Capcom gives us a sneak peek at the next installment in the Street Fighter series.
Now that Street Fighter IV has successfully revived the Street Fighter franchise, Capcom is looking to keep the series going with a new expansion. The new game, Super Street Fighter IV, aims to build on the foundation laid by this year's SFIV by adding new content that includes more playable characters, improved online features, and rebalanced characters. We got a demonstration of the work-in-progress Xbox 360 version from producer Yoshinori Ono and have much to report.
Before we dive in, we should explain what Super Street Fighter IV is, and more importantly, what it isn't. This is not a downloadable add-on for Street Fighter IV. You may be wondering, as we did, why Capcom didn't simply release Super Street Fighter IV's additions as downloadable content in the same way that Fallout and Grand Theft Auto IV received massive updates by way of DLC. However, Capcom has decided that the new game will come on a separate disc. Ono explained that when Street Fighter IV was originally being developed, certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV. While Capcom had initially considered making SSFIV's content a download pack of some kind, it became clear that just tacking the new content onto the old game wasn't going to be possible. As a result, SSFIV will be released as a stand-alone disc that won't be sold at full price. But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.
This is what you can expect from the new game: Super Street Fighter IV will offer a mix of content that's directly related to the Street Fighter community's feedback about Street Fighter IV, as well as content the team had originally planned to add in a future installment after wrapping up SFIV. The topic of new characters was an area where fans and the development team were both in sync. As a result, the game's original roster of 25 characters is being bumped up by roughly eight new playable characters. Our demo showed off two of them: a brand-new, original female character named Juri; and the returning character T. Hawk, who originally debuted in Super Street Fighter II. The remaining additions to the roster are still up in the air, and Ono stated that although the team is currently planning for eight additional characters, that number may change based on the course of development, as well as fan feedback now that word on the game is out. The current plan is to pull in more classic characters, as well as toss some new ones into the mix. From the sound of it, exactly how many classic characters versus how many new characters make it in still hasn't been finalized and may change, depending on fan feedback--so it'll be interesting to see the final lineup. It's also safe to assume that there will be new background stages for the new characters as well, although we didn't see any in our demo.
Based on what we did see in action, fans should be pleased. T.Hawk has undergone the same update that the classic characters did in SFIV. His 3D model is faithful to the look of his old 2D sprite, and his moves have also been carefully translated to 3D. His super and ultra combos have gotten a spectacular, special-effects-laden face-lift that make his typhoon grapples look painful (and satisfying) to see in action. But whereas T.Hawk is the same powerhouse we all know and love, Juri appears to offer an alternative for players looking for speed and finesse. Juri is a Korean fighter, a first for the series, who uses tae kwon do and relies on an extensive array of kicks that reminds us a bit of Kim Kaphwan from SNK's King of Fighters and Fatal Fury games. The amazingly flexible and sensibly dressed vixen is fast and appears to use a variation of the soul energy Bison and Rose use. In addition to the expected array of kicks, Juri uses the energy for projectiles and an enhanced radial kick that looks to be pretty handy at dealing with enemies in the ground or air. Her supers are painful to watch; one starts with her breaking her opponent's back with a mighty slam and then lifting him up to taunt him before finishing the move.
SSFIV will also make another less-flashy-but-key addition in the form of a comprehensive tuning to each of the existing fighters. The work will include balance tweaks the team members wanted to include based on their own experiences, as well as feedback from fans. Returning fighters will get new ultra combos in addition to those seen in Street Fighter IV, which will require players to refine their fighting strategies. This work will be key to SSFIV's online matches, which are getting some serious work done to them. While Ono wouldn't go into specific details--mostly saying that SSFIV will feature an online experience that is considerably enhanced over the one in SFIV--he dropped a pretty big hint that some form of a lobby system may be added. The only downside to all this is that SSFIV won't be compatible with SFIV online because of all the upcoming changes.
The visuals in the game haven't undergone a tremendous change from SFIV. The returning characters and stages we saw looked pretty much the same. Juri and T.Hawk are done in the same art style as the rest of the roster and fit right into the game. Even though the demo we were being shown on the Xbox 360 was a work in progress, the game was already humming along at full speed.
Based on this early look, Super Street Fighter IV is shaping up to be a smart evolution of the groundwork laid by Street Fighter IV's revival. The new content and gameplay tweaks seem like meaty additions that will offer fans a lot to tear into and master. While the incompatibility with SFIV is a downer, we're happy to hear that Capcom won't be selling SSFIV at full price (although our happiness will be directly tied to exactly how much it sells for). Super Street Fighter IV is slated to ship in spring of 2010 for the PlayStation 3 and Xbox 360. Look for more on the game in the coming months.
I would get the new one, its cheap and better. There is no point in getting the original. Patience is a virtue ;)
Since i haven't bought SFIV before , this is a good opportunity to get SSFIV. Though i feel bad for the original SFIV players having to buy this for the new chars. I mean with all the games released recently, who's got the time and money?
I skipped out on SF IV, just went over to my friends and played it a lot :D so I'm pretty stoked for SSIV. What Hitamaru said though is true, SF is going to have so many little spin offs and they are going to milk it... hard
no explained that when Street Fighter IV was originally being developed, certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV. - Gamespot Article Incase its TL;DR for you.
I heard the price was 29.99. Fair i guess. Capcom does this with every SF game. Remember, SF2 and its over 100 variations. I'm defiently buying SSF4. Dudley and Deejay confirmed for brawl.
Right for starters HzZzN, you are obviously not a true fan or else you wouldnt be "moaning" or "objecting" this, and scrawya i would love to know how capcom are milking it, if you read the review correctly it's already stated that making it a downloadable option IS NOT POSSIBLE, they considered it but because "certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV", the disc option had to be made, which really i dont mind as it is coming down to a reduced price. now for me im looking forward to this and definatly going to buy it. cannot wait to see who else capcom include in their roster :D King-Tigre i have played and still own SF 2 Turbp that was for the SNES, still an absolute classic game. i also have alpha anthologies and SF 2 the anniverary collection :D
gslimjim08: your friend knows how to memorize long juggle combos well (if he's a Tekken champ) but he does grasp the rhythm and fluidity that goes into playing Street Fighter. You have to start thinking 3 moves in advance and timing everything as precisely as possible. I would argue that rhythm comes into play in Street Fighter just as much as it does in Rock Band or Dance Dance Revolution, though unlike those games, the rhythm is set via a tug-of-war between the two fighters. When one fighter gets a rhythmic advantage over the other, Tekken champions start punching holes in walls (which is quite immature and wasteful, you should inform him that his behavior was inappropriate)
Everyone just remember that EA and 2K release one of their sports games EVERY year for FULL price and the tweaks are usually marginal (though some exceptions apply). I enjoy Street Fighter IV more than any sports game i have ever played, so if they want to release one revision a year and give me an extra 8 characters and new levels for $40, i have NO problem with that, just give me new SFIV content!
now see i bought the first one for 84 bucks (special edition) and got the game cause me and my friend (he is a tekken 5 state champ) was hyped over this. we finally get it day 1 and i whoop his butt 9 times in a row (which caused him to punch holes in the walls) he calls this game cheap and nothing like it use to be. i like this game even though online i get my inards handed to me. so he wont play the game ever and he was the only person who would play it. now what makes me mad now is that i spent 80 bucks on it and now they come out with another one. im still going to buy it though i just hope it is worth the extra 40 bucks. if i could request characters in the coming ssf4 i'd want rolento from sfa3 and also doctrine dark and skullmania from street fighter ex plus alpha
Lol I guess no one played or bought, sf2 turbo, new challengers, super or champion edition. Also Street Fighter Zero 1, 2 and 3, not to mention new generation, 2nd impact or 3rd strike. People, CAPCOM has been doing this for over years now and people who are complaining now are the people who are new to the series. QUIT, BI******!
Street Fighter is now, and forever will be a classic for the rest of time. Quit b******* about the game. If you don't like it, DON'T BUY IT. True, lifetime fans of Street Fighter will buy it, and stay happy for another 15-20 years until SF5 comes out for PS4.
I greatly dislike companies just putting up downloadable material to add to a game. The balancing would make it difficult to make into downloadable content. New characters, modes and more on one disc, plus the balancing. I'd buy this game at full price.
There's no way that SSF4 could be compatible with Sf4 because of the re-balancing technicalities. For that alone, I never expected it to be. Plus there are new characters, and modes so it would ended up hurting one game or the other. I wish they'd allowed us to keep track of our SF4 history (stats, and progress), somewhat how Bungie does with their Halo games.
imma get it... for one it is not full price and 2 i only rented SF4 so basically im getting the game plus all its add-ons for a much lesser price...
HzZzN Posted Oct 12, 2009 12:45 am GMT +9 More characters? more backgrounds? a NEW disk!? .. NO THANKS!! I agree with you. Capcom is just milking it again. Why not make it a download content, its possible.
New ultras? 8 new characters? An online rework? It may actually be worth the cash (especially since it isn't full price). Keep in mind there are people who DON'T own the original SF4 (those lucky fools). More bang for their buck. I only hope that Capcom fixes their game code to accommodate DLC, so that content like this will actually be add-ons, rather than 9000 SF4 sequels.
@killacoal Dude wake up! too much added? the original came out a few months ago, u really think they made a whole new game with soo much added features in these few months? This is just what happened in the 90's when Capcom was bringing out a new street fighter every 6 months!!! i really thought Capcom changed its way........ am not buyin a new Street fighter 4 until they bring out the "Super street fighter 4 EX alpha turbo Championship Edition" :P ....or STREET FIGHTER 5!!!
This was going to be DLC but capcom said there just too much going to be added to SFIV so its not DLC and its not gunna be 60 dollars. so stop complaining about the price or if its going to be a separate disk or not
Congrats to most of you with common sense.. MutilatedBunny, Balistica, tat2pap,and SicklySunStorm to name a few..the rest of you are complete die hard SUCKERS ROFL.go let capcom rape your wallet and smile.
I don't know, is dis worth it? even it's not full price. Should have been a update or patch up even. I don't believe what Ono's reason. Really I could came up a more lame reason dan that.
they clearly state that this game will not be at full price. Its most likely gonna be in the 40's. Can't wait for the characters! :D
this isnt gonna cost $60 dollars..its gonna be cheap..why dont u look at the interview videos be4 sayin something dumb like that..and capcom is gonna probably update it again after the super street fighter IV series of the game
this is s.f. 4 + extra characters , capcom is really getting lame.... better they would have made a patch or update or add on to add the extra characters ....
i look forward to the additional characters, but if this isn't DLC then i probably won't bother with it. $60 is too much for some extras that could easily be DLC. http://koriiinna.mybrute.com
I've played a TON of games for the last 22 years and I've come to the conclusion that Street Fighter IV is my favorite game of all time. The amount of playtime I've (and my friends) gotten out of it thus far is massive. It blows my mind when I compare it with other equally priced games. I've had the thought that I'd actually "stolen" that game at $60 when playing during a big multi-hour marathon with friends. It's honestly the best $60 I can ever remember spending on.. well.. anything entertainment related. My Xbox has at times, been on for 10+ hours because of this game. Cheers, Capcom, thanks for giving me more to love, not charging full price, rewarding previous purchases, and sharpening what is already a razors edge.
release street fighter 3rd strike on xbla and psn give it online an it would get more money than a rerelease of sf4 hopefully sf5 would be somehow like sf3
so let the re-releases begin. Street fighter 4, Super street fighter 4, Super street fighter 4 hyper piece of crap more money spent edition, super mega waste of even more money edition, and finally twenty more years later Street fighter 5! I will hold my breath in anticipation.
- Release Date: Apr 30, 2010 (EU)
- PEGI: 12+
- Release Date: Mar 25, 2011 (EU)
- PEGI: 12+