I got to play the demo of GW2 at CES in Las vegas, I think GW2 is sooo much better than the first and can't wait for it come out!
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Guild Wars 2
Platform(s): PC
Release: 2011
Guild Wars 2 will continue the trend set by its predecessor of trying to create an online role-playing game experience that straddles the line between traditional action RPGs and massively multiplayer online games. But, if anything, Guild Wars 2 will try to tie your character closer to the world and its players. Biographies will give you a chance to experience events and interact with characters tied to the choices you make when creating your characters backstory. Additionally, Guild Wars 2 will feature plenty of new gameplay mechanics, including one that allows characters from different classes to combine their skills to create new combo attacks. We spoke with Eric Flannum, lead designer on Guild Wars 2, to get a development update and find out more about Guild Wars 2's features.
GameSpot: Could you give us an update on the development of Guild Wars 2? What aspects of the game is the team working on now? What are you most excited about at this time?
Eric Flannum: Various parts of the game are in different stages right now, so we're really working on a little bit of everything; implementing some things, refining and polishing others. Some of the major features that we are concentrating on at this time include underwater combat, social features, player versus player--both competitive player versus player and world versus world--and overall game balance and flow. It's really hard to pick out the one thing that I'm most excited about, but if I had to choose, I would say our world-versus-world experience is the thing I most want to play after release. I love strategy games, PVP, and MMOs, and our WVW combines all of those things!
GS: Considering the current state of popular online games, where do you see Guild Wars 2 in the spectrum? Now that development has progressed a good deal, what kind of players do you see getting the most out of the Guild Wars 2 experience?
EF: We've always had the goal that anyone who enjoys PC games should enjoy Guild Wars 2. Now, obviously, not everyone is going to enjoy our game, but we try to design things to appeal to a broad audience. That means that we try to support a lot of different play styles and provide our players with a lot of variety if they want it. A person who wants to play Guild Wars 2 as a primarily solo experience can choose to concentrate on the personal story and will never have to group in order to experience dynamic events. Other players might choose to bring their friends along for their personal story and travel around experiencing dynamic events and dungeons as a group. I think we're making a game that MMO players will love, but it will also appeal to people who may not enjoy MMOs.
GS: We understand that there are continued plans to interconnect the original game to the sequel, not just in terms of the story, but in terms of actual in-game events and changes to the world. Can you give us some insight--or at least a few hints--on what lies ahead for current Guild Wars players who are looking forward to the sequel?
EF: Since Guild Wars 2 takes place 250 years after the first game, there is some limit to how much we can carry plotlines or characters from one game to another. The live team has a whole slew of cool content for Guild Wars that is designed to set up the state of the world that we see in the second game. I just spoke to John Stumme, who heads up the live team, and he told me that their next big project takes place in Cantha and involves the plight of the tengu, the origins of the Ministry of Purity, and the isolation of the entire continent. By that same token, we have a lot of little surprises in Guild Wars 2 for fans of the first game. We'll see a few returning characters, places in the world that have changed dramatically or even stayed remarkably the same, and monuments to some of the heroes from Tyria's past.
GS: There is a push to take games mobile--playable, accessible--can you expand on your plans with Guild Wars 2?
EF: We plan to make the mobile experience in Guild Wars 2 an integral part of the game. We've spoken a bit about plans for things such as being able to chat with friends, see a map that shows the location of guild mates, and interact with the marketplace. Those things are just the start of what we can allow players to do. Since we consider this an integral part of the game, we want to do this all without charging any sort of monthly fee and for a minimal app price, if not for free.
GS: Finally, is there anything else you'd like to add about Guild Wars 2?
EF: It's going to be a big year for Guild Wars 2. We know our fans have had to be patient awaiting news, for which we give them huge thanks, but we think they'll really like what they see!


