- KingOfOldSkool
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- Member since: Apr 8, 2005
- Last online: 05/23/13 11:38 pm PT
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Last week's long awaited release of Diablo 3 greeted both players and observers with yet another high profile spectacle that showed how it really isn't too bright an idea for fans to allow a game company to go unchecked, whether it be due to indifference or blind fandom, in it's bid to consolidate power title by title.
As history has and will most likely continue to show, the toleration of a game's experience and value being entirely funneled through the developer's sphere of control will inevitably lead to the same unfortunate outcome: A mixture of oppressive DRM and methodically whittled down options that put gamers squarely under the corporate thumb well after they've had their fill of pick pocketing.. resulting in the paying fan not only being left wide open to further corporate greed but, as the Diablo 3 launch clearly showed, also perpetually at the mercy of corporate folly and technical issues far beyond personal control.
Only when a company like Blizzard has been allowed to completely dismantle the balance of power between gamer and game maker can a scenario occur where a large number of fans wait out years of anticipation, wade through long lines/download times, and shell out $60-$100 only to finally sit down and be met with this for extended periods of time:

For those who never cared to pay attention to all the noise surrounding Diablo 3, inevitable technical issues on Blizzard's end or busy servers make the game unplayable in any capacity. No multiplayer or singlepayer, just gaming's most expensive menu screen for the unlucky masses who can't squeeze through in time.
This is all courtesy of restrictive DRM requiring an always-on internet connection (whose aim is every bit an effort to protect it's precious real world money auction house as it is to combat the piracy boogeyman) and across the board gutting of basic features like LAN support over the years. This longtime action RPG franchise is now locked down as tight as an MMO.. and now as unreliable as one to. (who doesn't enjoy constant vulnerability to character hacks regardless of whether or not you care to play online, lag while playing singleplayer, and pretty much all of PC gaming's annoyances with none of it's openness or flexibility?
)
The irony ofcourse is that the entire mess was seen coming a mile away.
Blizzard had been gimping their games for increased control and artifically increased profit well before D3 and 'features' like the required always-on internet connection were made know well before release. Yet, despite all of this, the hype and preorders persisted with a mere fraction of the hassle given to the likes of EA and Ubisoft for similar tactics. When it came down to it, Diablo 3 was simply being the clusterf*ck it's fans allowed it to become.
Amid the aftermath of the botched launch, the three biggest groups of contributors to the passivity towards what the franchise was being turned into were content to avoid any semblance of accountability:
- Complaining buyers who showed they're pretty much all talk by still deciding to throw money at a monster they knew was growing out of control.
- Shortsighted fans of other genres who are content with looking the other way because the collateral damage hasn't hit their own favorite franchises (yet).
- Mind-numbing Blizzard apologists who seemed to always fail in realizing the irony in the time they spend complaining about those who they feel are spending too much time complaining.. as well as the absurdity of acting as if the developer deserved some sort of an award for trying to clean up the embarassing mess their own excessive greed put them in. No, as usual, there were many among this group that were more than content to aim low and target Blizzard detractors (at times with needlessly antagonistic nonsense) than question the company itself.
Groups of gamers who have done nothing but help continue the undermining of a once protected belief that the consumer's expectation of being able to play a freshly purchased full-priced game whenever they desire to do so should never be allowed to be downplayed or, in the worst cases, ridiculed.
I realize Diablo games have always been Multiplayer-centric, but turning an option into a 'requirement', not a one-time or an occasional requirement, but an actual dependence, while delibrately passing the misconception that always-on DRM will magically prevent potential game-ruining cheating on top of all the exaggerated excuses revolving around the supposed lack of player desire for an offline option in attempts to justify it is ridiculous and insulting. Blizzard has simply made their problems everyone elses to without a balanced tradeoff.

The most disturbing aspect though wasn't a few Diablo fans not being able to play their game right away or the melodramatic arguments that ensued because of it. No, the saddest part is actually what proceeded the drama. It's what I'm unsurprisingly starting to notice as time passes and more people are finally starting to consistently play the game.. acceptance.
The growing amount of acceptance of these types of messes and adoption of the "what are you gonna do, it is what it is" attitude with the stunts pulled on a game of this scale is what will do the most damage to not only the franchise, but gaming in general over the longterm.
Despite the many headaches Blizzard may have endured righting the server issues, they would gladly endure them time and again so long as the end result of paying customers condoning their actions stays the same.
A game like Diablo 3 has no secondhand market, it has DRM tailored to enhance exploitation, and it's basically a herded experience that forces gamers to play on Blizzard's terms and their terms alone. It's a level of control that, whether they would openly admit or not, is the absolute dream scenario that all game companies are currently striving for one layer of fan indifference at a time. All of which is why it is so vital for gamers to always consider the ramifications of whatever leeway they provide to modern game companies. Much like new laws and taxes in the real world, once a new form of DLC, DRM, or any other change to the standard in which games are made / marketed are allowed to pass.. they never really go away. They tend to only compound.
Many have touched upon the war on singleplayer, physical formats, or used gaming when discussing the currently aggressive climate of the industry, but the fact of the matter is that those are merely fronts for what has always been the real war.. the one being waged on the consumer rights of gamers. That is why it is as important as ever for gamers to be wary of what they allow their wallet to vote for if they care to avoid their favorite games or genres descending into depths they may not want to follow them into.



