Interesting times we live in.
In a time of uninspirational FPS's that take themselves waaay too seriously and seem to be having a tournament on having the biggest explosion, and bloggers that apparently talk to themselves due to the fact that their blogs remain unnoticed (mind my subtle self-reference), an inspirational, original, and fun game comes along. Whoa, I think that's the first time since Portal that I said that with full enthousiasm. The game I'm talking about is of course Antichamber (originally known as Hazard: the Journey of Life), by Demruth, and my opinion is that the game deserves multiple awards already for this alone: the game doesn't have a failure state, and still manages to work fine, challenging and indeed pretty mind-boggling from time to time.
It will blow your mind, in the best way possible that is.
In the past years, we've had plenty of - generally small-time - games that actually tried to do something new, and actually succeeded (all hail Journey and thatgamecompany!) but in my humble opinion, Antichamber takes it just a step further in the mostly abstract, sometimes confusing, but most of all absorbing direction of total nihilism. And by the Divines, how I loved it.
It seems that Antichamber wants to make the border between video games and art thinner, something it does exceedingly well.
In fact, this game got me by the balls in such a way that I decided it deserved an entire blog post on my behalf, although what's the point of all that anyways? It's not like anybody's going to read it ... *sob* Anyways, if you do check my blog out on a regular basis, and you're looking for an escape from linear shooters from time to time, than stop thinking of ways to spend those bucks on and just buy this. It'll blow your mind, and although that may sound kind of nasty if you think about how brain-damaging this game may be sometimes, it shouldn't stop you from trying it.
Don't worry, this is what everyone looks like after his first session of Antichamber.