Here's a Pokemon evolution idea: Professor Layton and the Pikachu Who Cried Team Rocket.
- Pierst179
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As word has it, you can never have too much of a good thing. However, when stepping out of the proverbial realm and straight into reality, that sentence ends up being a fallacy. As it turn out, having too much of something that is truly fantastic transforms the item into a mere commodity. Listen to your favorite song everyday, and it will wear out and lose its charm; eat that delicious lasagna on a weekly basis, and you will possibly develop some mental allergy to cheese and pasta; or play a Pokemon game whenever a new generation comes around, and the franchise will completely lose its edge. The fate of the lasagna and the song are sadly unavoidable: there are certain limits to the way the dish can be prepared, and recordings have an odd tendency to be static. The Pokemon series, on the other hand, could benefit from a gorgeous infusion of fresh gameplay - like other huge Nintendo franchises have gotten recently, such as Zelda and Mario - but the company simply refuses to do so.

When Pokemon started out, Nintendo displayed great timing for the release of a new installment in the franchise, nicely putting either three or four years between each generation with a few remakes sandwiched in between. It was an ideal situation: fans of the series did not get saturated from Pokemon releases, while the remakes served to conquer new audiences and please the most dedicated gamers who loved the series. By moving forward to the present, the state of the series has dramatically changed. In 2011, Nintendo thought it was fitting to use a new Pokemon generation as the swam song for the Nintendo DS, and so Black and White came to be, something that represented quite an oddity for the franchise, as for the first time ever it saw the release of two generations in the same console. Last year, the company went down a new path. Instead of remaking a game, it decided to produce a direct sequel to the two versions - another first in the franchise's history - and Pokemon Black and White 2 was born.
At the dawn of 2013, Nintendo unleashed some quite unexpected news: the 3DS will be getting its first Pokemon games this very year. That's right, one year after Black and White 2, and two years after its prequel, giving us a fantastic total of three new Pokemon games in the same amount of years. Visually, the game looks quite promising, as it could be argued that it is the first real step of the franchise into a truly 3-D environment - something that has been long anticipated by everybody - but the raw truth is that such a leap is nothing but a natural evolution of the visual path the series had been going through during the past few years. In other words, unless Pokemon X and Y manages to pull off some amazing unforeseen stunts on its gameplay department, the third straight yearly Pokemon release will be simply an organic growth of the very same game that was delivered to us in 2012 and 2011.

Obviously, it is much too early to pan the game for its unchanged gameplay when all we have a is a video showing the visual antics of the title. However, the fact of the matter is that, unlike most Nintendo franchises, the Pokemon series seems to be simply sitting on its glory and collecting the new fans it naturally acquires due to the strength of its brand. It might be fine for other companies to do that, but coming from a software developer that just recently handed us motion controls, Super Mario Galaxy and Skyward Sword, the Pokemon games are a blatant point disjointed from the quality and innovation curve. Needless to say, the franchise will keep on selling in the millions no matter what, as longtime fans still can't get enough of catching and battling, and - most importantly - young gamers cannot help but fall in love with the series' magic.
The Pokemon games have a formula so spectacularly well-crafted that for over a decade it has been manufacturing unforgettable moments for its newcomers with the use of the very same tricks that got to many of us long ago. If you were to ask me which Mario game I first beat, I would have a hard time replying with a correct answer; however, when asked what was the first Pokemon I caught, I would easily say that it was level three Weedle that was hanging out in Viridian Forest.

Those kinds of powerful memories fuel the Pokemon games into their high status, but differently from their other sagas, which are able to retain its fans, the Pokemon games are being unable to take the proper gameplay steps to keep its script and experience constantly refreshing. The announcement of Pokemon X and Y could give us some slight hope that the franchise will finally evolve, but the fact that it was done so quickly, and that its release is imminent are signs that already point in the wrong direction. And Nintendo, like a unimaginative cook or a one-hit artist, makes its product seems heartless and recycled.



