I need to play the 3ds RE, but as far as RE6 goes i mean its not that bad of a game some cheap deaths and whoever designed the cover system needs to be taken out back and shot. Just played through Leon and Jakes campaigns, Leons takes a bit to get going but overall good and Jakes I would say MEH!!! Though the Ustanak was pretty awesome!! Still have to go through Chris's looking forward to it.
Just finished Leon chapter 4, and with my noodling around with Mercs yesterday, I've probably clocked about eight hours in with the game. Loving it? Yeah...but more in the sense of someone who still loves their funny uncle who has run out of funny things to say.
The new mechanics and controls didn't take long to grow on me, and they serve the Mercenaries portion of the game amazingly well. Mercs is now a lot more challenging for me because there's so much I need to learn anew. The campaign is also surprisingly challenging for an RE vet, though there are a lot of cheap deaths. I'm not just talking about scripted stuff, either, though there were instances when scripted enemy grapples lopped off health -- not cool with that, really.
The puzzles are a complete embarrassment. Perhaps the worst element of this game is the waypoint marker that stays onscreen pretty much throughout the entire game. It basically solves the already flimsy puzzles for you and sucks the life out of exploration. RE4 got it perfect. It gave you a map with an indicator that led you in the right direction but didn't hold your hand through the actual puzzles. Of course, the early games had the most interesting puzzles, and RE6 should have just opted out altogether, since what's here is an insult.
The bosses are decent, but not terribly challenging or interesting (gameplay-wise). The story during the early part of Leon's campaign -- the build up -- was excellent, but it seems to fall apart quickly toward the end, with terrible plot devices and dialogue.
So far, it doesn't sound all that great, does it? But I am actually enjoying the moment-to-moment gameplay -- the shooting, melee, scrounging around for loot and all that. And as perversely stupid as the story is, I can't help wanting to see where the hell it all winds up.
I've still got Chris and Jake's entire campaigns to go, and honestly, I'm looking forward to them. Leon's was supposed to be the closest thing to old-school RE we get with this game, but RE6 is probably better off without any of that because its design is so out of touch with survival horror. I've also watched a bit of Jake's campaign, and it looks the most polished in terms of gameplay design. That giant Nemesis-looking dude promises a much more interesting ride than Leon's story.
Don't get me wrong, Leon's campaign started out really enjoyable, but it's settled into a fairly shallow action romp right now. We'll see how it all wraps up, though...
@Jbul Yeah, though Revelations lacked a bit of umph, it was an excellent RE adventure. They could have fleshed out the scanner more -- and I wish they did, perhaps along the lines of Metroid Prime, offering info about each enemy -- but the overall game was totally worth the $40 I paid for it. I got a lot of mileage out of Raid Mode.
Sadly, you've already seen the best the game has to offer. Chris's campaign is pretty good near the end, but honestly pretty crappy for the first 2/3's and Jake's campaign is an embarrassment except the 3rd chapter, which, strangely, is my favorite in the entire game. Adas campaign is also pretty good, but by then I'd kind of lost interest and really had yo force
@Jbul LOL Actually, Jake's campaign was my favorite of the three. I'm now on chapter 4 of Ada's campaign, and to me, Jake's was the most well married and cohesive campaign -- everything made more sense in terms of mechanics, controls, and level design. I also preferred his story and dialogue better. That being said, Leon's is the most fun to replay. I find myself going back to that anytime I'm joining someone else's game.
i really liked the game. i finished all 4 campaigns twice (some chapters more often) and overall i enjoyed most of them. the parts i didn't like were mostly the vehicle stuff (sure it's cool to drive on the snowmobile, but havin to be exactly at the right speed the whole time or otherwise u die is pretty lame). each story has some bad parts, but the rest of the story and the massive content u r getting in this game makes more than up for it. the thing that really does annoy me in this game is the fact that u can't discard weapons and even if u choose to not pick up a certain weapon it will be 'awarded' to u at the end of the chapter. this is really annoying if u didn't want the assault rifle in leon's story and get it anyway, which will make enemies/boxes drop ammo for it, while u rather had some handgun or magnum bullets. why the hell does helena need a shotgun, while she already has the hydra? why does piers get a 2nd sniper rifle? why can't i just play through a whole story with just a handgun? i hope that there will be a patch for that (discarding weapons), otherwise i have to keep quitting the game at the end of a chapter where i didn't want a certain weapon, which, let's face it, kinda sucks.
@RaveNRolla Yeah, toward the end, you pretty much have no room for herbs. It would be nice if the game gave you the option of leaving weapons in storage in between chapters. I mean, the Ada campaign seems to have added quite a few things I hated from the very first RE, but they couldn't add things that actually made sense like a storage box or safe rooms for hard saves? :P
i know this is oblivious to the article but whos excited about MetalGearSolid: Ground Zero (is this Considered MetalGearSolid5?
"Leon's was supposed to be the closest thing to old-school RE we get with this game, but RE6 is probably better off without any of that because its design is so out of touch with survival horror."
All I needed to hear. Its resident evil, not uncharted. It sucks, period. If you can't compare it to any survival horror game, then you have to compare it to other action shooters, which its not going to be better than and theres already too many of those kinds of games in existence.
@HaK-ForgoTT3n The fact is... This is not even close to uncharted... Uncharted dont have so many quick time events
@HaK-ForgoTT3n Well, I wouldn't say the game sucks -- I definitely don't think it does, especially after completing three chapters of the Jake campaign -- but yeah, Resident Evil is here mostly only in story. The first couple of chapters of Leon's campaign are good in that they feel a bit like L4D. But it starts to move even away from that semblance of horror into full-on action later on.
@HaK-ForgoTT3n Kinda why they sell it under the genre of "action/Adventure" and not "survival horror"...
I only played the demo, but in Jake's part, I had to suffer through:
-a litteral corridor level
-watching AI sherry go back and forth the same ladder
-wait like an idiot holding a door handle
-get in knockback loops and then surrounded by enemies
I can't imagine how the full game could be good after that
-a litteral corridor level >WELL IT WAS A DEMO
-bulletsponge enemies >THERE R NO BULLETSPONGE ENEMIES IN RE6 IMO, THEY HAVE A CERTAIN AMOUNT OF HP AND SHORT OF A CRITICAL HS THEY STICK TO IT
-watching AI sherry go back and forth the same ladder >IT'S PRETTY SIMPLE TO GET THE HANG OF THE AI, AND SHE PROBABLY DID THAT COS U DIDN'T PROCEED, BUT PLAYING WITH ANOTHER PLAYER IS ALWAYS BETTER ANYWAY
-wait like an idiot holding a door handle >WELL WHY DID U WAIT LIKE AN IDIOT?
-get in knockback loops and then surrounded by enemies >THAT ACTUALLY CAN HAPPEN, BUT IF U USE DODGE (STICK + X) U SHOULD GET OUT OF IT PRETTY QUICKLY. AND ALSO JAKE LOVES TO BE SURROUNDED BY ENEMIES, JUST EQUIP HAND-TO-HAND AND HAVE SOME FUN..
-WELL IT WAS A DEMO > the entire scenario is like this, LISTEN to the review
-bulletsponge enemies > bulletsponge enenmies are enemies that never stagger, even if you shoot them in the head or legs. it's a critical feature in survival horror games, but Capcom gave it up in the last action oriented games.
-watching AI sherry go back and forth the same ladder >IT'S PRETTY SIMPLE TO GET THE HANG OF THE AI, AND SHE PROBABLY DID THAT COS U DIDN'T PROCEED, BUT PLAYING WITH ANOTHER PLAYER IS ALWAYS BETTER ANYWAY > so I must just suck it and give up because it was poorly designed? no thanks, I'll completely pass on the game
-WELL WHY DID U WAIT LIKE AN IDIOT? > because the game FORCED me to wait until AI sherry reached the door.
-THAT ACTUALLY CAN HAPPEN, BUT IF U USE DODGE (STICK + X) U SHOULD GET OUT OF IT PRETTY QUICKLY. AND ALSO JAKE LOVES TO BE SURROUNDED BY ENEMIES, JUST EQUIP HAND-TO-HAND AND HAVE SOME FUN.. > learn to use caps lock before giving me control advices
I just can't drag myself through Leon's chapter. I thought, whilst I was playing through Chris's, 'It's okay, don't worry, everyone says Leon's is the best, this nightmare will end soon'. Then I got to Leon's chapter, and it was so bloody boring. I'm on Chapter 3, I think of his, and hopefully near the end, because although I'm having like 15% fun whilst playing this, I would like to complete it. I can only turn to hope (although apparently she has fled) and ask that Jake's and Sherry's be better than the other two.
Great blog. I didn't realize it was on everybody's front page, since I follow it anyway, so congrats on that. Thanks for pointing out both the things you enjoy and the things that bug you. It's sounding like a game I'll want to eventually play, with the realization that it is what it is, even if it's not the game I would have wanted it to be...
@MrMartinLee Thanks, man. That's a good approach to this game for sure. I would say I love it for what it is as much as I'm disappointed by what it isn't.
Turn off the HUD, which removes waypoint. That was the very first thing I did. I was worried that it removes my ammo and health counter but its easy to check them by quickly activating the cell-phone-sonar-array-navigator-thingy.
IMO Jake's campaign was absolutely terrible sans story. Easily the worst out of package, riddled with ridicilous.
Personally, I love the game. However, if I had to formally give the game a review, I'd say that the game is a good game, in general. But not a very good "Resident Evil" game.
I plan on buying it when it drops in price or there is a sale. What I'd love to know is if that way-point indicator can be removed via options menu and also if there is the option to purchase unlimited ammo/ health upgrades. I have heard that the ammo is available but I am not sure if its real or rumor. And can these upgrades carry through with the next character's campaign or do I have to repurchase the upgrades for each character I play as?
@HybridExtreme Oh whoops! Sorry, I didn't read the very end of your comment, so I'll address that as well. So the perk system will carry over, but only the perks. Your weapons you receive with each character will be different, so the perks (infinite ammo, firepower, etc.) will carry on into the other campaign. And it's not so much which campaign, it's the individual characters. Each character has different weapons save for some that both pick up through the campaign.
So Leon's will be somewhat different from Helena's, and you'll have to pick those weapons up as Helena as you play as her even though you've picked it up as Leon before, but you'll have the same perks as you did when you were him, this applies to all characters. I should also mention, if you don't happen to find the weapon as you go through a chapter, you'll receive it anyways and it'll tell you that after you complete the chapter. So you'll never have to worry if you've forgotten to pick a weapon up.
So in short, to recap, the perks do carry over, but the weapons do not. I guess I could have said that in the first place, but whatever ha ha. Again, have me clarify if it doesn't make sense.
@NTM23 Hey I just want to say thank you for responding. Your information was very helpful and I just wanna say I appreciate the time you took in writing it for me. I keep telling myself to wait until RE6 drops down in price but the RE fan in me keeps urging me to go buy it now! lol
@HybridExtreme I feel like I just said the same thing twice there. Oh well.
@HybridExtreme You're welcome. I'm not going to tell you to buy it or not, although since I did really enjoy it, I would recommend buying it at full price, it's just good enough to do so in my opinion, but the reason I'm not going to tell you to get it is because you may not like it.
This is really one of those split things that some people like it, and some people don't, so it's really quite hard to tell someone it's worth it. In my personal opinion though, I would get it at it's current price, but if you do and it turns out you hate it, don't come back to argue ha ha.
Alright, hopefully your questions have been answered in full, if not, you can ask me whatever else you want to know about it. Bye now.
@HybridExtreme The infinite ammo is real. You just have to beat all of the four campaigns, then if you have enough skill points, you can buy one. It doesn't take long before you'll have infinite ammo for the guns you want. Furthermore, there isn't an option to take away the waypoint indicator, but it's also unnecessary; I personally never had a problem with it.
That's one of those things that you have to be truly nit-picky over to get mad that it's present. While you can wander off slightly to find boxes with items in it, it's very much a linear game, so in hindsight, it's actually kind of nice that it's there, and if you're enjoying the game, it's such a minor thing you may not ever think about it.
One more thing about the infinite ammo, before you actually get into the game part, there's the menu that asks if you want to have infinite ammo or not, make sure you select it there once you've unlocked them. It's somewhat misleading because you can select it on or off from the get-to, but it does nothing, it's there for when you can actually use them after the four campaigns.
The idea is for the host of an online game to turn it on or off. Hopefully all that makes sense, or will once you play the game, if not, you can ask me to clarify.
@Kerrizma Because they were expecting it to be a good "Resident Evil" game. What turned out was an enjoyable Hollywood-ized enough game, but not the one that vets were hoping it turned out to be.
Still doesn't sound like all that much fun. Everyone says there are good parts, but they always add qualifiers to their comments...
@so_hai When you say "add qualifiers" do you mean that someone would say "Yeah! You can do this, you can do this and you can do that, it's really great, but then, there's this, and well, yeah...." If that's the case, couldn't you just say that about any game?
Qualifiers in [brackets]:
- The bosses are decent, [but not terribly challenging or interesting].
- Leon's campaign started out really enjoyable, [but it's settled into a fairly shallow action romp right now].
I don't agree you could say it about any game. This article even admits that RE4 is "perfect". I don't know how to complete the following sentence, for example:
"Mario Galaxy has excellent controls [but...].
@so_hai Yeah, so that's what it is. I do think you can add that to every game, although not so much to the individual thing as your examples state. To be honest, anyone can add qualifiers to any game and it'd be true for them, even to Mario Galaxy's controls, although I'm not one to do so.
@so_hai Yeah, the game's kinda all over the place. I'm at Chris chapter 5 right now, and sometimes it's on the cusp of something wonderful, but then it will fail me hard with technical things that suck the life out of the fun.
It's nice to find someone who enjoys the game instead of bashing it because it doesn't meet their standards :)
I've already put 60 plus hours into the game doing everything possible. None of the game is scary, and it's never intense because of the perks. I haven't played it in a few days, but if my brother wants to beat it all, I'll love to play it again. As for right now, I don't have much reason to go back. You're also forgetting to mention Ada's campaign, which while isn't terribly unpredictable from even Leon's campaign, it does make some of the stuff you've done in the past campaigns (like Chris's) more interesting because of what you didn't notice, but should have. I think Resident Evil 6 is a really great game, and I'm glad you're playing it. Furthermore, if you're wondering why I'm posting on your blog, it's because it was on the front page of the site.