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  • Jan 23, 2013 12:43 pm GMT
    1.) How does equipment degrade?

    2.) Are there special hidden abilities for certain animals? For example, are cats better at stealthing around?

    3.) How does the clean kill attack work? I noticed some animals seem like it requires me to be closer for it to lock on.

    4.) Does using stamina increase my hunger degradation?

    5.) How do babies age? Is it based on what I eat, time, or what? I noticed babies start out slower. Is that the only difference?

    6.) Are there stat caps for animals? Can a cat's attack every be as high as a tiger's?

    7.) What does the circular meter that appears above some enemy's heads indicate?
    ---
    nununu
  • Jan 23, 2013 1:44 pm GMT
    I'm not the most knowledgeable on the game but I'll try my best to answer what i can.

    1) Equipment degrades when you are struck by an enemy, and equipment on the feet degrades when you attack.

    2) Unsure on this one, but from what I've seen there's apparently a hidden night vision stat, and some animals are better at it than others.

    3) I'm not certain if it there are any range variations, but if you're asking how to do a clean kill, just wait until the fang symbol stops shaking and glows bright red.

    4) Again i don't know, but from my own experience of playing it doesn't seem to effect anything, just how often you can dodge.

    5) Babies age based on the in game year. From my own minor tests, i believe they grow into full sized adults at age 2(possibly age 1). I believe their reduced speed is the only difference.

    6) From reading some messages on here, there do seem to be stat caps. These numbers may be slightly off, but i think they are:
    Life +100 Attack +100 Stamina +100 Defense +20 Hunger +20

    7) It's a reinforcement call of sorts. The circle slowly empties and when it is completely empty, more animals of the caller's kind will spawn and join the battle.

    Hope i helped.
  • Jan 23, 2013 2:05 pm GMT
    Thanks. A follow up to #6.

    Are you saying that an animal can receive it's base stat in addition to the values you typed? So, for example, the crocodile has a base attack of 190, so his max attack would be 290?

    What exactly do the stats on the hex graph represent? Is it the limits for that particular animal's stats or is the graph comparing ALL animal's stats?

    What about for animals that already have a max stat on the hex graph. For example, the crocodile shows what appears to be a max defense stat on the hex graph. Can it be increased any further?

    So, to confirm, a smaller animal, like a cat, cannot have the same max stats as another animal that has different starting stats. Correct?

    What exactly are the all differences between animals?
    Obviously starting stats, type of food they eat, and size. What else?

    I've noticed, for example, the Gazelle can't attack nearly as fast as a predator.
    I've also noticed that playing different animals seems to give a different experience in terms of what types of animals I encounter and difficulties I face (this could just be random).
    I'm not sure if these are simply a differences in grazer versus predators, though, rather than based on the animal.
    ---
    nununu
  • Jan 23, 2013 3:50 pm GMT
    lufia22 posted...
    Thanks. A follow up to #6.

    Are you saying that an animal can receive it's base stat in addition to the values you typed? So, for example, the crocodile has a base attack of 190, so his max attack would be 290?

    What exactly do the stats on the hex graph represent? Is it the limits for that particular animal's stats or is the graph comparing ALL animal's stats?

    What about for animals that already have a max stat on the hex graph. For example, the crocodile shows what appears to be a max defense stat on the hex graph. Can it be increased any further?

    So, to confirm, a smaller animal, like a cat, cannot have the same max stats as another animal that has different starting stats. Correct?

    What exactly are the all differences between animals?
    Obviously starting stats, type of food they eat, and size. What else?

    I've noticed, for example, the Gazelle can't attack nearly as fast as a predator.
    I've also noticed that playing different animals seems to give a different experience in terms of what types of animals I encounter and difficulties I face (this could just be random).
    I'm not sure if these are simply a differences in grazer versus predators, though, rather than based on the animal.


    There was another topic here a while ago that revealed that each animal may have a different cap on each of its stats, so even if you max out each animal there should still be some differences. There will at least always be differences regarding the size and speed of an animal.

    There are a few other differences between animals. Most small grazers can double jump. All small animals have access to aerial shortcuts and the sewers. Large animals cannot access the sewers nor enter narrow walkways/train cars. Smaller animals need fewer calories to level up. Some larger animals have difficulty eating foods that are close-up against scenery. Certain animals eat at different speeds too. Eg I believe the pig eats quite fast.

    Because many grazers don't have claws and sharp teeth, their attacks may seem slower/more difficult to pull off. There are some fierce grazers though, like the giraffe, kangaroo, panda, and a few others. As far as the 'clean attack' fangs, just make sure you are facing the exact direction of the animal you want to attack, you should be able to attack from quite a distance. If the target is in alert mode, the fangs will not appear.

    I have noticed that if you play with a large/strong animal, you will see other strong animals sooner in the game. I think this is a way of balancing out the difficulty, as larger and stronger animals have fewer predators that can kill them.
    ---
    PSN: lady_mystic
    Mind your blasted manners! Uncivil, uncouth, uncultivated! - Lady Smith
  • Jan 23, 2013 10:57 pm GMT
    Thanks.

    It seemed the pig's hunger didn't decrease as fast.

    The thing with the clean take down is that I noticed it seems kinda hard to get the fangs to appear when moving. I typically have to stop moving to get them to work very well.
    ---
    nununu
  • Jan 24, 2013 12:54 am GMT
    Apologies for repeating some of the answers above (just wanted to keep it all neat and in one place):

    1. Head, neck and body items by being attacked, foot items by attacking.

    2. Yes, Black Panther has great night vision for example, small grazers can double jump, small and mid size animals can enter / reach areas the large can't etc.

    3. First - you can't perform a Clean Kill if the animal sees you (or is "watching out" for you or enemies in general). Secondly - each animal has different range from which it can perform Clean Kill - panthers again are very good at this - you can jump with them across almost whole screen.

    4. No, just depletes the stamina bar. Try not to deplete it fully as it will increase the time before it will start recharging.

    5. 2 years seems to be about the right time to "grow up". The only difference is the slower speed (and size indeed).

    6. Yes they are: LIFE +300, STM +200, ATK +200, DEF +20, to HUN +20 from the original values.

    So if some animal has base HUN stat 15 it's max (permanent) stat would be 35 and so on.

    Stats on the hex graph for each animal are showing the both base stats (white outlines) as well as permanently increased stats (red outlines). Each graph is individual for that particular animal with the same scale for all of them. If any particular stat is already maxed it can't be increased anymore (that's both for base stat being maxed from the start or the increased one reaching the corner prior the CAP's limit).

    Also note that there is no way to increase the speed stat.

    And indeed - the whole idea of the stat CAPS is to avoid situation where chicken wil become as stronger (or even stronger) than Panther or lion or - in another words - the stronger animals will be still stronger comparing to weaker ones if both are upgraded to max.

    7. It's a timer notifying you that this particular "guard" animal will rise an alarm (howl) and call for the help from his pack if you don't kill him before the counter reach the end.

    And in regards of the clean kill - you'll master it over the time. It's possible to clean kill a moving animal while you move as well behind it once you get practise.
  • Jan 24, 2013 10:13 am GMT
    H3C posted...
    6. Yes they are: LIFE +300, STM +200, ATK +200, DEF +20, to HUN +20 from the original values.


    I have a question about this. Let's say you have the max increase of +20 to your Hunger, and then get a challenge that gives you another +10. When you mate, will it still show the increase, "HUN +5?" Or will it act like you gained nothing, since in actuality your stat was capped?
  • Jan 24, 2013 11:43 am GMT
    That's the thing.

    If I sneak up behind an enemy and stay still, I can clean kill just fine.
    If I sneak up behind an enemy and try to clean kill while moving (holding L1) it's really finicky.
    If the animal starts to run and I chase behind it, I can "clean kill" just fine (doesn't count as a clean kill, but same thing).
    ---
    nununu
  • Jan 24, 2013 2:22 pm GMT
    Also, is there a way to tell if an area is polluted without having to memorize the ticker in the top right corner?

    How does old age work? Do I immediately die to it?
    ---
    nununu
  • Jan 24, 2013 4:00 pm GMT
    lufia22 posted...
    Also, is there a way to tell if an area is polluted without having to memorize the ticker in the top right corner?

    How does old age work? Do I immediately die to it?


    Pollution is only indicated by the message alerts and obviously if you are in an area that is polluted, pollution is not shown on the map. Pollution can be hard to deal with at first, probably causing a lot of your deaths. However the more you play the game the more you'll learn different ways to deal with it.
    A few tips:
    * Large water holes remain clean when area is polluted, use them to fill hunger and reduce toxicity.
    * Sleeping in a nest (once per year allowed) reduces toxicity.
    * If you need to fulfill a food challenge, don't be afraid to eat toxic plants, just make sure you have water/medicine or pack members you can sacrifice. Eg I will try to consume as many toxic plants as possible before my life runs out, then take the medicine to recover, or let the animal die then escape to a clean area with the next member.
    * eating clean plants reduces toxicity by 10, flowers are best at this.
    * The sewers do not have toxic clouds, only the water is toxic.
    * Pollution is great for hiding/sneaking/escaping.


    For old age, every animal reaches old age when that generation hits 15 years old. After 15 years the hunger meter will start to decrease its max until it reaches 0. Life will then decrease until the animal is dead. You can usually survive to around 20 years max. To avoid old age you must keep an eye on the years and mate every 10-15 years or so.
    ---
    PSN: lady_mystic
    Mind your blasted manners! Uncivil, uncouth, uncultivated! - Lady Smith
  • Jan 25, 2013 3:39 am GMT
    Flipsider99 posted...
    H3C posted...
    6. Yes they are: LIFE +300, STM +200, ATK +200, DEF +20, to HUN +20 from the original values.


    I have a question about this. Let's say you have the max increase of +20 to your Hunger, and then get a challenge that gives you another +10. When you mate, will it still show the increase, "HUN +5?" Or will it act like you gained nothing, since in actuality your stat was capped?


    It will not add neither show any increase during mating once it will reach the CAP. But indeed you can still gain the temporary stat increase for the current generation. Basically - with fully upgraded animal all you'll see after each mating is your "happy birthday Panther 99" message and that's all independent of what challenges have you completed prior the mating.
  • Jan 25, 2013 10:55 am GMT
    Yeah, doing clean kills can be finicky sometimes, especially at a distance. I think that's because the game expects you to be facing directly at the animal you want to clean kill. That's why it's better to stand still, because if you move at the target you may change direction slightly and lose your "target lock."

    There is no way to know which areas are polluted other than the ticker. But honestly that's not a big deal, that information usually isn't important. You should plot a course based on which areas will best help you meet your challenges, and if there is poison smog just try to deal with it. It's a pain, but there's various ways to control toxicity, and remember that the enemies get reduced visibility as well.
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