I am currently involved in a TMNUR which I started yesterday and am currently just past the puzzle with the dead guy floating around the room.
As far as the run it has been going well. I defeated Theseus on my first try (no longer a noob to his brand) and struggled with the BK but got through it. As I said over there I am really good at BK but struggle on stage 3 (I'm sure many do). I need a better strategy but probably at a later time since after this I plan on doing side by side NUR+ and GKTMNUR or just the latter. Collisions rock my socks.
edit: Alright I got all the way up to the wraiths of asphodel and since those infuriating nuisances infuriate me beyond belief i decided to stop playing there.
The first TM was a joke once you get his arms spinning around he will keep doing that and give you ample time to run in and T, T him with the BH, and before you know it minigame prompt. I didn't even get hit during this one.
Euryale was not much of a threat I just had to keep restarting her first round because I was getting hit too often and I do not much care for that. As for the strategy I used the same strategy that I did in my regular TM run. Fleece all of her attacks for round one and return them use CR sparingly and wisely MP wise to get things moving to the next round. As for round 2 on the pillars this round is a joke. Sit under her and BH T,T relentlessly and I got both of her circle prompts in no time. Round 3 I did like any other titan run where I just go crazy with RotT and the BH and CR until I get her circle prompt.
The TM2 was quite a surprise because this was a section that I always struggled with. But I got it first try after watching a youtube video and standing in that spot where he can't quite hit you. Well I must have done something wrong because one of the attacks where he pounds the ground caught me square on the kisser so I backed off S,T to altOH on a harpy went in for another hammer strike and it only took one to get that circle prompt.
I guess then any advice is useful on handling the wraiths of asphodel, they are seriously the worst thing ever in this game. I have no general strategy for them, have trouble getting them in line for collisions, and there is always something flying at you that destroys you in about 2 seconds flat. I might play a little more later.
Welcome solid, good to see you here at last. Don't mind the regulars, some of us seem a little caustic but thats just our way, as long as your skin isn't too thin you should do just fine.
You seem to be progressing well with alright tactics. Not quite PRO but now you are here we can fix that.
First up what do you know of tricking and the use of RotT. Let us know, no doubt you aren't totally in the dark as you have conversed with the erstwhile Mr Starkiller. How do you feel WRT playing cheap? Positioning exploits and such like?
Mind if I give a quick review/critique of you progress so far? Good I will. I'm not saying how you did things was wrong, just showing how you could refine them a little further.
Theseus, cool you know the drill. Collisions bow shots,yad yada yada LRR.
Barbarian King. Don't worry about the upcoming GK run. All the sub weapons RAEP the BK. In a TMNUR in a one on one fight Typhons Bane is your most cost effective damage dealer. You could either tag him with bow shots in the giant phase, saving a little MP for tricking or use CR to negate his swings then whore Plume/Spirit. RotT is best saved for easy WIN in the last stage.
TM 1, the spin isn't the best opening. Best bet is to retreat to the sleep spot. TM will respond with the frontal pound. BH T,T TIME.
Euryale, sounds like you made a meal of it. I prefer to play that fight CHEAP. Sweet spot abuse FTW. No need for magic in stages 1 and 3. Stage two should be a mixture of TB shots and a Bow Cancelled RotT enhanced HAMMER TIME.
Tricking and playing cheap are fine by me I just gotta learn how to trick better. Actually for BK when he turned giant I used all but one or two shots worth of TB of my mana and then tried to trick his attacks but he always managed to catch me with one and considering how much HP I had during that stage one was too many. I guess I just need more practice.
RotT I will use to break out of stone when I feel imminent DEATH otherwise I mainly use it with the BH for an extra power boost to the MASSIVE DAMAGE it already does.
EH, don't yell at me but I always forget about it lol. I think I have about a half bar of mana left so I'm gonna try that now.
Well I am hanging up my blades for the day. I crossed the lowlands and had a lot of trouble in those two fights there. I find for me the fights in a small confined area are the most challenging. I am now at Atlas's face and I am pretty confident I know the game well enough now that I know where all the PFs are. I need one more and im pretty sure you get it where you fight those harpy's/satyrs and pull out that ummmmm "esophagus?"
The thing I do have on my side is persistence which I picked up from trying to beat Jordan in Guitar Hero II. If I lose I try and try again until I get it so thats a plus. On the other side I am well into my first NUR in two days! Hooray! Upgrades for the magic are only good for the abilities that come with them. Since the chains only give you garbage you can hardly use in TM for moves it becomes somewhat less challenging.
Air grappling, ground to air grabs, collisions, knockbacks, etc.... this is what this game is all about.
As for my run the TM3 and Atlas Lift gave me quite a bit of trouble.
For TM3 I used the same strategy as the first TM where I got him to swing his arms and twirl around and then wailed away with the hammer. After the rock throw for phase 2 I kept trying to do the same thing but he uses the ground pound two often and it is hard to get away from that because it has a large range. So what i did here was stay back and just as soon as he started the fast ground pounds I would begin my S,S,S,S,S(lol I don't know how many) to T. Spirit I think its called? So yeah pretty much I stayed back and whored that one to put my range to use.
As for the Atlas Lift this thing can turn really ugly really fast and become total chaos with me winding up dead. I kept going to tie up the Legionnairees with CR while trying to S,T to altOH the harpies. After about 5 or 6 attempts I finally got it right and absolutely owned this part.
The entrance of the palace of the fates was no big deal. Interrupted cyclops calls on beast lords and CR/grab whored everything until everything was dead. Spiked room past.
Now I need help though and I bet y'all can guess where. It starts with T and ends ranslator.
How much HP/MP/Rage do you have? What are your tactics for Wave 1 and 2 *you should lose nothing during these*. What is your approach to Wave 3? Obviously you can't expect to quickly/easily go after the Priests first (though a perhaps well done bout of BH w/ Rage and CR could pull that off). Typically, in a NUR, one goes after the Natural Spawns before killing a single Priest.
I have a playlist about this fight at YouTube (needs updating though). ER as well.
MrSK: For waves one and two I position the block to the right as I saw in, I think it was your video on youtube. I position the priest behind there wait for the doggies to come and begin kicking. If things get messy I fleece for knockbacks and S,T to bounce the grunts and use their collisons from there.
Same with round two. I try to dispatch the grunts quickly and usually get them to do a lot of collisions to the first satyr. Once all the grunts are gone and there remains a satyr it is a grab whoring festival until a ruthless kill.
Luckily I have attempted this fight so many times that I almost consider myself PRO at handling the first two waves. Before this NUR I always just spammed my attacks through the gate but now I see this as boring and a complete waste of time since they can be dispatched easily.
RotT is full hp is full mp more than 3/4 before getting the chest right outside which u can get once wave 2 is vanquished. So going into wave 3 it is safe to assume that I always have FULL HP/MP RotT.
For the third wave I try to roll in and interrupt the summoner with CR and then go to kick the dog on the left. That either kills the other dog or brings up the circle prompt for one of the grunts. Then this is where things go terribly wrong without fail. I helplessly spam magic in hopes of tying up the other enemies and anytime I go after one of the priests the translator just gets killed. Another thing I have a big problem with are the priests teleporting right by the translator when I am trying to hold people off and they get me in that stupid grapple with the light when they take your magic. I was wondering what triggers this.... It seems to happen when you turn your back on a priest but I'm not quite certain of that.
If nothing else works I will try to post some FAIL videos with my FAIL webcam on youtube. I go by the same name there.
I've not yet ever recorded dealing with Waves 1 and 2. I've shared the tactic though. Perhaps one of the boys. I know there is one video showing of 'version 2' on YT (possibly 2).
(version 1) Indeed it is tedious. They really should have left a save point in the room with the chests so we could opt into having a checkpoint when things go right. It would save ALOT of time when restart whoring to practice Wave 3 (or just get past it).
Full Rage, HP and MP (on these settings that is to say 100RP *lvl1* , 175HP and 175MP *pre-Gift upgrades*).
(Wave 3) I can share a long series of notes about that fight, but I don't yet see reason to go that far.
Have you looked into my YouTube playlist yet? If not, I can just send you the thing. If you can record the battle for us to see/review, that would indeed help clear up details for us to 'correct' in future goes of it.
God the fight with the CBs was tough! I just kept playing it over and over til everything went right and barely took anydamage. Just bouncing the pups and then altOH. (Thanks to addaminsain on youtube for that I never know what enemies your able to altOH but it seems like only the little guys.)
The cyclops back in the courtyard thing where you fight the kraken were giving me a ton of trouble. But once again I found a better strategy then just rolling around with light S attacks and the occasional plume or spirit. Those idiots RUN OFF THE EDGE if you provoke them LOL! Difficult situation avoided!
As for using that little exploit, I think its definitely something you are not supposed to do in the game. Before I got them all down some of them would run off the edge and be suspended right by that ledge in the running animation. Of course as soon as they go over the edge the minigame prompt comes up. So me being my curious self tried out the minigame. As soon as it started the cyclops dropped and special K was performing all the minigame animations in mid air to nothing! Man it was HILARIOUS! But like all good things it had to come to an end and ended abruptly when I free fell to my death.
On to the lift and the flame wall puzzle which I anticipate giving me problems tomorrow.
Shinobier and I were on the cutting edge of reporting new combat tactics with collisions, Rage usage, BH endorsement (tricking/canceling) and alt.OH to speak of. Of course he could just power through with skill while I had to keep creating new tactics to accomodate my own lacking ability...familiarity was often enough to create the tactics I needed to crush a challenge, but exploits certainly don't hurt your case.
Req: The gent for you too then?
(Translator) And you didn't even need the help of a vet. Just looking up OLD VIDEOS was enough. You're better than you know.
(Pantheon) A lovely little fight.
(Courtyard) I prefer leading them over the cliff...I'd already won via Amulet abuse (not with Rage as the abilitiy to pause the meter's drain wasn't known yet), Plume/Spirit whoring and the cliffs. I hadn't gotten good enough to fight directly with tricking.
(Phoenix) Not a terribly hard area. You'll be fine.
The flame wall only took me a couple tries I just back tracked and altOH the harpies at the legionnaries or just stoned and crushed them with EH.
The other fight wasn't too bad with the skeletons and the juggernauts. I have been watching videos here and there and would really like to give a shout out to everyone on there. addaminsain, shinobier,(as i already mentioned), bigvee, tazone1 and mr.empirical have been nothing short of showing me brilliant playing and strategy and have helped me greatly.
Cheers for the compliment MrSK. It seems the translator is not altogether difficult when you actually run into the third wave with a strategy.
Of course as I am saying that I am stuck at the Kraken. Everytime the spartan is on the switch and I glide over to wail on his face he whacks me down with a tentacle. I NEVER had trouble with this using upgrades because a few cyclones of chaos and he would give up the tentacle for you to cut off. I made a video of this and it is currently uploading over at youtube so comments are welcome over there as well as here. There has gotta be something I am doing terribly wrong here.
I will edit this post in a few minutes when my vid is done uploading. oh and I NEEDZ A CAPTURE CARD LOLOLOL. WEBCAM is T3H UBER SUCKZORZ
I'm not really sure if proof is required here or anything like that but here is my video. Like I said before discussion is welcome here there or anywhere. Help pl0x.
MrSK: Yep, and there was more to that than just his videos... the conversation that went between the two of you on his vids helped point out things that my untrained eye would have missed otherwise.
solid: stuck at Kraken eh? MrSK gave me a wonderful strategy to beat him on my TM run and it is good enough for NUR too. Here is copypasta of MrSK's original copypasta on my run thread:
GK:TM:NUR (Typhon's Bane tactics)
Stage 1 - "Using this strat negates ever being in the line of fire for ANY of his attacks.
You need to get into the furthest LEFT corner *behind a wall* and target his head with the bow. Fire at his face once and upon hitting he will always follow up with his 'breath'. Wait until after he finishes *leans his head back* to fire again. WHY? Because rapid fire hits (spells) do not count even if they all hit for some reason so spells like Cronos Rage are pathetic at hurting his head.
In this stage, 10 shots are needed. Expect a 1-2 shot differential depending on how much you rush your shots. Take your time. With 200MP, you have enough for 50 shots. You WILL NOT need that many."
NOTE: Clearly the location I speak of could be too vaguely described/indicated so feel free to ask about clarification. I could find a way to better show/describe it. If you have other questions, ask. This is a slow, cheap, efficient tactic that avoids direct assault/corpse usage and the like so it evens out pretty well.
Stage 2 - "Same as before. Know that sometimes he will flip out from all sides while using 'breath'. He can also glitch and use the tentacle you cut off (invisible) earlier on occasion. Either way, fire off about 25 shots to his head. AGAIN...PACE them as I described."
Stage 3 - *Bow no longer relevant*
~There are probably a few findings/tactics (even for the SoD) I've yet to share that are either in this document or have yet to be written down (in which case I will have probably forgotten them and will have to 'refind' them *very sad*...or just create new ones as is typical). BoO strats are typically off-shoots of SoD work..to a lesser extent this is true for even the BH and Blades
Trust me, this is all you will need to beat Kraken. All you gotta do is figure out sweet spot and then figure out the timing of TB shots.
(Flame Wall) An old, but effective approach though alt.OH does have a tendency to miss when you retarget or the foe can just block/evade/counter..that can be annoying but with the sweet spot they can't exactly punish the failure...
(Shout outs) There are a lot of ways one can handle that fight...little tid bits to go with it that can really reduce the fight. I believe I've reported most of the findings I've made but I don't recall alot of them being recored. Pity. At any rate, the better ones have been. *abusing the save point for checkpoints along the way is always a valid exploit*
(Translator) A strategy tends to help...that being said in the most general way possible. Walking into Wave 3 without one isn't suggestible to those who lack truely notable natural skill *for higher settings*.
(Kraken) A video? I'll write down that I need to review it. I owe DP's progress a review as well. ArabianGamer's thread will take time....AKheon's updates should not, but I do have to review Shinobier's second speedrun plus the commets I made for each in the past so as to best uncover whatever it was that I once knew for that title.
(Proof) I have no concern about that right now.
(Video) The link is apprecitated. I'll look it over soon.
(Req) He brings up a good tactics and I describe a few possible alterations you could need to know about in the future.
(Exchanges) I no longer recall these but I do recollect having spoken with gents such as he as such in the past.
(TB tactics) A pity I hadn't shared those sooner...perhaps one of the gents could have recored it so I could give a video reference instead of that copypasta >_____>. Back when those tactics were created, I was rather proud of finding a nice, cheap way to render Stage 1 and Stage 2 useless for the GK:TM:NUR.
By the sounds of things, that tactic wouldn't work for a NUR+ or NER being that you have 100MP. That would leave enough shots to either take out Stage 2 entirely (takes awhile to beat his head enough so that his tentacle exposes itself)...or Stage 1 then weaken Stage 2.
Negating the gliding process for Stage 1 would avoid cheap hits that could occur on the left and right...so I suppose that would be wiser. Also, the last of your MP would leave the head severely weakened and with just the tentacle on the right to assault you during the gliding process, that wouldn't be so bad.
That's all just in-head simulation though. I've never tried this tactic outside the GK:TM:NUR...but it should work as I've described for the NUR+. In a NUR you would have the full 200MP (if you didn't fail to acquire all the upgrades) so you would be set like with the other run for Stage 1 and 2.
In the case where you lack enough shots to wrap up Stage 2 as well, you would probably want to know a little about other tactics for safely abusing a different sweet spot....and how to approach the gliding bit for Stage 2 (taking advantage of the halved defensive abilities of the Kraken there).