- Goeniko
- Rank: Cyber-Lip
- Member since: May 23, 2009
- Last online: 01/04/12 12:14 am PT
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Here are some fun facts to consider!
- Dead Rising 2:Case Zero was a self contained game using the DR2 engine. It was by no means a demo.
- Doing SSF4 AE on the PC as an upgrade from SF4 would be impossible as SF4 wasn't built with massive patching in mind
- They never said they weren't localising AAI2 full stop. Just no DS version as Nintendo have asked developers to wind down US DS games rapidly because of the 3DS. An iOS version is possible
-Layton X Wright is Level 5's game alone. Capcom's only involved in making sure its true to the character and supervising. Level 5 have publishing rights in Japan and Nintendo own the publishing rights in Europe and the US. Since Layton is ridiculously popular in Europe and practically DS sellers, it's going to get localised at least in Europe I'm sure.
- MHP3rd does not sell in the US and on top of that, Sony are being dicks about a PS3 version, not Capcom. Capcom US are interested in localizing the PS3 version but Sony won't let them.
- The concept of vanilla MVC3 being just a beta of UMVC3 and that the content of the game "should have been in the first game" is just ludicrous. The thing is that when any company makes a game there IS a budget and time limit to what they can do with a game. There were a number of things Capcom wanted to put in the game, like Frank West, but couldn't due to time and budget issues. A lot of people, I find, tend to disregard this when they're throwing out criticisms of Capcom on the basis of them "rehashing" their fighters. The fact that pretty much anyone who gives out these complaints are clearly casuals at fighting games who don't consider the balance and gameplay changes is one thing, but it also annoys me that they expect Capcom to expand on the game with DLC but yet they complain when they do so with a new disc. WHY? I mean, given that fighting games are a competitive game it's not like that these expansions don't cause a major change in the gameplay and improve on it. In fact, I think a lot of changes DO come from player feedback even though it's arguably not for the better and comes from scrubby resources and they can also contribute the funds made from that game to make what we now have as UMVC3. To draw a comparison, how is it any worse than the standard PC game expansion pack{Which, I should remind you, is typically released between 8-12 months after the games initial release}, GOTY editions, DLC in other fighters or even DLC for the typical Bioware or Bethesda game that arguably adds even LESS than the what UMVC3 does? As far as MVC3 itself goes I can understand the complaints about the gameplay itself, the stupidity of X-factor and how scrub friendly it is but the complaints about how Capcom approaches this game in terms of how expand and change it is just silly and inane to me.
- Online isn't modifiable or had a DLC hook to let them add stuff like spectator mode, so that was the problem in the end. They wouldn't be able to release it and charge for it anyway. This sort of thing is on Microsoft's "Forbidden" list of things you are not allowed to charge for and Sony doesn't like it either. If it was possible to make it, they would be forced to release it for free. This is the sort of thing that would be made much easier by releasing a whole new game altogether.
Granted, I'm not gonna defend Capcom for the legitimate reasons fans SHOULD be mad about with them. The fact that they're killing off Megaman for no good reason at all upsets me a fair deal as a big Megaman fan myself and I as well as many other fans of the Blue Bomber have good reason to be upset over this. Especially considering how Capcom blamed its cancellation on its fans and then proceeded to pretend that this wasn't what they claimed at all. I also understand some people's annoyances over the absolute lies Capcoms developers made about MVC3 pre-launch{even though I thought most of the said statements were overall inconsequential} and the new design they gave to Dante{which I find more humorous than anything. I also don't think I'm going to like Ninja Theory's approach on the series either}.
However, I think a lot of the fans tend to look at things less broadly than they should and don't take the time to research why a company may be having problems with something like, say, localization. When it comes to localization or game development, it isn't always as simple as "okay, I'm going to release this game since everyone wants it" or "okay, I'm gonna add this guy to the game because so and so wants us to". That game industry simply doesn't work like that and to me it says volumes when people just want games based on their own simple minded criteria than what companies want to and are capable of doing. I'll admit, it's been a tough year for Capcom thus far{And to some degree gaming in general}. I think Capcom is very capable of making great games, it's just that on top of some very bad choices and technical problems they've been losing their fans favor. I don't necessarily think Capcom hates its fanbase{well, maybe the Megaman fans. Haha. But I guess that's another story entirely} but I do think that they're taking their own liberties with game development which by a consumer standpoint is just dreadful. The point being is that I don't think all of the companies issues should just be narrowed down to "dur hurr Capcom doesn't like its fans" when there can very easily be much more broader reasons for why such problems exist.

