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4Jan 13

I remember when I was younger, enrolled in an AP Literature course in high school. Every week there was a new work to read, whether it was Hamlet, Things Fall Apart or Beloved. But one work in particular always stood out to me, Joseph Conrad's Heart of Darkness. The day I started reading it was my grandfather's birthday. We were at a park setting up a barbeque, but I climbed up a nearby tree and as soon as I settled onto my branch I started to read. One hour later, I was four pages in. It was dense, there were people laughing and playing outside. But I shook it off and kept reading, another hour later and I was immersed in one of the greatest stories ever written.

It wasn't until later in my early college years when I saw Coppola's Apocalypse Now, a film that used Heart of Darkness as its source material. And suddenly, one of the most harrowing stories I had read was brought to life on the screen. No longer a tale of European men in search of Kurtz in the African interior, Apocalypse Now became a tale of American men in search of a rogue Colonel Kurtz as they sailed across Vietnam. But there was something more to Apocalypse Now, the imagery was romanticized. Every bit of it seemed surreal. Initially I wondered if it was because the characters believed they were sent out for a just cause, that they somehow believed what they were doing was right. But the mind always returns to that famous line, "The horror. The horror." By the movie's end, I knew, just as I knew when I finished Conrad's work, I knew the horror.

Later in 2012, there were murmurs amongst the community of a game that used the same source material. It was something that I ignored completely. This, Spec Ops: The Line, looked like any other military shooter and I have been of the belief that a videogame story is inconsequential. Characters may work, certainly, but never has a gaming story ever affected me in the way that cinema or literature have ever done. I suppose at this moment it is worth giving praise to Telltale Games and their Walking Dead game for bringing me to tears and raising emotions in me that no game has ever done before. Because of that game I chose to play Spec Ops: The Line. And it started off safe at first. The game was a cover-based shooter. It played similarly to Gears of War and featured soldiers who were always busy cracking one-liners and jokes. That was the first level at least. I wondered what the praise was for but kept on trudging. And then within the second level Yager Studios and, thanks in large part to their writer, Walt Williams, who has managed to craft one of the most gripping narratives that could only be possible through an interactive medium, created a surreal moment. And as my team barged through that sand-filled building and we heard the voice of a DJ or someone of that sort, it was impossible to tell so soon, talking down to us, I knew there was a chance for things to get interesting.

They did. Where Spec Ops: The Line starts and where it ends are worlds apart. When you begin you feel like a hero. You blaze through a trail of enemies, mowing them down and saving innocents that were clearly going to be murdered by these people. You quickly begin the hunt for a Colonel Konrad in the deserts of Dubai. You are Delta and you need to stop this man and the Damned 33rd. The setup is entertaining; the explosions are typical and expected but help provide excitement as you continue to fight. But as you reach the final act, one of the greatest presented in an interactive medium, you tire of it. This is not meant to be a criticism of the game. This is pure, unabashed praise for Spec Ops: The Line. You no longer want to kill a human being. You feel the weight of each death. You begin to question why you are wantonly destroying, why you are marching forward on a manhunt and you realize that our medium has desensitized us to death. Our modern games no longer penalize us for dying, they spawn us where we died or moments before it and we continue slaughtering again. But Spec Ops: The Line makes you feel again. It makes you feel horror that no horror game has or can ever make you feel. It raises the point that killing is murder, regardless of whether you do it for yourself or your government. It is a game that through violence shows you how war can affect the soldiers fighting on the ground. And the third person perspective helps, as you make your way through hell, literally a hell, there is no other way to describe the battlefields but the planes of hell, as it scars and breaks and tears you and your team, as it takes you each to the edge.

Never before has a game made me pause and put so much thought into the choices that it asked me to make. The choices are not there to dramatically change the experience, but what you are asked to do hold weight. And at times you are terrified of the choices you have to make. The game makes you feel dread, this is not what we have come to expect from the rabid jingoism of our military shooters, and it hits hard. And as you hunker behind cover, fighting more and more enemies, you tire, just as the characters do. They no longer want to kill just as you as a game player, you as an individual, and you as a human being no longer want to kill. But I went forward. Perhaps because I was trained that way, to see my games through to the end, particularly if I thought they were interesting. And Spec Ops held on to my interest. Normally if I were to tire of killing in a shooter I would simply stop, due to boredom. But Spec Ops was different. I wanted to stop because it was scratching at something in me. There was the same romanticized lighting from Apocalypse Now, and even then I still couldn't wrap my head around the horror. It was only nagging at me from the second act on, and by the time the third act came I wanted no more violence. I had realized what the horror was.

But it got to me. It opened up feelings I had never experienced playing a game, just as The Walking Dead did. And I stood there, with angry civilians, unarmed, standing before me. They had figurines of Konrad, who they believed to be a savior. And yet I crossed the desert to find him. I saw the atrocities he committed. I knew he had to be stopped. They only expressed hatred towards me, and what I wanted was to liberate them, to save them. Instead, I watched them hang an innocent man. They barred my way and I did what I never thought I could do, I opened fire on civilians. I was not forced to, instead there was a sense of numbness that came over me and out of my own feelings, because of what I believed needed to be done I opened fire. And like that, I was broken. I stopped and had to reflect. I had to breathe. I was broken by a game.

Spec Ops: The Line takes Joseph Conrad's Heart of Darkness and Francis Ford Coppola's Apocalypse Now and uses them as inspiration as it sets a new standard in gaming. No military shooter should ever be judged the same way again. No military shooter should be praised the same way again. Stories in our games need to make us question our own decisions. They need to make us question what we are being told. They need to make us question the protagonists we are controlling. Spec Ops: The Line proves that just because a game is a shooter, does not mean it has to be a power fantasy. But maybe thats the lure of the game? It starts as one, and then, an image of hell is burned in your eyes as you walk through heaps of dead civilian bodies, as you look at the melting flesh of a mother trying to protect her child from the horror that Joseph Conrad first wrote about. The same words I read as a child in high school, sitting in that tree while families played together.

51 comments
BPoole96
BPoole96 like.author.displayName 1 Like

***Spoilers below for those that haven't played the game***

 

I just finished Spec Ops last night and felt like a horrible person as I played it and realized that I was killing innocents nearly the entire time. One part that got ot me was your you're sniping a bunch of guys down below and 'Konrad" is on the radio saying things like "Why did you have to shoot THAT guy? That was a good friend of mine" and "That man had a wife and kids at home waiting for him" and things of that nature. Idk it just made me feel really bad about killing the people since games never really address any of the people you're supposed to kill further than just starting that they're "the bad guy".

 

I also found the quote "Killing for yourself is murder, killing for your government is heroic, but killing for entertainment is harmless" that shows up during one of the loading screens to be thought provoking.

NeonNinja
NeonNinja

 @BPoole96

 That wasn't Konrad saying those things, it was the journalist.  And I don't blame that guy for saying those things or for hating Walker and his team.  That loading screen was really thought-provoking as well though.

tachsniper
tachsniper like.author.displayName like.author.displayName like.author.displayName 3 Like

Spec Ops: the line is not about being a hero. It's about the cost of WANTING to be a hero.

jg4xchamp
jg4xchamp like.author.displayName 1 Like

I had to go back through your blogs to remember which one I called the worst blog title of all time to see if this one was close. Nope. The other one still wins, but kudos sh1tty titles is like your specialty. Anyway the story was good. I don't know about it being all that impact the way you described it, but it was a much darker and serious take to what Tw@tfield and Call of Dookie are doing. But the game is just so mind numbing to play. Where you got "tired of the killing"..because the game made you feel that way, I got tired of killing because the game was the epitome of a by the book shooter. I don't care if that's the point, if that's what works with the plot, because no matter how many ways you spin it actually doing the playing part in this game is mind numbing as hell. Plus I have my own gripes with their own spin on ApocalypseNow/Heart of Darkness. That said I was entertained enough. Plus that sniper rifle, and the head shots that go with it? SOGOOD.

NeonNinja
NeonNinja like.author.displayName 1 Like

 @jg4xchamp  

You didn't like the title!? Come on bro! There's just no impressing you.  I give up.  From now on I'm going to give my blogs anime titles or something you know.  "Broken Sniper of West Watchtower! DEADLY DUEL IN DUBAI!"

 

Bad_Gamers83
Bad_Gamers83

Hear, hear!  Granted games should be fun as well, the more artsy, off-beat games should present us with moral dilemma that twinges our hubris.  On the other hand, things like shock-factor elements, just because, should be reconsidered.

NeonNinja
NeonNinja

 @Bad_Gamers83

 That's a good point and one that the Spec Ops team brought up as well.  They mentioned No Russian from Modern Warfare 2 and how it was there simply for shock value but provided no meaning to the game.  Shock and horror need to have meaning to the experience, they can't simply be there for the sake of being there.

faceless-mask
faceless-mask like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Damn, now I'm gonna go to he bookstore and buy Heart of Darkness in the next 2-3 hours. 

ForsakenWicked
ForsakenWicked like.author.displayName like.author.displayName 2 Like

Now I'm interested in playing this game. Will be on the look out for offers.

ForsakenWicked
ForsakenWicked

I took advantage of Steam's Mid Week Madness and bought the game 75% off. I'll play it once I beat The Walking Dead.

biggest_loser
biggest_loser

If the game aims to discourage you from shooting why does it have multiple achievements for shooting? "Marksman - Rifle Kill 350 enemies with any rifle. (campaign only)". 

NeonNinja
NeonNinja

 @biggest_loser

To be fair, I unlocked all of those achievements before the final act.  Whether it was meant as a tally for the death toll you inflicted before everything hit home or a corporate decision is not for me to say.

 

However, Yager have been very open about their discontent with the additions to the game meant to help "sell" it that the publisher wanted.  Whether achievements were part of that or not is again not for me to say.

ReadingRainbow4
ReadingRainbow4 like.author.displayName like.author.displayName 2 Like

Great read.  I can't share the same thoughts that this game had the same effect on me others, like you for example..  While the element of using the horrors of war as a deterrent for violence, it never once affected me in a way that it became a believable situation or that I wanted to stop shooting people.  The rather barebones gameplay probably didn't help it's cause with me either.

 

Also the fact that enemies were pretty much cannon fodder made me not really care about who I killed. 

 

That and I largely knew the story already, it's one thing to take inspiration from movies and literature.  But I wish they would of switched it up a bit besides just using another setting.  This was pretty much exactly apocalypse now, which was a bit disheartening to me.

 

I will say the White phosphorus sequence was a bit grizzly however, there was really no need to go that far there were other ways around the situation.

 

 

 

 

NeonNinja
NeonNinja

 @ReadingRainbow4

 I feel the white phosphorus scene was critical to the game's impact.  As far as the story being similar to Apocalypse Now, there were a lot of key differences if you ask me.  This game was basically presenting you a lie, a piece of your imagination.  I'd say that's enough of a standout on its own.

 

I do agree that the overall gameplay, when taken on its own, is really just a basic cover shooter, nothing to write home about on its own.

biggest_loser
biggest_loser

 @ReadingRainbow4 lol you weren't concerned about the lives of those poor faceless lemmings or the guy manning the turret trying to shoot you?! I hear he's a top bloke in real life! 

Legolas_Katarn
Legolas_Katarn like.author.displayName 1 Like

I would like to try this game but with most things not being able to make me feel anything and with a lot of the game being spoiled for me from seeing different reviews/comments/end of the year lists talking about it I doubt it will make much of an impact on me. I'd still like to buy it to support the developers in doing something different.

 

For people who want it on the PC it's $7.50 on Amazon right now. With a box art picture that says the game is rated E. Somehow I don't think that's correct.

NeonNinja
NeonNinja

 @Legolas_Katarn

 Yeah I noticed the boxart as well.  It was pretty funny.  I still think you'll like the game for what it does and how well it does it though.

robertcain
robertcain

From what little I played in the demo of Spec Ops on PSN I thought that the gameplay really wasn't that innovative being a cross of Gears of War and Mass Effect 3. Story can be done brilliantly in games but I still believe personally that gameplay and design are the most important parts in any game and that was where most of the reviewers thought Spec Ops fell flat and why fewer of us experienced it's great story to the full.

NeonNinja
NeonNinja

 @robertcain

 The gameplay is not particularly unique when viewed on its own.  When taken in context with the story though it works really well.  Still, it doesn't have that same replayability factor.  It's hard to want to go back and replay a game that makes you want to not kill any more, you know.

Imperiusmax
Imperiusmax like.author.displayName 1 Like

Wow, I havent played this game but I loved Heart of Darkness as well . I ll be sure to pick it up , maybe once it hits the bargain bin.

hector530
hector530 like.author.displayName 1 Like

spec ops is a master piece.

 

i think the artistic intent of "the line" was to show how easily we can justify murder simply by believing we are the lesser evil. playing the game you keep on telling yourself you had no choice just like walker. we did have a choice just like walker but we didnt take it. we had to see it though to the end. we wanted to believe we the hero no matter what just like walker. in our selfish need to be a hero and believing you were the lesser evil you justified the murder of your fellow americans, women and children.

 

i read that the writer of spec ops likes to think it has 4 endings. the only "good" ending was to stop playing the game after the white phosphorus attack. to walk away unlike walker. yet of many of us did? walking away knowing we were the monster! no! we had to go on there's no way we are the bad guys!

 

the illusion of choice in spec ops is also completely masterful. the part where the tells you to shoot the civilians to get though them. so you shoot them thinking to yourself you had no other choice. you try to justify it. the thing is you could have shot your gun in the air killing no one.its that illusion of you thinking you had no other way out is purely amazing.   

maxwell97
maxwell97 like.author.displayName 1 Like

@hector530 That's a good point about the illusion of a no-choice situation. While most games deliberately make it obvious when you face a "big decision," here it was simply a question of what you do at the moment. It's much like real life - we make decisions in every waking moment, often not even aware that we're making them, and often not considering the potential outcomes, which can be tragic. The effect that made you (and I) fire on those virtual civilians is probably the source of countless everyday crimes and accidents.

NeonNinja
NeonNinja

 @hector530

They did a great job with the choices as you mention.  I think the ending where you simply stop would be the best.  Even the game makes a reference to it, telling you that you could have stopped or turned back, but you chose to go forward, wanting to be the hero.  It was a very powerful ending. 

fend_oblivion
fend_oblivion ranger

Great read!

 

Glad you enjoyed the game. It's a damn shame the game flopped :\

 

 

 

NeonNinja
NeonNinja like.author.displayName 1 Like

 @fend_oblivion

 Don't really care about scores myself.  2K is happy with the game, which is good news for us and Yager.  It's a good one man, reviews, hype and sales be damned.

Sefrix
Sefrix ranger like.author.displayName 1 Like

I bought this for $5 a while ago and never got around to downloading it. Ironically I am doing that at this very instant, and decided to prowl GS while it downloaded. Really well written blog and it has made me even more excited to play the game. That being said, I did have to quickly stop reading the blog towards the end. Might wan't to put a spoiler warning before that point is reached. Still, great blog!

NeonNinja
NeonNinja

 @Sefrix

 I tried to keep it as vague as possible.  I would refrain from reading some of the comment if I were you though just to be safe.  I hope you enjoy the game though!

Sefrix
Sefrix ranger like.author.displayName 1 Like

 @NeonNinja Oh yeah don't worry I didn't read any comments as I usually do. I understand I'm kind of late to the party for most games as I wait until they are cheaper.  I doubt you said anything hugely spoilerlish, just for me I stopped reading towards the end. Again great blog, you should keep it up :)

NeonNinja
NeonNinja

 @Sefrix

Thank you, and I hope you enjoy the game when you get around to it. 

SimonSiThornton
SimonSiThornton like.author.displayName 1 Like

Well written piece there, bud.

When I opened up on the civilians (like you) it was just as you described, a sort of numb feeling. Although there was maybe also a twinge of anger, an anger that wasn't particularly aimed at the civilians but was more geared at the path I had went down to get to that point. It felt pointless and, just like you said, I was tired of killing. 

NeonNinja
NeonNinja

 @SimonSiThornton

 I also felt that anger that you're mentioning.  I was tired, angry and frustrated at the path that I was taken down.

rollerloller
rollerloller like.author.displayName 1 Like

A good read! I like the moments and experiences you relate to as you play Spec Ops, which probably explains why I feel almost nothing playing The Walking Dead. Please forgive :) Here's my useless input, spoilers btw...

 

At the white phosphorus section, as I giddily marched towards the gate where I thought a great conglomeration of enemies was stationed had been righteously "baptized" by fire, I then quickly became stunned to see I had incinerated dozens of the very people I was supposed to rescue from this dastardly mustache twirling colonel.

 

So doing what a gamer usually does when he's unsatisfied, I reloaded the section to see if I could take on the enemies without the white phosphorus. It was impossible. The game wouldn't let me. I was meant to soldier on with all those innocents slaughtered. It was that moment that your protagonist began to conjure up an alternative reality in his mind because he could not comprehend of such a consequence gone horribly wrong despite being a "good" guy. No, only an evil person with evil intentions could murder at such a magnitude or so he thought. This was a different experience from what I had with other games. Reload a previous save if you don't like what you have, play non-lethal and be a goody two-shoes and the world is a utopia, stuff like that.

 

Then it came to me how much this game tries to mirror the themes of the real world and several of the works you mentioned, that despite everything you believe to be just and every correct decision you make, good people will still suffer, directly or indirectly, because of you. Barring XCOM Enemy Unknown on Ironman mode and this game, there isn't a recent wargame that does a better job of reflecting that painful lesson (though XCOM is more to do with chances)

 

PS. You could just fire in the air when those civilians blocked your path and they'd back off. Even then, they were still all gonna die from dehydration anyway.

 

NeonNinja
NeonNinja

 @rollerloller

 I also attempted to do reload the game without the white phospherous.  It went against everything I believed in.  XCOM is also a good example of showing how good people will suffer (still playing it man, so addicting) but that game doesn't carry the same emotional weight as Spec Ops.  It does still get me screaming when things go wrong, so there's also that haha.

 

As for the firing in the air, I figured after I shot them that there was another way once I looked at the achievement list, but it was just what I felt I had to do at the moment.

starduke
starduke

The game, as well as the book, sound like they might be interesting, as long as they're not as boring as the movie was.

starduke
starduke

Apocalypse Now was one of the most boring movies I ever watched. I almost fell asleep while I was watching it. So, I fail to see why people give it such high praise.

maxwell97
maxwell97

@starduke To appreciate Apocalypse Now requires a bit of thought, and an attention span longer than that of a fruit fly. Kids these days...

starduke
starduke

 @maxwell97  "The length of a film should be in direct proportion the length of endurance to the human bladder" -Alfred Hitchcock

BTW, have you seen Lawrence of Arabia? That movie is much longer then that boring movie, and I can sit thru that without getting bored. It's actually one of my favorite movies. So, I'd say that my attention span is very long.

Old people these days...

lightwarrior179
lightwarrior179 like.author.displayName 1 Like

Great review! This certainly makes me want to play Spec Ops straight away. I intend on finishing it over the weekend as I already have it installed. While Heart of Darkness was excellent in its portrayal of the horrors of war,I think Coppola's vision saw it come to life better. While I know both source and adaptation are equally important in their own ways, I think this was a case where the adaptation took the strengths of its source and utilized the visual flair exclusive to its medium to make it even better.

 

It now remains to be seen exactly where Spec Ops comes into this.

JustPlainLucas
JustPlainLucas

Seems the game has slipped under my radar.  I'll have to keep this game in mind.

tjsmoke63
tjsmoke63 like.author.displayName 1 Like

I highly enjoyed this game for the choices it forces you to make. None of them lead to anything good, forcing you to choose between hell and a worse version of hell. The fact that your choices lead to multiple endings was all for the better. I hope more shooters in the future follow suit and give us more compelling stories like this. The white phosphorous scene is definitely a standout for me- after that, all I could do was drop my controller and stare at the screen for several minutes. The game proved itself worthy of Conrad's novel, as did Coppola's movie.

NeonNinja
NeonNinja

 @tjsmoke63

 That white phosphorous scene was one of the most powerful moments I've had to experience.

Amorphis2k
Amorphis2k like.author.displayName like.author.displayName 2 Like

This blog is the most appropriate reaction to a violent video game. I've played many shooters that have had an enthralling story that helps to ingrain you into their world, to see what they see and feel what they feel. To think that people want to ban violent video games sickens me. There is much to learn through these types of games and you have articulated that brilliantly.

Manji14
Manji14 like.author.displayName 1 Like

I loved this game, It uses gameplay as a driving device instead of trying to be a movie like some games are doing.

The game made me feel like I was the main character, killing guys because i didn't want to "lose", while slowly realizing i was the bad guy. 

And in the end I got told and reminded war is shit irl, so I let my character kill himself.

 

INTENSE SHIT.

NeonNinja
NeonNinja

 @Manji14

 Absolutely intense.  It definitely succeeds by using the gameplay to drive the point home.  There is no disconnect between the story and gameplay, unlike some of the more cinematic games that are on offer.

zyxe
zyxe like.author.displayName 1 Like

excellent read. it's nice to see how subtly this gaming medium has affected us, and it's even better to see how a game can challenge what we had previously believed games could be, and what they can do to us emotionally.

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