The Elder Scrolls V: Skyrim Review
The Elder Scrolls V: Skyrim is the big, bold, and beautiful sequel you hoped for and is sure to bewitch you for countless hours.
The Video Review
Grab a dragon by the tail and follow Kevin VanOrd through this review of The Elder Scrolls V: Skyrim.
The Good
- Immense world stuffed with varied tasks to perform
- Dragon battles are a blast
- Lovely art design capped by some beautiful, atmospheric touches
- Enjoyable battles that you can approach in a variety of ways
- Lots of compelling, self-contained stories to experience in addition to the main one.
The Bad
- Glitches and bugs frequently disrupt the immersion
- Friendly AI is often more of a hindrance than a help.
The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come.
Those nights traversing these lands are ones well spent. The game returns you to the continent of Tamriel, where you explore the northern realm called Skyrim, home to the Nord race. In these northern regions, snow flurries cloud your view, and platforms of ice float on the chilled waters. Nighttime often brings Tamriel's version of the aurora borealis, with its gorgeous blue and green ribbons stretching across the heavens. Skyrim's predecessor, Oblivion, featured prototypical fantasy environments--pretty but not quite evocative of the lore's darker undercurrents. Skyrim embraces its darker elements. You might feel an eerie chill as you glimpse a half-sunken ship through the mist, or watch as a dragon comes to life before your very eyes under the swirling firmament. Skyrim's atmospheric tone harks back to The Elder Scrolls III: Morrowind, only the hazy dust storms of the earlier game have been replaced by glimmering snowfall and opaque fog.
These lovely vistas are best seen from a distance. Closer inspection reveals plenty of hard edges, ugly painted-on textures, and other visual flaws that are awfully conspicuous should you seek them out. But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole. There's so much to do that your quest log becomes an embarrassment of pleasures, offering dozens of choices at any given time, each one as enticing as the next. You could follow the story, of course, which weaves a compelling tale that casts you as a dragonborn; that is, the soul of a dragon emanates from within you. As such, you are the key to discovering why dragons have returned to the land, terrorizing cities and potentially ending the known world. The tale has you facing dragons, of course, but also crashing fancy dress parties and scouring sewers in search of a key figure long assumed dead. It's a well-crafted tale that makes good use of those fearsome flying creatures that horrify the masses with roaring gusts of fire and ice.
Even when you aren't pursuing story quests, though, the core narrative dogs you as you trot across the land on foot or on horseback. You might travel to a quaint hamlet only to discover that it's under siege by a hovering beast. The townspeople join you, aiming their arrows and fireballs upward, and not all of them may survive the encounter. These battles impress upon you the terror in which the populace lives, and thus give you a reason to be a hero to them. But plenty of narrative delights have nothing to do with dragons, and some of them could have formed the main story of a lesser RPG. Following an early lead takes you to a lonely house occupied by a single child with a disturbing request. The story that unravels has you acting as a predator and eavesdropping from an unimaginably sinister hiding place. Other story threads embrace the element of choice. You can take sides in the ongoing conflict between Imperial forces and the rebellious Stormcloaks, and then assault enemy camps and rescue prisoners jailed by the enemy. And in one memorable if minor quest line, you can kill a creepy cannibal--or join her and her cohorts at the table.
It's impressive enough that there's so much to do; it's even more impressive that most of it is wonderful. Not every dungeon is a joy to explore. Stone-turning puzzles occasionally bring the fun to a halt, and a few repeated cave designs could dampen your spirits. But overall, every task has an excellent sense of context, and surprises lurk around many a turn. Searching for a lost dog turns into a grander quest than you could have guessed--and witty writing and voice acting shine some light into this somber world. Even a simple "go there, kill that" bounty can be a thrill. After all, how often do you face a towering giant and a couple of woolly mammoths? It's too bad that as you approach the giant's camp, one of those mammoths might spawn 100 feet in the air and fall to its death, or land on another mammoth and ride on its back for a few seconds before sliding off.
So maybe not every surprise is a welcome one. But most are, and the element of the unexpected is what lures you to explore as much as you can. The reward could be a great weapon hidden in a locked chest, a gorgeous vista to ogle, or a book of lore that enhances one of your attributes. Or perhaps you'll discover words written in the dragons' tongue--an important discovery indeed. Finding those words is key to using Skyrim's most powerful spells, known as shouts. Well, they are half the key anyway: you also must defeat dragons and absorb their souls to activate those shouts. Shouts have their own cooldown timer and aren't tied to the magicka bar that governs standard spellcasting. With one shout, you can breathe fire on your attackers. With another, you can slow down time. Shouts hardly guarantee success in a difficult battle, but they can tip the scales in your favor. Besides, the dramatic visual and sound effects of both the discovery of words and the absorption of a dragon soul are a lovely bonus.
As for standard spells, they come in the usual schools of magicka: destruction (zap skeletons with sparks!), conjuration (summon a giant frost atronach!), alteration (light the way ahead!), and so on. You can even dual-wield spells, going full-on mage, with a glowing ball of fire in one hand and a summon at the ready in the other. For that matter, you can dual-wield one-handed weapons, giving you more flexibility in how you form your character. When you create your character, you choose a race from the usual Elder Scrolls standbys (Dark Elf, Breton, Argonian, and so forth), but you don't choose a class. Rather, your skill level with certain types of weapons, magicka schools, speech, and so on is governed primarily by how you play. Wear heavy armor, and taking blows gradually increases your heavy armor proficiency. Swing two-handed weapons, and you get better at using them.
not sure on getting skyrim have heard great things about it i love the fallout series and wonder if the gameplay is same minus the guns ans stuff
JAKCARVER
yer pretty much plays the same as fallout, especially skyrim, the older elder scrolls not so much.
skyrim is good, but morrowind and oblivion was better. the faction quest in skyrim are far to watered down and far to short compared to previous titles.the main quest far to easy and to short, dragon battles when yu reach higher levles are just far to piss easy and the new leveling/perk system should have stayed in the fallout series as it has kind of ruined the choice behind picking a certain race, i mean whats the point of races if they all end up being built the same way =/ dont get me wrong i do like skyrim, i do play it a lot, but it just feels like a nerfed hybrid of oblivion mixed with fallout to me. now if it wasnt for previous elderscroll titles being released this would have impressed me a hell of a lot more and those new to tes will absolutly fall in love with this game, but for me, as i stated at the start, i still prefer tes 3 and 4.
Re: The Bad
"Glitches and bugs frequently disrupt the immersion"
Interesting that this game came out on the 11th, and you reviewed it on the 10th.
I just checked Max Payne 3 -- came out May 15, was reviewed on the 14th.
What about now, Kevin? Would you give Skyrim a 10 if you reviewed it today?
I noticed Gamespot, as of now, hasn't reviewed Diablo III yet. Giving Blizzard a bit more time to polish it, post-release, and get some bugs out is nice, and I wish you would do that for Rockstar Games and Bethesda Softworks.
That rating is forever (correct me if I'm wrong), and so are the "The Bad" items.
Many games improve drastically when they are patched post-release -- especially ambitious ones like these.
amazing, gorgeous graphic!!,big world to explore, tons of quests, with a smart interesting story line ;)loved every second of it :)
All in all, I found Skyrim to be a shinier Oblivion with hints of Morrowind's darker elements. It's like they took what people loved about both games and combined them. So it's therefore also a bit like medieval Fallout 3. It is pretty much exactly what I expected from Bethesda and the newest Elder Scrolls game, which is both good and bad. Good because I really felt like I was picking up where Oblivion left me, the mechanics were tighter but still familiar, and because the already well-established world of Tameriel became all the richer. Bad because, I kind of feel like I've seen it all before at this point. Oblivion's improvements over Morrowind floored me; Skyrim's improvements over Oblivion, not so much. Still, it's a great sequel that has already consumed nearly all my "free" time, and will continue to do so for a while longer.
I agree that Skyrim is a very dark game... As I am a Christain also, I never had a problem with Oblivion because I was actually killing the bad things, but in skyrim it's like i try to walk the straight and narrow only to be forced to do something bad, I would have liked a bit of more choices for good, bad, or even neutral.. but other than that the game is fun and I've invested many hours in it. I also haven't had any major bugs to deal with, just the occational frame rate drop. So i don't know what the deal is their, and Id say it's a 9.5/10...
I found the content of this game to be dark and disturbing. No matter what I tried, I always ended up working for the bad guys and put in compromising positions where I had to do some very unsavory things to complete a quest line. There was no option to gracefully bow out.
If you're seeing this as a harmless video game, you need to open your eyes and take a second look. In one scene, you have to help a dark, possessed idol trick a priest into a cage, at which point you are told to use a rusty mace to whip the priest into submission until he forfeits his soul to the dark idol. And it takes some time to beat him into submission. Every stroke makes an ethical individual cringe. It feels like it will never end. After he consents to give his soul to the demon, you are promptly told to kill him. For doing this quest, you earn a mace which steals the souls of the things you kill and traps them in a gem that you use to enchant your weapons and armor. This is fundamental game mechanics for skyrim.
In another scene, a child is trying to use a dark ritual to summon you to come kill his abusive care-taker. Agreed, she's a real tool, but once you kill her, all the children begin dancing and cheering. It's like some bizarre scene out of Lord of the Flies or Children of the Corn.
These are just 2 of MANY compromising positions you'll be placed in. By level 20, as an ethical Christian, I had to uninstall the game, but not before I tried to start over and walk an even straighter path. I thought perhaps because I picked a lock or stole an apple that it had determined I wanted to play the dark-side, and determined my fate in the game as being aligned with evil. Apparently, all paths lead to you being the bad guy.
The agendas of most of the quests in this game remain concealed, until it is too late. This is a classic mind-trap, like a really bad liberal movie. I play a lot of games but this is one of the very few which led me to search the internet to compare my suspicions. There was even a White House petition to have this game banned from the US and to have the people who play it prosecuted.
And let us not leave out the fact that one of the main attractions to this game is the Mod Community, and the most popular mods drastically improve the beauty and natural virtues of the male & female NPC's in the game. It shows everything, not like a barbie doll. Other tremendously popular mods are Sex mods which allow you to have lesbian or straight intercourse with any NPC in the game, portraying a number of positions and promiscuous dialog options only found in hardcore pornography.
Skyrim may very well take the prize for the most Unethical, Malicious, and Decadent video game I've ever played, easily topping GTA or the MK series. Skyrim strikes at the core of ethical boundaries, and forces you to compromise yourself if you wish to advance or even continue playing. Desensitization and Conditioning. If you think this game is harmless, you're not thinking enough.
cleanfun Hey pal.... get over it, it's just a video-game for crying out loud.... If you don't like this game then you might as well continue to read your bible and not start spewing your "religious" and "ethical" bullcrap on this page.... take that crap somewhere else, and so what if a game is not harmless to play.... it just makes it all the more fun to play. And there is no such thing as a "harmless" game as well, nearly every game out there will have some sort of impact whenever a child gets a hold of it. Not everything you see is all fine and dandy Cleanfun.... if you didn't like what you saw in this game.... then take your ranting elsewhere and leave us gamers be... There's a reason why this game has an "M" on the front cover after all.
MrRambo92 i complety agree with you if u wanna preach go to church. games like this have age restriction for a reason. but its a game not real
cleanfun
quote>>> ''there is even a whitehouse petition to have this game banned in the us and to have those who play it prosecuted''
now this made me laugh so fecking hard its unreal...are you SERIOUS???????? dude, go play kirby or something >.<
0-NGN-0 lol... if cleanfun plays Kirby... then he/she will probably complain that Kirby is either promoting or supporting Gluttony.... since Kirby pretty much eats anything it comes across. XD
cleanfun LOL, you got this all wrong. You know, most of the time things in the real world are not black and white, true, there is no real 'good' faction in this game as everybody has some sort of secret agenda or things you may not agree with but it makes it pretty realistic and dark. An advice though: if this game offends you, you might want to steer clear of the Witcher franchise-your head will explode. :) Oh, and about the mods: you don't have to use them if you don't want them to defile your soul but the fact that you know about the existence of these mods (and the contents of a hardcore porn film) tells me a lot. The petition: ROFL! (I don't really care because I live in Europe, but I find it ridiculous). Also: I think you read waaaay too much into this game. You are arguing about a game in which you kill dragons and undead, and mammoths and giants roam the countryside for crying out loud!
Well written. I agree with everything you said. There were some bugs and hangs during my gameplays, but that doesn't cause me to not like it. I actually love Skyrim. I hope that they make more games as huge as Skyrim in the future. :)
i wish alot of games are like this, amazing gameplay, story even soundtrack and the only big problem is the bugs
You KNOW a game is amazing when its has bugs that can keep you from completing entire questlines and still gets a score like this on GS..... I just wish they would patch it all up already...Im still unable to progress with the companions
I thought the main story was a little short but is made up for in the amount of side quests and guild quests, but overall Skyrim is a great improvement on Oblivion.
Some glitches I can live with...some freezing I can ignore...but what really gets to me is trying to find where my darn horse ran. Epic overall story, intriguing quests (and they only get repetitious if you keep asking the same people for work). So many side story lines to keep any single player busy. Did I mention the mass amount of books (my house looks like a bomb went off in the Library of Congress) and each book is filled with more to the story that I have no idea if anyone could ever read them all. The variety of weapons, armor and spells is enough to almost cause that no two players will be playing the same way. Graphics are a cut above most games and I would not change any part of them. Downloadable content coming to further advance this game might cause me to be unemployed and divorced (in that order). I guess you can say that I sort of like this game. But if Lydia tells me one more time that she "is sworrrnnn to carry my burdens" I will be looking for a new housecarl.
Masterpeice of a game. 'Nuff said.
Love the game but I stopped reading the review at "Skyrim's interface is a wonder". At least for PC, it is a horrible interface and a child could have designed one that is easier to use. By trying to put a positive spin on that, this review lost all credibility for me.
best game ever.
Epic game.
276 hours with just the day one patch on the 360. I finished every quest (used a checklist I found online to verify) no bugs I couldn't easily work out during play, and only used the wagon as to fast travel. Finished up the game in the first week of January, and I'm waiting for DLC. Just got Fallout 3 GOTY on PC, so that should hold me over. I love FPS's and TES, but somehow Fallout series got past me. I've only liked 7 RPG's ever, 5 by Bethesda, Super Mario RPG, and Deus Ex. Bethesda is years ahead of their time.
I only have one big problem with this game. It takes too much of my personal time away. You turn on the console, play SkyRim, and plan on doing just one thing and before you know it at least three hours are gone. Your wife is screaming it's dinner time, you realize your bladder's been giving you signals to relieve yourself for quite some time, and you ignored several friend requests to play BF3 or Gears3. This is one awesome game, despite the bugs. One bug prevented me from continuing the Companions quest by crashing my console but a recent patched fixed it. Despite the bugs and the hilarious falling Mammoths from the sky this is one of the best games I've played outside of Mass Effect (# 1). The game should come with a warning label: "This game will affect you social life, health, and connection to reality due to its ability to warp time as you play!"
XCyberForceX well said. lol
This game is incredible and best played on the SUPERIOR Xbox 360, as seen on the lensoftruth . com website. Better framerates, better lighting, better textures, longer draw distances, and no M A N D A T O R Y install (talking consoles only). Congrats to Bethesda for making such an epic game and congrats to Microsoft for making a truly SUPERIOR dedicated gaming console for us to play it on and not trying to pawn off an over priced internet ready blu ray player on us. "Xbox 360 is the BEST console EVER made." --John Carmack
I want to retire and move to Skyrim! What a glorious and beautiful game!
Beware! This game will eat away all of your free time :-) So addictive.
Epic game. I put 170+ hours and still playing the game.
I've probly put 160+ hours into this for 360, no game breaking glitches. Any glitches and bugs in this game are completely acceptable imo, considering the massive scope of this game.
Does anyone know of a first-person MMORPG? I know the Elder Scrolls is first-person, but it isn't an MMORPG. Anyone know of one?
@First_Karman 360 or PS3? That sounds like some of the problems I've had with Fallout 3 and NV on PS3.
@devastion913 I can't speak for everyone here but I know I hit game breaking glitches almost as soon as I hit LV40. And I speak from a position of having brought three characters to that level and had to stop before reaching LV50. The Vilkas-Guard glitch has toppled my evil barbarian's save at LV44. My thief can't enter Riften without a game crash at LV43 and two levels before that she couldn't speak to an Alchemist shopkeeper without them vanishing. My mage's started suffering at LV45 after reaching the Blackreach to Transcribe the Lexicon from bad framerate. At LV48 the framerate is now down to 4-6fps. And on my new Paladin character, at LV33 I was blocked from completing the main quest because the College won't give me information on the Elder Scroll. I've packed on 5LVs since then and now I'm blocked from finishing the Imperial story as well.
@0-NGN-0 Really? 140 hours in I've encountered no quest breaking glitches, I've encountered glitches, but none have ruined any quests. Overall I am extremely pleased with how well the gamr runs overall compared to Oblivion and Fallout 3 (NV dosen't count).
@nicnick729 Maybe cause Dark souls was somehow "newer", while skyrim , compared to other bethesda games, is far superior technically speaking, but lacks something completley new other than dragons. If they really wanted to make "more" of a masterpiece they would have considered putting things like multiplayer (and we saw how good rpgs online are thanks to Borderlands), and new classes (warrior, thief and mage are quite dated, artists should come up with something new). Anyway I still prefer skyrim, even if the PC version is quite superior, thanks to modders and exclusive tools that the developers gave them.
why are all the women in this game so obnoxious, rude, and angry?
lawbreaker1776 cause thats what women to best
@dladz Wow! I thought Buying1999 was a troll.
@buying1999 Smooth framerates? Ummmm, How long did you play it for? I have the 360 version and while it is better than the PS3 version from what I've read, it isn't "smooth sailing". The game still freezes, loads get longer as your save file increases in size and after so long you will have drops in framerate, not alot but they happen. So your entire post was just to be a troll? You are aware that some PC gamer can easily come up and wipe your comment with how well, and how much better, his rig runs the game, right? As for 360 vs the PS3 I quit caring about Halo after 3 and Gears got boring after the first for me so if I had to pick based off of exclusives I'd go with PS3, not to mention I've been through 4(!) 360's and I'm on my 5th due to RROD's and 1 E74 error. MY fat 60GB PS3 I've had since launch and just now died 3 weeks ago. Disc swapping is also irritating as Rage is 3 discs and I have to put disc 1 back in everytime I want to go back to Wellspring, or disc 3 if I want to play online. Not to mention 360 discs scratch easily and the more you put them in the machine and take them out the more you increase the risk of disc damage. The # of times I've had 360 games cleaned so they would read- about 20, the # of times I've had a PS3 game cleaned so it would read- 0. My favorite part of the article was this, "John says it?s not so much the power of the PS3 as it is the dev tools, which he says simply aren?t as good." Don't be a troll.
Gamespot rates Skyrim...game of the year...a 9.0...and rates Dark Souls a 9.5??
The greatest. A wonderful game.
Man the console release of this game rocks on the SUPERIOR Xbox 360. Smooth framerates, great anti-liasing, great shadows, long draw distances, little to no controller lag, no M A N D A T O R Y installs, very high res textures, awesome lighting. PS3 mmmmm not so much. "Xbox 360 is the BEST console EVER made." --John Carmack http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/
@entereddanny you said it. The bow allows you to fight dragons from a distance, without concerns for the magic immunities, or specially, not worrying with the dragon simply bite you head out and trow you 3 miles away, as often hapends when you try fighting close quarters with it.
The gliches, most of them, are the same there were in Oblivion: It's linked to the game engine. The engine is not new, it's the same one, updated. The fact that Bethesda can't seem to fix most of it, wothout ruining 100 other things in the process, shows any real gamer that it's a so unique and particular construction that it becomes fragile and dificult to change even just a tiny bit, without it crumbling like a deck of cards. In such a build, it's impossible to get everything perfect, and any RPG and Bethesda lover, will accept it's games for what they are and how they are. Any fan knows those gliches will be there, it's part of it's charm and a tremendous proof of quality that a game even so glichy is loved and honored by so many. Anyone used to Bethesda games will be expecting these gliches, and by now is used to take precautions to avoid/overcome those gliches like saving often. But IMO, anyone willing to pass shuch an enourmous and magnificent game as Skyrim, or for that matter Oblivion or Fallout, because of it's gliches, will be missing out in one of the games industry most remarkable and influent products for years to come.
in other words: best. game. ever.
@tigerpirro There is a new engine in Skyrim, a good one too. The glitches are just Bethesda common and any real fan of Bethesda would have seen them coming...
i'm sorry but unless they patch the bugs out of this game i'm done with it. it needed six more months, and it is ruined by the constant glitches. i think all the reviewers scored this game the way that they wanted it to be, not the game that it is.
@entereddanny dragons actually seemed easy but then again i'm a dark elf and yeaaaah.... giants are harder than dragons. :D still such an incredible game. haven't felt this immersed since kings quest 6.
@nikkateen: Best way to beat dragons is by getting better. Believe it or not, but the bow and arrow works best, if you're a good shot. Careful not to shoot it in your knee. *reference!!!* I agree with you, dragons are hard to beat in this game, but that's what makes their battles such a blast.
have they released a patch/update for glitches yet?
Game Emblems
The Good
User Reviews
The Elder Scrolls V: Skyrim
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- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release: Nov 11, 2011 (EU) »
- PEGI: 18+





