Darkness II is linear ,short and I didnt like its new colorful art style too ....But........ I would have bought the game if jackie's voice was the same as Darkness 1 ...thats the main reason why i didnt buy it..
The Darkness II Review
The Darkness II is not the revelation its predecessor was, but ripping up occultists with your demon arms is a blast anyway.
- Demonic arms + solid gunplay = fun times
- Unusual, creepy story that's more than just cheap shocks
- Skill tree gives the action some diversity
- Excellent voice acting and sound effects.
- Incredibly short campaign
- Linear levels and second-rate AI make for predictable encounters
- Run-of-the-mill co-op missions lack challenge.
The Darkness II is a shooter.
OK, so that seems a pretty odd statement to make: Of course The Darkness II is a shooter! But in this sequel's case, it's an important point to consider. The Darkness (the original game) had the feel of an adventure. Sure, you shot guns, but the action, the story, and the peripheral details merged to make a single, creative whole that didn't really resemble other first-person shooters. The Darkness II is a lot of fun, but it doesn't have that spark of uniqueness. Levels are remarkably linear, and the game is remarkably short. Skilled marksmen should finish the campaign in less than five hours.
So The Darkness II isn't special, but it has one particular element that keeps it exciting: the two creepy demonic arms that sprout from your body, each with its own gnashing mouth, and each with an insatiable appetite for human hearts. The right arm is for smashing; you can whip it around with abandon, using the right stick to slash vertically or horizontally, bashing enemies, street lamps, and electrical wires. The left arm is for grabbing; you can grab car doors to use as shields and fling them at mobsters like murderous Frisbees. You can throw metal poles at your foes and impale them as if preparing a human-sized shish kebob. You can also reel in a staggered enemy, grab each leg, and tear him in half like a wishbone. A wishbone that screams.
If that sounds gross, well, it is, in a wonderful way. Take the anaconda move. With this particular left-arm maneuver, you roll your foe up like a pig in a blanket and thrust the demonic head through his chest. The demon then growls in satisfaction before unrolling and allowing the limp body to drop to the ground. As you move toward The Darkness II's conclusion, you see this move and other similarly disgusting ones rather often, and they remain shocking for a little while. The sound effects are fantastically squishy; you can practically hear the cartilage tear and the vital organs rupture. To replenish health, you hold a button and your arms feed on nearby human hearts, snatching them up with a thwack and noisily chomping on them.
The game's upgrade system might have you unlocking new animations, but even then, the gross-out factor can wear thin. This is in part because you can string together the same basic moves in succession, over and over, without feeling challenged. You're invulnerable during these kills, which is just as well because it would be pretty frustrating to get shot to death while waiting for your demon arms to finish some horrific dismemberment. In time, The Darkness II tries to amp up the challenge, throwing enemies at you with tough shields and introducing combatants that shine spotlights on you. All that light causes your demon arms to regress while filling your screen with so much blinding whiteness that you can barely see what's going on. But generally speaking, you can charge forward, shooting, flinging, and grabbing without worrying often about dying. As long as you shoot out any errant light sources, you won't feel much pressure on anything but the hardest difficulty.
The Darkness II does its best to provide variety. Depending on how you upgrade as you progress, you might unleash a swarm of insects at your enemies, which makes them vulnerable to a nauseating fatality. Or you might summon a mini black hole, which sucks nearby enemies into its swirling vortex. There's also your darkling, a miniature gremlin that calls you "monkey" and skitters around, leaping on bad guys and urinating on helpless corpses. Well, with the right upgrade, you can pick up your darkling and throw it on anyone that gives you trouble. Combining these moves with standard pistols and rifles can be absolutely riotous, with arms flying everywhere and enemies screaming in agony as you tear them in half.
Nevertheless, the demon arm mechanic is expected to bear most of the burden, and central aspects of the game's action are mundane. The shooting is better than that of the first game, but then again, the original was paced and built very differently. The Darkness II typically funnels you down paths like any random shooter. Levels occasionally open up a bit, but this sequel is as linear as games come, sending out unintelligent enemies in predictable patterns so that you might exploit the forgiving snap-to aiming to mow them down. (You can thankfully turn this off.) Heck, even the levels themselves are right out of the book of shooter and horror game cliches: a subway, a warehouse, a creepy carnival, and the like. If The Darkness was an ambient action adventure, then The Darkness II is an arcade shooter. If you have any doubt about that, consider this: When you kill enemies, a pop-up appears, announcing the name of the move, along with the amount of dark essence (that is, experience) you earned. It's done sort of like Bulletstorm's skill shot system.
You should turn off those notifications at the first opportunity if you want to get the most out of The Darkness II. (Be sure to also turn off the annoying tutorial reminders that frequently appear, reminding you how to play the game even when you've almost finished it.) That's because there's an effective story here worth paying attention to, but the pop-ups only serve to take you out of the experience and remind you that you're just playing a game. Once again, you play as Jackie Estacado, who is now the leader of the Franchetti crime family. The story gets off to an explosive start, with an intense on-rails restaurant shoot-out that ultimately leads to the eye-opening emergence of The Darkness; that is, the hellish presence that grants Jackie his incredible powers.
its tottaly underrated its short but not too short unlease 20 hours with the co-op and new game plus also it took me 6 hours and i died ones!!!!in the game its because he didnt talk to anyone at the mansion and explored the relics he found
Very short game, but replay-value is there. Finished the game on pc a few times, the online co-op is not that great, but good addition. Rather would have had longer SP though. The darkness 2 is better than Syndicate from the creators of the first darkness. But both games are underrated, syndicate by users and the darkness 2 by critics.
The gunplay and the demonic arms are very fun and intuitive and the story is a lot better than I thought it would be, because DE aren't really that good when it comes to stories and such *waves at Dark Sector*, but they really did an awesome job with this one. Also, the game isn't really all that short if you count the vendetta's campaign and the 'new game +' mode.
@kevin_V & ash not saying they couldnt done more. hell i wanted it to be more. even after i beat it i was like i wish they stretched the story a bit longer. and kevin, thats BULL man, i beat the game in around 8hrs on the hardest difficulty. id say the boss were the ones who slowed me down since i died a few times. so at least a minimum of 6hrs to 7hrs tops. if u say u beat it at that then good for u but the game isnt THAT short. i honestly didnt expect it to be longer then 6 to 8hrs.
I love the first game so much it, it's my favorite FPS game to date. I've beaten it 5 times so far. This game however, I'm sad to say was over all not nearly as amazing. I did like things about it: the skill tree (the darkness armor is my favorite), the darkling with a personality, the selection of guns/ the darkness arms, the story, the mansion, and Johnny. I didn't like the linear feel of the campaign, the graphics were not as good on detail as the first, the multiplayer was again tacked on (just spend that part of the budget on better campaign/ DLC) most of the voice acting was the same, except for Jackie's, and his was the most used voice in the first game!! They did keep the same voice for the darkness, but they needed to keep Jackie's voice the same and they didn't!! The way the skill tree is setup, it's possible to play through the game and not use or miss powers, plus, imo some powers are useless while others are too expensive. Also the health system was horrible when compared to the first game. It's not a bad game, I really do like it, but it is in no way near as good as the first game. Let's hope that if there is a Darkness III, it takes the open world of the first and makes it bigger, keeps the awesome graphic detail from the first, adds the guns from the second game, the skill tree with revamped skills, a customizable darkling and if there is a multiplayer option, it is a full co-op campaign with either 2 Jackies or 1 Jackie and the other person is the darkling.
Imho one cannot apply RPG criteria here: a game doesn't have to provide a 100-hour campaign in order to be valuable...
Some people just might play games at different paces. Most people say that a play through of Catherine takes about 10 or so hours, but personally, I just finished Day 6 and am on 10 1/2 hours, plus each stage has taken me longer and longer. I've yet to play The Darkness II, but based on your review, I'll probably wait for a couple price drops.
@JoKeR_421 -- Saying this is a 10-hour campaign is just--it's just not true. How could you possibly stretch it out that long? Were you letting the game run while you made dinner, and add that to your time? :) I finished my first play through in 4 hours and 45 minutes, on the third of four difficulty settings. I struggle to see how it would take even the slowest player ever 10 hours to play the campaign.
just played the demo and before i even read this i though.."this plays a lot like call of duty". but to me, that is a good thing. the gameplay is fast and yes it is very "shooter-ish". the new art style is nice. i didn't like the voice acting i heard in the demo but it wasn't terrible. i see nothing wrong with picking this one up after a price drop based on its short length.
@joker421 it's in the review. My whole point was that with such a great concept and seeing the first game they could have done more!
What a pity. I played the demo and studied the skill tree, and I don't think it could entertain me for too long. I also feel they are being very shy or unimaginative about those powers, Jackie has the power of creation, The Darkness has potential for a lot more than a five hour campaign. Maybe even a sandbox with an incredible ammount of rpg elements and diferent abilities. Well, that just how I see it...
@ ash162 its not a 5 hr campaign man. its 10hrs. thats if u take ur time and not blasting through. im sure its 8 hrs if u just blasting through. but 5 hrs? come on bro, we spend at least 5hrs and we were not even close to the middle of the game lol