@mufujifi Yeah, the name's pretty silly. Coulda sworn I read somewhere you got...Dark Souls? :P Good luck with that one. I'm here if you need moral support. @AlmightyMax It's getting surprisingly tough for me now (on the fifth dungeon).
- GeekyDad
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Was hoping to space these posts out by at least a couple of weeks, but eh, I really wanted to tell other iOS gamers about just how much I'm enjoying Pocket RPG. I believe it's actually been out for a while now, and I have been curious about it. It just went on sale, and after reading so many good things about it, I said what they hay.

So, it's obviously not a story driven RPG like Chaos Rings. Pocket RPG is a Diablo clone, and really, there are very few concessions I feel I've had to make playing it on iOS. It's definitely Diablo Lite, but the enjoyable elements of that type of game are pretty much all here.

There are three pretty basic classes. The guy above is a sword master (the tank), then there's a mage, and I chose an archer. The game does use virtual controls, but there's an auto-aim option that doesn't truly lock on to targets but does ensure that if you're pointing your weapon in the general direction of enemies, your attacks hit their target. It really is a tight system for this type of game, and a lot of the little things are streamlined.
One particularly interesting thing about this game is that each time you complete an entire dungeon, your level goes back to level 1. However, you earn skill points and gold based on achievements earned (they actually count for something in this game), and those can be spent to permanently enhance various skills and weapon abilities.
Anyway, I got it for a buck, and I'm totally diggin' it. I'd guesstimate there's about five hours of really solid gameplay here, and there's absolutely zero grinding involved. Definitely my deal of the week.



