
Hi there guys, just a quick update to let you know where I've gotten to.
Right now I'm spending time with family in LasVegas with a good friend of mine and another Gamespot user, SimonGarner. This city is totally crazy when the sun goes down, I've got a few photos but I'm not too fond of walking around with my camera out -- I probably should of brought a cheaper one with me. It's all a lot of fun but I wish we were staying here longer so we could go and visit LA and SanFran, but I'm sure we'll be back.
All this Vegas hasn't left that much time for games, but I did manage to play through GH:Aerosmith, on expert no less! This marks the first game of the series I've managed to complete on the hardest setting, so it's definitely not as tough as the others. I also did manage to get some playtime on Civ for the 360 and DS, I'll probably write a review for both since they are just my type of games but I feel that perhaps they've been streamlined just a little too much.
I'll have a few new games to play as soon as the iPhone Dev team release a jailbreak for the iPhone 2.0 firmware, I guess that'll be available sometime on next week and then I can get playing with some some Super Monkey Balls.
Cya later guys, keep it steady
I do getting my fret on with a copy of Guitar hero or Rockband, so I rented out myself a copy of Guitar Hero: Aerosmith from the not so local GameFly to give me my fix, in wake of all this recent info on RockBand 2. EA are pretty well known for minor updates that generally screw people over and leave a bitter taste in your mouth, but it is Guitar Hero that is developed by Neversoft (who live under the wing of Activision Blizzard) and RockBand that is published by the infamous EA. Sometimes you can't judge a game by it's publisher or developer, when a EA developed game is getting a sequel that allows full compatibility with previous DLC and Neversoft release a game as sour as Aerosmith.
GH:Aerosmith isn't a bad game by any accounts, and the core of the game is just Guitar Hero 3 at its core, the problem with Aerosmith is that it's just less, less of everything. Anyone that has played Rock the 80s will have a great idea of that we have here, take Guitar Hero 3 and cut out a large chunk of songs, venues, characters and drop the difficulty, this'd be great as a piece of DLC or a cheap expansion disk, but instead you're paying the full $60, the same $60 that you can spend later in the year to get the highly improved GH4 or RB2, as far as value for money the game simply boggles the mind.
There are some great songs here, some that really stuck out for me are:
"Sweet Emotion"
"Livin' on the Edge"
"Walk This Way"
"Dream On"
"Movin' Out"
Your millage will vary based on your familiarity with these songs and your general love for Aerosmith. Many of the songs are fun to play and have great layouts, being able to see Guitar Hero'd versions of the Aerosmith crew perform the songs is also quite a treat, more so than I'd expect, actually seeing the original band perform their songs is something I'd really like to see in upcoming games, but I expect the licence for using the likeness of a band can get rather pricey and far more effort than it's worth.
Actually I didn't plan on writing a review right here and now since I've only just gone through the co-op modes, but I can't get over the cost of this game. If you are a real hard Aerosmith fan then I can totally recommend this, because you'll get those extra miles of enjoyment out of this event that will most likely not happen again, for anyone else, I'd say avoid this. Buying GH:Aerosmith tells the publishers that you are quite willing to pay full price for less game.
3/5
I used to have a whole lot of fun with the Diablo series back in the day, I had 4 computers all wired up around the house and we'd have all kinds of people coming over and playing.. I remember having a hell of a time writing some basic program to keep people's save files synced between machines, but that was all so very long ago.
I do love me some hack and slash button click madness so I'll be sure to be in the masses of people to buy a copy of this on release, even if it's going to cost me $150 to buy 3 copies of this darn game -- I could probably start saving now since it'll probably be nearly 2010 by the time this game actually comes out. D3 probably won't be to eveyone's taste, especially since there won't be a console release coming (Pretty typical Blizzard), personally I've never much cared for StarCraft too much so I can't be too surprised if there'd be 1 or 2 people in this world that aren't looking forward to this game.
Did I mention that I'm excited? Bring me this and my Fallout 3 and it's back to the 1990's baby!
Look at that screen shot, definitely awesomesauce. I could go on about the physics and the events, but it's all been said already, if you've not seen much about D3 then go check out the website and watch the gameplay video, unless you're a console gamer, then it's just rubbing salt in the wound.
So in the meanwhile while waiting for Diablo 3 I've finally got through Pokemon Ranger and have now caught ever catchable Pokemon, Yay me!
So this means my portable gaming choice has (finally) turned towards Crisis Core which I've been amazed by so far and I can't wait to play s'more.
Hi guys!
It's been quite a hectic couple of weeks here, I recently moved out of my old 2 bedroom apartment and into a 3 bedroom across the street and the move wasn't as smooth as I'd of hoped. Anyway after a couple of weeks we're all moved in and I finally have the Internet back up and running, I don't think I've gone so long without the Internet before, it's not something I'd like to repeat ![]()
A few good things came of the move, I was lucky enough to be able to sell my wooden desk on craigslist for $100 which has softened the almighty blow of the $350 desk I just bought from Nebraska Furniture. I hadn't really planned on spending so much on a desk and I was trying to keep it at around a $200 desk from Walmart, but my Wife forced my hand into spending the extra and I'm pretty darn glad I did.

http://flickr.com/photos/madelk/tags/desk
The first thing I did when we got the internet up and running last night was jump on my copy of Pokemon and start trading over Wi-Fi with a Scotsman I met on www.serebiiforums.com, with his help I'm now just missing 3 Pokemon from the total list of 493! Two of my remaining Pokemon aren't available anywhere in the world yet without a hack and the other just requires me to spend a little more time with Pokemon Ranger to get a Manphy egg, then I'll finally put Pokemon to rest (at least until Platinum comes out). I can't decide what to turn to next, I have barely scratched the surface of Phantom Hourglass but I also haven't even started up Crisis Core, I'm leaning towards Crisis Core since my PSP hasn't really had any attention since God of War, which I only completed the first level on... Perhaps I need to stop buying games until I've completed the ones I have.
I'll leave you all with a Penny arcade comic that totally had me rolling, language might be considered NSFW by any sane company.

Ever since I got my first MacBook I've been keeping an eye on Apple's dealing, now I have an iPhone I pay a lot of attention to events like WWDC, today I was definitely not disappointed.
For those of you who didn't watch the conference I believe the image speaks for itself, here be games!

First we have Super Monkey Ball from Sega, this is the first and perhaps the most interesting game showed, sure it looks like more of the same Monkey action but it did seem to have very tight controls for a platform that wasn't designed with gaming in mind. The demo showed two levels near the end of the game which looked rather tough but were navigated with ease by the demonstrator, I'd of though they were pre recorded if it wasn't for the fact that you could see the demonstration in progress. Sega reports that over 100 levels are ready and the game will be available for $10 next month, for the price I'm expecting a rather stripped down game, without any bonus modes or wireless play but at least you have a choice of 4 monkeys.
Next Pangea software showed off a couple of apps ported from OSX, apparently it just took them 3 days to get the programs from OSX to the iPhone, this may mean that games will be able to be ported very quick and the iPhone library will expand greatly -- or it could mean that it took them 3 days just to get the game to run at a basic level, we shall see.
Showing Enigmo definitely looks interesting, think the incredible machine meets a Lemmings from a leaky roof. Around 50 puzzles to solve by getting the water drops into a jar through some large and complex levels. Brian Greenstone made a point in showing off how the water can splash all over the screen and how the iPhone is able to keep up with all the physics calculations, rather impressive in theory but it did seem that many of those droplets of water were glitching through walls.
Brian then went on to talk about Cro-Mag Rally, this OSX port showed off the revolutionary idea of being able to control your cart by tilting the device. This looks really weak, much like an early Wii game with haphazard controls and an engine that would feel at home on an nGage.

Finally is an unnamed game from Digital Legends Entertainment that took them just two weeks. Without question this'll be the game to show off the graphical capabilities of the iPhone, although the demo was rather short and shaking the phone to make your hero jump just sounds plain silly.
Well that's a wrap on the games I saw, I sure hope EA brings the guns to the table and shows off some Spore and Sims for the iPhone sometime soon since I'd hate to see the iPhone fail like an nGage although nothing here seems like a DS killer, it'll more than replace playing bubble breaker online.
Lastly, if anyone needs someone to start writing some mobile gaming reviews then you know where to find me ![]()
Nobody likes to loose their job, but when a company like LucasArts that had under 500 employees already looses close to a hundred then it pretty much sucks for us all. By the sounds of it the remaining employees are spit between about 4 star wars games and an Indiana jones game, I'd be suprised if some didn't get delayed or outsourced a great deal, I'm suprised because I had no idea Lucasarts were in any trouble especially since almost all their games turn out to be gems. I do hope the roomers are true and they are indeed working on KOTOR3, Mass Effect really wet my appetite for whipping out my saber of light and chasing down some sith lords. I wonder when they'll announce any news since they are joinung Vevendi, ID, Activision and NCsoft in ditching the E3 show.
Anyway, enough wondering about Lucasarts their affairs are their own, I'm sure they would of made these decisions to try to keep the company afloat, which keeps hope of KOTOR and other Jedi craziness alive.
I've had to stop playing Pokemon Diamond and Pearl since there's no Pokemon left for me to catch, it all realises on trading and the Internet includes some stingy traders (No I won't trade my Celibii for your Tootodile). The good news is it looks like us D&P players have the option of getting a Dexoys this month, check out this article at GoNintendo.
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