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The Witcher 2: Assassins of Kings
Platform: PC
Release: May 17, 2011
When it was released in 2007, the original Witcher became a surprise hit, thanks to its then-new take on conventional "Western" role-playing-game mechanics, specifically those related to combat. Many of the characteristics that made the original so great are returning in the sequel and most--if not all--have been suitably beefed up for an even grander adventure that will give players the opportunity to make choices that not only affect how they play the game, but also how they experience the story. We spoke to Tomasz Gop, senior producer at CD Projekt RED to get an update on development of The Witcher 2 and a possible release on the consoles.
GS: Could you give us an update on The Witcher 2's development? What aspects of the game is the team working on now?
Tomasz Gop: It's almost beta, which means that the content of the game is pretty much there. Right now, we're shifting from working with our production schedule to the one that's driven by the bug database. Hopefully, there won't be too many of them to work through; once we're satisfied with the status of the game, we'll officially declare it "beta." The last things that are being tweaked before we finally submit our beta code are interface graphics and some of the cinematics.
GS: More specifically, could you give us an update on the console development of the game? How are you finding the process of adapting controls to a console controller? What tweaks and adjustments are you finding yourself making for the console versions?
TG: I can't say anything has really changed in this aspect, as the news is the same as it ever was. We have not announced the console release of TW2 and, thus, I cannot talk any deeper about the topic. But it is true, indeed, that we'll do everything we can to make sure that the console version of the game hits the stores one day. Regarding the controls, that's actually quite simple because when we started creating the PC version on the new tech, we already knew that there were features we couldn't forget about if we were to bring the game to consoles. So from the very beginning--even though now it's just a PC game--the game has supported gamepad controls in addition to the mouse-and-keyboard setup. Apart from that, there really shouldn't be that much whenever we decide to go on with the console version. The engine can do it; it's been built that way.
GS: Finally, is there anything else you'd like to add about The Witcher 2?
TG: I really wouldn't like to talk about the game too much. I just think it'd be so much better if people play the game and then let us know what they think! If it's any good, maybe we will finally take a few days off after these last years.



