SoulCalibur V User Review
Could have been the greatest in the series but feels rushed
- Posted Nov 18, 2012 2:41 pm GMT
- Difficulty:
- Just Right
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Disappointing"
I was really hyped when SCV was announced and the new direction the series was fine by me, until I got my hands on the final product which left me disappointed. I will really consider buying another fighting game from Project Soul...
Presentation- The menus are polished and it easy to access the various game modes. Story Mode has some very well-made cut scenes that unfortunately are very rare. The updates to the game's pace in conjuction with the impressive graphics and the top notch effects and animation make the game visually outstanding
Graphics-Hands down the best graphics I've ever seen in a fighting game. Everything from character models to the arenas to the battle effects look god damn impressive
Sound- In comparison with older Soul Calibur games the game doesn't have a particularly strong soundtrack but it still delivers. The character voices in Story Mode are ok despite some of them sounding weird at times
Gameplay- Looks like Soul Calibur and Street Fighter had a baby...The gameplay feels much faster this time around and the inclusion of enhanced version of moves and "ultimate" moves nod to Street Fighter, not a bad thing since it makes the gameplay more strategical and interesting. A lot of character movesets have been greatly reduced (like Mitsurugi's) removing even whole battle stances. The problem with SCV lies in it's abysmal single player content, there are no endings in arcade mode, the story mode is short and disappointing and the new Legendary Souls mode looks like an excuse of a challenge mode, the only mode that's worth playing is Quick Battle which again gets old quick. The character roster despite being good sized has a lot of seriers veterans (Zasalamel, Yun Seong) missing and the new characters that "replace" some of the missing fan favorites are boring and uninspired. Character creation has improved a lot since SCIV, but Namco once again locked away a lot of creation parts only to be bought later as "DLC" which is unacceptable
Online- The online consists of the typical fighting game essential mode plus the Global Colisseum in which you can fight other users and participate in online tournaments around the world
Lasting appeal- If you're not an online player like me the game will last less than 20 hours since the only replay value lies in Quick Battle and Character Creation
The Verdict
+Amazing graphics
+Improved Character Creation
+Interesting new fighting mechanics
-Small Roster with a lot of series veterans missing
-Non existent single player content
-Dissapointing Story Mode
Presentation- The menus are polished and it easy to access the various game modes. Story Mode has some very well-made cut scenes that unfortunately are very rare. The updates to the game's pace in conjuction with the impressive graphics and the top notch effects and animation make the game visually outstanding
Graphics-Hands down the best graphics I've ever seen in a fighting game. Everything from character models to the arenas to the battle effects look god damn impressive
Sound- In comparison with older Soul Calibur games the game doesn't have a particularly strong soundtrack but it still delivers. The character voices in Story Mode are ok despite some of them sounding weird at times
Gameplay- Looks like Soul Calibur and Street Fighter had a baby...The gameplay feels much faster this time around and the inclusion of enhanced version of moves and "ultimate" moves nod to Street Fighter, not a bad thing since it makes the gameplay more strategical and interesting. A lot of character movesets have been greatly reduced (like Mitsurugi's) removing even whole battle stances. The problem with SCV lies in it's abysmal single player content, there are no endings in arcade mode, the story mode is short and disappointing and the new Legendary Souls mode looks like an excuse of a challenge mode, the only mode that's worth playing is Quick Battle which again gets old quick. The character roster despite being good sized has a lot of seriers veterans (Zasalamel, Yun Seong) missing and the new characters that "replace" some of the missing fan favorites are boring and uninspired. Character creation has improved a lot since SCIV, but Namco once again locked away a lot of creation parts only to be bought later as "DLC" which is unacceptable
Online- The online consists of the typical fighting game essential mode plus the Global Colisseum in which you can fight other users and participate in online tournaments around the world
Lasting appeal- If you're not an online player like me the game will last less than 20 hours since the only replay value lies in Quick Battle and Character Creation
The Verdict
+Amazing graphics
+Improved Character Creation
+Interesting new fighting mechanics
-Small Roster with a lot of series veterans missing
-Non existent single player content
-Dissapointing Story Mode
More User Reviews
While, it does seriously lack some single player modes, everything else makes up for it!
Editors choiceReview Stats:- Posted Feb 24, 2013 3:41 pm GMT
Could have been the greatest in the series but feels rushed
Review Stats:- Posted Nov 18, 2012 2:41 pm GMT
Games shines when playing against a friend..
Review Stats:- Posted Aug 15, 2012 3:07 pm GMT
Such a dissapointment. Total let down.
Review Stats:- 0 out of 1 users agree with this review
- Posted Aug 1, 2012 12:08 pm GMT
A great game that has a lot going for it, but is nontheless flawed and ever-so-slightly disappointing.
Review Stats:- Posted Jun 6, 2012 12:12 am GMT
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SoulCalibur V
Not Following
- Publisher(s): Namco Bandai Games
- Developer(s): Project Soul
- Genre: Action
- Release:
- PEGI: 16+
Also on:
SoulCalibur V Navigation
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