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  • SupaTrupa
  • Level: 20 (38%) 
  • Rank: Metal Slime
  • Member since: Sep 8, 2002
  • Last online: 11/08/09 5:07 pm PT
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All About SupaTrupa

  • 12Nov 05

    Black & White 2

    I am having troubles with this game crashing randomnly.  I really do enjoy it, although it's a bit long-winded and doesn't necessarily need to be.

    Nothing like having to set your shaders to 1.1 with a tweak tool and rebooting after it crashes so you can play for a significant period of time.  It makes the game hard to get into and stick with - either I have several hours to play, or I play something else, and eventually it crashes, and I just quit til the next session. I have to remember to save often.

    Battles and buying upgrades are the most entertaining part of the game, the creature is a sideshow now, like having a Titan or hero.  The creature micro maintenance is gone from the 1st game, but it's a bit too shallow now and even by chaing the .cfg file to make your creature twice it's size, they are still so much smaller than the 1st game...and grow very quickly.

    That said the creatures are actually very useful as advanced gatherers/builders and soldiers depending on what upgrades you buy for him.

    Lack of ore to build and tribute (currency for upgrades) drags the game out much too long and technical issues mar the early version terribly.

    Despite these issues the game can be a lot of fun and I am anxiously awaiting a patch that actually corrects some of these problems hopefully.

  • 18Oct 05

    Serious Sam II

    For those put-off by the demo, the full version is much like the first two games in many ways - which is a good thing.

    It is definitely challenging at times, as you are just over-whelmed by strategically placed enemies that are fired down from above all around you at times, making your head spin as you whip around trying to rid yourself of the ranged attackers without forgetting about the approaching melee monsters.

    Not sure what they are thinking with the weapons - I am so sick of using the slow shotgun at this point - that some more variety and ammo sure would make things more entertaining.

    That said the shotgun is fun, it's just used too much throughout the game, and enemies just explode into a green gassy goo, apparently to avoid over-burdening video cards.

    Not even halfway through it, as I'm stuck on a particularly challenging area on normal difficulty - and getting past it will make me feel as though I accomplished something at least.

    SSII has a very old school arcade feel to it - which is great for me - it's all about reflexes and wit - and the size of the enemies at times is awesome as they crumble and explode around you.

    The story is much better too in this game, for what it's worth, as the Simbas assist you somewhat through the early stages. 

    I wish I had more time to play the game lately as I am thoroughly enjoying it so far and want to get into the different levels.

    So far, big thumbs up Croteam - you still seriously rock.

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