a chunk of time. For better or worse, running out of time is the biggest threat in Sine Mora. This is highly unorthodox for the genre, which by and large, relies on single hit kills or health bars. This mechanic is a large part of what makes Sine Mora feel so fresh beneath its familiar exterior. Even on the normal difficulty, there are times when you're frantically hunting enemies to fuel your clock. The hunt becomes increasingly important as you take on the harder difficulties in the Arcade and Score Attack modes. The need to hunt is relative to your performance, though, so it's possible to avoid desperation with solid navigation, allotting you more time to choose your targets with prejudice. If you strip away the time/health mechanic, Sine Mora retains the qualities that made classics like R-Type and Gradius so addictive: a series of varied stages punctuated with brutally impressive bosses, a thorough weapon upgrade system, devastating secondary weapons, and a steep learning curve. There's no shortage of power-ups to find, but they tend to come randomly from common enemies, rather than from distinctly tinted targets.
Started to play the PC version yesterday. I'm really impressed with the game. Nice gameplay (reminds me R-Type and its sequences, Thunder Force), stunning graphics, and the Hungarian language made me feel really in another galaxy:)
Over rated! at most deserves† a 5 (PC)...2 fatal flaw that ruins the whole game 1st the movement sensitivity is very very low.you are constantly fighting with the movement speed like you are flying toward a thunder storm and wind is pushing you back!i have a 3200 dpi mouse and i put the sensitivity at its highest STILL HAD TO PICK UP the mouse and put it down repeatedly( you know what i mean i mean like when u are using a 600dpi mouse with the lowest mouse sensitivity)after 5 chapter my hand was aching(i'm DEAD FKING SERIOUS)with joystick...i didn't even bother to try with that!2nd the characters talk in Hungarian language.now i didn't even know what language it was until i looked it up in Wikipedia.now don't tell me they could make English subtitle for it but couldn't use English voice actors cuz that's just STUPID like when the character start talking you have to look at the subtitle like you are watching a movie which distracts you from the visual or game play...† imagine Capcom would have Made Devil May Cry with Jap voice only and for English versions it would just put an English Subtitle...Any body have played Dead Light?it's been made by a Spanish studio but the game is totally English....the music,graphics,idea and the retro futuristic aspects of game are impressive and awesome but it doesn't matter when you can't play it....thank god i didn't pay for it!
hmm the PC version is less than 1 GB i guess i'll get it to give it a shot it's been a long long time since i haven't played a 2D Space Shooter....is it in space?cuz it looks like it is...
I WANT to like this game, but it's so g*****n frustrating, I just wanna smash my controller against the wall screaming, "J**** f***ing C*****!!! I hate this g*****n game!!!" Yet, difficulty-wise, it has nothing compared to the s-s shmups from the days of old. Doesn't do ME any good, though. I've always had the skill/reflexes of a 6-year-old on Valium...and obviously, the temper and maturity of one as well...
Yeah, I really DO want to like this game, as it has some great moments, but I just don't have fast enough reflexes to get beyond the c*******er with the sawblade. Right about now, I'd be content with paying an additional 400 points to unlock all stages in stage select mode. Paid $15 for game, and not even able to play $5 worth. Wishful thinking is that maybe there's just some sort of "pattern" I need to watch. GS makes it sound like the difficulty is so "reasonable." I agreed with them when they said it about Ninja Gaiden (2004), but here; not so much