I need to play the 3ds RE, but as far as RE6 goes i mean its not that bad of a game some cheap deaths and whoever designed the cover system needs to be taken out back and shot. Just played through Leon and Jakes campaigns, Leons takes a bit to get going but overall good and Jakes I would say MEH!!! Though the Ustanak was pretty awesome!! Still have to go through Chris's looking forward to it.
- GeekyDad
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Just finished Leon chapter 4, and with my noodling around with Mercs yesterday, I've probably clocked about eight hours in with the game. Loving it? Yeah...but more in the sense of someone who still loves their funny uncle who has run out of funny things to say.
The new mechanics and controls didn't take long to grow on me, and they serve the Mercenaries portion of the game amazingly well. Mercs is now a lot more challenging for me because there's so much I need to learn anew. The campaign is also surprisingly challenging for an RE vet, though there are a lot of cheap deaths. I'm not just talking about scripted stuff, either, though there were instances when scripted enemy grapples lopped off health -- not cool with that, really.
The puzzles are a complete embarrassment. Perhaps the worst element of this game is the waypoint marker that stays onscreen pretty much throughout the entire game. It basically solves the already flimsy puzzles for you and sucks the life out of exploration. RE4 got it perfect. It gave you a map with an indicator that led you in the right direction but didn't hold your hand through the actual puzzles. Of course, the early games had the most interesting puzzles, and RE6 should have just opted out altogether, since what's here is an insult.

The bosses are decent, but not terribly challenging or interesting (gameplay-wise). The story during the early part of Leon's campaign -- the build up -- was excellent, but it seems to fall apart quickly toward the end, with terrible plot devices and dialogue.
So far, it doesn't sound all that great, does it? But I am actually enjoying the moment-to-moment gameplay -- the shooting, melee, scrounging around for loot and all that. And as perversely stupid as the story is, I can't help wanting to see where the hell it all winds up.
I've still got Chris and Jake's entire campaigns to go, and honestly, I'm looking forward to them. Leon's was supposed to be the closest thing to old-school RE we get with this game, but RE6 is probably better off without any of that because its design is so out of touch with survival horror. I've also watched a bit of Jake's campaign, and it looks the most polished in terms of gameplay design. That giant Nemesis-looking dude promises a much more interesting ride than Leon's story.
Don't get me wrong, Leon's campaign started out really enjoyable, but it's settled into a fairly shallow action romp right now. We'll see how it all wraps up, though...

