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17Sep 12

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Side Note: "Ludic" is not a typo of "lucid" - in fact, the two words may well be anathema to each other.

As all of us participating in this Chalk-Talk would already know, there are plenty of controversies surrounding the issue of violence in video games. However, I am not going to talk about these, for reasons that will be elaborated below.

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ULTIMATELY WORKS OF FICTION

It should be realized here that these controversies arose over what are no more than works of fiction. Everything that happens in a video game, even if it is "inspired" by real-world occurrences, is ultimately not real. It is little more than a digital manifestation of the imagination of game designers, either completely fictitious, or described to them by their consultants. Even the fine-print and "legalese" that is in the game's documentation, specifically its disclaimers, would already suggest this.

Therefore, cooking up controversies over the realization of someone's imagination in the form of a video game is quite a silly endeavour. Of course, I am aware of all those suggestions of conspiracies by anti-game lobbies against video games and such, but this is a waste of time as well.

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MORE HYPE FOR CONTROVERSIAL GAMES

Unfortunately, not everyone can be dismissive enough of such controversies - and certainly not the game-makers, not when there is an opportunity to raise publicity by responding to any group that is bashing their game.

I am going to use an example here, specifically an indie game that is Super Meat Boy and Team Meat's reaction to PETA's accusations.

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Team Meat's response is certainly candid in its admission that PETA's outcry is helping its efforts to promote the game; one can even say that PETA used Super Meat Boy to promote its own knock-off (albeit a free Flash-based browser one). I personally do not find Team Meat's honesty to be admirable, but I certainly find it refreshing that Team Meat would be straight-forward and cynical in its response, as opposed to some other game-makers that try to play the victim and such.

(Team Meat conveniently described Meat Boy as a boy without skin - despite a slightly creepy promo trailer by Area 5 that strongly suggests that he is a sentient slab of meat - a trailer sanctioned by Team Meat, mind you.)

Although how much Team Meat - and any other game-maker for that matter - benefited from such outcry by NGOs and politicians is uncertain, they certainly had. After all, not everyone would bite what NGOs and politicians say, but they would have known about the games through them anyway. Taking sides in these controversies help promote the games even more, giving them quite a lot of free publicity.

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DESENSITIZATION TO NASTY FICTION IN VIDEO GAMES

I have to say here that I do acknowledge that not everyone can be dismissive of graphically and aurally nasty things that happen in video games, even if they are not real. However, I insist here that everyone should keep the thought "it is not real" in mind, first and foremost.

Of course, I am aware that if one can keep this in mind often enough, one eventually can dismiss terrible things that happen in video games, and likely be desensitized to real violence too, or at least its visual appearance. However, I would argue here that desensitization is not necessarily bad, and it should not be associated with violent tendencies too; there is no study that conclusively correlates these two together.

Sure, one can argue that being shocked at terrible things is the "right" response - but shocks are not exactly healthy.

What is more important than being shocked over real terrible things is the realization that real people can do terrible things to other real people, and the realization that one should be doing more to prevent these from happening instead of being shocked over them when they do happen.

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Unfortunately, video games cannot really help one move towards those realizations; they are, after all, works of fiction and more importantly, entertainment products. They are not primarily intended for food-for-thought, and neither are they intended to be tools of education from the on-set.

(Side note: I suggest reading op-eds and editorials about real-world violence to reach these realizations instead of playing video games.)

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That's all that I want to say about video game violence. It's not much, but I would like to make a point here that there are people who see an issue in making issues about nasty but ultimately fictional things - especially when it plays into the hands of NGOs/politicians who want to be seen and heard and game-makers who are out to highlight their game.

6 comments
Falru
Falru

Honestly, I like myself some good violence in a game, not because it's violence, but because it's thrilling and for lack of a better word, "cool"

 

Seeing Ryu Hayabusa do 30 backflips and run on the surface of walls all the while flinging a kusari-gama around at nearby spider ninjas is really badass, and of course, violent.

 

But this really doesn't translate to real world violence at all for me. In the real world, the sight of a real amount of blood is enough to make my stomach clench. When someone falls down my heart skips a beat. The fear of death and sympathy for fellow humans is completely absent from videogames, so they can never truly emulate real-world violence.

Granpire
Granpire

"Unfortunately, video games cannot really help one move towards those realizations; they are, after all, works of fiction and more importantly, entertainment products. They are not primarily intended for food-for-thought, and neither are they intended to be tools of education from the on-set."

 

I strongly, strongly disagree with everything in this statement.

 

If video games can't bring people to realize things, then every game that has tried to make a statement was a waste. Braid was not made for entertainment, and most people would find it to be food for though. Tools of education? I could name a few games that are tools of education. While the best ones blur the lines between education and game, you can't say they aren't intended to be tools of education.

tgwolf
tgwolf

You must do yoga when you play games because when talking about 'desensitization' you have to understand that that is a mechanism of the mind to OFFENSIVE AND DANGEROUS MATERIAL, because a person's inherent sanity is literally reeling, much like a brain will get 'drunk' because it is fighting to SAVE ITSELF from the alcohol that the idiot user just knowingly consumed, and attempting to SAVE ITSELF from insanity(!!). What you are suggesting in that last portion is to intentionally disconnect the mind from reality, or to knowingly engage in that same defensive mechanism in order to save your own sanity. Why? Because what you are seeing or being subjected to is DANGEROUS TO YOUR SANITY. The point to remember here is that there is a reason why normal people are disgusted and repulsed by violence and other adult content, and why gamers who attempt to push through and insist, like the alcoholic, to take in that filth, become desensitized in the first place--it is because the stuff is BAD FOR YOU. What's more, those who become desensitized by voluntary exposure are brooking on insanity, but in either case are  making themselves addicts, which could be rendered in a more colloquial term, 'junkies.' Gamers, beware!

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Falru
Falru

 @Gelugon_baat I like to imagine this guy like slamming his fist down on the table with each capital word.

g1rldraco7
g1rldraco7

You prove a good point and I like your writing style :)

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tgwolf
tgwolf

 @Gelugon_baat  @g1rldraco7 Wrong. It offends people, and it offends me. It is fictional, but it conjures images of the real thing, and it will haunt people's minds just as a bad movie will.

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