All About -CheeseEater-
Indeed. Why wouldn't you know, you've landed at CheeseEaters blog! Fancy that?
Well....it is all about first impressions, and atm, I gota say they are good.
Started off with the single player mission...very disapointed that it gave you a side scrolling film reel to choose what you wanted to do (not much to set a mood). But once the single player missions hit off, was actually quite enjoyable, felt just like cod 4 (minus the left and right lean...which is good and bad) and it gave you a fair few new toys and mods of the old toys to play with.
Missions also mixed it up a fair ammount, the story line is a little more loose than the last, but still well put together, giving you all the fun of shooting stuff, blowing stuff up, loosing all your weapons to run onto a chopper while being shot but hundreds of guys, trying to identify civilians to the enemy, and more.
Something i did enjoy was the way you could shoot people in the leg and then they would crawl for safety (generally for no other point than to live). And yes...I played the airport mission, which was a bit weird doing, but it does help to make the game actually mean something....until i started finding so much fun shooting baggage...is awesome how the clothes go flying
OK....this leads me to multiplayer......
After playing the single player missions for a few hours, I thought it would be wise to see just how disapointed I was going to be with multiplayer. The first time i tried to load in, I got the message "server disconnected"......everything deserves a second chance I thought..... Loaded into a second game...this time I had a small wait in a lobby as host after host dropped from the room and it took a while to get a host that would stay, and then we started.
Now....I don't know about you but the leveling up system in COD was very overrated...I always just enjoyed playing Pro-mod with the set abilities to keep it all fair and even. YOU HAVE TO UNLOCK SnD!!!!!! Basically you are forced to start playing TDM or DM or some other crap....NOT HAPPY JAN!!!.....in the end it was a quick way to level up and when you come out of a pub match with 30 kills for 1 death you seem to get a fair few awards for doing so
Now...you might have noticed I said lobby. Yes, with the new COD system you find yourself in a lobby full of players waiting for a match to start (either pub lobby or the private lobby, and of course can't use the private yet and no one i know owns the game yet). Now this isn't actually a bad system (yes i said it), the only thing that is lacking is a chat box for the players to communicate with eachother, as in my opinion, using this new server system does reduce the communication between players, which does help cut the smack talk down, but it also means I feel like a stranger in a war (the lack of a warm dedicated server me thinks).
Another thing which is going to make compeditive games almost impossible is the lack of a lobby list. Now generally with HoN or DOTA (which runs of SIMILAR - not the same systems) you can make a title of your game, so people know who is hosting, and what you are hosting. In MW2 you have to connect to people directly....aka if a Clan A wanted to vs CLAN B they would need to have the captain of CLAN A on the Captain of CLAN B's steam friend list, as that is the only way you can connect to a game, through invite for a private game (which is just the invite system on steam). Making either massive friends lists to get compeditive games up and running, or IW pulling a patch out of their arse to change this to be user friends, and not just pub friendly.
A quick word about the maps you get to play....alot of them are pretty cool, close combat with the option for range, and most could be played in a compeditive scene (the ones i played at least)...and I was also please to see when i loaded into one of the maps that it is almost a direct copy of Brecourt (if you don't know what that is....then you probably should not be posting a responce).
All in all...game is very well built, plays nicely, developers have done a good job, and IW can shove their servers up their arse and fix it so we can use it for competitive play.
And a after thought: Yes...not being able to modify your own settings is a pain in the arse, and I want that power back, the game is still playable without it tho, just depends how far you want to expand your comfort zone.....on the bright side, if there is ever a compeditive game of this at LAN it wont takes weeks for players to setup their configs
22Feb 09First I was angry, then I was sad, then I saw the light. You see, Fallout 3's incessant crashes aren't a mistake. They're an intervention to break me from my post-apocalyptic scavenging addiction. I kept on fast-traveling back and forth from locations all over the map, selling things that didn't really belong to me and making insane money ("feh, this power armor isn't in my favorite color. You can have it!"). Then something broke deep within the bowels of the game -- I swear it has something to do with Dogmeat as it started to happen when the mutt suddenly disappeared in the middle of a battle -- and ever since that fateful moment the game crashed every time I fast-travelled.
My solution? More exercise; more walking. The challenge level went up a bit as I didn't lightspeed back to a bed somewhere when the going got tough. I also was a bit more careful about the size of enemies I took on. I was working around the rules of the bug and adapting to the game's unfortunate crash system. Alas, then the crash AI evolved. Now Fallout 3 crashes when I get close to Vault 101... and a few other locations North and West of Megaton. Even on foot! My immediate thought: only a horse can save me now. Sadly, neither horse nor horse armor seem to have survived the end of the World. So here I am. Stuck in a wasteland filled with nasty monsters, radioactive lakes, and an invisible crash curtain that could strike at any time.
As I was working out the new rules of the game and charting an invisible no-go-crash-zone, it struck me. I have other games.
If someone told you videogames aren't addictive, you have my permission to scoff loudly. Not only did I want to play Fallout 3 at the expense of the rest of my game catalog, I actually started to tolerate its negative effects. Well, no more. Until Bethesda releases a patch to fix this nonsense, it's time for some World at War, Gears 2, and Left 4 Dead again.
Although, perhaps there's a way to spot the crashes coming from afar. A twitch in a texture or flicker in the sky texture... Hmmm. Let me go check that out.
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