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The turn-based strategy genre has long counted sci-fi galactic settings among its repertoire. The Masters of Orion series and the Galactic Civilizations series are both excellent (not to mention the masterful Alpha Centauri), and for faster-paced real-time play Sins of a Solar Empire has in recent years been at the top of the heap. So what does Endless Space bring to the table? Primarily this: since Galactic Civilizations, there has yet to be a killer turn-based space faring game. Second, Endless Space innovates in the genre in interesting ways by combining gameplay aspects successful elsewhere but as of yet Continue »
"Killing as an art form!" proclaims doggedly likable space pirate and protagonist Grayson Hunt, as he accidentally causes an elevator to crush a mutant, only to get in and ride it up. Thus Grayson condenses Bullestorm's essence: killing as creative act. Bulletstorm is on the one hand a game of pure spectacle. Like Bayonetta, it is its excessiveness which is entirely pleasurable, the degree to which it achieves a sublimity whereby the rational mind is surpassed by the vision before it. The only response is, did that really just happen? The sequence when Hunt and cybernetic partner Ishi storm Continue »