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1Feb 13

There are things in life that we wish to come true; some of those can happen and some others can not. A remake of a classic game is something that many people wish for, and it is something that can be done indeed- in some form at least- but in my opinion there is no real reason to happen, other than exploiting the feeling of nostalgia that some people have, and most importantly, I can't see how a remake can be done properly.

Firstly, we should ask ourselves why we want a remake of a game? Or what do we hope to find in this remake? What I think is that we need the remake because perhaps we can't enjoy now the old game as we used to, 15 years ago, we can't accept the game as it is anymore. We want a remake of a game that we love, but in a way don't love anymore.

What we dream of is a game of the same quality, same story, same dialogues, same music, but with better graphics. What we some times fail to understand is that graphics is not some kind of wall decoration that we can easily change and make the room look better. Graphics is not  just the looks of a game, it's the game itself. The game has no other covered substance than the one that we see on screen. It is surface and matter at the same time. The game-play and the whole structure of a game in general is built on its graphics. The restrictions of graphics define the framework within which the game can move each time. Any change in the game's engine could bring results incompatible with the game's motif.

Let's take Metal Gear Solid for instance. How Snake of MGS 1 would look like in a modern version of the game? Like the Snake of MGS 2? Will he be able to climb obstacles, hide inside closets, hang from ledges, roll forward, grab enemy soldiers as hostages, drag and dispose of dead bodies etc? If we say yes, then we will have a different game, if we say no, then we will have a very realistic model of a man that can only run and crawl, which would rather look hilarious in any 2013 game.

Another example: The sound. The Final Fantasy VII remake, will it also be a non speaking game like the original game? Imagine the sight of the realistic face of Barret fighting with Cloud about Mako energy and the future of the planet, while both having their lips sealed for no obvious reason. Or if it was going to have voice over, how could we listen properly to the masterful music score of Nobuo Uematsu? That specific music score was conceived, written and composed for the needs of a non speaking game. It's the "game's voice", and that's exactly why Uematsu used such an expressive music style during the whole game. Just think how differenty Uematsu handled the music score of Final Fantasy X, which was a speaking game. We can't have at the same time characters speaking during a scene, and Uematsu in the background with his highly expressional style of FFVII replacing the voices of the actors. Essentially they would have to call back Uematsu and ask him to re-write the score.

To avoid unnecessary disappointments and feelings of "betrayal", instead of waiting for remakes, I propose to go back and play again the games that we like playing; these games will not go anywhere, they still exist, and for the most part have a high replay value. Try to explore them further, get to know them better, or know them from the beginning with a new eye, and note if and why they are still appealing to you. In any case what we felt when we first played them, and at the time they were intended to be played, is not ever going to be repeated. Even if with some magic trick all those paradoxes and contradictions were solved, still it wouldn't be the same, because we ourselves are not the same as we were, nothing is the same. Perhaps what we really dream of is not a remake of the game, but a remake of us and a remake of time.

18 comments
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KingOfOldSkool
KingOfOldSkool like.author.displayName 1 Like

The "remake" is indeed a slippery slope. I can't exactly say my thoughts on the matter always sync up with popular opinion for or against them:

- - I feel that depending on it's time, not every generation has the same level of remake viability, with the PS1 era being a prime example. There's simply too much risk involved with modernizing titles that embodied a transitional gen, which the fifth generation obviously was for 3D gaming. Updating 'this' and taking out 'that' with trailblazing games dilutes too much of what they were and what they represented. I think having new 'ways' to play these titles is more appropriate than risking butchering them. 

- - Generational circumstances aside, not every game is a ground-up remake candidate because not every experience jives well with modern design habits.. this is exacerbated by the fact that a remake is not a one-way street in terms of quality - the newer gen's bad habits will find their way in every bit as much as the improved graphics and presentation will. 

This is a problem, because for many, increasing feelings of unfulfillment with the state of modern gaming is as much of a reason for wanting remakes as the aging state of classic titles supposedly no longer cutting it.   

- - Sometimes when people desire a remake it's not that they aren't accepting of their old favorites anymore, maybe they simply want more of what they had and have since lost, just as it was. I count myself in this group. 

When I crave something like an FF VI update, I don't necessarily want a game with a complete graphical overhaul, I just want to experience another adventure in the vein of what I enjoyed before. Mega Man 9 and 10 bringing back the NES sprites while being 'new' games is exactly the kind of thing those like me were looking for. The Final Fantasy IV Complete Collection on the PSP was another nice way to satisfy nostalgia while providing new content, improving the original sprite models on top of additional sequel stories is something I wish FF VI would get treated to as well.       

- - There is nothing wrong with the "HD update" when used appropriately. An example of this is the Ico and Shadow of the Colossus Collection, a full remake was completely unnecessary. Instead these games received exactly what was, a quality HD touch-up that loosened some of the restrictions placed on them by their native platform and provided fans with easier access. 

Yeah, there are plenty of ill-conceived "HD" collections that are nothing more than petty cash grabs, but that doesn't mean the likes of the Ico/SotC and MGS HD Collections aren't worthwhile.

Rheinmetal
Rheinmetal

@KingOfOldSkoolPS1 hits are the "usual suspects" for having a remake for the reason that they are very close to the philosophy of modern games, because it was then during the late 90s, when the dominant trends of modern gaming were first established, and for the most part have remained unchanged. Games like Resident Evil, Silent Hill, Metal Gear Solid, Alone In The Dark, or Final Fantasy VII have all the same cinematic qualities as any typical action adventure game of today. They are so close, and still so far away because of their outdated graphics and control system.

Also I agree that one of the reasons that people desire a remake is that they want more of what they had and have since lost. I think this explanation covers me.

The case of Final Fantasy VII is bit different. It's not just one good game, or perhaps a revolutionary game. It's the pinnacle of  Square, and of Japanese role playing games. As I read in another comment that you made below, fans actually want a remake of that game because they are not happy with the current state of the franchise, and I agree with that. Most surprisingly, even the inheritor of Square, Squre Enix agrees with that. One of their managers publicly admitted that ever since FFVII they haven't reached the same level of quality in their games.

dark_orb
dark_orb like.author.displayName 1 Like

I think remakes (not HD bumps) of older great games are a great idea but they have to be done carefully and with great respect for the source material. I'll go back to to FF VII. imagine it with an orchestrated version of the score. Imagine dynamic camera that show 3D versions familiar environments explored by character models that done't look like a pile of blocks put together by a child. Imagine the same script but voice acted by the same actors used in Advent Children, Dirge of Cerberus, and Crisis Core. Imagine Vincent and Yuffie aren't optional characters and that there were more story moments that addressed them being there. Imagine random moments of party banter that fleshed out the characters that don't get much dialogue like Red XIII, Yuffie. Imagine Cait Sith having a level four limit break. Imagine FF VII without random encounters or a way to skip over ones that are beneath your attention. Imagine everything that irked you about FF VII being fixed.

Another important reason to remake a game as opposed to giving it a HD facelift is to bring the experience of playing it up to modern standards. Genres evolve and things that were the norm ten years ago can be maddeningly annoying now. Most importantly though it exposes a new generation of players to experiences that meant the world to people like us. How many times have you recommended FF VII to somebody younger than you and gotten the response "I tried playing it man, but I just couldn't get into it" because "I couldn't get past the dated visuals" or "it's just not as fun as the games I like." In that way older games are much like renaissance paintings, movies made during or before the 70s, or classical music. They are part of our history and everything we play now exists because of them but they exist separately from contemporary culture as relics of the past; things enjoyed by a minority of people with an appreciation for the way things were.

Sorry for writing a response that was almost as long as your blog post. I'm done now, honestly.

nate1222
nate1222

@dark_orb I'd leave FFVII as is. I simply love it for what it is, as opposed to disliking it for what it's not.

If I ever break down and replace ye ol' PSP, or get a Vita (though that's highly unlikely), I still have FFVII on my PSN account. Along with Symphony of the Night, Street Fighter Alpha 2 (I also own the PC version off GOG) and Resident Evil 2. All of which I love...as is.

Rheinmetal
Rheinmetal

@dark_orbI always enjoy reading you. :P

I liked those images that you described from a future re-release of Final Fantasy VII. I don't know if we will ever see this, but in the mean time there are always some nice FFVII mods for the pc version that they are at least worth to try it once.

I always felt sorry, almost contempt, towards all those gamers who brought the argument that a game is inaccessible because it is old. "You are a joke of  a gamer" I was thinking. Until I got to play myself Ultima IV, a revolutionary text based role playing game of the 80s, which unfortunately I couldn't play either, because it felt to me archaic and inaccessible. So I decided to shut up. 

dark_orb
dark_orb like.author.displayName 1 Like

Great post sir. I have a number of thoughts on it.

1) Your questions about MGS 1 can be answered by playing Metal Gear Solid: The Twin Snakes for Gamecube. I did last year and it's a great retelling of MGS but giving Snake all the abilities he had in MGS 2 (particularly first person view) destroys a lot of the challenge the original game had. The dev team tried to compensate for this by adding challenges from MGS 2, like soldiers that radio in at set intervals. In my opinion, The Twin Snakes is a great example of how a remake that stays as faithful as possible to the source material (level design, enemy/item placement, plot) both enhances and detracts from the original experience at the same time.

2) Your musings about FF VII reminded me of thoughts I had while playing Crisis Core: Final Fantasy VII for PSP. If you haven't played Crisis Core it follows Zack and there are certain scenes that overlap with certain flashbacks from FF VII. The dialogue is the same, just voice acted and the music is the same. While I agree that a voice acted FF VII would distract from the fantastic score I genuinely think that those scenes from Crisis Core highlight how great a remake of FF VII could be. I say could be. I think Square have stayed away from it because they know they would mess it up by changing it too much.

Rheinmetal
Rheinmetal

@dark_orbThanks! 

To be honest I haven't played any of those remakes, so my approach is perhaps too theoretical. I'm sure the people who worked on those releases have taken into consideration all those concerns and tried to give the best possible solutions to those problems. I'm always excited, as everyone, when talented developers make one good remake. I understand it's not the easiest thing in the world, and that's why I don't believe so much in this idea in the first place. But to those who succeeded: Chapeau, as the French say. :)

nate1222
nate1222 like.author.displayName 1 Like

I've given this subject some thought as well.

I've come to two (2) conclusions regarding the neccessity of remakes:

1) If it's better than the original. Case in point: Ys the Oath in Felghana (PC/PSN); it's actually better than Ys III from which it was remade. Or the Resident Evil remake for Gamecube and Wii. But these are the very rare exceptions, not the rule.

2) If it's a direct re-release. Take Resident Evil for the Nintendo DS, subtitled: Deadly Silence. Capcom kept the core game as is and threw in a few extra modes. Same for RE2 for N64, Dreamcast and Gamecube.

These days, unfortunately, we get "HD" remakes instead. Partly to charge people more money for what they already own, partly due to backward compatibility being treated like a mortal sin by console makers and publishers. Thankfully, the PC gaming scene doesn't get slammed with too much of that.

Rheinmetal
Rheinmetal

@nate1222 You know, in my ideal world "HD remakes" would be delivered free as updates, or official patches, because that's what they are: patches. Nothing more. And the PS1 classics in Playstation Store should also be given for free to people that already have paid for the original game. And if Sony doesn't believe us, let us e-mail to them a photographs of our Playstation collection. :P And at the bottom line, give them for free to everyone as a good will gesture to all those millions of gamers that supported your platform for fifteen years. In my ideal world.

iowastate
iowastate like.author.displayName 1 Like

it is the same with remakes of cIassic films when there are so many great scripts that were never done right the first time or never filmed at all we get inferior remakes of the same movie several times.

    there are plenty of great concepts for wonderful video games out there that are practically screaming to be developed and we get ....how many Final Fantasies and how many Resident Evils - the first several of each were either excellent or very good but even the fans have to admit the quality has been declining until you would think they would be ready to move on.

except that this is a guaranteed cash cow.

why make a great game like Psychonauts that almost nobody buys when you know that another mediocre episode of one of the beloved series has a built in fan base that will buy anything you toss at them.

  or would - I am being more careful about even Silent Hill and Final Fantasy these days - been disappointed by subpar games

Rheinmetal
Rheinmetal

@iowastate The comparison with films that you made is very interesting. 9/10 remakes are inferior to the original, eventhough modern studios have so many technical advantages compared to the old cinematographers. I don't know if you have watched the film "Battleship Potemkin", there is this famous staircase scene that was filmed in Odessa. I wonder can this ever be remade really? Surely we can film the same scene, and remake the whole film in colour and hire professional actors, but what would be the point in this really?

ShadowofSonic
ShadowofSonic like.author.displayName like.author.displayName 2 Like

You make some good points.

Games get changed a lot in remakes, because they have to. The old stuff just doesn't cut the musterd anymore, that's why Snake could do all that in MGS:TS. I'm sure if they'll update FF7, they will change an awful lot.

KingOfOldSkool
KingOfOldSkool like.author.displayName 1 Like

@ShadowofSonic But what truly isn't 'cutting the mustard' right now? 

I sincerely doubt the cries for something like a FF VII remake would be as loud if FF fans were happier with the current state of the franchise.  

Rheinmetal
Rheinmetal

@ShadowofSonic I've never played Twin Snakes. I have  lost every hope this game will ever be ported to any other system outside Nintendo, so I guess I will settle with watching only a playthrough on YouTube. I'm curious to see how they managed to fit a MGS2 type of Snake inside MGS1.

nate1222
nate1222 like.author.displayName 1 Like

@Rheinmetal @ShadowofSonic Metal Gear Solid Twin Snakes was a pretty good remake. I played the Gamecube version on my brother's Wii. They added some MGS2 elements and did it in ways that added to the experience.

MegandDia128
MegandDia128 like.author.displayName 1 Like

Interesting blog. your poinnt is quite true. I for one one love to see a VII remake but I wouldn't want them to change a thing. However they could still contine the voice acting and keep the original score. Ni No Kuni does it quite well, which you should try out Old-school RPG we've all been waiting for.

nate1222
nate1222 like.author.displayName 1 Like

@MegandDia128 I'm there too. They should leave FFVII the Hell alone. Just bring the PC version to Steam as is (was).

Rheinmetal
Rheinmetal

@MegandDia128I'm of the same opinion and actually I use the same phrase: "Don't change a thing". :P I think the mod community of FF VII has shown the way, how FFVII can look great and sound great without intervening into the game itself. But it's a very difficult work and those creative people are all by themselves, so this project is still in a very early stage. A FFVII enhanced version I think we would all enjoy to play.

I surely want to play Ni No Kuni, it's been quite a long time since I last played a good traditional rpg. I will have to wait until it reaches the stores of  my region.

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