All About SuperSmashBro1
I am SuperSmashbro1,the most neutral of all 7th/8th generation gamer's you will find.Which means if your a fanboy,your opinions are even more invalid compared to mine.
I'd say more,but I'm too busy drooling.
Yes,i'm really going to do this.
There are people who do not simply get the point of dlc.Some people think its just a scheme for developers to get more money,others think its a way to extend the game.Well I will say it right here:
It is always a way to extend the game.Admit it,if you don't sell games,you have a load of games you haven't played for months,maybe even years,right?That's pretty much what dlc is made for,it makes you come back to the game.
I can understand if you have no interest in dlc.However,if you complain about dlc for terrible and un-common sense reasons,I may secretly have hacked into your computer in an attempt to charge your card on SFxT dlc,and that is truly some bad dlc.
So now,I shall explain why the dlc people normally criticize isn't nearly as bad as they say it is.Starting with:
What's with people complaining about this you ask?So far,the only complaint I've heard is"people without online can't get it."
...yes,thats it.Good god.
Maybe thats too harsh.However,this Adam guy has a point:These people should get with the times.
I mean,if you can afford so many games and so many systems,what reason,other then you not knowing how to install it,do you have for not getting wireless/wired connections?
Online DRM's suck for obvious reasons,but free dlc doesn't even need a good connection to download.No company should stop giving free dlc because of"offline people".Sorry,but those people really should get online,being able to get this free stuff they've been missing out on alone makes it worth it.
Heck,even if its on disc,free stuff is always great;as i've said before,the point of dlc is to expand the game.Good examples of on-disc stuff:
Tekken Tag Tournament 2:A load of characters on the disc,many are clones and lesser known characters,and some are well known,and early access to most of these are given to people who pre-ordered the game.It became free not too many months after release.
Resident Evil 6:The Ada Wong campaign was on the games disc,and was free to unlock a month later.In a game with 3 campaigns,having one that's similar to the best one in the game at least made it worth returning to,if you could stand the QTE's that even Leon's campaign suffered from.
Good examples that are not on disc(usually):
Online dlc(Various,I'm looking at GoW Accession):Okay,if you complain about free dlc for online modes,your an idiot.People who can play online must be able to download it,therefore,who gives a damn if its free?
Various Professor Layton games:While I seem to forgot if some of them were on card or not,the latest game has a new puzzle a day to download,indeed,over 300 puzzles.In a game that already has 150 puzzles,the content is greatly expanded by having a new puzzle to look forward to each day;if your late to the party it downloads the ones you missed when you connect to download them.If your a true gentleman,you wouldn't moan about it because you don't have online,you'd go to a hotspot and download that s***.
"Too much dlc!"
Okay,I only know one person who complained about this before about LBP.However,this one persons words forever stained my mind with anger;they called it"milk" just because of the amount.Let me pull out 4 LBP costumes right here:
From Snake,to Sonic,to Spider-Man,to freaking Mr.Incredible.
I guess all I can say to this person is:shut up and don't buy it.
Seriously,there are people who request licensed costumes all the time.Its obviously not going to be free(hell,I doubt they can get the developers to allow it for free),and those people who buy it,want it.There's already over 3000 possible costume combinations with the stuff on LBP 1's disc alone.The game isn't forcing you to download anything in it at all;even the pack that added the water mechanic allowed you to play user levels with it.
and hell,since I brought it up,I might as well say that applies to other games with costumes/gun mods/skins as well.Stuff like that is optional;Most people avoid the UMvC3 characters pack,while me....I bought it all.If you have no interest in costumes or the like,then once again:Shut up and let me be alone with my half naked Tina.
and if you want a game that has over 4000 pieces of dlc,look here:
This is common sense:Rock Band cannot get 1000 songs and put them in one game,and they can barely get any songs to download for free.Once again:The game doesn't force you to buy dlc.
"Planned before release date/Season passes.Day one dlc"
This is the most commonly critizized dlc.
Once again,let me show 3 examples I have been seeing people complain about:
I must admit,it was an article I accidentally saw on some dumbass news site that made me make this blog.This is a big "F*** you" to the person who wrote that article.First off,I should start off with the complete roaster:
Anybody notice something about it?Such as the fact that it is a even number,and there is an equal amount of heroes and villains/anti-heroes.
Add on to that,since this is like Mortal Kombat,its obvious you'll end up playing as or fighting everyone on that list in story mode,and they all are involved with it as well.
So when you look at this game,and Mortal Kombat 9,you can basically call both games character roster story mode driven;Look at Mortal Kombat 9,ditching a load of characters made after 3(one exception) since its focus is retelling the story of 1-3.Hell,Boon even once tweeted:
Seriously guys. Tell me your order of preference for a DLC character. Rain, Shinnok, Kenshi, Robo-smoke, or new character?
As you can see,they care for what the fans want during that one,even though they kind of pissed us off with Freddy.Eitherway,Mortal Kombat does not feel stripped out just because they showed interest in dlc before the game was finished.Injustice will not feel stripped out just because they reveal a season pass before the game comes out.
Besides,the DC Universe is full of heroes and villains that people would love to have in here.Blue Beetle,Martian Manhunter,Beast Boy and Starfire,and a load of other characters,why the hell not try to get more?
As for another one:
Yes,people are complaining because Platinum Games charged $1 for an armor.Hobos,hobos,hobos,hobos.If you were one of those people,you should be greatly ashamed of yourself.No,i'm not sorry,$1 is nothing.
I have no clue whether or not it was worked on after the game was finished,or when the game was being worked on,but good god,I prefer it this way so these bums don't lay a finger on that armor.I paid $151 for MGR and didn't complain at all.
Yes,the thing that made me/is making me wait for a edition with all the dlc.I hate to admit this,but I am a hypocrite for criticizing this at first;its really the perfect example of a planned dlc that isn't free and isn't milked...but now I realized I was just angry since I had to wait longer.
..and for those people who are still convinced this is milking,hmph.Let me guess,this was in your mind:
"Great,they skip a part of the story that involved George Washington going evil.Un-American,I shall not buy the game now."
Well news flash:The entire George Washington scenario isn't canon;its a "what if story".I doubt that any game would suddenly put you in a non-canon scenario,especially one that focuses on you not becoming an assassin.
Let me make this final:Just having a season pass doesn't mean your stripping the game of content.Hell,I don't care for CoD,but at least the dlc they provide now gives a new mechanic every pack;such as the latest one people are freaking out about that lets you be a F***ing zombie.
Honestly,if you have a plan on how to expand your game after your done with it;whats wrong with telling us ahead of time?Besides some people complaining,I'd honestly rather save some cash and have something to look forward to.The only thing is that it cost money,but honestly,hardly any developer will do this for free,and there's no problem with that.
Final word:Without dlc,that stuff won't be on the disc:It wouldn't exist.Unless its like the one I'm about to talk about in next,the game you are getting is still"complete" even if they have something planned ahead of it.
and for those still not convinced:Before the days of dlc,you had to buy the game again if you want new content:
Now,I will admit there is indeed dlc that's kind of sucky.Usually they fall in the category of:
On disc dlc beyond the price of $5 that wasn't for pre-ordering or limited editions*gasp*:
Okay,I have to be specific here for a reason.I saw people b****ing about Mortal Kombat charging for klassic kostumes that were on the disc back in 2011.Yet all of them were for pre-ordering from various retailers,and buying various MK things.I don't want to even comment on this;would it be better if the download for each costume wasn't 100kb?There's PlayStation All-Stars Battle Royale that had $15 worth of dlc costumes on the disc..that was free if you pre-ordered.
Let me make this clear:Its super complaining if you complain because the pre-order/CE dlc was on the disc.If anything,I think when collectors edition dlc becomes available to the normal people,it should cost a super high amount since they had to be normal.
..now,back on track:
Yes,here is a primitive example of milked dlc.
I don't have to mention it since you probably know of it;over $40 of dlc on the disc.It was really f***ed up on Capcom's part,especially considering the fact that this was a crossover.Capcom's reason:
By including these 12 characters on the disc, the idea was to ensure easy compatibility between players who do and do not choose to download the characters when they arrive as DLC. The update also saves on file size.
Everything you need to enjoy this game for months (and years) to come will be accessed by the retail disc available this week. When the DLC update does come, it will inject new life and excitement into the game by unleashing 12 new fighters into the wild.
Yes,the reason is terrible.They get the"lets extend the game" part,but charging that high of a price for them is criminal.
Now,I will admit,I did like how you got it for free if you got the Vita version;but its still a scum thing to do,especially to people who bought it day one.Now,if you got the dlc for pre-ordering,and late non-Vita people had to pay $20 for them for being late,then thats a different story;But sadly,the story was not told for this game.
There is also annoying,but not exactly bad dlc:
Multiple retail specific dlc:
I love pre-order dlc,I really do.You have the ability to laugh at your friends for being late to the party;My favorite one is the 20 alternate costumes Battle Royale gave me.However,when each retailer gets a different pre-order dlc,then its annoying.
While Batman Arkham City is an amazing game that also doesn't feel stripped(unless you bought the game used),the pre-order dlc for it was kind of...annoying.I recall there being a guide to where the specific dlc was given at:
Yeah...US only had about 3 different things offered(screw Walmart's $10),and I think it should be obvious the best choice is to get it from Best Buy for Robin or Amazon for the comic.
Another one by WB games thats much worse for the US region:
Yes....Gamespot,Best Buy,Amazon,Toy's R Us,or Wal-Mart.
Honestly,while I may be a fan,I am not pre-ordering the game from 5 retailers and then returning 4 copies to get all the pre-order dlc.
Now,I have to admit,I do like the thrill of choosing which retailer to buy from,and when you play online its always awesome playing with someone who has a different retailer specific kostume then yours.But ultimately,multiple retailers is still a pretty painful move;dlc like this is begging to be released for everyone at a low price,(which it was.)
The best way to resolve this is:
A.At least tell us it will be dlc for everyone later,that makes us feel a lot less worried about it.
and B.Put all the dlc in the Collectors Edition;they deserve it.
That's all I have to say.I know,its crazy I filled up the 20000 character limit on this,but I had to express my thoughts.To end this,a quote from the awesome Bathesda vice prez:
"I don't think [gamers] quite understand the development process and the point at which you have to stop making the game and you have to finish the game," Hines said. "So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before."
"Why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?"
After beating Dead or Alive 5 Plus last night,I figured I should give my impressions and comparisons to the home version for my Vita owning friends.Or for those who are just curious,speaking of which,I should mention I can finally play online with you if you have the PS3 version.
So to start with,I should start with graphics,framerate,and detail:
If you've been paying attention,you may have seen the game being advertised to look almost exactly like PS3,like this:
Sadly,the Vita version doesn't look as good as they've been advertising.For a perfect comparision (order:Home,Vita,Home,Vita,Vita):
So while it does look great,its still not PS3 quality.The faces and the breast are very well detailed on Vita,and the other parts look good,but have the"portable feel" to them.If you look in the last picture,you'll see Mila's sandels are in her foot,and some detail like sweat and dirt are not as detailed in this version.Males also do not look as detailed on the abs.
and for levels:They look great as well,although once again not as much as the home version.The backgrounds look great,you'd think they'd sacrifice them to make the models look this good,but they don't(even though i've noticed for one level the audience isn't as big.)Even the tv's in some of the stages still record your battle,something Ultimate Marvel vs Capcom 3 got rid of for its Vita version:
Like Mortal Kombat,the graphics look just like the home version during story mode cutscenes.
and as they've been saying,framerate is still 60 fps just like the home version.
Even though its called Dead or Alive 5 Plus,it still had to make some sacrifices:
During story mode,for many cutscenes,music starts playing after the cutscene for some reason,not during like many of them did.So what this means is,during,say,the cutscene where Kokoro is training before meeting Akira Yuki,instead of music playing during that entire cutscene,it plays after it.That one and the one where Zack confuses Sarah for Tina are probably effected most by that.This isn't the case for all cutscene though,but most of the time its when they use stage music,so I guess you won't notice if you didn't play the home versions story mode,but its still pretty annoying.
Story mode is also lacking in the optional missions they give you,but that is because they are replaced with Practice Plus,which i'll get into later.
Online options are Ranked match,simple match,and online dojo,which means it lacks many other online modes,such as tournament mode and more specifically lobbies.
and the biggest lose:No tag mode.
Now,I will admit I wasn't exactly a fan of the games tag team,since it was lacking when compared to Tag Tournament,and limited the stages you could choose,but I still liked playing it every now and then.The reason why it may have gotten canned was because of the lack of buttons;Tag button is assigned to H+K+P,and pretty much no one hits that,so it was charted to the right trigger on 360/PS3.Since there are only two options to assign that to,it would make sense not to bother with it,since more people care about H+K and P+K assigned to their R and L buttons,it is even that way by default.There are some tag team parts in the story mode though.
and of course,the game is called plus for a reason:
The game features something called"training plus",which has the free training and command training from the home version in it,and two new modes:tutorial and combo challenge.
Tutorial is a replacement for the story mode missions,and much more dedicated and detailed,it is perfect for the new player,even the longtime player,to learn the curves of DoA5+.Combo challenge teaches combos for each character in the game,so its perfect if your trying to learn more combos for your favorite fighter.
Music Plus is a new feature of the game,and lets you assign a theme to every character in the game,which will play when you fight against them,just like the old days of DoA.This is not like Tekken Tunes where you can use your own custom music,but the music ranges from nearly all DoA5 tracks,to all DoA4 themes as well,so every character(except for VF characters) have their DoA4 theme assigned to them,plus Mila and Rigg have themes as well.I wish they would also get the DoA3 and 2 themes in,but maybe in time that will happen.
Another thing is Game pics;Like most Vita games,you can take a screen almost any time you want in the game,,and it still has its dedicated photo mode,so i'd say it makes the best use of the feature.The home version let you take them during replays,but there was no official way to get them off your system besides facebook,I had to use a fan made converter for mine.
and finally,Touch Fight.this mode is well done,its completely in first person,and has you fighting using the touch screen.You are able to even tilt the Vita horizontally to fight;Its a real awesome mode that the home version will probably never get,and of course,first person is the perfect way to get a...good...view.
and I almost forgot,this game also has Vita exclusive boob features.Head to settings and switch the breast physics to DoA mode;The boobs will move in the direction you swipe your finger
Parts where its better then the home console version:
- A tutorial mode and combo challenge that can teach new players to play like a pro
- A touch fight mode that is new and unique for the fighting genre
- True game pics that you can share outside of the main game(officially without facebook)
- Music Plus so you can give all characters a theme,just like the old days of DoA.
- Touch screen boobs!
- Its on the go.
Parts where its lacking compared to the home console version:
- Graphics are great,but not nearly as good as the home version.
- Lacking a tag mode outside of story mode.
- Lacking in the home versions online modes.
So when it comes to Home vs Vita:Its really up to you,for I recommend both.The home version is by default the definitive version,while the Vita version is on the go and featuring a load of exclusive features.The game has cross dlc,so you have a benefit to owning both versions.
and if your looking for a good fighter on the Vita that looks good and makes good use of the Vita's features,definitely get this.
My Recent Reviews
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Apr 30, 2013 5:35 am GMTSuperSmashBro1 posted in the topic TGNGU GotY and Member awards- Category suggestions on the union board The Great Nintendo Board
Apr 26, 2013 11:05 pm GMTSuperSmashBro1 posted in the topic The Nintendo pics and Miiverse drawings thread. on the union board The Great Nintendo Board
Apr 21, 2013 3:01 am GMTSuperSmashBro1 gave Injustice: Gods Among Us a score of 9.5
Apr 21, 2013 3:01 am GMTSuperSmashBro1 added Injustice: Gods Among Us to their owned game list
Apr 21, 2013 3:01 am GMTSuperSmashBro1 added Injustice: Gods Among Us to their now playing list
Apr 21, 2013 3:00 am GMTSuperSmashBro1 gave Batman: Arkham City - Armored Edition a score of 9.0
Apr 21, 2013 2:59 am GMTSuperSmashBro1 added Batman: Arkham City - Armored Edition to their owned game list
Apr 17, 2013 1:04 am GMTSuperSmashBro1 posted a new blog entry entitled and...I acquire another Collectors Edition
Apr 14, 2013 10:20 pm GMTSuperSmashBro1 posted a new blog entry entitled In defense of dlc.
Apr 7, 2013 10:16 am GMTSuperSmashBro1 gave Disgaea 3: Absence of Detention a score of 9.0