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22Mar 13

While most software companies only have a few franchises to take care of, Nintendo has developed an unparalleled quantity of easily recognizable titles. Once upon a time, there was only Mario struggling against the giant menace that was Donkey Kong. Eventually, the two characters went separate ways, and ever since those days, Nintendo's properties have grown in numbers. And while the pace - to the disappointment of some fans has not been exactly constant, the result of the combined creative outbursts through the course of over thirty years has put the company in the unique situation where it is faced with two options: either completely drop some of its most recognizable franchises, or hand them over to somebody else to take care of.

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As a perfect reflection of the modern business era, Nintendo has adopted outsourcing as a major part of its strategy to keep providing players quality first-party franchises in a steady pace. And much like all responsible companies do, regardless of the business they are in, Nintendo keeps a close look on the teams handling its titles outside of the Big N's Kyoto walls. Other than increasing productivity, that strategy has a second, much more interesting, effect that is directly felt by gamers who have been following those franchises for a while; and that is the considerable benefit that is gained by having another company - with a very different philosophy, which is usually contained to a certain degree by Nintendo - experiment with a franchise with which many of their developers grew up with.

Historically, the results of outsourcing have been generally good, even though they do not always show a considerable change in the franchise's established structure. Such was the case of the twin Zelda titles released for the Game Boy Color: Oracle of Seasons and Oracle of Ages. Both are excellent games, but little to nothing about them shows a significant change implemented by the minds at Capcom. The split between an action-focused title (Seasons); and one with tougher puzzles (Ages), was a great move, but neither one of those factors was exactly new to the series. The other Capcom Zelda experiment followed the same path. Minish Cap was a visual delight, and it had a fantastic core concept, but there was no significant shift for the series.

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Perhaps, the three finest examples of how much a game can gain by outsourcing lie in the Metroid franchise. Though it might be hard to make such a conclusion, it is possible to say that the Metroid Prime series would never come to exist had it been developed by Nintendo. Not only are first-person games a specialty of American developers, Nintendo had also no experience whatsoever with that genre. The wonderful discovery of the unknown Retro Studios was the best move the company has done in the past decade, and it paid off marvelously as they have, so far, proven to be able to give new fantastic life to franchises that were stuck in the 16-bit era by either completely overhauling it, in the case of Metroid; or by keeping its roots intact, in the case of Donkey Kong Country, which turns out to be itself a franchise originally created far away from Nintendo's headquarters, back in Rare's English home.

F-Zero is another case of a franchise that experienced a strong growth outside Nintendo. F-Zero GX came to be by the hands of Sega, and the result was, by far, the best game of the series and, possibly, the finest racing title to ever hit a Nintendo console. Once again, F-Zero GX benefited from something Nintendo would have probably not done, which is to turn their franchise into a gargantuan racing game with brutal difficulty, single-player focus and a story mode. Sega unleashed the true potential of F-Zero, something that inside Nintendo would have probably been kept restrained by the company's often conservative approach.

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While the Metroid series houses the finest examples of the benefits of outsourcing, it contrasts that by owning the most polemic came that was a fruit of that approach: Metroid Other M. Needless to say, it is unthinkable that Nintendo would have treated the franchise as a cinematic action-packed tale with loads of voice acting and more than ninety minutes of cutscenes. The company noticed Samus' potential as a character with a lot of story to tell, something that was increased by the mystery factor that always surrounded her tragic and courageous life. In the knowing they did not have the expertise to handle such a direction, the game was promptly handed over by Team Ninja, which readily removed Metroid's explorative nature and backtracking, and turned Samus into a pit of sentiments. Other M is the most blatant case of how different minds and a different philosophy can affect a game, and, in this case, results were mixed at best.

Perhaps not as controversial, but with an equally questionable quality, Star Fox Adventures is shunned by many, but beloved by others. As beautiful and well-produced as the game was, the final product felt incomplete. Fox hopped out of his airwing, a sinful move to many fans, and - to make matters worse - he set out on an adventure that felt a whole lot like a Zelda game, but that never really got to the point of being as exciting, clever or impressive as Link's usual journeys. While it did have fantastic moments, the game felt a bit sour as the uniqueness of a traditional Star Fox game was lost and replaced by a generic Zelda-like game instead. Fox would try to recover three years later with Star Fox: Assault, but the game lacked the replay value of the first two Star Fox titles and some of the missions were lackluster. Namco never got a second shot at the franchise, which is a shame, because Assault showed promise. If they were given the opportunity to fix the little flaws and to listen to what fans had to say, they could have created a truly remarkable package within a few years.

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More than simply adding something extra to a game, outsourcing also serves as a way for the company to internalize some of the knowledge acquired by its partnerships. In Nintendo's case, there is no better example than the Mario RPG series. What started as a joint experiment with the RPG masters of Square, has transformed into a franchise that is developed more closely to Nintendo, by Intelligent Systems, in the case of Paper Mario; and by AlphaDream, in the case of the Mario and Luigi series. The results have been fantastic, as Mario's RPG bids have produced a handful of games that are among the best ever, such is the case of Super Mario RPG, the first two Paper Mario titles, Mario and Luigi: Superstar Saga and the astonishing Bowser's Inside Story. For a company that had never tried its hand on an RPG, Nintendo and its subsidiaries have turned into efficient machines.

The most recent Paper Mario - Sticker Star - though, shows that sometimes some sort of relearning is necessary, and in situations like these it might be a good idea to shake things up a little bit by allowing other companies into the development process. An outsider's view might be very effective in pointing out what exactly are the necessary measures to put a franchise that has been struggling back on its track. It might not be the case of the Mario RPGs, which have one dud in many attempts, but other franchises would certainly fit the bill quite nicely.

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Outsourcing can have a number of distinct results and benefits. One thing is for sure, though: it is rather intriguing and exciting to know that a big franchise is being turned over to another company, as the possibilities of changes and considerable developments rise. What franchises would you like to see outsourced? Who would you want to see handling them?

37 comments
Gh05t_
Gh05t_

A GREAT read! And good job on the history. 

The examples given were good, and while I think Metroid Prime is the biggest success that has come from outsourcing, I would really enjoy seeing the next Zelda on the WiiU handled by someone else. Not that I think think Skyward sword was bad, but what might we experience if someone like... oh man, if Team Ico(what remains) got their hands on the franchises.

'Tis a pipe dream, but I believe they could do something worthwhile, given the chance.

Pierst179
Pierst179 moderator like.author.displayName 1 Like

@Gh05t_ It would certainly be interesting. I think that, as far as Zelda goes, Nintendo should join forces with some company that could help them deal with the game's overworld and sidequests. Wind Waker was the last Zelda game with really amazing sidequests, and the overoworld in both TP and SS (the sky) was lackluster.

Thanks for the compliments! =)

Gh05t_
Gh05t_

@Pierst179 @Gh05t_  Hmm, good point.

As for the compliments, just callin it like I see it. Pass it on, though.

LtReviews
LtReviews

F-Zero GX...

"Don't blink and drive"

Greatest racing game of all time. 

timdogg42069
timdogg42069

I'm actually surprised that Metal Gear hopped from Nintendo to PlayStation but that was probably the best move for that series anyway look at it now.

blueinheaven
blueinheaven

I've never been a huge Nintendo fan but this was a great read. I know traditionally Nintendo games don't rely heavily on cutting edge graphics but I think with the Wii U they have seriously limited the appeal to potential devs who might take a shot at one of their franchises by lumbering them with a machine that's technically a relic from the past.

I'm sure Nintendo devotees won't care about this but developers will. It's hard to imagine big name devs taking time out of their schedule to produce games for The Console That Time Forgot. Perhaps they could do a dinosaur sim lol.

SloganYams
SloganYams

@blueinheaven The PS4 is barely more powerful than current hardware. How can one console be a "relic" when the upcoming consoles are still on the same playing field? Stop being a fanboy.

blueinheaven
blueinheaven

@SloganYams What current hardware are you comparing the PS4 to? You know it's a console, right? It's a massive leap over PS3 and 360 were you expecting specs similar to a high end PC for a fraction of the price?

I have a PC, a PS3 and a 360 I'm not sure which one you're accusing me of being a fanboy of perhaps you can enlighten me.

A console that's comparable to consoles that came out eight years ago is using technology that's long been redundant. Are you saying Sony are lying and the PS4 will have the same specs as the PS3 and the next XBOX will have similar specs? What exactly are you saying?

Pierst179
Pierst179 moderator

@blueinheaven @Gh05t_ @SloganYams Well, the discussion has been going on for a while, but allow me to join with my two cents:

1- I think the Wii showed that hardware doesn't matter that much. And I do not say that only in terms of sales, but of games. It might sound odd to praise the Wii for its games, but I am pretty comfortable in doing so, because I criticize the 3DS for its library, and I will be the first one to bash Nintendo when they deserve it. I could count at least 45-50 Wii games that are great titles. To any person with a reasonable amount of free time, that is a whole lot of games to play during 5 years. So I will say it had a very good library, even it is a shame it missed the multiplatform titles, which is a huge weakness.

2- With the above being said, I completely fail to see why the Wii U housing the hardware equivalent of the PS3 and Xbox360 (which I do not think it does) is bad. There are plenty of fair points of criticism towards the system (the branding, the fact that the pad hasn't been greatly utilized up to this point, the slow start in terms of software, Nintendo's marketing choice to pretend it is a big deal that the system is getting ports from last generation consoles (Batman, ME and AC), and the list goes on and on...


3- Nintendo has indeed been guilty of milking some franchises a little bit too much (just look at New Super Mario Bros). However, try to numerically compare the number of titles of the MAIN Mario, Zelda, Metroid, Donkey Kong, Star Fox, F-Zero, Pikmin, Mother, Fire Emblem, and other series over their respective periods of life against many of the franchies that are milked to death by other companies. You will be surprised with the results. ;)

blueinheaven
blueinheaven

@Gh05t_ @SloganYams @blueinheaven We must have posted at the same time I've just come back and seen this :) I agree. I love great games I don't care what console they're on. I'll probably end up with a Wii U if they release anything as good as The Last Story or Xenoblades for the new system but I just have no enthusiasm for it if all we're going to see is more regurgitations of Nintendo's own brand names.

blueinheaven
blueinheaven

@SloganYams @blueinheaven You are seriously deluded. You keep bleating on about 'ignorance' while showing yourself to be completely misinformed (or worse, lying to yourself) about the Wii U and its place in the great scheme of things.

Professional reviewers have stated repeatedly that the Wii U sits technically somewhere around the same level as PS3 and 360. That, to the vast majority of people, is a massive disappointment. Not to you, clearly, but to people who were hoping for a next gen console not a system from yesteryear.

Graphics - low resolutions, pixellated environments and low detail textures is not what people expect in 2013. Graphics aren't everything but there's absolutely no reason we can't have games that look as good as they play. You are prepared to compromise there, good for you, I'm not.

It's not all about photo realism, the PS3 and 360 are light years away from that, it's about high quality textures, characters and environments. Graphics can still be unique and have charm and yet be of impressive technical quality a machine that's better technically doesn't automatically produce crap graphics.

PC can do everything Sony and MS can yeah right there's a TON of games on console that will never reach PC is it really good games you care about or just petty internet one-upmanship? Nintendo - unique - Mario, more Mario, oh look Zelda, more Mario, Starfox, more Mario. Truly unique.

Ironic that you started this conversation accusing me of being a fanboy and then proceeded to post in a Nintendo Fanboy Numero Uno stylee with every post you made.

Gh05t_
Gh05t_

@SloganYams@blueinheaven 

... you guys. Actually, just you, Slogan Yams.

Now, I'm a long time nintendo fan but a "fan boy" to none. I own a Gameube, PS2, Wii, and PS3. With that information you may call me a hater towards MS, but I just wasnt very interested in their exclusives.

Graphics does not mater to me like it may others. One of my favorite games ever is Lone Survivor, which utilizez it's art direction to great success, but I do believe that graphics plays probably the biggest part in seeing this industry's future.

 I look at the past tech demos by Quantic Dream, both Kara and the old man that was showcased at the PlayStation event in February. These were amazing things to see and feel. I have written about the state of the industry(you can read my blog to better support the things I have to say) and the direction it is headed. 

This medium is still foreign to those who don't actually play games, and entirely unseen as a respectable narrative outlet. Until we can present an experience that is recognizable to others as something that conveys true emotion, much like the old man demo, it will continue to be looked down on.


As for the PS2 and Wii success, I am tired of hearing of the wii's "success". Please recall, I am an avid nintendo fan but hold no bias towards any one console, I just play games. The wii was financially successful, that's it. You cannot convince me that the the vast majority of units sold were in use more than 6 months. Our grandparents bought one for themselves and forgot about it. Then they bought one for your 8 year old cousin who received an XBOX on the same birthday. The wii has been no where near as successful as the competition in terms of use. The last time I played my wii was Skyward Sword. I mean c'mon, the only time we play our wiis is when an inconsistent first party game is released. 

So yes, I see the Wii as  extremely unsuccessful.


SloganYams
SloganYams

@blueinheaven @SloganYams The Wii U is still in its infancy, how you can write it off so decisively at this point is just a further ignorance.


Professional reviewers don't say the Wii U itself is disappointing (except maybe GS, which often seems a bit trollish), they just point out the disappointing sales numbers. Which will surely pick up once all of its biggest games start getting released. Wii U is a failure only in the planning of its launch schedule.


Watch Dogs is a clear example of a major third-party game going to Wii U. And while I don't think Wii U won't recapture any vise grip on third-parties, I think that Watch Dog's presence on the console can only snowball into more support.


If the vast majority of gamers put that much of an emphasis on graphics than truly I pity them. Making people look more realistic is hardly something to brag about any more. I'd be far more impressed with something that can actually make a unique visual design (IE Okami, Yoshi's Island, Kirby's Epic Yarn, ect.). Which hardly requires more horsepower, just more creativity. Although I understand such a concept eludes most western developers.


I have owned pretty much every major console released by Nintendo, Sony and Microsoft (don't have a Vita yet, but I plan to). But I can safely say next gen I'm probably just sticking with Wii U and PC. PCs can do everything Sony and MS can, often times better. And Nintendo is the only party left that feels unique and creative.

The Wii and PS2 were both the 'weakest' console of their time, graphically speaking. And both were also the biggest success stories of their time. Graphical power clearly means very little when it comes down to it. And although the Wii U may not be the immediate success the Wii was, no should expect it to not pick up in the coming months. Especially once Sony announces a pricing to PS4, at which time I see more people flocking to the Wii U.

blueinheaven
blueinheaven

@SloganYams @blueinheaven Hater? Are you for real? I'm a gamer who was looking foward to the Wii U because I love games and I was disappointed that they release a console that struggles to compete with PS3 and 360 and that's not my opinion it's the opinion of professional hardware reviewers who have no agenda or axe to grind and who certainly don't qualify as 'haters'.

I loved the N64 but they have gone steadily downhill since then, almost becoming a parody of themselves and whether you admit it or not devs will not flock to that system. They are already struggling bigtime to put a convincing release schedule together.

The simple fact is the next batch of big releases from big name devs will appear on all next gen platforms except the Wii U which simply can't handle these games. Every Wii U review I've seen has stated it won't run games in full HD.

If you think graphics aren't important well you're entitled to your opinion but to the vast majority of gamers next gen consoles should have next gen graphics. We will finally have two consoles that run games in full HD and not below 720p which is what the current consoles can do at best. If 1080p at 60 frames a second isn't a massive leap over a console that can't manage 720 at the best of times yeah okay I'll give you the benefit of the doubt and assume you've never seen games running at 1080p on a PC which makes games on PS3 and 360 look TOTALLY pants.

I would have loved to have seen Nintendo make a big comeback on to the gaming scene with a kickass console but the Wii U isn't it and if that makes me a hater so be it.

SloganYams
SloganYams

@blueinheaven Perhaps "hater" would have been a better word. Either way, your ignorant.


The PS4, graphically, isn't all that much of a leap over the PS3. That's just being realistic. No, I didn't expect specs of a "high end PC," but your ignorant hyperbole (using words like "relic" or "the console that time forgot") suggests you believe the PS4 to be just that.


The PS4 looks like a fine system (the reveal left a lot to be desired, but once they start focusing on games instead of apps I'm sure it'll be fine), but to say the Wii U is a "relic from the past" and suggesting it's on the same playing field as the 360 and PS3 is ignorant. Of course, given that you started your comment with "I've never been a huge Nintendo fan" and continue it with ramblings-on about graphics more than sheds light on the fact that you certainly aren't coming from a fair-minded perspective.

Derpalon
Derpalon

Nintendo really has too many franchises to manage by itself at this point, and I feel like it's beginning to slow down their creativity with new franchises as of late. I mean during the 80s and 90s we saw a boom of inventive characters come out of Nintendo, and in recent days the only notable new thing they've created is Pikmin and that was quite some time ago already. Otherwise the vast majority of their time is absorbed in trying to keep up with sequels to already existing franchises, some of which they still never even get around to by the end of a generation. Never saw a Star Fox or F-Zero game on the Wii for example. I hope Nintendo can start to rely on some more outsourced but trustworthy studios so they can get back to basics and introduce some iconic new characters that we could expect to see in the next Smash Bros roster.

Pierst179
Pierst179 moderator

@Derpalon You are right about that. The biggest franchises Nintendo has created in the past few years were too targeted towards the casual market. They need to create one new signature character.

SloganYams
SloganYams

Just keep Team Ninja away from Nintendo IPs. :P


Anyway, I would love to see Square team up with Nintendo and make a direct sequel to Mario RPG. But Square's probably too busy making Final Fantasy XIII-5 to do something people actually want. But just imagine what they could do with a sequel all these years later.


Another one I'd like to see is Platinum make a Starfox entry. Hideki Kamiya, director of Viewtiful Joe and the upcoming Wonderful 101, has stated he'd love to make a Starfox game, and I'd love to see it. It'd be crazy! Just keep it an on-rail shooter and throw in the action of Platinum and it will be crazy go nuts!



mario113
mario113 like.author.displayName 1 Like

@SloganYams Team Ninja wasn't the best company for them to work with and hopefully they won't do it again

Foolz3h
Foolz3h

Pikmin 3...then it might actually be finished. :P

Pierst179
Pierst179 moderator

@Foolz3h That's another reason to outsource I guess: bringing in more manpower to conclude the game you can't seem finish.

Somebody should send Sakurai a memo... ;)

xxxchris
xxxchris

Oh, c'mon, I had forgotten just how amazing GX was. Now I'm sad. But couldn't agree more. These IP's are potential goldmines and Nintendo would be smart to capitalize on them one way or another. However, no matter how desperate I am, I don't want terrible entries. But I'm sure Nintendo's got plans for this gen. They need them desperately for the Wii U. Nintendo's gonna have to pull off all the stops this next cycle to remain a healthy contender and not fall off the radar. 


Pierst179
Pierst179 moderator

@xxxchris I am sure they will find a way. And how could you have forgotten how amazing GX was?! I thought that forgetting such awesomeness was impossible!

modernsocks
modernsocks

Father, this is a misuse of the term "the other side".

Pierst179
Pierst179 moderator

@modernsocksI would not call it misuse, poetic license is a better term. But whether that poetic license has been used to a cheesy degree or not, that is a whole other discussion. =)

stephenage
stephenage

Great read as always, I haven't played a lot of the games you mentioned (not the biggest Nintendo guy, which is a  big part of why I love your stuff because it opens my eyes to a world I otherwise rarely see) but I remember really liking Dinosaur Planet... Sorry... Starfox Adventures.

Pierst179
Pierst179 moderator

@stephenage Thanks, as usual! Reading the name Dinosaur Planet makes me remember how much I was hyped for that game when it was announced for the N64.

hotdiddykong
hotdiddykong

Great Blog and it IS interesting. It gains a relationship with 3rd Parties and it lets them gain experience. As well as seeing that not all experiments end well.

Its already debatable of what Retro Studios is working on, which is otherwise having tons of people wanting them to work on series like Star Fox and F-Zero. And as you said we cant forget the Zelda games made by Capcom that turned out really well. It helps when others can do thinks Nintendo cant and can help them do it.

Pierst179
Pierst179 moderator

@hotdiddykong Since Nintendo is so reluctant to develop a relationship with third-parties in terms of content exclusivity, I would say that outsourcing is a good way to build a nice relationship with some exchange of ideas. One would say it is even more productive than handling some company a load of cash in order to get an exclusive game.

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