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Batman: Arkham City

Platform(s): PS3, Xbox 360, PC
Release: Q4 2011

Batman: Arkham Asylum seamlessly tied its subject matter and mechanics into a cohesive experience that ultimately showed how great a game could be based on a licensed property. For the sequel, Batman leaves the confines of the asylum and heads to the city where he'll have to deal with new threats in a much larger setting. We spoke with Sefton Hill, game director at Rocksteady Studios, to learn more about this new setting and how the Dark Knight will adapt.

GameSpot: One of the great things about Batman: Arkham Asylum is that the mechanics associated with Batman felt true to his character and everything felt like it was placed in the context of that universe. With that in mind, what are you doing to expand Batman's repertoire of moves and abilities in Arkham City and how difficult is it to keep those in line with the Batman character?

Sefton Hill: The range of moves and abilities that we developed for Batman in the first game were designed to meet the threats and obstacles that gamers would find within Arkham Asylum. We wanted to reinforce the feeling of genuinely being the Dark Knight and then come up with a series of challenges, which best tested these abilities. Taking the game onto the Gotham streets has given us the opportunity to significantly increase Batman's repertoire. Our primary goal is to deliver the "Batman in Gotham" feeling, and this meant completely overhauling the traversal and navigation system. We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game.

But none of this has been difficult to keep in line with Batman's character as this is where we always start, even before we design any challenges or locations. "What would it be fun to do as Batman?" Once we have the answer to that question, we can then start to make the rest of the game.

GS: As the title suggests, it seems with Arkham City that you're trying to expand the world and give Batman a larger arena to use his crime fighting know-how. Is the development team going for a sandbox-style approach where players can kind of go at their own pace--picking and choosing side missions--or will Arkham City be more of a streamlined open-world experience?

SH: The footprint of Arkham City is about five times bigger than Arkham Island, but our primary intention was never to create a bigger gameworld just for the sake of it. In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level, so we created an experience in which gamers will have a huge amount of navigational freedom, but they will also feel the extreme pressure of the challenges that they face. Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City, and you will find many side missions, secrets, and street brawls, so players won't find it difficult to get into some trouble if that's what they are looking for.

I wouldn't describe the game as "sandbox" because a totally open and free-form gameworld would not allow us to create the kind of atmosphere that we wanted to, but we don't hold your hand either. Arkham City is its own place; a massive superprison, jam packed with supervillains, thugs, and psychopaths. There aren't any rules, but it has a law of its own, and this is why it is a perfect setting for Batman. Gamers will have to think and act like the Dark Knight if they want to survive in a place like Arkham City.

GS: Let's talk about the setting of Arkham City. Was this the idea for the sequel's setting from the very beginning, as suggested by the warden's secret room in Arkham Asylum? Does this setting give you a little more creative freedom?

SH: Yes, the decision to take the second game off of Arkham Island was really driven by our desire to set a new creative challenge for the whole team and to give players an even deeper and more authentic Batman experience. As soon as we had Batman diving off rooftops and gliding between buildings, we knew that we had made the right decision to take the action to the streets. We began thinking about the setting for the sequel very early on as it is important to us that gamers get a very real sense of the narrative connection between the two games, and so, the plans in Warden Sharp's secret room are just one example of the way in which the two stories link together. Gamers who have played and completed Batman: Arkham Asylum will definitely see a lot of interesting hooks in Arkham City that connect to the events that happened in Arkham Asylum 18 months earlier.

GS: With such a character-focused game, can you give us some insight into how the story process works for a game like Arkham City? Does the gameplay precede the story or do you need to have a story framework in place and then work from there? What's involved in the villain-selection process?

SH: For every member of the Rocksteady development team, everything starts with the question, "What would Batman do?" The most important thing for us is that players genuinely feel like Batman when they play the game, and so every creative decision that we take is made with that in mind. Then, once we have a feature in place, we ask ourselves, "Does that make me feel like Batman?" The narrative components are crafted to support this feeling, and we deliberately create scenarios and select villains that enable us to reinforce the difficult choices that Batman faces as a man and as the ultimate crime fighter.

GS: Were there any features of Batman: Arkham Asylum that the team knew it wanted to tweak and refine right away when jumping to development for Arkham City? Obviously, detective vision was one of those, but it seems like combat is also being changed around.

SH: We reappraised every aspect of every feature that was developed for Batman: Arkham Asylum and rethought them in the context of the new game setting and story of Batman: Arkham City. Thankfully, we had some very strong core systems to build upon. Our goal was, therefore, to develop these systems and add even more depth and gameplay instead of changing them fundamentally. Taking the freeflow combat system as an example, the core mechanics of this system remain in place. However, it has been updated with lots of new features, including multiple simultaneous counters, aerial attacks, projectile counters, environment counters, beatdowns, the ability to combo in gadgets, new special moves, and more. We have invested as much time and effort into the improvements for Batman: Arkham City as we did in creating the entire systems from scratch for Batman: Arkham Asylum, so I really hope players will appreciate the new features and depth.

GS: Can you give us any hints on what to expect from Arkham City's multiplayer mode?

SH: We are not making any announcements regarding multiplayer at this time.

188 comments
Fe94
Fe94

I just can't wait for it!

calvinx6
calvinx6

might get it when it cheap

jecht_35
jecht_35

Oh and to anyone who knows what i'm talking about you just lost THE GAME.

Mikosan6
Mikosan6

This is the only game I will ever pre-order

MrVercetti2
MrVercetti2

Didn't like Arkham Asylum. I really never liked licensed games

icetone
icetone

man harly got wayy hotter that the first one ;D

seddighzadeh123
seddighzadeh123

i can't wait for this game, the changes sound great. and i think that this was the 1st game from the 1st day really proves that this is the most anticipated game of the year

Sepewrath
Sepewrath

I hope they keep the Metroid style progression, I loved that.

burns112233
burns112233

I hope these new changes are for the best and hopefully it won't ruin the gameplay.

SOUP_MAN_242
SOUP_MAN_242

mmm hot chick with a bat in her hand... grate game

drakeship
drakeship

Most anticiped game of the year

robdpremier
robdpremier

Arkham City looks like it will be Fantastic! The ONE concern I have is BatMan Does NOT Need MultiPlayer to be Good! Look at BioShock 2! Even that game's Own developer commented "Some suit (Producer) tells you to put in MultiPlayer so we do. Resources in turn get taken AWAY from the Core experience! After a few weeks, at best, players will go Back to CoD & Bad Company for MP anyways!" That being said; I personally LOVE OnLine when it DOES enhance a game's experience! Coop being my personal Favorite OL Mode ex: AC BrotherHood! I, like MANY other gamers, am a Fan of when a game stays true to its ORIGINAL vision! There are games that are GREAT OnLine and there are GREAT ones OffLine SP Titles like: BioShock, Assassins Creed 1&2, I HOPE BatMan AC Lives Up to Our Expectations!!

Neil112
Neil112

[This message was deleted at the request of the original poster]

Neil112
Neil112

HARLEY QUINN FOR THE WIN!!!!!!!!!!!!!!!!

jetfreakist
jetfreakist

everything here is really good, if only the story is good it would have been great :p

Unheard-Volume
Unheard-Volume

Can't go wrong with Bat Man....I just hope Anne Hathaway doesn't make an entrance! ;)

calebcop
calebcop

The only thing I could asked for an improvement in is the length of the storyline. :D

KOBE23IVAN
KOBE23IVAN

wow Harley is soo hot... can't wait to see her in action... oh and to play the game too :D

KOBE23IVAN
KOBE23IVAN

[This message was deleted at the request of the original poster]

moonknght24
moonknght24

Batman: Arkham city will bring home the GOTY 2011!!

moonknght24
moonknght24

Batman Arkham City is my Most Anticipated Game of 2011! it looks Freakin Awesome!!

bliss1085
bliss1085

I think this game is honestly the best out there and I honestly hope that they continue to expand and make more games like this and just this genre in general.

ArminAmini
ArminAmini

I like arkham asylum. now, we should wait for an another great surprise!

Tinolas
Tinolas

The first one is my favorite, I finished the game I don't know how many time and I play it all over again, I can imagine how will Arkham city look like. 5 times bigger map and a hole NEW game. Already my favorite !!! Keep the awesome work !!!

the22for4
the22for4

this will be greater than 1st part when i played the it i was feeling i am prisoner at the same time i was playing a great game of bat man games.^_^

Braden-O
Braden-O

dang harleys kinda hot haha my sis will prob gett it the first on was cool

XboxGuy1537
XboxGuy1537

Harley Quinn exposing more cleavage? Nice!

siruncealot
siruncealot

ew. Multiplayer? Please don't even consider it. There are plenty of games that didn't need a multiplayer. Not this one. Batman Arkham Asylum was already successful without some piece of garbage co-op that everyone seems to want nowadays. I would be laughing if they did a multiplayer where you play as batman and others are thugs trying to stop you... HAHA.

DLobotomist
DLobotomist

I will be a total loser if I skip this one.... since I played the first 1 and a big Batman fan....

neo19389
neo19389

I can say even now that this would definitely be game of the year 2011.

TreqRO
TreqRO

this game will be epic!

pathaze
pathaze

I really hope they leave multiplayer out of this game, it is very unnecessary. idk why ppl find it so necessary to have multiplayer.. on another note, A.A. was one of my favorite games of all time and I'm sure A.C. will be one of the candidates for G.O.T.Y.

Goyoshi12
Goyoshi12

First pick for most anticipated on Day One. LOVE IT!

ensomneac
ensomneac

I hope there's plenty of Harley Quin, she's awesome.

hyksiu
hyksiu

I'm quite excited for this game. I hope Rocksteady will deliver something exciting!

Buzduganjr
Buzduganjr

I never ever plaid this games :) but i might give it a try :D

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