I'm with you Adam. This game isn't awful, but when a giant burrowing mechanical monster starts shooting out of the ground it can break the immersion a bit. I am familiar with the Spider-slayers story arc and all that, but that still doesn't change the fact that they are crazy dull to fight in ASM.
A few slaps on the B button, a few Quick Time events, bam. Done. And even though this thing burrowed through half the city there is not gaping chasm showing anywhere. I get that it would be difficult to change the games terrain, but that is the difference between an OK game and a good (or great) game.
My problem is less with the robots though. My problem is the complete lack of thrill when web-swinging. If you can't fall or can't get hurt then it sucks all the fun out of it. Take a game like InFamous or Prototype for example. Those games give you interesting ways to traverse the city, but it's exciting because you're always on the lookout for enemies or military or rival gangs, whatever. The auto-pilot web mechanics mean your never in danger and it just leaves me feeling flat.
ASM is a game more interested in showing you something amazing, than it is in letting you do things that feel amazing. But I guess this is clearly a game for the kiddies so maybe I should just shut up about it.