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My Recent Reviews

  • Orcs Must Die! Lost Adventures

    "Disappointing" If not for the wall-mounted device, Lost Adventures would be a DLC package of questionable value. Continue »

    • Posted Jun 15, 2013 4:42 am GMT
    Orcs Must Die! Lost Adventures
  • Orcs Must Die! Artifacts of Power

    "Almost, but not quite" The additional items are as overpowered as they are entertaining, but the additional traps are at least balanced. Continue »

    • Posted Jun 14, 2013 8:25 am GMT
    Orcs Must Die! Artifacts of Power
  • Orcs Must Die!

    "Rocks" Orcs Must Die! is an uproarious take on tower defence with a hearty dash of nasty traps, but it has lingering bugs. Continue »

    • Posted Jun 14, 2013 6:18 am GMT
    Orcs Must Die!
  • Torchlight

    "Worth playing" Torchlight is a splendidly solid action RPG with more features than one would expect. Continue »

    • Posted Jun 8, 2013 11:44 am GMT
    Torchlight
  • Metro 2033

    "Surprisingly good" A convincing adaptation of a dour sci-fi novel and a few unusual gameplay designs makes Metro 2033 a worthwhile shooter. Continue »

    • Posted Jun 3, 2013 9:35 am GMT
    Metro 2033
  • Star Wars: Empire at War

    "Solid" It lacks depth for its 4X section and has balance issues, but Empire At War is still a solid Star Wars RTS game. Continue »

    • Posted May 31, 2013 4:57 am GMT
    Star Wars: Empire at War
  • Sanctum: Slums

    "Solid" This map's verticality and non-linear linking between platforms make for an amusingly deceptive level of challenge. Continue »

    • Posted May 25, 2013 6:12 am GMT
    Sanctum: Slums
  • Sanctum: Cavern

    "Worth playing" With its jump-pads and two-way teleporters, Cavern makes itself different from many other Sanctum maps. Continue »

    • Posted May 24, 2013 3:59 pm GMT
    Sanctum: Cavern
  • Sanctum: Aftershock

    "Worth playing" A lack of building space and uneven terrain makes Aftershock a challenging addition to Sanctum. Continue »

    • Posted May 24, 2013 10:07 am GMT
    Sanctum: Aftershock
  • Sanctum: Aftermath

    "Mixed reactions" This interestingly designed map is best played on higher difficulty settings. Continue »

    • Posted May 23, 2013 10:03 am GMT
    Sanctum: Aftermath
  • Sanctum: Killing Floor

    "Solid" The Killing Floor fills a tactical gap in the floor-based defences of Sanctum. Continue »

    • Posted May 22, 2013 8:59 am GMT
    Sanctum: Killing Floor
  • Sanctum: Yogscave

    "All flash, no substance" If not for the commentary, the peculiar alien and the Easter Egg, this simply-designed (but free) map would be dull. Continue »

    • Posted May 22, 2013 5:07 am GMT
    Sanctum: Yogscave
  • Sanctum: Violator

    "Solid" The Violator is close to being overpowered, but its drawbacks provide the needed balance for its inclusion in Sanctum. Continue »

    • Posted May 21, 2013 5:33 am GMT
    Sanctum: Violator
  • Sanctum: Penetrator

    "Disappointing" The Penetrator highlights deficiencies in the A.I. scripts for the defences in Sanctum. Continue »

    • Posted May 21, 2013 3:11 am GMT
    Sanctum: Penetrator
  • Sanctum: X-Mas Carnage

    "Almost, but not quite" This festive DLC is marred by eye-hurting lighting and particle effects, as well as awful singing. Continue »

    • Posted May 20, 2013 8:56 am GMT
    Sanctum: X-Mas Carnage
  • Sanctum (2011)

    "Almost, but not quite" Sanctum has a refreshing, first-person take on tower defense, but it took so long to add value to the customer. Continue »

    • Posted May 19, 2013 3:56 pm GMT
    Sanctum (2011)
  • Beneath a Steel Sky

    "Worth playing" Beneath a Steel Sky would have been a wonderful dystopian tale if not for flaws in its execution. Continue »

    • Posted May 16, 2013 8:55 am GMT
    Beneath a Steel Sky
  • Prince of Persia: The Two Thrones

    "Worth playing" The third entry in the franchise goes some way to reconcile the first and second entries, both gameplay- and story-wise. Continue »

    • Posted May 14, 2013 7:03 am GMT
    Prince of Persia: The Two Thrones
  • Eufloria

    "Almost, but not quite" Eufloria may be a game with appealing abstract visuals, but its presentation does not match its gameplay. Continue »

    • Posted May 9, 2013 10:23 am GMT
    Eufloria
  • Stubbs the Zombie in Rebel Without a Pulse

    "Almost, but not quite" The game has a wonderful twist on the trope of zombies, but it is not without issues that sometimes sour its gameplay. Continue »

    • Posted May 4, 2013 8:47 am GMT
    Stubbs the Zombie in Rebel Without a Pulse
  • Hard Reset

    "Don't believe the hype" Hard Reset has splendid graphics and interesting weapons, but does not live up to its promises made during marketing. Continue »

    • Posted Apr 30, 2013 7:39 am GMT
    Hard Reset
  • A Game of Dwarves

    "Disappointing" A Game of Dwarves may have digging in 3D, but everything else about the game is unimpressive or even dull. Continue »

    • Posted Apr 26, 2013 12:26 pm GMT
    A Game of Dwarves
  • Teleglitch

    "Surprisingly good" Teleglitch may seem simple and punishing at first, but rewards determination, skill and familiarity in satisfying ways. Continue »

    • Posted Apr 21, 2013 10:54 am GMT
    Teleglitch
  • Space Pirates and Zombies

    "Surprisingly good" Despite its simplification of space and obvious sources of inspiration, SPAZ is a sophisticated strategy/RPG title. Continue »

    • Posted Apr 18, 2013 10:00 pm GMT
    Space Pirates and Zombies
  • World of Tanks

    "Don't believe the hype" Many issues detract from an otherwise sophisticated game that features armoured vehicles in ways that no other had. Continue »

    • Posted Apr 13, 2013 8:03 pm GMT
    World of Tanks

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