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Star Wars: The Old Republic Review

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Star Wars: The Old Republic isn't the next step in online role-playing games. Instead, it's a highly entertaining refinement of what has come before it.

The Video Review

Kevin VanOrd dispenses lightsaber justice in this video review for Star Wars: The Old Republic.

The Good

  • Outstanding production values capture the vibe of the Star Wars universe  
  • Companions add depth both to the story and to the gameplay  
  • Combat is exciting to watch and hear  
  • Eight fully voiced, branching stories give you a good reason to reach level 50  
  • Crew skills keep things moving by automating gathering and selling.

The Bad

  • Instancing can make open areas feel empty  
  • Frequent, uninspired corridor levels  
  • Shallow space combat is a missed opportunity.

As the opening crawl of each film reminds us, the spacefaring Star Wars tales we know and love don't occur in the far-flung future but, rather, in the distant past. It's appropriate, then, that Star Wars: The Old Republic does not represent the future of online role-playing games but a refinement of what has preceded it. Instead of opening a wormhole into an unknown dimension, BioWare has remained in the local galaxy, taking proven game mechanics and heightening them with the branching narrative and overall structure that have characterized the developer's output for many a year now. The result is an enjoyable massively multiplayer online game with knockout production values. The Old Republic's foundation is somewhat ordinary; what makes it great are the fine details that gild its edges.

You access flashpoints like this one from your faction's fleet.

Many of those details should be familiar to anyone that's played a BioWare game in recent years, such as Mass Effect or Dragon Age II. However, The Old Republic owes less to past BioWare successes (including the related single-player role-playing game, Star Wars: Knights of the Old Republic) than it does to the MMOGs that have come before. In fact, the license and a few other elements aside, the first hours of the game might have you thinking: "I've already played this game." You select from a number of humanoid races, none of which seems particularly unusual, given the breadth of unusual creatures to be found in Star Wars lore. You then choose a faction (Sith Empire or Galactic Republic) and one of eight classes (and after the starting area, an advanced class).

The familiarity continues as you make your way through your class's opening area. You take some missions and kill some creatures using the game's straightforward hotkey combat system, all while a bunch of other people do the same thing. Where Star Wars: The Old Republic tries to stand out in this early stage is with its fully voiced character interactions. Other MMOGs have featured plenty of voice acting (EverQuest II, for example), but not to this extent. In The Old Republic, your interactions play out much as they do in BioWare's single-player games: in oft-lengthy cutscenes in which you respond to others using a dialogue wheel. The three options for even the most minor of conversations are of the usual "kind," "neutral," and "mean" classifications.

Of course, such a description isn't exact, but it's the general gist--at least, as far as standard interactions are concerned. In many cases, these decisions are all smoke and mirrors: a way of playing your chosen moral role but ultimately leading to the same conclusion. Other times (far fewer times), you face decisions that have impact, and the "good" decision might bring you closer to the light side of the Force, while the "mean" might align you with the dark side. A previous ally has been exposed as a traitor; do you kill her or allow her to live? If you show mercy, you earn light side points, which affects your moral alignment. But if you sink your lightsaber into her flesh, you earn dark side points. Your light side/dark side level determines access to certain gear. When you reach a certain tier, you might then use a weapon previously unavailable to you.

The downside to this morality system is that there's little mechanical benefit to staying neutral. If you stay morally ambiguous, your rewards are fewer and less diverse. You may find yourself choosing the light or dark option for the sake of that blaster you want, rather than following the code of your convictions. Yet, your choices don't just have practical implications; there are narrative ones as well. Some are relatively minor. That traitorous ally? If you kill her, your vengeance will be noted in conversation at a later date. If you overlook her transgressions, she might send you gifts to show her gratitude. Some have more dramatic repercussions. A Sith lord gone rogue needs to be put in line. You might send him a warning by killing his son or spare the offspring and kill his duplicitous dad. The implications aren't always major in the broad scheme of things. Even so, they make you feel as if you have power over your own adventure, though not over the world you inhabit.

How involved you feel with the plot depends in part on what class you choose. The Jedi knight tale is plain enough that some long conversations feel more like filler than necessary plot or character development. The terrorist conspiracy driving the Imperial agent story, on the other hand, is far more complex and compelling. Even then, some of the writing falls flat, with much of it coming across as what an author might write on a page, but not what a living being would say. But all of that voice acting goes a long way toward making the characters come alive onscreen. Almost all of it is high quality, with the actors making even the most stilted dialogue brim with character. Even the shortest line readings, such as your companions' battlefield quips, are loaded with personality.

Ah, yes--companions. You've seen this structure in BioWare games already: You amass a crew on your spaceship, which functions as a central hub, and then take one into the fray when you reach planetside. But companions are more than combat pets, though they are certainly effective in that role. They also figure into the story, which makes you far more invested in whomever you summon to your side than you would expect. In fact, your teammates enrich almost every aspect of your virtual life in one manner or another. Equipping new gear is a treat in any RPG; maintaining your crew's equipment, as well as your own, enhances the joys of progression. Combat is better, too. Because you get to know your companions outside of battle, it's like having a real individual at your side rather than a disposable henchman. You can even send your crew members off on gathering missions, have them craft equipment for you, and sell your vendor trash. These conveniences keep the pace moving. BioWare clearly thinks your time is better spent swinging sabers and firing blasters--not mining crystals and scavenging for droid parts. You can still do these things, but they aren't likely to occupy much of your time.

Of course, this is an online game, so AI companions aren't the only individuals you have at your side. When playing with others, you participate in conversations as a group, earning a currency called social points as a reward for consistent responses. You need to be with guildmates or other players to conquer heroic quests, which might require a full party of four. Heroic areas offer a nice difficulty curve. You could steamroll through earlier ones, only to find your party must make good use of crowd-control skills and heals later on. You can also join others for four-person dungeons called flashpoints, which give you a chance to exercise the power of choice as a group. Do you overload power conduits, distracting enemy forces but risking innocent lives? Or do you disable them and keep losses to a minimum? Either way, flashpoints are a lot of fun, and they too offer a wonderful difficulty curve. Early skirmishes might be easy enough to handle. Facing a boss that leaps about the room while turrets pelt you with lasers is a greater challenge. It's also an enjoyable one, particularly if you've got a good tank to absorb all of that turret fire. Prefer something a little more epic? Then you should enjoy the eight-man and 16-man dungeons called Operations.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

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yummyjulie 5 pts

My first online game like this - long time fan of BioWare games.  Very much enjoying, although the long spaces to run around (takes forever to get anywhere even with a speeder) and the somewhat repetitive 'run here, hit 5 switches, come back' type quests are boring.

 

Otherwise, very much enjoying.

protostar000 6 pts

I thought TOR was very well done. I do agree that the PVP needs to be improved, the game is laggy, and the end game needs to be expanded. But it is an MMO and they are all work in progress.

costahd 5 pts

nice review, and the comments makes me wonder indeed how good is this game , so i will watch all videos from gamespot, hope to create a realistic opinion

EternalSoul9213 5 pts

Ran out of room in the previous post but I will mention that the leveling system in SWTOR is good. It's about the only thing I can compliment as about every other aspect of the game was sub par at best.

EternalSoul9213 5 pts

Played the game with a friend. Was playing with my cousin and the friend but it was hard to get all three schedules together. Me and my friend played a jedi knight and trooper respectively. We both reached level 50 with the republic characters, our empire characters were level ~35. I dislike the game. I was determined to get to 50 and once I did immediately unsubbed and have no plans to ever sub again. The game is not ready for release by a long shot. Buggy as sh**; high resolution textures weren't released until a few days ago whereas the game has been released for months; graphics pale in comparison to any 2012 or 2011 game; game is incredibly, boringly linear; every damn side quest has you waiting 2-5 minutes in extremely pointless and idiotic conversation; combat is lackluster (same thing as WoW); half the time while playing with my friend we would split up to do our story quests cause it's a pain to have to walk all over the map to help your friend out with the story (essentially turning the meat of SWTOR into a single player game); there's just so much WRONG with this game. It should also be noted that I was never a fan of WoW either, could never get into the grind. The little bit I've played of WoW made me long for it compared to the clunky, buggy piece of sh** that is SWTOR. Props to Bioware and EA for conning me out of $100+ for an incomplete game. I eagerly await games that are ready for release like Diablo 3 and Guild Wars 2.

shadgrindk 5 pts

I find that even bioware cannot undo the damage Lucas and his prequels have done. I was flabberghasted with sw galaxies release and enjoyed it fully, and I hold bioware in high regard, but the time it took for Lucas to ruin my childhood fetish entirely came in between and I don't ever want to look at another lightsabre ever again. Star Wars, Michael Jackson's image, def leppard's music... The things once great that fell into darkness, never again to recover.

johnwck90 6 pts

I have one level 50 and one 46 now and so I've played through a lot of the game. The group content is a dead loss for me, it is so hard to get groups that I've ended up just soloing a character and then I never really see much of the group stuff. People are nicer than wow when they do bother to respond but it's not a great game. I was just wanting an alternative world to WoW and was willing to pay for it but this game has been underwhelming. MMOs have to have some kind of public quest mechanism to encourage grouping. Sadly it just doesn't seem that people who play MMOs have the disposition to group or cooperate spontaneously.

driftingsilvia 17 pts

@edmond_villamor If anything, TOR will gain more subscriptions. Warcraft has consistently been losing subscribers for a long time now. And it doesn't seem to be getting any better with the reactions Mists is receiving. In my honest opinion, I think MMO best days are behind us. Everything has been done, so no matter what new game comes out. It's not going to have something that another game did or didn't have.

edmond_villamor 8 pts

I'm just waiting for the initial box price to go down or for it to be completely free before I get it. MMO's after a year from launch tend to be more stable and prices will go down after another fresh MMO is released. This year, after GW2 and WoW Mists is released and TOR loses more subs, I'm pretty sure they'll adjust pricing.

Smintar 5 pts

I agree with the writer in most cases,Space combat needs to be shelved its terrible. The winds up to be just another grinding game certainly isnt no wow beater but then I dont play wow anymore eitherPersonally SWG was way better than this!! Only if they hadnt taken it to another direction with all the whinners. Having exhaustion zones or borders was dumb. So far I havent seen alot of the tree skill benefical anyone thinks they were weak? I give it 5.0 doesnt deserve anything aboue it.

Lazerith91 58 pts

@trust2112 Not attacking you just stating something. I dont think a bug should determine whether you think a game itself is lame. If you got to level 25 then obviously you put at least some good time in to it, therefor you must of liked it. Get mad at the bug not the game. Im downloading swtor right now. hope its as good as everyone (except the dude i just made a comment about) say it is.

Lazy_Marine 10 pts

Any plans for this game to come out for MAC ?

ShadowofSonic 42 pts

Must... resist.... becoming.... PC gamer....

trust2112 6 pts

I thought the game was lame. Some bug issues with servers, nothing like losing a level 25 character with an update to make you not want to pay for another month. I'll keep the 15 bucks and go out and buy some more old SW games that play much better.

admiral_picard 5 pts

I was a SW:TOR beta tester for a long time, I saw the game evolve - but for me I hate how linear the gameplay is. I love Bioware's single player RPGs, but I like the general open ended gameplay an MMO typically offers. With TOR, I don't feel like I'm in an open world completely - it feels like someone has put walls up somewhat far around the edges so you can't easily get to them but sometimes they're way too close.

I was a SWG launch player - I played until Jump to Lightspeed came out (Which in my opinion was rather lackluster from what I expected it to be). The changes of SWG in the NGE are what pushed me over the edge. What I loved in SWG was the vast choices - you could be anything you wanted to be. If you wanted to be a Twi'lek Imperial Bounty Hunter - you could! If you wanted that same character to be a combat medic - you could! Nothing told you you must pick this class at the start and you're locked into it for good.

TOR is like most MMOs and like SWG became - you're locked into a character after creation. I understand why (story arc) but I prefer the open ended gameplay SWG offered before the NGE. I won't be happy until we get another MMO that does this. I had so much fun playing SWG when it was out, I miss those days. I don't always want to be the big hero - I like the idea of just being a normal guy living in the SW universe. But MMO makers think we all wanna be the hero...maybe some do, but why not let us choose?

jmrwacko 15 pts

I just quit SWTOR after the second month. The leveling experience is fun, but it hardly rivals any of Bioware's singleplayer RPGs, and the endgame is even less fun than WoW's. The MMO genre needs something radically different than SWTOR, tbh.

randaleleejewel 5 pts

[This message was deleted at the request of the original poster]

g-man_III 11 pts

It is an amazing game, and i hope it beats out WoW in the end. I loved wow when i played but i just couldnt get into it when i started. Maybe the pvp will get better.

johnwck90 6 pts

I think it's a good game that can be great when people play cooperatively, this is the magic of this type of game that people need to exploit more. It is very good, especially after Alderran just it really annoys me when I can play for days solo and people ignore my whispers to try see if they are on the same quest. But, it is a good game. I think there is more mileage in the development of content since the story is more engrossing than WoW. I am sticking with it in the hope that they use the subscription well to develop a great game world and I hope that, over time, the game will get picked up by more diverse types of player who want to group.

luert 5 pts

a note for johnwck90, you are right, the fact that an mmo moves a lot in pve without cooperation isn't really pretty and that makes things hard since many people will play according their own needs, this reduces the game more to a not mmo like, mmo are truly meant for multiplayer-like some other people might not experience this problem but when the game's launched there'll be fewer people available in a way and less resources because evrything needs to be discovered, the fact that the game according to what not this review but others too describe most istances are single-player that means only those afk will be outside the istances and the other thousands inside on their own or with random people but some people may remain outside wich isn't pretty, I hope the game gets more multiplayer style to bring people together otherwise it might almost fall outside the mmo, still it's a pretty good game but I'd advice to wait for a few month before playing it, also all the company without mmo experience at start make some fails, this is not a fail but it's not awesome just good, reminds me also square enix with final fantasy online had lots of issue at start with their mmo took a bit to fix evrything since the mechanics are way different respect to a normal single-player game so give it times

luert 5 pts

the story is good bioware has always been good at it but on game mechanics bioware has still a lot of work to do,and some minor bugs have been spotted bioware is making lots of patches to fix them asap but it'll still take time the strong point of bioware game has always been the drama-story, the game mechanics are way lower than some other games mmo or not they always use 1 layer system or maybe some more but it's not like something as elder scroll or divinity II and as for mmo I know I say aion then final fantasy maybe and gw 2 and so on, the game is not bad but many people will follow it for the drama like and the brand of starwars not so much for the game-mechanics all alone wich are not evil btw good but not awesome, I wouldn't know myself where to turn to for mmo now, maybe soul and blade and vindictus seems fair to me, sorry for the comment hehe anyways republic online it's a fair mmo wich will try to make you have fun with story-like and some action but major work still needs to be done (=

brujahx 5 pts

This is the first Gamespot review I've ever strongly disagreed with. Yes, SWTOR is a refinement, but it's a very good one at that. However, the refinements and innovations they do have, make the game a lot more fun and a lot more immersive. When was the last time you've cared about a WoW NPC? I never have, but I've cared about SWTOR NPCs. I call that innovation. What the author didn't mention about neutral decisions, is most of the time they don't hurt you, but they improve your relationship with some companions. There's more to decisions that just light and dark side decisions. Decisions are not black and white either, some "good" decisions actually have very bad outcomes. That's what makes it interesting. I've actually regreted some decisions, something that doesn't happen in most games. Yes, the space combat isn't as good as a flight simulator. Is it fun? Definitely, it's one of my favorite parts of the game. Will it get better? Definitely, give it time. At least we agree that the companions are great. These are NPCs I actually care about, as funny as that sounds. This game is so fun when levelling, after level 30 I did everything in my power to SLOW DOWN my levelling (no rest XP). The story is that good. The most important aspect of SWTOR is that it's a really fun game, and although Gamespot understands that, they sure as hell didn't show it. This games deserves better than an 8, 9 at least.

pedroribeiro123 5 pts

I still wonder when other games are going free some houses insist in making this kind of game with subscription. We have incredible games with outstanding stories and game play completely free and then this big houses are expecting us to pay ...probably because of the brand. We have now among others games like Lord of the Rings, Star Trek, Everquest, DC Online, Forsaken World ... and so on and so on ...so yeah i will pull my credit card to pay a subscription for a online game ...

Red_Signal 5 pts

I thought it was a good review. Too over-hyped I assume, because I was expecting it to be an amazing (possibly ground breaking) game and it turns out it is not as good as advertised (just reading what others have said - I have not played the game). I will wait for Guild Wars 2 because that is well-known for being a linear game with huge potential. And no pay per month :)

johnwck90 6 pts

There has to be room in the market for a more cooperative MMO or even the development of a server-type for people who want to group for pve content. Is that such a stupid idea? I mean, are there really so few people who just want to log in and play cooperatively leisurely questing?

johnwck90 6 pts

The big problem with this game is the difficulty of grouping. It is essentially a single player experience. The last two days I've whispered about six people and nobody responds. I'm now level 39 and I haven't done an flashpoint/instance/dungeon since week 1, so hard is it to find groups. I am really regretting paying for this and I bought a new lap top and paid for six months play! The culture of the game is poor. I expect this will be the same with all of this genre though because it just seems to be the nature of the players who all seem to play for different reasons for me. Personally, I find work solitary and I play MMO's for some interactive cooperation which seems lacking in them. Least in WoW you can use the anonymous LFG and get groups quickly, despite the anonymity of WoW you can actually group. In Star Wars as you level it gets harder and harder. I've not levelled as fast as others and getting groups for the flashpoints seems really hard, you spend too much time looking and it's just more productive to quest but then you just solo the content and it's no different to a solo RPG. I feel like asking people who ignore my whispers why they play an MMO as opposed to a single player RPG but I've accepted, finally, that this is how these games are played by the majority of players. But it's not Azeroth and it's quite well made and looks ok so I may as well play it until the increased level cap in WoW gets me back levelling there and then I'll abandon this.

MoreThot 5 pts

all of you people saying its lacking and comparing it to WoW first of all this game isn't WoW, second... IT JUST CAME OUT! WoW didn't have the lich king as a boss when it first came out did it? no. Things come with time. My gosh.

iacovos1984 5 pts

Swtor is the most amazing game ever, absolutely immense,eeeh..... oh epic is the word i am looking for, just look here for proof http://www.youtube.com/watch?v=bhpqpbyKs34

deustchin 5 pts

not bad game, i am just w8ting for Tera and GW2

wavelength121 29 pts

It's good but full of flaws = 8.0

iacovos1984 5 pts

star wars the old republic is the most amazing game and IMO game of the year ,E P I C , this video makes that a fact http://www.youtube.com/watch?v=bhpqpbyKs34

haedrianz 5 pts

great review ... i m glad someone from gamespot showed some balls and gave a fair score to a good game yet overhyped one... it's funny how swtor fans are saying this game has "wow caliber" ( @staryoshi87 ) ... the problem is that it indeed has wow caliber . i ll even say it is better than wow .... but after 7years , it's clearly not enough........ maybe gw2 will bring more to the table , but who knows , i ll just wait and see .

Staryoshi87 5 pts

I LOVE the instancing. Keeps griefers and idiots away from my quest objectives. This is by far the most enjoyable MMO I've played since Everquest 2 (Before it was WoW-ized) SWTOR has WoW-caliber gameplay and Bioware-driven story and voice dialogue. It's a must-buy for any Star Wars or MMO fan.

timthegem 6 pts

All the crying about the number of instances is surprising to me. I didn't think it was fun to run around an open area with eleven other players yesterday, each waiting to kill an elite mob that takes ten minutes to respawn. At least everyone was cooperative enough to go in the order we showed up (unlike the usual MMOG free-for-all) but it was still frustrating to have to sit and stare at the screen with my finger on the button out of fear that I might not act quickly enough before the mob aggros on someone else. KVO hit my biggest complaint about this game right on the head: tons of corridor "worlds". It is a long time before you feel like you're exploring an area freely in this game. I would advise anyone with severe claustrophobia not to play it, as you go from hallway to small patch of grass to mountain pass to cave and back again all too often (and only the cave is an instance). 7.0 would be the best score I would give for the current SWTOR. It's Mass Effect with an auction house. I will probably keep paying and playing for a couple of years because I'm confident it will get better as new patches get released, but right now it's far from being the spectacular "WoW killer" that it was hyped-up to be.

matt_kirsche 5 pts

Don't know about you guys but when seeing the positives/negatives I get the impression that the author simply considered it a blasphemy to say that any MMPORG could possibly be better than WoW. I haven't played SWTOR but just from reading the pros and cons I do not understand why the game only scored a 8.0

pdv_123 5 pts

This game deserves a 9 atleast.

iacovos1984 5 pts

star wars the old republic is awsome, the game is just immense this video makes that a fact http://www.youtube.com/watch?v=bhpqpbyKs34

faceless-mask 5 pts

@Adam_the_Nerd - Did you play Rift during the beta and launch dates?? Because it was crowded as hell. People were literally waiting for 6-7 hours before they could log into the game. And it wasn't just the queue. Once you actually got into the game, there were people everywhere. A few of the areas, which people breezed through, were slightly less populated, but it was still really really crowded. And considering the number of trolls I came across in Rift a month or 2 before TOR released, spamming about how it had around 2 million pre-orders or some other crap like that, you'd think that the game would be at least slightly populated. Plus, the game is an MMORPG. Not an RPG or an ORPG, an MMORPG. Last time I checked popular MMO's usually aren't empty, at least not on the launch day and the following month or so. If it's empty, and you can't group up with people in the open areas, what's the point of paying a monthly subscription fee to play it? You might as well play any other RPG which is just buy and play.

CaptainVanguard 7 pts

To be fair Kio TOR encourages creation of Alts, that was its entire functionality, to be one of the few mmos where playing the game again doesnt feel boring the second time you do it. Did it succeed? That depends on personal opinion I guess, I enjoy TOR but I honestly dont see it as the best mmo to be made so far. I will say it is the first mmo since WoW ive hit the level cap, that speaks volumes of how well it hooks you in ultimatley making its community passable for all its flaws. My only fear is that TOR has spent too long being delayed and when it finally was made, they made it with 3/4 of the full potential content the game could have come with. Its troubling that a game with such promise leaves that kinda thing out. Even so, TOR is a good game and if im honest? I dont think theres been anything like this since WoW itself, for better or worse, TOR is the closest thing ive ever seen to equalling the mmo titan on its long reign of unchallanged power. A few patches later, it definatley will be something to be behold. Edit: TOR is the last of a generation of mmos that relied on the holy trinity which is why the social factor F-ed up something royal in every mmo that uses it. It actually shies people away from groups because your only ever gonna be invited if your a healer or tank anyway so why care about the group content because your a dps, nobody cares about what you are. GW2 is taking the best way to destroy this problem by eliminating the holy trinity and focused grouping, it is taking the right direction for what happens to be one of the fastest growing genres of its time, it understands players want to open the world to less linearity and social isolation. TOR could learn from this, hopefully it will, but as it stands it remains the last game that activly uses the long over-used and outdated holy trinity.

kiopta1 5 pts

My only problem is that getting to 50 isnt that hard if you have tons of time...this could hurt the game but it does allow you to try all the classes.

kiopta1 5 pts

Also to those that want groups...form them. I have seen so many people complain yet when another person also wants the same mission they dont ask eachother...thats your problem not the games. Most people want to do class quests alone...the world, heroic, flashpoints, and pvp I have done alone or with others and rarely do I have a problem getting goups unless there are few people on in my area.

kiopta1 5 pts

The thing that amazes me the most is how many people want/wanted SWTOR to fail. It just stupefies me as to why. Why would you want a game to fail? Why would you want all those people who put so much work in to fail? Why would you want the jobs of people and those families created by a game such as this to disapear?

johnwck90 6 pts

The problem with this game is the problem with the genre, which is the way people play the games, there is almost no public interaction and no spontaneous grouping. I logged in today and there was a player needing the mobs I needed, there was no attempt to group at all, it's just like WoW. It is a pity there is not more effort to develop something like the Rift-function in Rift to promote spontaneous grouping. WoW has been essentially a single player game with others around you in the world for years and this seems designed from the ground-up to be the same. It is OK and everything is nicely done but there's something missing, something fundamental, it has no real heart and soul but maybe that's an effect of the way these games are appropriated by the type of people who play them. I used to love cooperative questing in wow until it rarely occurred anymore and with this I've really not experienced any real magic in the game despite being in since pre-release.

Kevin-V 118 pts

@Adam_the_Nerd - On a server you have to wait 15 minutes to get into (that is to say, a full one) you have large empty areas, made more empty due to instancing. It has nothing to do with the game being new or somehow devoid of players. The player chat is always full of people wondering why their areas are so empty--and my livestream was full of people wondering the same thing. I didn't make up the issue--it has been noted by many, many others, as it does indeed detract from their experience. And so it was noted. To others, I am sorry that I did not write a review specifically tailored to what you, random person on the Internet, wanted to hear. Perhaps next time, I shall write a personalized review for each and every one of you. Make a list of your opinions, and I will mirror them back to you like a parrot, and you can all be happy.

Vidharr 5 pts

It's an absolute trash score. Gamespot has been in bed with Blizzard since Diablo came out, and they've never left that bed or stopped taking the gravy. SWTOR has had the best release since Dark Age of Camelot (and RIFT, but Trion screwed their great game up in 6 months) and Bioware has barely scratched the surface with what they can do with the game. Put more into open world pvp (the warzones are fun, even Huttball once you really learn how to play it) and TOR's ascension will be complete.

YodaOfTheEmpire 5 pts

What a joke. GameSpot has just lost all credibility and is obviously going down the GameSpy/IGN route. Alright, give it an 8 - but NO objective observer can then in the same breath give the cra.p that is Cataclysm an 8.5.

fa11en1134 7 pts

@sci_fi_boy wow, your a huge d-bag... i was refering to the gamespot user score since we were on gamespots website. and tbh, i prefer actual critics scores since users, such as yourself, can be a bunch of flaming #$^&&... thanks for flaming my post and this thread

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  1. Star Wars: The Old Republic tries hard to set itself apart from the other MMOs thankfully it does enough to do so...

  2. A short description: World of warcraft in space. If you had enough of Wow don't bother with this.

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