We go toe-to-toe with Namco's upcoming portable brawler.
Namco's upcoming PSP version of Tekken 6 has been wowing us since the Tokyo Game Show back in September, where we had the chance to see it in action and get a sense of what to expect from the core fighting and visuals. However, we didn't get many hard details on the game's modes, which kept us guessing about what would be in the final game. Thankfully Namco hasn't left us wondering for too long, because a Namco rep recently stopped by with an updated version of the game that featured the final feature set.
If you've played the console Tekken games, then you should have a pretty good idea of what to expect from Tekken 6 PSP's modes. The game will feature Arcade, Story, Challenge, and Practice modes, as well as a network gameplay option. In addition, the game will feature a gallery option to check out unlockable art and movies. Arcade mode is pretty straightforward and lets you choose from the 40-character roster of fighters that's unlocked from the start. As always, you'll work your way through the standard series of fights and wind up in the expected big end-boss fight. There are roughly 18 stages, which will feature breakable floors and walls depending on the stage. Story mode is the meat of the game and gives you the chance to find out what's motivating everyone to participate in the Iron Fist tournament. Working through Story mode will unlock a hefty amount of material to check out in the gallery and should keep you busy for a while. Challenge mode gives you three tests of skill: time challenge, survival, and gold rush. Practice mode lets you get a handle on the diverse collection of fighters' various moves. Finally, the network option lets you throw down in ad hoc battles, and it features a few extra stages not seen in the other modes. Unfortunately, there's no infrastructure, but you can still exchange ghost data with friends. The beefy collection of modes hits all the points we were hoping for, although we would have liked to see some infrastructure support.
As for the visuals and gameplay, what we said in our earlier previews still holds. The game looks fantastic despite the more complex stages, and it runs smoothly. In terms of control, Tekken 6 handles well and should pose no problems to anyone familiar with the Tekken series. Players new to the series on the PSP might need to log some time in Practice mode to get the timing down, but the underlying system feels tight and responsive.
PSP owners who have been hungering for more beatdown options than the modest offering of good fighters on the system should be poised to grab Tekken 6 when the game ships this winter. There's an impressive amount of content crammed into the game, and while the multiplayer mode doesn't offer proper infrastructure play, the recently announced Ad Hoc Party mode should offer a good workaround for those eager to kick some butt online. Look for more on the game as it becomes available.
This game is good but the last boss just ruins it all for me. It's some random Egyptian crystal bird dragon thing (wtf). Plus it's cheap as hell because some attacks don't even phase it. This damn thing has ruined my win/loss records.
No campaign mode is a WIN factor for me... that mode really sucks on the console versions. Hope story mode on this one just involves a series of 1-on-1 fights and a FMV ending, just like the old games.
bought it today....havent opened it yet....still waiting on some legit reviews to see if its worth keeping, or getting Dark Res. instead....
Dang, when they made Tekken: Dark Ressurection for PSP without an infrastructure multiplayer mode, some people were upset that it didn't have one. I was hoping they would be smarter with this game and put that mode in... Too bad they didn't, but it still looks like a good game.
interesting..... ive played dark resurecition on portable.... obviously its better for console format
this i good, but why tekken dojo is gone,what kind of story challenge,like in a xbox360, is adventure?????
I actually think this might be a bettter version than the console just because it doesn't have that crummy scenario campaign mode. -_- (but if it doesn't have DR's ghost mode - which might be what challenge mode is... hopefully... then the two versions become equal steps back.) --- To anyone saying "more of the same", please check your double-standards at the Street Fighter 4 door, m'kay?
@Echo 3 Delta seems like they will have less customiztion items. I think layered clothings are not in it.
Damnit I have one question and one question only about this game, and no preview is answering it! Will there be as many customization options as there will be on the console version??? I'm cut off from my PS3 currently, and I must know!
Tekken Dark Ressurection with new stages and characters. And a bit improved graphics. And some removed elements. And... ENOUGH!!! I don't think I'll buy it.
Oh great so basically a watered down version of Tekken 5DR on the PSP. No dojo mode, which was the core of the single player experience, which massively added to the longevity of the game, especially since you could download ghost packs via online to play in that mode (You know the main fun with that was playing against them in a league promotion type system). The fact that wasn't even in the home console versions was criminal enough, but to not have it in the portable version as well is pretty much lunacy, especially since it automatically makes it's previous game the better purchase. To be expected from Namco though since all the single player modes in Soul Calibur 1, 2, and 3 were way more substantial than in Soul Calibur 4, which was nothing more than a watered down version of 3, but with a few more character options, but with less modes, thus less reason to actually play the thing. I honest thought Tekken Dark Resurrection was the platform to build on, but with every release since they have gone backwards. May decide to pick it up after it hits the bargin bucket after a few months.
@vgmasterino, infrastructure support is just a fancy way of saying it has online gameplay options. Which this game doesn't :( like they said though, there should be a adhoc work around using the ps3
I hope it comes out a really nice game in terms of innovation so it doesn't look a lot like dark resurrection (that was, by the way, an outstanding game)
makkoto: doesn't matter about the infrastructure.. Didn't you hear? PSP ad-hoc party is coming to US!
- Release Date: Oct 30, 2009 (EU)
- PEGI: 16+
- Release Date: Nov 26, 2007 (JP)
- Release Date: Dec 17, 2010 (EU)
- PEGI: 16+