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21Sep 12

Ive had it world. Somewhere out there, in every neighborhood there's some closet bro sitting on his little 'tocks typing drivel about how:

  • "Japanese developers need to catch up to the rest of the world."
  • "Japanese games are stuck in the past, they have no innovation!"
  • "I remember when Japanese games were good back in the day!"

Since when did Japan need help with their game design? Try never.

Chrono_Trigger_Artwork1.jpg
Factually the best game ever made. Unless we're talking about Symphony of the Night.

There's a certain fondness associated with older Japanese games where masterpieces like Chrono Trigger were unleashed upon the world and the genuine shock at discovering an inverted castle in Symphony of the Night still has people talking about it over a decade later. The Legend of Zelda and Final Fantasy let gamers embark on grand adventures for the first time and Super Mario was always fun (people tend to play 2D Mario better after a few beers, just an FYI). Maybe Japan wasn't part of the revolution that changed gaming in 2001 when Grand Theft Auto III and Halo: Combat Evolved changed what people expected from videogames and made the West more relevant than ever. But the simple fact remains that many Japanese developers have taken the biggest risks imaginable this gen, and their games show it in every way that matters.

cvsotn.jpg
Factually the best game ever made. Unless we're talking about Chrono Trigger.

It's not any Japanese person's fault that the bros associate Japanese games with feminine males carrying giant swords. The broad generalizations that Japan needs help with game design need to stop. Look at what's popular these days: Mass Effect, Call of Duty, Halo, Assassin's Creed. These aren't games that take chances (granted, they all did when they first started, but now that they're established don't expect any of them to switch things up aside from setting), with each game you have a good idea about what to expect from it. But the fact that people aren't supporting Japanese games as fervently as they did ten, fifteen or twenty years ago is sad when we are seeing some of the most creative games ever coming out of that tiny country.

Assassins-Creed-31.jpg
Changing the setting of your game is a big deal. Like your review scores REALLY go up and people forget they played this game last year.

Take The World Ends With You for instance. Its one of the funkiest games ever, set in a twisted version of the country everyone loves to bash on. A less successful game that took a huge risk was Nier and even that earned a decent cult following. And what about Final Fantasy? It is easily the biggest risk-taking series out of Japan. The game looks and plays nothing like its previous entries. When you stop and think about it, each game is completely different from one another. Final Fantasy XIII may have been a polarizing entry in the series, but the decision to have players control the greater flow of battle rather than the minor details like in most RPGs was a breath of fresh air and most fans will defend that amazing battle system, dubious mishandling of unneeded sequels aside. And while we're at it, leave it to the Japanese to actually get the Kinect to work, because there's nothing else quite like Child of Eden. Unless you're a Rez fan, which makes you a good person.

Final_Fantasy_XIII_Logo.jpg
This is what innovation looks like. Deal with it.

Or what about the Shin Megami Tensei games? Whether its the JRPG meets dating sim Persona titles to the handheld masterpieces like Devil Survivor or the shocking look at love and relationships through a puzzle game in Catherine, the SMT team has always tried something new and daring. Or what about From Software deciding that gamers are a bunch of whiny pansies and just casually dropping Dark Souls on the world? And for those more interested in quirk, theres always Recettear, which is an RPG about running an item shop. But those aren't the only innovations, from Super Mario Galaxy's planetoid-based level design and gravity defying gameplay to Eternal Sonata's dive into the dying dream of Chopin to the Metal Gear series' sheer insanity, Japanese games have been innovating and trying new things this entire gen.


All I want for Valentine's Day is a new pair of undies! Just to get me ready.

The very idea that Japan somehow needs to change the way they make games is absolutely preposterous. In Japan, Bayonetta was created and sits as the greatest action game ever released. In Japan, Vanquish turned the concept of a cover-based shooter on its head by emphasizing constant movement and skillful play over hunkering behind a piece of rock. In Japan, Super Mario Galaxy redefined the entire concept of level design. In Japan, Final Fantasy has dropped everything the previous game did and started from scratch. In Japan, Metal Gear Solid: Ground Zeroes is breaking the limits of graphical power. In Japan, Metal Gear Rising: Revengeance just made half of a nation crap their pants. In Japan, Chaos Rings made mobile gaming relevant. In Japan, Dark Souls made grown men cry. In Japan, fresh, exciting and innovative games have been created this entire generation on every platform imaginable. You should play one. Theyre really fun.

21 comments
marc5477
marc5477

I think you need to look up the definition of "innovate." - To create something new like ideas, methods, or devices. Every single popular Japanese game in existence today was a rip off of american/euro games from prior days. The only difference is the Japanese games were popularized due to consoles which is why they are so prevalent in societies mind. But lets not sit here and call them "innovators" because they are not. The Japanese are a great people who excel at hard work and improving ideas by iteration but they have never been known to innovate anything. In video games specifically, everything is a copy of something someone else invented so its no wonder that they are always "behind." Hell even consoles themselves were a western invention that the Japanese kept building upon. I will give this to the Japanese (who I actually love as a civilization), they have great work ethic, good organization, and lots of determination. The west on the other hand is the land of invention and innovation however we are controlled by corporation and profiteering thus many of our inventions are not fully realized nor utilized to their fullest potential. However, the west is most certainly the modern innovative center of the world (along with a few Euro countries).

A quick VG history lesson:Before Final Fantasy was even fart in someones backside, we had games like Akalabeth (Ultima) & Wizardry (years before DQ or FF) which basically led to the console rpgs. You will note that both Ultima I and Wizardry were 100x better than DQ or FF in almost every way but most gamers dont know that because our parents mostly didnt have computers nor knew anything about their operation (which made gaming out of the question).I loved Chrono Trigger as much as anyone but... seriously aside from story, how was it any better than any other console rpg at the time? It wasnt. It was the same thing and when you consider what was available on the PC at that point in time as a comparison, you will quickly note that Chrono Trigger was a babies toy (Disclaimer I was just a kid as well back then). But back to point, CT is just the same darn thing rehashed. No innovation at all. While the Japanese were killing themselves to make a good FF/DQ clone, the west was already making games like Warcraft II, C&C, Myst, XCOM, Civ etc. Hell just 1 year later Bethesda released Daggerfall... how can anyone compare that to anything console until the XBox (Morrowind) and keep a straight face?The japanese made a lot of great games via hard work but innovators they are not. 

Danu_06
Danu_06

Maybe Im wrong but i dont feel western games like a challenge nowadays. If we talk about the online features and MMO, western games win, but if you are a hardcore gamer used to singleplayer campaigns, japanese games are for you.

Innovation doesnt always led to a perfect game but i prefer buying FF XIII that is not the best RPG ever made but its a whole new game, that a new AC. Japanese games industry is very dynamic in genres and gameplay while the West is like  "Look our awesome graphics... and if you buy now you get exclusive DLC".

d_khan
d_khan like.author.displayName 1 Like

Hey. If   "This is what innovation looks like. Deal with it."  is true, then I don't want innovation..

Kyrylo
Kyrylo like.author.displayName 1 Like

Awesome article. I completely behind this thoughts, Japanese gaming don't need to pretend to be western, like this doing Capcom. 

xdude85
xdude85

If you ask me personally, both sides are on the downward spiral.  Though I feel that Japanese developers have a better chance of rebounding compared to Western developers who are focused on inane crap that ends up hurting games more than making them better.

usagi704
usagi704

While I think some of your points were a little too hyperbolic (e.g. Ground Zeroes breaking limits of graphical power), I generally agree with what you said. I've been gaming since the mid-'80s when Japan effectively took over the industry. For about 20 years straight Japan was where video games came from for the most part to most people. To me, Japan was the Mecca of video games when I was growing up and is why I even started importing games to begin with. It sucks when I hear discussion about how crappy Japan is at making good games because I don't see that as the case. What has really happened, from my point of view, is that the west has finally come up to their level within the past decade. If anything is hurting game making in Japan, it's probably that console development for "AAA" games has skyrocketed in cost in this current generation and a lot of the Japanese studios don't want to risk that kind of money.

NeonNinja
NeonNinja

 @usagi704 

You know I live off of the hyperbole brah!

 

I do agree that the "AAA" mentality is hurting gaming most is true.

psn8214
psn8214

I want to see more Japanese games on PC. Hopefully Dark Souls shows Japanese devs the viability of the platform.

Rovelius
Rovelius

no Binary Domain? :P

 

Great post, though. I agree 100% !

NeonNinja
NeonNinja

 @Rovelius 

I wouldn't call it innovative, but it is really fun.  It feels like Gears of War Tokyo. :P

fend_oblivion
fend_oblivion ranger

*applauds*

 

Sums about everything I feel about Japanese games :)

loopy_101
loopy_101 like.author.displayName like.author.displayName 2 Like

Japan's not behind anyone this generation, it's problem is that the gaming economy at large has over-inflated itself to the point where no one wants to be taking risks. Capcom and Bamco suffer this trope the most in their titles, with the exception of a few gems in Lost Planet and Tales of Vesperia respectively, but at the same time western studios like Activision and especially EA feel very much behind the times. They all use the same tactics to gain sales: Running off a game/team name, expensive day-one DLC, incomplete/imperfect releases, major mistreatment of sub-divisions/contract studios. Their practices should never be of envy. However I believe Keji Infaune was wrong to say the Japanese game industry was dead when From Software, Platinum Games and Tri-Ace still seemingly present whacky and original releases each year. Western influence or otherwise, Japan still makes great damn games. No more can really be said than that, you have to deal with the bad before you hit the good.

WreckEm711
WreckEm711

You say yourself that stuff like assassins creed tool risks to get started, but don't now. Same thing with final fantasy... Regardless of quality it's guaranteed to sell millions on name alone, so making the same game structure with different combat isn't really risk taking.. There are a lot of Japanese devs that fit you point, but final fantasy is not one of them, it's the poster child for Japanese stagnation theories.

NeonNinja
NeonNinja

@WreckEm711 To be fair I haven't played XII though. But the game defies what the older entries were like. It's nothing like III or IV or the other 2D games and I can only assume its completely different in feel from something like IX or XII etc.

NeonNinja
NeonNinja

@WreckEm711 Really? FFXIII has a completely different feel from say FFXII or FFIV. I think the sequels to XIII show stagnation but I think XIII itself was an innovative rpg in its own right.

lightwarrior179
lightwarrior179 like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Know what has been the biggest reason, people seemed to have turned in on Japan over the past generation?

 

Their adherence to stick to anything that isn't "realistic". Admit it. Following 2001's Western revolution involving GTA III and Halo CE, the realism has permeated more than ever in gaming. With the dawn of this gen, it was the "realistic" graphics which were promoted more than anything. Immersion was equated with games having believable worlds, realistic graphics. Something which many developers of Japan have refused to adhere to. 

 

While in West, "realistic" games like Heavy Rain were praised, more meaningful games like Lost Odyssey were given a miss simply because they appeared too dripping with cliches. In the world, where an average gamer had little time to research about games, and almost all his info came from "Spike TV", "IGN", "Metacritic" and/or "VGA/E3", ignorance spread quickly.

It isn't that Japanese games have lost respect compared to earlier generations. It's just that their appeal now seems small with the inflow of the "new breed" of gamers who are slaves to the yearly sequels and holiday blockbuster models that EA/Activision have monopolized.

 

I think there has been no dearth in innovation from Japan, either this gen or ever. You mentioned many great examples and every game has a dedicated fanbase. Just that such fanbase, which seemed relevant before Xbox 360/PS3/Wii flooded almost every living room in the neighbourhood, now cease to seem relevant anymore, when it comes to numbers.

 

Great blog as usual. Should have MOAR mention about Atlus but oh well. :D

hart704
hart704 like.author.displayName 1 Like

 @lightwarrior179 It's also quite annoying to hear over and over again how "weirdly Japanese" some of the more unique games are. I think that scares off most Westerners from trying them.

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