Sign on Options
Theme: [Light Selected] To Dark»
ForumsSouth Park: The Stick of Truth ForumSouth Park: The Stick of Truth PC ForumBad News Ubisoft now owns South Park The ...

Bad News Ubisoft now owns South Park The Stick of Truth!

Forum Actions
Thread locked

This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.

  • Jan 23, 2013 3:19 pm GMT
    http://kotaku.com/5978425/thq-is-get...ything-we-know

    As I read and seen who got what I got very depressed.

    The fact South Park: The Stick of Truth will be delayed for a year more to insert online only DRM and Uplay means a very long delay. Not to mention the South Park creators are actually fighting Ubisoft due to the fact Matt and Trey Parker claimed to included a provision in their contract just in case something happened to THQ they would retain ownership.

    So its going to be a long fight and delay the game and sadly Ubisoft's horrible DRM and Uplay service will delay the game further.

    March 5, 2013 was supposed to be a release date but I wouldn't count on it now, I would get your preorders back if you have it because it's going to be a long time till this game is released.

    I remember when Activision delayed the Neverwinter Nights 2 expansions for four years to find the most intrusive DRM out there. Oh yeah Saints Row was bought out by the people who made Risen and Dead Island....things just keep getting better.
  • Jan 23, 2013 4:59 pm GMT
    Well, from what I've read Matt and Trey have the authority to refuse having their product sold to another party.

    Basically, they're allowed to reimburse THQ for the money spent developing the game, at which they get ownership.

    So basically, Ubisoft is going to have to convince them to agree to the purchase, or else Matt and Trey could find a publisher for themselves. Either way, the game isn't a property of THQ.
  • Jan 23, 2013 6:12 pm GMT
    tony8669 posted...
    Well, from what I've read Matt and Trey have the authority to refuse having their product sold to another party.

    Basically, they're allowed to reimburse THQ for the money spent developing the game, at which they get ownership.

    So basically, Ubisoft is going to have to convince them to agree to the purchase, or else Matt and Trey could find a publisher for themselves. Either way, the game isn't a property of THQ.


    That was in the contract but Clearlake and THQ is disputing that and went ahead and sold it to Ubisoft who is going to cause a whole bunch of problems.
  • Jan 23, 2013 8:08 pm GMT
    Let's hope that they game can be rescued from Ubisoft, otherwise it will significantly damage what likely would have been an excellent PC release.
    ---
    All hail the king, for the king is here.
  • Jan 24, 2013 7:06 pm GMT
    GREAT! That's just what we need! Ubisoft's Uplay "always online" nonsense messing up South Park...

    I really hope they make an episode lamenting the loss of the truly great publisher THQ, and lampooning the European equivalent of Electronic Arts, Ubisoft.

    If Electronic Arts if the Devil of video games, surely Ubisoft is the Antichrist.
    ---
    The difference between being ignorant and being enlightened is choosing not to be the other.
  • Jan 28, 2013 11:07 am GMT
    Get ready for the bugs.

    This game is going to be extremely buggy. Probably with showstopping bugs (bugs that prevent you from fiinshing the game). Why? Because every single game released by Obsidian has had tons of bugs. THQ saying "we have to hold onto this game for a year" is THQ saying it's unplayably buggy. And this game has had an especially troubled development cycle.

    For these reasons, I strongly recommend that you DO NOT PRE-ORDER since it will be very buggy and that you purchase the PC version if possible. This is because Obsidian has a terrible record of patching nasty bugs, but on the PC you have the option of fan-created patches. Fan patches have been eventually made for all major Obsidian PC releases due to the sea of bugs. You might be waiting a few years.

    TL;DR:

    1. Game will be very buggy.
    2. Buy the PC version.
    3. Don't buy at release and wait for fan patches (possibly years).
  • Jan 31, 2013 5:52 pm GMT
    From: kiaghi7 | #005
    GREAT! That's just what we need! Ubisoft's Uplay "always online" nonsense messing up South Park...

    Uh, you know they stopped doing that and even released patches to remove it from AC? The most an internet connection is needed now is a one time activation, like Steam does, and then you can play it offline as much as you want.

    I'd say Ubisoft is one of the better options for getting SP, it's far better than everything just being scrapped. They've not had the greatest history in the PC world but they seem to be trying to get better.
  • Feb 3, 2013 2:09 pm GMT
    rtechie posted...
    Get ready for the bugs.

    This game is going to be extremely buggy. Probably with showstopping bugs (bugs that prevent you from fiinshing the game). Why? Because every single game released by Obsidian has had tons of bugs. THQ saying "we have to hold onto this game for a year" is THQ saying it's unplayably buggy. And this game has had an especially troubled development cycle.

    For these reasons, I strongly recommend that you DO NOT PRE-ORDER since it will be very buggy and that you purchase the PC version if possible. This is because Obsidian has a terrible record of patching nasty bugs, but on the PC you have the option of fan-created patches. Fan patches have been eventually made for all major Obsidian PC releases due to the sea of bugs. You might be waiting a few years.

    TL;DR:

    1. Game will be very buggy.
    2. Buy the PC version.
    3. Don't buy at release and wait for fan patches (possibly years).


    You do know there's a difference between something being buggy because of the dev and being buggy because of a poorly made engine, right?

    The only Obsidian game I can think of that was buggy because of them was maybe KotOR2 (save game corruption is all I'v ever encountered and it only happened once). Even then, the rest of the bugs were things that were in KotOR1 because of the engine.

    New Vegas was all on the crap engine Bethesda uses. With no fan-patches it was more stable than FO3 for me.

    Alpha Protocol was incredibly unpolished, but I think it's only crashed maybe 2 times in 3 or 4 playthroughs. Nothing else was really a bug, just lacking in polish (animations, oddities in cutscenes, controls), because it was a console port (stuttering when the rest of the level loads because they were too big for consoles to handle, which can be avoided in a .ini file), or design choices (you're never actually fully in cover if you are near an edge, so enemies can spot you and shoot you while you are in cover).

    Dungeon Siege 3 was perfectly stable as far as I know. Which from a quick google search, is the same engine Obsidian is using for South Park. I really doubt it'll be any worse than the majority of games these days.
  • Feb 4, 2013 7:35 pm GMT
    Zetgob posted...
    From: kiaghi7 | #005
    GREAT! That's just what we need! Ubisoft's Uplay "always online" nonsense messing up South Park...

    Uh, you know they stopped doing that and even released patches to remove it from AC? The most an internet connection is needed now is a one time activation, like Steam does, and then you can play it offline as much as you want.

    I'd say Ubisoft is one of the better options for getting SP, it's far better than everything just being scrapped. They've not had the greatest history in the PC world but they seem to be trying to get better.


    I guess I agree that getting something done is better than scrapping the project, but having to kowtow to Ubisoft's insipid business practices at all is problematic... But "getting better", from hardly being a notch above Electronic Arts, isn't exactly a tremendous improvement.

    Their patching out their unblinking eye is little comfort quite frankly, it shouldn't have even been there in the first place. It was a de-facto accusation of every legitimate buyer of the game, that Ubisoft thinks they are a pirate and needs to monitor them continuously because of their conclusion... Meanwhile every single pirate of the game never once had to deal with Ubisoft's nonsense monitoring to begin with...

    It'd be funny if it weren't true, pirates typically have less anti-piracy nonsense to deal with than legitimate buyers... Can we just go back to CD keys, and "code wheels"?

    A single synch isn't even all that great an improvement, it's still having to live under the automatic assumption of wrong-doing for legitimate buyers. Not to mention the damper it puts on your own ability to loan any of your games to a friend, like a book, or a movie, or music, or practically any other form of entertainment, because the developers consider that piracy? REALLY?

    Real pirates aren't synching their games in the first place, they specifically circumvent the anti-piracy measures, so who are the "anti-piracy" measures actually stopping? The legitimate buyers, who can't readily resell or trade, or even just loan their game(s) to others.
    ---
    The difference between being ignorant and being enlightened is choosing not to be the other.
  • Feb 4, 2013 7:43 pm GMT
    Ubisoft is actually one of my favorite Publishers out there. They're one of the few who's willing to take frequent risks on new IP's and find the diamonds in the rough, and their games are always smoothed out and finished across all platforms, unlike other Publishers.

    ... If you buy their games on consoles anyway. F*** their PC DRM.
  • Feb 5, 2013 3:38 pm GMT
    NewMoonShadow posted...
    Ubisoft is actually one of my favorite Publishers out there. They're one of the few who's willing to take frequent risks on new IP's and find the diamonds in the rough, and their games are always smoothed out and finished across all platforms, unlike other Publishers.

    ... If you buy their games on consoles anyway. F*** their PC DRM.


    Indeed, sadly sub-par publishing and abysmal development, across numerous platforms (but ESPECIALLY with PC games) is sadly becoming the norm now that they know they can cut the development time cycle down some and just "patch" it up to production code later!

    Better yet, while they are patching their unfinished game they've gotten you to pay them to beta-test, they will sell you some nifty DLC content they were busy cutting out of the game code to sell back to you separately and pretend like they've come up with something new in the meanwhile... I'm looking at you SEGA...
    ---
    The difference between being ignorant and being enlightened is choosing not to be the other.
  • Feb 14, 2013 12:19 am GMT
    WTH at this topic. THQ went out of business because they were very awful businessmen. Ubisoft as a publisher isn't any worse than any other publisher. As far as DRM goes, I've never had any problems with it. I remember a year or so ago when my modem died on me and I had to wait to get that replaced, I couldn't get into Steam because I didn't know to set up my account for offline since who can predict an your internet dying on you. But I did have the disc versions of the Assassins Creed games and Uplay never gave me s*** about not being able to connect to the internet.
    ---
    http://i2.photobucket.com/albums/y8/akuma634/TheGoon.jpg
  • Feb 14, 2013 8:12 pm GMT
    From: akuma634 | #012
    WTH at this topic. THQ went out of business because they were very awful businessmen. Ubisoft as a publisher isn't any worse than any other publisher. As far as DRM goes, I've never had any problems with it. I remember a year or so ago when my modem died on me and I had to wait to get that replaced, I couldn't get into Steam because I didn't know to set up my account for offline since who can predict an your internet dying on you. But I did have the disc versions of the Assassins Creed games and Uplay never gave me s*** about not being able to connect to the internet.



    k.
    ---
    All hail the king, for the king is here.
  • Feb 17, 2013 12:10 pm GMT
    "Ubisoft as a publisher isn't any worse than any other publisher"

    Compared to Electronic Art, certainly they are not worse, but compared to THQ (before their bankruptcy), Valve (via STEAM), even Activision-Blizzard, they are indeed worse... Intrusive and overbearing DRM schemes are very large concerns with Ubisoft's infamous past and Uplay is merely an alternate form of their intrusiveness.

    " I remember a year or so ago when my modem died on me and I had to wait to get that replaced, I couldn't get into Steam because I didn't know to set up my account for offline since who can predict an your internet dying on you."

    Interesting example, given that you can use STEAM in offline mode... I use it routinely, I think you were trying your very best to make a point but forgot to use facts or the truth to support your argument. If you could not figure out how to do it, that is unfortunate, but it in no way compensates for Ubisoft's infamous history with DRM.


    If you like Ubisoft's approach, more power to you, but the rest of the world isn't particularly swayed because you are more easily cowed to their whims.
    ---
    The difference between being ignorant and being enlightened is choosing not to be the other.
  • Feb 26, 2013 7:31 pm GMT
    Who cares who publish the damn game, I just want an epic and innocent adventure full of '#&$', uncle 'f***$', 'ass***#¨%' and 'Jew.'
    ---
    Relax, it's just a game.
  • Mar 9, 2013 4:24 pm GMT
    akuma634 posted...
    WTH at this topic. THQ went out of business because they were very awful businessmen. Ubisoft as a publisher isn't any worse than any other publisher. As far as DRM goes, I've never had any problems with it. I remember a year or so ago when my modem died on me and I had to wait to get that replaced, I couldn't get into Steam because I didn't know to set up my account for offline since who can predict an your internet dying on you. But I did have the disc versions of the Assassins Creed games and Uplay never gave me s*** about not being able to connect to the internet.


    THQ went out of business because an incoming CEO ended up focus on kiddy games and the Wii when kids don't even like kiddy games. with uDraw it destroyed THQ and any hope the company had to better itself
  • Mar 27, 2013 8:04 pm GMT
    The website for the game has been taken down. Perhaps maintenance... perhaps the game is canceled... my hopes are they are preparing to announce a release date.

    ***HOPES***
  • Mar 28, 2013 6:24 am GMT
    Well, I doubt the game has been canceled... If it wasn't far along in development that'd be one thing, but the game was actually nearly finished when THQ went sideways...

    By this point, approximately the originally projected release window, I'd think it's that they are working on final details and of course the legal wrangling that's almost assuredly the biggest hurtle since of course the transition from THQ to Ubisuck was hardly "smooth".
    ---
    The difference between being ignorant and being enlightened is choosing not to be the other.
  • Apr 17, 2013 9:46 pm GMT
    Delaying a game for a year so they can implement the latest in invasive annoying DRM technology? yeah sounds like ubisoft.
Forum Actions
ForumsSouth Park: The Stick of Truth ForumSouth Park: The Stick of Truth PC ForumBad News Ubisoft now owns South Park The ...

Game Stats

Also on:

Games You May Like

Users who looked at content for this game also looked at these games.