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What I Thought I'd Do

Halo 3 Tournament TV Field Guide

Was totally fun! I love watchin' me some good Halo action and the tournament did not disappoint. Check out the Fly That Flag semifinal and final matches on the latest Tournament TV, hosted by Ryan MacDonald and yours truly.

Thanks to Vinny, Jody, and the rest of the GS Live crew that helped us bend the film replays to our will to make the whole thing happen. Also thanks to those of you in the chatroom who alerted Alert Citizen Don Francis to a wee verbal flub that Ryan and I perpetuated early in the semifinal broadcast. So that none of you misspeak in the same way, I've prepared a handy Field Guide that should help you keep things straight.

Halo 3 Field Guide

Happy Haloing!

Category: General
Posted by Chris_Watters, Apr 11, 2008 5:38 pm GMT   5 Comments
Echoverse

Yesterday on On The Spot I had the good fortune to demo Echochrome, a unique puzzle game developed by JapanStudio. I played the game for about an hour before the show, trying to get a sense for how the game works so that I could speak competently about it and, hopefully, play it competently as well. I believe I achieved my aim (though you can judge for yourself), but in the process of doing so I caught a glimpse of the true nature of the game. The clean line animation and ascetic aethestic (yes I just wrote that yes I am pleased with myself) belie the aberrant laws of the abstruse universe Echochrome defines and inhabits. I watched a gameplay video and my brain said, hey, that looks weird. I played the game, and my brain said, whoa, I feel weird.

I believe this unsettled feeling is generated by my brain's attempt to reconcile the dimensional nature of the game. On a basic level, the image I see when I play the game is as two-dimensional as the screen I play it on. But my brain's got skills, see?, and it moves right past that and on to conceptualizing the game space. When an Echochrome puzzle loads, it rotates for a brief period before your character starts moving. This rotation reveals a three-dimensional object, with ledges and columns extending along the X, Y, and Z axes. I know rotating the puzzle on these different axes is how I'm going to accomplish my goals, so my brain files this space away as three-dimensional. Everything in its right place.

Then Liney starts moving. Liney is the gender-neutral, imagination-shaming name that I came up just now with for the character that walks around and often falls to his doom. Once Liney is on the move, it starts to become clear to my brain that it may have made a clerical error. While Liney walks to and fro and flies through the air as if inhabiting three-dimensional space, there's clearly something else going on.

In my On The Spot demo, I first have Liney fall through a hole into oblivion. Then, by rotating the space, I cause Liney to fall on a platform that now appears to be positioned below him. A 3D space would have Liney off into oblivion again, but his fall onto the platform indicates that the laws of a two-dimensional space are now in effect. My brain is not a member of the Flipmode Squad and as such does not appreciate this flipping of modes.

But my brain can roll with the punches, and after a few such flips begins to formulate a theory about how things work in the Echoverse. When planning Liney's path, it helps to think in 3D. When Liney's on the move, 2D rules the roost. Sounds simple enough, right? What I'm setting you up for here is that no, it's not that simple. Planning Liney's path (3D) requires that I think in terms of Liney's movement (2D), so the separation my brain is trying to enforce becomes untenable. This is troubling because this very separation is the separation between two-dimensional and three-dimensional space, the difference that makes the two distinct. In one, objects are flat. In the other, objects have depth. Echochrome dances between the two like a mischievous jester. The effect of this weirding dance is the blurring and intermingling of the boundaries between two-dimensional and three-dimensional space. Do me a favor and read the previous sentence again. That's. Effed. Up.

It's a truly bizarre sensation. At several points, I felt like my brain was travelling down familiar paths of thought only to find that the paths had changed and there was improper signage telling it where to go next. This feeling gradually lessened as I spent more time on that one level and began to feel comfortable with certain ways of moving, but it never fully vanished and came back with a vengeance when I dared other levels. I imagine, given more hours of play time, that it might be possible to train my brain to think echochromally, but even that theory makes my brain shudder a bit. I can't decide if I want more time with the game so I can master its amorphous ways, or if I just want to wrap a blanket around my brain and go bang out some arithmetic.

Bonus Fun Facts

- The artistic presentation of Echochrome reminds me of a book I read as an adolescent, "House of Stairs" by William Sleator. In the book, five teenage orphans are placed in a vast building with no ceiling, walls, or floor, only stairs running in all directions with the occasional platform here or there. The children are simultaneously enclosed by cavernous empty space and exposed by the lack of any privacy at all. The aethestic parallel is clear, but I think the book also messed with my mind a bit in a way that resonates with brain-bending nature of Echochrome.

- I made it through the entire demo without once mentioning M.C. Escher. Lark would be proud.

- When I was a kid, I had a black stuffed animal otter that I named Blacky.

Category: Editorial
Posted by Chris_Watters, Mar 28, 2008 6:20 pm GMT   7 Comments
I Spy Tournament TV

Another blog entry, another GameSpot multimedia debut! Such is the glamorous life of a Da... err, Producer 'round these parts. Today was the finals for our Uber Destruction Team Fortress 2 (360) tournament, and I was one of the four hosts, along with Ryan MacDonald, Brian Ekberg, and Jody Robinson. TF2 has a uniquely styled look and as such the characters lend themselves to imitation. So we played dress-up! We each donned costumes of four different TF2 characters, and I gotta say, the result was pretty dang super. I dressed as the Spy, the dastardly chap you see here:

TF2 Spy

It just so happens that I acquired my very first suit within the past year (I'm a big kid now) and it is strikingly similar to this fellow's garb. So I bought a some black gloves and a big black winter cap from Walgreen's to get in character. Cutting up the hat while not cutting my face parts was a bit tricky, but I managed to pull it off without incident. I bummed a cigarette off of Frank, and a stabby-lookin' letter opener off of Ricardo, and my ensemble was complete.

The show went well and it was a real fun time. Team DR pretty much dominated Killswitch Engaged, which I was happy about because it meant I could take off my toasty warm dome sock sooner. Check out a picture of the crew over at Stan's blog, and check out the show to get a taste of my Spyliness. Woo-hah!

Category: TV
Posted by Chris_Watters, Mar 14, 2008 5:37 pm GMT   6 Comments
The Hot Spot

Yesterday I had the distinct pleasure of venturing upstairs to a small sound room with Vinny Caravella, Tor Thorsen, and Kevin VanOrd to record an episode of The Hot Spot, GameSpot's weekly podcast-type show in which we discuss news and such from around the gaming industry. I was thrilled (and yes, a bit nervous) when Vinny invited me to come on, but it ended up going really well. And by really well I mean that I managed to say some reasonable stuff and avoid putting my foot in my mouth. Once things got rolling it actually became much easier, kind of like a much-fretted-over school presentation that, once underway, takes on its own momentum and is over before you know it. I had a lot of those.

Anyways, have a listen and let me know what ya think!

Category: Opinion
Posted by Chris_Watters, Feb 20, 2008 10:41 am GMT   10 Comments
Major League Eating: The Game

...is what I been thinking about all GD morning, worrying it like a loose tooth. It all started when I received a press release announcing that Mastiff has "acquired the Major League Eating (MLE) license for interactive platforms."

!

Mastiff have previously published such titles as Gurumin and Pump It Up: Exceed, and I recommend viewing this trailer in order to a) reassure yourself that video games have gone bizarro before and you haven't yet gone insane (hopefully) and b) feel slightly pervy. Now back to the matter at hand.

MAJOR LEAGUE EATING. For the sake of brevity, I won't go into... what the... hold on. Click that link there for a second and look in the News window on the right side. Just when I thought I had had my fill of weirdness for the day, I see an article titled JANUS EATS A FOOTBALL! Sweet merciful ZEUS. Apparently it was some sort of Super Bowl halftime stunt billed as "a strong family friendly option considering Mr. Tom Petty often celebrates drug use in his songs." I am down the effing rabbit hole here and I am starting to fear I'll never emerge. As I was saying, I won't go into my thoughts on making a sport out of eating mass quantities of food very quickly for the sake of my sanity, so suffice to say I think it is not cool.

But hey, there are a lot of things that aren't cool in real life that are cool in video games, like vehicular manslaughter, picking your nose, and shooting people in the face, so maybe there something to MLE: TG. Let's read on:

"Major League Eating: The Game features the world's greatest gurgitory [Love it. You know I'm a sucker for big words. Especially ones that don't exist in any online dictionary] athletes competing across twelve different food types. Built much like a fighting game, MLE: The Game requires players to show brilliant on-screen eating; a mastery of offensive and defensive weapons including burps, belches, and mustard gas [Wario: Unlockable character or final boss?]; and of course the technical mastery necessary to avoid emptying one's stomach in a vividly colored reversal of fortune.[BARF]"

So which is scarier, that description of an actual game in the works, or the fact that, despite my initial shock and dismay, the game sounds kind of awesome? For me, it's the latter. As I mentioned, I've literally been thinking about this all morning. I truly hope this game features some bizarrely named actual championship eaters pounding all sorts of realistically rendered foodstuffs and belching in each other's faces, because then it will replace my eager anticipation with queasiness and I won't feel so conflicted. However, I think the best thing this game could bring into my life is stories of kids knocking out their teeth as the frantically shovel the Wii Remote towards their faces in an effort to beat their friends at Asparagus.

Anything to help us close out here, Bill?

"Major League Eaters aren't just elite athletes," says Bill Swartz, Head Woof at Mastiff. "They are the people who built America. Or at least the competitive eating part of America. And I am deeply honored that the International Federation of Competitive Eating and Major League Eating choose Mastiff as their exclusive videogame partner."

Couldn't have said it better myself.

***BONUS CONTENT - NOT FOR THE EASILY NAUSEATED, WEAK OF MIND, OR THOSE WITH A FAMILY HISTORY OF DEMENTIA***

Now picture this, dear reader. Chubby American kids playing Major League Eating: The Game while hooked up to a Gamercize Power Stepper or Endurance Cycle, devices which will pause the game if the child is not exercising enough. Young portly folks trying to lose weight and develop healthy habits while playing a game about inhaling vast quantities of food for the sake of inhaling vast quantities of food. You can't make this stuff up!

Gamercize

NOTE: Children not to scale.

Category: Games
Posted by Chris_Watters, Feb 7, 2008 12:54 pm GMT   5 Comments
Burnout Paradise Game Night

Tonight from roughly 7-9 PST I'll be hosting some crazy racing in Paradise City. I've never played the game before, but I love Burnout so I'm quite excited. Send a friend request to 'gsadmin1' if you want to join, and peep the community page for more info:

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26197171

Category: Games
Posted by Chris_Watters, Feb 5, 2008 3:31 pm GMT   4 Comments

My Recent Reviews

Iron Man
Iron Man's high-flying new adventure is hindered by erratic difficulty and repetitive level design. Continue »
Posted May 9, 2008 1:52 am GMT
Iron Man
Iron Man's high-flying new adventure is hindered by erratic difficulty and repetitive level design. Continue »
Posted May 9, 2008 1:51 am GMT
Team Fortress 2
Team Fortress 2 sets a brilliant stage for its signature brand of class-based multiplayer mayhem. Continue »
Posted May 3, 2008 1:11 am GMT
Portal
With delightfully unique gameplay and fantastically witty writing, Portal is a huge success. Continue »
Posted Apr 30, 2008 2:04 am GMT
Teenage Zombies: Invasion of the Alien Brain Thingys
Like a bacon-wrapped cerebellum, Teenage Zombies is a tasty appetizer that doesn't quite satisfy. Continue »
Posted Apr 23, 2008 2:08 am GMT

My Profile

Chris_Watters
Last online May 10, 2008 10:44 am GMT
Member since Apr 20, 2007
 

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Staff Convivial File Leech Virtually There: E3 2007 Sony Conference. Virtually There: E3 2007 GameSpot Show Addict
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Friends' Videos

Maker Faire = Cool

Category:
Entertainment

Games, robots fighting, Mythbusters, model boat combat, steampunk, experimental planes, and motorized cupcakes were just some of the sights at this year's Maker Faire.

Posted May 9, 2008 by AaronThomas | 5'00" | 96 Views

5 Bad Films

Category:
Video Blogs

A follow-up to an old blog I made about my 10 favorite films.

Posted Apr 30, 2008 by Kevin-V | 13'34" | 370 Views

GS Game Night: Dark Sector

Category:
Gameplay
Association:
Dark Sector (X360)

Excerpts from GameSpot Game Night #36: Dark Sector. It was just Justin Calvert and me playing bots. You should be ashamed for not showing up!

Posted Apr 15, 2008 by Kevin-V | 1'16" | 500 Views