All About Faster_Bill
For a while now, we all are hearing about microtransactions, online passes, blocking used games... And why is it? Does what we have seen for a last year or two in gaming industry was a great step forward? Did we observed a huge or at least a little increase of quality among new titles, so that developers decided to reward themselves? Sure, there are developers who never disappoint (those are mostly developers tide to a specific system) but in general most games are rather average. So why we are asked to pay more and more for titles that do not represent quality we expect? What is driving sells for titles such as Crysis 3, Assassins Creed 3, Dead Space 3, Ghost Recon: Future Solder, Call Of Duty, etc? Those game ether require online pass, or are released as broken, half finished next installments that have very little to do with original title (except for a title itself). Games that few weeks after release are packed with DLCs that are also as dull as original title So Im asking again why are we asked to pay more and more for those titles?
One guy once said "economics have very little to do with free market and almost everything to do with ideology. So if communism would be somewhere on the Sahara desert, there would be deficiency of sand.". Biggest developers are shouting together that development process is so expensive, not profitable and its hard to get creative with such old hardware Well Im drawing, from time to time. And I must say I would never think to grumble that pencil and sheet of paper are such an old hardware so Im unable to think of new drawing. Because that will rather mean that theres nothing for me to draw, no idea, no need, than to put it all on pencil as it not making it easier for me. EA, Ubisoft, BioWare All they do is telling us how fantastic they are, how gamers are no appreciate their work. Business is booming EA and Ubisoft is growing faster than population of India and they still whining about how hard it is to pleased gamers. Sorry but Im not buying that.
So here Im standing, watching how games so not worth of pre ordering, are being pre ordered, and for few months are the best selling games How is that possible?
And now Microsoft came up with an always online idea with high probability that used games will be blocked on X720 Even Sony was smart enough not to say anything direct about used games. Anyhow, They are not even thinking about dropping prices. No. Games are going to be more expensive. Not only that. Now we are almost certain we will not be able to resell our property What sort of dumb idea is this? Games are not getting any better but they are getting more expensive, shorter, less innovative, and of course less story-based and much more action-based whatever that means.
It brings me to my next thought: what happened with all scriptwriters? Did they all died? Why there are no more games with story like Metal Gear Solid, Bioshock, Dead Space, Heavy Rain, System Shock, Uncharted, Portal, Half Live, Shadow of the Colossus, Deus Ex, Zelda, Resident Evil Come on! Games now a days have almost no story. No emotions, no real characters Arkham City is not enough, but it is one of not many games that are focusing on story Think of it.
At the very beginning I'd like to say I'm Polish (living in Poland, speaking polish language...), so for all of You who love to point out grammar mistakes, please read no more.
Recently because every gaming news and most shows on GS and IGN are all about Assassins Creed, I wish to spend a little time to analyze what's with it. Why is it that AC is requiring so much of Gamespot and IGN attention? And is it even worth it?
AC was definitely new quality in gaming industry: vast areas, great background story, interesting gameplay, phenomenal graphics. However as a series AC is not doing so well. Why?
Let me start by saying that for me Assassins Creed is not a real series. Why? Well, if there is a series, then, by definition, every next game should improve over the predecessor. There are many, many fields on which game can be (or in this case should be) improved: Story, storytelling, gameplay mechanics, controls, graphics etc. In discussed series the only improvements are visible in ACII, where many issues from the first game was fixed. Issues like painfully repetitive missions, and controls problems.
Ubisoft decides to make every next game A HUGE GAME, game where areas are so big that its taking quite some time to explore it, which opened a doors to a room with a lot of bugs, and new controls issues (specifically annoying during pursuits, and time trials). It is however quite normal when developer is trying new things, but what is unacceptable is that AC:B and AC:R are having almost the same technical issues that ACII. Is it really so hard to make good, responsive controls? Rockstar can do it, Sucker Punch also is pretty good at it, Rocksteady is actually an example of how to do sequel, and Naughty Dog So why Ubisoft cannot do it, and still be among those who are called great?
AC series the most important issue is main character who have actually nothing to do with a real character at all. Ezio is Well Empty. He is like one of those guys on small town disco You know, those with shiny shoes, long hair and no brain. Yeah those kind of guys. Guys of very simple taste, no sense of humor and of pretty dull personality. Thats who Ezio is for me. Guy who I get to know from inside out after few hours of ACII and Ubisoft made another 2 games about him Well this might stick for games like Killzone 3 where story is just enough to get you through singleplayer, but here? How it is possible that they made up this great story about secret societies, Templars Wars, and the same time completely overlooked such a small detail as personality of guy who introduces us to this world.
Last thing is out of date graphics (specially characters models). When in ACII it was acceptable as world was so big and all, but in AC:B (here is the only thing that AC:R was better over previous games) In my opinion Ubisoft lost this golden spot where game is not to small but detailed enough. AC are huge games but when it comes to details there not so big. I rather play a smaller, but prettier games (like InFamous 2).
AC:B introduced us to quite new multiplayer. Unfortunately it was fun for only sometime. Pretty quickly you was able to distinguish players from AI. The idea (again the big picture) was good but execution was very poor. Bugs, controls issues, very, very uneven perks (after 40th level you are practically indestructible). The worst for me was controls.
In general AC tends to overdo some things and the same time leaving other behind.
So here comes the final question: Why AC series is so popular? Is it the background story? Is it the main character? Or is it the gameplay values? For sure one of the reason AC is so popular is not innovation (well accept for multiplayer), ac 3 last entries in series was actually one and the same game. So what is it? Whats makes AC so successful? Tell me what you think?
My Recent Reviews
May 20, 2013 3:00 pm GMTFaster_Bill gave Dragon's Dogma a score of 9.0
May 7, 2013 3:37 pm GMTFaster_Bill reviewed Prince of Persia and gave it a score of 5.5
Apr 10, 2013 2:53 pm GMTFaster_Bill posted a new blog entry entitled World of gaming as we now it is dying. But why?
Mar 28, 2013 12:34 pm GMTFaster_Bill gave Crysis a score of 9.0
Mar 17, 2013 1:03 am GMTFaster_Bill reviewed Call of Duty: Modern Warfare 3 and gave it a score of 6.5
Mar 17, 2013 12:19 am GMTFaster_Bill gave Call of Duty: Modern Warfare 3 a score of 6.5
Mar 5, 2013 2:55 pm GMTFaster_Bill gave Rayman Origins a score of 9.0
Mar 5, 2013 2:49 pm GMTFaster_Bill reviewed Red Faction: Armageddon and gave it a score of 7.5