The best video games are often made with a good publisher / developer relationship. I can't quite remember who it was, but one developer said that the pressure some publishers put on developers is insane, and sometimes unethical. In the olden days, video games weren't that much of an industry as compared to today so it's easy to see where all the day 1 dlc, cut content greed comes from.
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Time for another one of my rants. This time I'll be talking a bit about the business side of making video games and where I see the industry going.
In case you haven't noticed, in recent years video game developers are starting to kind of adopt a different mindset to how they make and release their games. Obviously the most obvious culprit here would be publishers. You see two things have changed in this generation of games that have also changed how games are made. First is games have become a great business. Even when the economy is slumping, video game revenue is still in the billions of dollars. As with any highly profitable business, it is run by business men. These men know nothing about making a video game, but know how to spin their profit margins every quarter to their shareholders. Most of the publishing companies around today are run by business men, not gamers.
This would not be a big deal if publishers weren't really needed but they are. See the other part of making video games recently is that it's really expensive. Way too expensive for a company to fund on their own. Because of this, and the length it takes to make a video game, developers have to work very closely with publishers. Now because these publishers are funding millions of dollars to make this game, and have to report their earning every quarter, they want to make sure they don't waste it all on a flop.
Okay now keep that in mind as I shift gears slightly. As you may have noticed free to play is all the rage now. The reason this is the case is because it's good business. Alright so these publishers love making a profit, and have already realized that FTP is a wonderful way of doing that, but they can't apply that business practice to AAA blockbuster titles right?
Sorry to break it to you but they can, with one minor difference. To make sure everyone stays happy they let you believe you're $60 game is the same it would have been just a few short years ago, but it's not. It's turning into FTP with a $60 entry fee. Just look at the recent news over the last few years. Downloadable content of items, map packs, levels, missions, anything you would purchase in a FTP game can also be purchased on a AAA game, they just call it something different. On top of that in years past they have actually made part of the game, and then withheld it from you, just like a FTP game. Now they are even starting to cut out parts of the game (Diablo 3) and promising to patch it in later. How long do you suppose, knowing what I just mentioned above, until they start charging for a "patch that adds pvp content". LOTRO did this and guess what, yup, it's FTP.
To sum up in case you didn't catch all that, the games we are currently playing are the exact same thing as a FTP game with more money to start playing and disguised under a different name. I'd love to hear what everyone has to say, and I'm sorry if this was hard to read, I don't really have the time to organize my thoughts and write a proper blog about it.



