Couple of Questions
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- Jan 2, 2013 11:39 am GMT1. how exactly to raise stats.
- mate, get kids and this stat screen that is shown after mating are the stats i permanently gain? or do i have raise the stats of the KIDS, then mate with one of them and THIS will permanently raise my stats and the stat screen that is shown after mating is just the stats the kids gain but are lost after death?
can i just die after gaining stat boni or do i have to find another partner to save?
if not - whats the point of this broken save feature anyway?
2. unlocking animals.
do i understand correctly - for example with the first dog i can only unlock the cat, after doing so there would be no reason to play more with the first dog.
or can i unlock more animals with - for example - this dog?
if not - why do i get the challenge where i have to take out those cats with other animals too? wouldnt this mean those other animals could also unlock the cat - for example?
3. Events.
until now i did not pursue events since i concentrated on the challenges (wich where on a different area most of the time) but about those events.
how do i know what to do anyway? there is never any detailed order written.
for example there was one wich told me there is a chicken party going on - i went there and in the area where lots of chickens in groups. but what should i do with them?
should i kill them all? mark the area? or find some kind of special place or special chicken? how would i know?
sorry for the novel and therefor thanks for reading
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PSN: TheScratcher - Jan 2, 2013 4:00 pm GMTAlright, I'll try to answer:
1: I was confused by this too, but here's how it works: first you gain stat bonuses by completing a challenge, such as plus ten points hunger. This raises the hungerpoints of your current animal by ten (yes, shocking, I know). This is not permanent and only lasts for as long as you control this animal, or one of its siblings.
Step two is finding a mate and passing on your 'winnings'. Depending on the quality of your mate, your offspring will inherit 50% (prime), 25% (normal) or 10% (desperate) of all stat bonuses you accumulated since your last generation switch. Mind you, the inherited stats are rounded up, so mating with a desperate mate, in this case, will net your offspring not 2.5, but 3 extra points in hunger. These inherited stats are PERMANENT.
Example:
animal starts with 20 hunger > animal gets +10 hunger points after completing one or more challenges > animal now has 20 + 10 = 30 hunger points > animal finds a strong mate and changes generation > new generation animal inherits 50% of 10 hunger points gained by parent > new generation animal now has 25 hunger points > when you start a new game, the animal will still have these inherited points.
Stat bonuses can only be inherited when gained from completing challenges, so mating while wearing clothes will not produce stronger children.
2: Each animal can only unlock one (or sometimes none!) other animal. However, different animals get different challenges and special events that can net you special outfits. Therefore, there is still a reason to play an animal multiple times. Also, have you noticed how incredibly balanced they are? If you look at the top of the scoreboard, you'll see that almost all animals are represented. There isn't a single 'super animal' everyone is using. I have seen top tens made out of leopards, lions, goats and a chicken! You don't find the best animal: you find the best animal for YOU, and that means playing all of them multiple times to see which one suits your style best.
Tip: some animals have 'hidden' stats: small herbivores can do a double jump by pressing X twice, crocodiles are strong but can't carry dead animals (so they can't bring their own food to an area that has no prey!), and the seemingly weak pig can have much bigger litters than other species!
3: Some of them are comedy relief, others are there to keep you on your toes, and they help keep things interesting. The chicken party is a great way to quickly finish an eat-X-calories challenges or rank up to Boss level. If you kill a chicken hero or gazelle queen and eat them, they may drop an item. If dangerous animals fall asleep, go nab their territory!
Hope this helps
- Jan 3, 2013 11:08 am GMT1. with some animals i am between G6 to G10
and STILL dont see even a red "line" how slow is that? its insane!
or do make 2 points (for example) in stat change such a big difference?
2. ok got it ^^
3. so since there is no indication on what exactly to do.
i should just go to this event, mark the place in case this
event will be won by doing so.
and then find some kind of special anymal or boss. kill and eat it.
or are there no events where i have to mark?
just find and kill (and eat)?
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PSN: TheScratcher - Jan 18, 2013 12:10 pm GMTDameNingen posted...
1. with some animals i am between G6 to G10
and STILL dont see even a red "line" how slow is that? its insane!
or do make 2 points (for example) in stat change such a big difference?
2. ok got it ^^
3. so since there is no indication on what exactly to do.
i should just go to this event, mark the place in case this
event will be won by doing so.
and then find some kind of special anymal or boss. kill and eat it.
or are there no events where i have to mark?
just find and kill (and eat)?
1. It can take quite a bit of time before you see a differense between the original stats (blue) and the improved ones (red). It also depends on what challenges you completed, since challenges later in the game (the "A" and "S" ones) will give you more points than those at the start. Also, its not the quantity but the QUALITY of the generations that make a difference: if you rack up massive stat bonusses through challenges and them mate with a desperate (fe)male, only a fraction of those stats will become permanent. Other way around, if you mate with a prime (fe)maie but haven't completed any challenges since your last generation switch, then the offspring won't inherit better stats, since there aren't any stat bonusses to inherit in the first place. That's why my Pomerian has a massive stat increase after only five generations, while my crocodile of 18 generations is barely showing any improvement at all. His massive base stats are offset by an increased number of needed calories to rank up, and forced me to waste my bonusses on desperate mates before I died of old age. Weaker animals are at risk of getting killed before they can earn challenge bonusses, but need much less calories to attract prime mates. It's up to the player to decide which they value more. Good at hunting? Go for the strong animals. Good at stealth? Pick the weaker ones.
3. Its up to ou to decide what to do with an event. Not all of them are positive! If sick animals are flooding a certain area, then stay away! If lionesses have taken over an area, then also stay away... unless you are stronger, in which case you can go there and hunt them for some quick calories. As you can see, even the same event can be positive or negative depending on what species you're playing and your own skill.
Should you go to the location of an event? Perhaps, perhaps not. IIt's a gamble that might pay off big time, blow up in your face or just make you laugh at its sillyness (I just love dashing through hundreds of chickens and chasing them all over the place XD) , and the uncertainty of how things will look once you get there is part of the fun
P.S. If a boss shows up, make sure its an event and not a challenge: if its a challenge, beating, touching or taking the boss' territory (the game will telll you what to do) then it might unlock a new animal (if it does, it says so in the rewards section of the challenge). If its an event (or random challenge), then beating the boss and eating him will sometimes net you a special item, so those events are certainly worth looking into. Unfortunately, you can't eat a beaten boss as a herbivore, though there may be another way I don't know about yet.
Bottom line: think like an animal and don't worry about 'doing it right'. There is no 'right' way to play the game. Just survive, wander around and try some things to see what happens. You're not disarming a nuclear warhead here, so you're allowed to take your time, experiment and make a few messes before something in your gamermind finally 'clicks'. Now turn on that PS3 and make some mistakes already! ;-) - Jan 19, 2013 3:32 pm GMTthalia010 posted...
Unfortunately, you can't eat a beaten boss as a herbivore, though there may be another way I don't know about yet.
You can carry the carcass by holding circle (yes, you can - even as herbivore) and take it to some area with other animals to let them eat it and "free" the gift box with reward for you. If the animal was to big for you to carry you can instead try to lure some animals back to the carcass for the same result.
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Tokyo Jungle Navigation
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