I tried the demo the other day... Can't say I liked it. Now the main creator of Too Human, whatever the hell his name was; He made quite the scene on some internet show on gamers that trashed his game. Now, I'll keep it quick n' dirty;
Controls
- Camera is horrible. And I mean, it's something you never will get used to.
- The controls itself are just wrong. It isn't bad if you sample the controls from another game. Why? Because if it ain't broken, don't try to fix it. And then using originality as excuse.
- ... To get back to the controls, there's SO MANY things configured to SO MANY combinations. All mapped as if they're created to be discovered rather than to be put to use.
- For some reason they had to borrow the bad-but-will-do attack configuration of Alone in the Dark. LS is move, RS is attack. Where as they easily could've made a melee button and make RS the camera.
Interface
- I didn't use the HUD, I couldn't understand it. Sorry, but if you're gonna make it futuristic, doesn't mean you have to make it more difficult to understand.
- The inventory menu made me **** my pants. It's overloaded with... Well, I cant say whether more is better, but Jesus Christ...
... Screw it. The gameplay part is not going to be quick n' dirty.
When I got the demo running, and selected campaign. I was given some cutscene, some dudes who seemed scared, and no idea what they're going to do, let alone where the hell I was. Hell, I didn't even know who I was going to play as. Then, when the gameplay started; I was in some temple, not knowing what to do, where to go and what I was going to do.
Seriously. While playing the demo, it felt as if half of the game skipped on me, and where as I'm dropped in the game randomly, where people expect me how to play, and expect me to know what the hell is going on. Hell, I ran around for five minutes before I figured out that I had to slice some box-thing apart to open a ****ing door.
I'll just leave it at that. I didn't like the demo, and even if the full game is a helluvalot more better; I still won't give it a chance. Why? Because they'll have to alter half of the game, plus the controls in order to make me like it.
Yeah, I write a lot of stuff. But, most know that already. But, when I got my new computer, I had to purchase a new copy of Photoshop as you can only use one copy per computer. So, when I finally convinced myself to spend the entire 350$ to net nearly all Adobe tools; Flash Creator, Photoshop, Device Central, Bridge, etc - I began screwing around with Photoshop, but never really got back into it.
But, Y'know, to give myself some variety in what I do - I put the writing stuff aside, and begin doing the basics in Photoshop. And what I've been working on is more or less somewhat secret. The occasional logo showing. All in all, the developing business involves he who makes it to keep his yapper shut and stop spoiling what he's making, 'til lets say; It's 60% done and past the Beta stage.
So, yes. I'll leave you somewhat in the dark with not more than 'Dwayne Mitchell', what kind of car he drives and that it's called 'Loan Shark'. Oh, and that it's partially set in Phoenix, Arizona.
Anyway, the Photoshop stuff. I'm not the guy who brags, I'm more of the type that just likes to show what he makes, Y'know. If people are now thinking "The damned show-off", consider it a show and tell without the tell part. I just show you, the viewer, what I, the creator have made. With no gains whatsoever. Hell, I can already name five that have alot more skill with this stuff than I do; I just use Photoshop in a different way. Like, this.
Oh, by the way. Clicking the links underneath each image opens a bigger file. Like always.

"Basic blueprint I stole from a Russian website."

"Still ain't much, basic panel filling and such."

"If you know me, you know that I'm all for details."
Now, there aint a finished result. Yet. I'll post that one up sometime when I'm done. The wheels and the interior are gonna be a ***** to make. But, about the car. Consider it concept art if you wish. It's the type of car for a guy who just came out of jail, and got hooked up with a friend's auto shop - And this is the transport he gets in return for working there.
Bodywork hanging off, crappy replacement parts, the whole deal.
But, as I said. I'll get back to it.
Oh, and by the way. Sorry incase I'm falling behind on the commenting thing. I know it's sort-of a big deal overhere, as it's a credit-for-credit deal. It's that I've got roughly fifty blogs a day dropping by that list on the right. And combing through 'em just to find the blogs I usually comment on is almost turning into a chore.
... You can say "Drop some trackings", I've seen some stuff that makes 'untracking' certain people nearly a crime against humanity. I'm here for the hell of it, not to start issues.
Before I start, yes I bought it for the X360. I would've considered picking the PC version, but afterall - The X360's got easy online, and I still prefer the Crysis Sandbox² Worldbuilder over the UT3 map-making kit. Too gimmicky. And besides, I would have two massive game engines battling one another; EPIC's Unreal and Crytek's CryEngine. In the CryEngine, I can import all 3D files from all games. The Unreal Engine only allows me to do specific stuff before it screams "TWO ****ING MILLION DOLLAR NAO!".
Okay, okay. I bought the X360 version because it was only five bucks more than the PC version. 34.95$. Yes, how do I keep on getting 50% discounts on brand new games? Connections.
Anyway, the game...
Well, it's easy. Imagine when Master Chief and Marcus Fenix go on a massive acid-trip. You get Unreal Tournament III. Marcus Fenix turns into a... Well, himself but with some goggles and refers to himself in the third person. And wants his revenge, by playing arena-battles-ala-Quake.
"You shall fall before my knees", yeah, epic story telling. If it weren't for the fact that "Oh damn, my last respawn after fifty frags. Boo, I R ded.". Let's just put it out of the way, EPIC's epic stories, and fragging like acid-running madmen don't really combine all that well. Also, just like ALL other EPIC games; It's got a cliffhanger ending.
What the hell!? It's a multi-player session that lasts for three mother****ing days, with cheesy-but-good cutscenes; And you're saying "YOU'RE NEXT, YOU SHALL... Buy Unreal Tournament IV to continue. Have a nice ****ing day, dumbass. :]" . Yeah, screw that.
... But it's fun, yes. I mean, sure, you most likely need to inject yourself with a constant stream of adrenaline in order to keep up with the pace of the game, but it's still fun. I mean, how can't it be fun to pistol someone off his hoverboard, causing him to face-plant into the ground Tony Hawk-styl3, only to finish him off with a bench-press like weapon straight from Condemned 2, making him blow up into sixhundred bits of human?
And, before I end this: Take my advice, play this song during the entire match. It'll do you good.
After not being able to watch the Microsoft Conference from this place, I figured screw the E3 and I went out to get Unreal Tournament 3. Played it during the Nintendo Conference, as Gearhead3000 comes online to share a bit of... good taste on the sheer quality of the Nintendo Conference.
I got off and got some food, and went on IGN to watch the recap.
Now first of all, someone should lock that broad up.
Second of all, Nintendo has won 'The Best Power Point Presentation of 2008'.
And to end it all, don't you just love it when a company takes half an hour just to discuss financial matters, while we're here thinking "Dude, games. Games!".
Though, I can't blame 'em. Nearing the 15 minute mark, I almost fell asleep as well. The CEO of Nintendo has quite the calming voice. But then again, Animal Crossing came, and the five people that were still awake now had found a new source of energy.
... Then that fool a.k.a. President CO of Nintendo America had to bring us all back into that coma some of us just had awoken from.
And while the fella' was babbling, I just ended it. Too goddamn boring.
Yeah, it wasn't the most entertaining E3 show I've seen in my life. That's for sure.
Oh, and now I come to think of it. Click this link, would'ya? I ain't telling where it leads to. Aside from; It's not Meatspin...
I'll cut right to the chase. I'm a paid subscriber. And, Y'know, I expect them to use the money to the fullest. So, why not leave a few more editors back in San Francisco, and save some bucks from the L.A Ticket Machine grinder, to upgrade your damn servers.
It seems that I'm not the only one who missed out on the Live coverage because GameSpot's website simply wouldn't load for nearly three hours(for me). But then again, according to many who did get to watch it, it wasn't really worth it. Some saying it was riddled with the usual bull****; Faulty transfers, dual-audio, etc... Now, I don't know. I haven't seen it, and the only thing I did see was what they've written up on the E3 page.
Honestly, the only reason why I'd tune in is for the emblem and to ***** on everything in the local chatroom. Otherwise I'd simply wait it over, and read the detailed time-line of updates.
But c'mon, cut me some slack... You're almost tempting me to watch it over at G4.
The quote from the title is from a dude whom I won't name. Y'know, otherwise this might get a bit too personal. Who knows he might actually feel offended.
So, yes. Almost no-one takes the Wii seriously. Now, this is one of those debates where the vast majority will say "...**** off" and one or two have to stick by their point which is either as obvious as it gets or is just pointless.
How quick can I end this 'Debate' of whether developers take the Wii seriously? A two-liner.
The Wii brings a new meaning to the word 'Gimmick'. If you only even dare to create something serious for the Wii, it'll become the biggest failure that would make Jesus weep out of shame.
Of course, there'll be the fifty-thousand Wii owners that now go "WTF!" and are almost willing to murder me for creating such a ridiculous statement. So, allow me to get a little bit more detailed.
The Wii games that aren't either;
A) Milked to death by Nintendo.
B) Repeated to death by Nintendo.
C) from series that are older than 15 years.
D) Insert-biased-remark-here
...are usually doomed by the time they go into production. Look at all those 'serious' games. Hell, no-one liked Far Cry for the Wii. Red Steel was a disASSter. And the list goes on. The Wii lives on the more playfull and less "Patriotic American A = Kicking ass in Exotic location B" games. Better yet, look at the highest rated games; Two Mario games, Okami and that Coins-for-Blood game No More Heroes.
In other words; Were people even exited for any of the more serious games? No. What were the Wii gamers trying to obtain? The irony machine of ironies. The Wii Fit. But not just that thing, Super Smash Bros Brawl, a game milking ALL Japanese/Chinese games some more; Everyone loved it.
Hell, I should've kept it with what I already said;
If you want the Wii to become serious, you might as well slap yourself on the cheek, get a PS3 and have a jolly-****ing-time with the SIXAXIS while you blow the hell out of dudes in MGS4.
(P.S, I managed to get a Wii for sixty bucks from a friend o' mine. So far my right arm is hurting like hell after two hours of bowling. If you're looking for a cheap Wii with two WiiMotes-things-thing, I've got one I don't want.)
My Recent Reviews
"Revolutionary"
PGR4 improved Forza Motorsport 2 on gameplay, PGR3 on graphics and MotoGP on bikes. Awesomeness-in-a-package. Continue »
"Underappreciated"
Just stop playing Twisted Metal for a while, and try this instead. Continue »
"Amazing"
Forza Motorsport is an awesome ride, which any racer fan absolutely may not miss. Continue »
"Highly addictive"
So, we have... Jagex, and we have the players. But, where the goodmother hell is the connection to link them together. Continue »
"Best in series"
If i could string the disk with snares and set some drums behind me it was all in perfect. Why? Cause it - R O C K S! Continue »




































