solidsarlo:
(Flame Wall) An old, but effective approach though alt.OH does have a tendency to miss when you retarget or the foe can just block/evade/counter..that can be annoying but with the sweet spot they can't exactly punish the failure...
(Shout outs) There are a lot of ways one can handle that fight...little tid bits to go with it that can really reduce the fight. I believe I've reported most of the findings I've made but I don't recall alot of them being recored. Pity. At any rate, the better ones have been. *abusing the save point for checkpoints along the way is always a valid exploit*
(Translator) A strategy tends to help...that being said in the most general way possible. Walking into Wave 3 without one isn't suggestible to those who lack truely notable natural skill *for higher settings*.
(Kraken) A video? I'll write down that I need to review it. I owe DP's progress a review as well. ArabianGamer's thread will take time....AKheon's updates should not, but I do have to review Shinobier's second speedrun plus the commets I made for each in the past so as to best uncover whatever it was that I once knew for that title.
(Proof) I have no concern about that right now.
(Video) The link is apprecitated. I'll look it over soon.
(Req) He brings up a good tactics and I describe a few possible alterations you could need to know about in the future.
Req:
(Exchanges) I no longer recall these but I do recollect having spoken with gents such as he as such in the past.
(TB tactics) A pity I hadn't shared those sooner...perhaps one of the gents could have recored it so I could give a video reference instead of that copypasta >_____>. Back when those tactics were created, I was rather proud of finding a nice, cheap way to render Stage 1 and Stage 2 useless for the GK:TM:NUR.
By the sounds of things, that tactic wouldn't work for a NUR+ or NER being that you have 100MP. That would leave enough shots to either take out Stage 2 entirely (takes awhile to beat his head enough so that his tentacle exposes itself)...or Stage 1 then weaken Stage 2.
Negating the gliding process for Stage 1 would avoid cheap hits that could occur on the left and right...so I suppose that would be wiser. Also, the last of your MP would leave the head severely weakened and with just the tentacle on the right to assault you during the gliding process, that wouldn't be so bad.
That's all just in-head simulation though. I've never tried this tactic outside the GK:TM:NUR...but it should work as I've described for the NUR+. In a NUR you would have the full 200MP (if you didn't fail to acquire all the upgrades) so you would be set like with the other run for Stage 1 and 2.
In the case where you lack enough shots to wrap up Stage 2 as well, you would probably want to know a little about other tactics for safely abusing a different sweet spot....and how to approach the gliding bit for Stage 2 (taking advantage of the halved defensive abilities of the Kraken there).
~Onward to YouTube then