My computer runs this fine. Technical issues aside, how would you rate this game for a high-end computer?
Technical flaws mar, but don't totally destroy, this long and fascinating role-playing game.
Once you get to the second disc of the Last Remnant's dual DVDs, you'll experience some large, impressive-looking battles. They can also be really challenging, so don't expect to rush to a victory, particularly when dozens of unions are involved. Individual turns can take a while to complete, but you shouldn't just sit back and let them play themselves. The game will throw quick-time events at you that require a rapid button press; performing it correctly may initiate a counterattack, or will improve your units' position in the turn order. This mechanic is nothing new, but it works fine here, though the frame-rate problems are a hindrance because they often disrupt the flow and timing of the event.
These colossal battles are the highlight of the game, not just because they are impressively dramatic, but also because you can see the effects of your union makeup, formations, and in-battle decisions more clearly than in the smaller ones. A morale bar across the top of the screen adjusts during the constant tug of war, based on whether you are attacking an enemy's flank or rear, what status effects are active, and a number of other factors. Location on the battlefield, attack range, and potency of healing items and arts are among the many other dynamics you'll need to consider as you plan out your turn. This thoughtful preparation makes it all the more heartbreaking when you lose a long, well-planned battle. A significant number of late-game skirmishes take a long time to complete, often stringing several tough encounters together without letting you save your game in between. Considering that formations and union setup can require a bit of trial and error, you might lose an hour of progress the first few times you attempt these colossal battles. Thankfully, the combat is fun and addictive, but given the length of these multipart clashes, there is no legitimate reason not to allow saving between stages. Otherwise, you can save almost anywhere, and the ability to skip cutscenes should you need to replay a section is also a welcome convenience.
Outside of combat, a little scavenger named Mr. Diggs will excavate various raw materials that you encounter in dungeons. Along with the monster parts that you forage, these items can be used to upgrade your equipment or create new weapons and accessories. There's not much to the process, and you can customize only Rush's equipment; other units take care of things on their own, using the items you let them keep in the postbattle screen to upgrade their stuff, or sometimes even going so far as to ask if you will give them an inventory item. Considering that characters develop based on the attacks they perform, there is a lot of flexibility--and intangibility--to party progression. As a result, there is a certain amount of replay value here, if only to see how differently battles can play out if you decide to make Rush concentrate solely on mystic arts, or see what happens when the four-armed Torgal focuses on combat skills.
The Last Remnant sounds mostly spectacular. The voice acting isn't always excellent, though it's hard to fault the actors when they're forced to deliver some of the game's awkward dialogue and odd bits of slang. Everything else is of top quality, particularly the excellent symphonic soundtrack. Even after hundreds and hundreds of encounters, the battle music is always rousing, and the triumphant fanfare after every conflict rivals the best of the genre. Every town has its own theme music, and the melodies are terrific in their own right and flawlessly match the city's unique visual design as well.
You may be inclined to give up on The Last Remnant when you first witness its major graphical flaws, but if you can grow to forgive them, you'll find a fun adventure that will draw you into its finely crafted universe in spite of it all. How unfortunate that such a renowned RPG developer has buried a potential classic under a humiliating technical fiasco.