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  • 16Apr 13

    Ashes Cricket 2009 Review

    Cricket goes down in ashes again

    Ashes 2009 has only license of Australia & England so correct name players and faces only for these two teams.

    There is complete lack of tournaments in game. And you directly start in semi's or final.

    Camera's:
    Only 4 or 5 camera's available for reply which is disappointing.

    Commentary:
    Boring and repetitive which gets stale very fast.

    Batting:
    For me at-least it is very easy. you can score 4 runs on every ball or six and with the same shot.The game is unbalanced i.e. more favor for batting. The front foot and back foot shots don't seem to work many times.

    Bowling:
    It is useless in this game. No effect of any delivery.

    Fielding:
    The ratio of ground(stadium) to the fielder is ridiculous. The fielder has to cover thrice of its covering range which is impossible.The fielder only stops those shots which are within 5 spaces (left or right direction) of his footsteps.

    AI:
    AI is broken. Even the stimulation is broken scores at approx 6 run rate only when a player can score 18 or 20 runs per over.

    Animation:
    Not good. No sweep shots in the game. The animations don't seem to be swift. Limited number of animations for batting shots.


    Tutorials:
    they are good and challenging.

  • 9Apr 13

    Trials Evolution: Gold Edition Review

    Strive hard to get gold

    Trails evolution is a motor cycle puzzle game where the player controls a rider on physics (weight of the rider) to overcome all the obstacles and complete the race. The rider only moves in forward and backward direction.

    There are many tournaments, stunts; approximately 50 tracks are there in the game. In single player you earn medals, money, unlock events and items as you progress in the game. Players can also design and share their own maps utilizing the in-game editor.The controls for keyboard are very sensitive and it takes time to get used to sensitivity of buttons. You have to strive hard to earn gold medal in this game (i.e. no crashes).

    The game appears to be fun for first few hours but due to hard difficulty there is slag in the progress of single player campaign and gradually you lose interest in game.

    • Posted Apr 9, 2013 4:35 am GMT
  • 26Mar 13

    Sniper: Ghost Warrior 2 Review

    Snipe like a Ghost

    The game is powered by Cry Engine 3 so the graphics in the game are fine. Beautiful environment the jungle, urban and the mountains feel refreshing when played at max settings. The single campaign is divided into three parts act I, II &III. The story revolves around the three acts.


    The sniping is not as easy as it seems as far this game is considered. The focus for aim depends on gamer's heartbeat. While running or holding your breath during a shot i.e. slow motion, our heart beat increases up to '170' and lose focus for an immediate second shot. Heartbeat is inversely proportional to our aim. Sniping targets requires patience so that we get all the shots perfect. Sometimes there are also environmental factors such as wind responsible for difficult to snipe. A red reticule appears during sniping which glows when we have a perfect aim.


    Sniping covers much type of different objectives like covering our team while they infiltrate the enemy territory, shooting street lights to cover the dead bodies, get clear shots 7-8 one after another to clear the area. To get a double kill with a single bullet. Shoot a target (person) in a moving car, shooting a pilot in a flying helicopter adds to complete satisfaction of sniping in this game. The longest shot in single player campaign for me was 1549m. The bullet cam is great.


    Stealth is also a part of game-play. We can perform stealth kills using knife. Sometimes the only objective of a level is remaining undetected and no shooting like get through the village or park undetected. If you don't follow the instructions you get caught easily and die. The other weapon gamer has a pistol. The pistol does not have a cross-hair. It can be only used for aiming short distance because difficult to judge the movement of enemy. Mostly used for silent kills or when enemy gets alert.


    AI partner tells us when to run, stop, wait & shoot. Orders us like "be quiet & don't engage". The radio commentary is also important because we to follow the orders at that instant. At one level when I missed a shot, immediately AI partner shot the target. Enemy AI is always on the run if we are detected; they move in random manner take cover and shoot us. If detected 99% chances are that you will die. AI is tough but sometimes AI enemy does not detect his partner is killed which is weird.

    If you play on hard it is quite challenging because there are no hints; no markers on the target that we are supposed to kill. There's trial and error strategy to be applied trying to figure out ways to complete the objectives.


    The game could have been easily 8.0 or 9.0 if there was i) no AI partner telling us when to kill and who to kill ii) less of remaining undetected throughout and focus more on shooting iii) Slightly more hours of single player campaign iv) Short intervals between save checkpoints v) Levels where the player himself has a freedom (to think) on how to approach the target, implement his own strategy and complete the objectives not only in one way but 2 or 3 other ways.

    • Posted Mar 26, 2013 5:25 am GMT

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