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25Jan 13

Well,women in gaming talked to Klepekabout that stupid Dead Island Riptide statue, and the response in the comments section were mostly as expected.

It's disheartening that so many gamers have such a vitriolic, hateful view of anyone who speaks out against disgusting shows of blatant sexism in this industry.

It shows three undeniable truths about the industry.

1) No matter what the ESA wants to tell us, it seems pretty obvious that the overwhelming majority of gamers, once you get outside the mobile space, are male. If it was anywhere near parity, you wouldn't see this tribal reaction by gamers.

2) Most gamers, at least those who go on websites like this, would rather push us women out of "their man-cave" than have a serious discussion. It's rather like the sports fandom, really.

3) Men working in the gaming industry mostly don't care about this issue until the non-gaming media uses it to make the industry look bad and the government comes knocking.

With this in mind, it shouldn't shock anyone that there are scads of gamers trying to downplay or even defend the shameful display by Deep Silver and Techland here. However, while the mostly male gaming audience's reaction surprises me not one iota, the lack of industry men standing up and saying "WTF are we doing?"

Not to say there aren't male gaming voices out standing up against this nonsense, otherwise we wouldn't have Klepek writing the article in the first place. However, it seems that when sexism-related articles featuring gaming personalities' views are published, 99% of the time it's from women, and at least one of them in every other article has one woman staying anonymous because she fears backlash.

Is it really that difficult to find men in this industry who give enough of a crap to say that maybe it's not okay for sexism to run rampant in this industry? Is it so one-dimensional?

This whole blog post might seem strange coming from a Valis fangirl, but that series was never as condescending as most games seem to women today, at least the few that deign to have female characters at all.It is possible to be sexy without resorting to tired objectification,it is possible to make women that are both empowering and alluring in this medium, indeed, this medium is capable of so much more, even within its established genre, if the gaming industry made even the slightest efforts to appeal beyond the base.

Now, let's not get it twisted here. I'm no advocate for making women in games sexless,lest the setting calls for it. To strip a woman completely of her sexuality solely in the name of inoffensiveness is a form of sexism in and of itself. And no one will ever convince me thatthere aren't sexualized male charactersin gaming as well. However, male characters aren't anywhere near as pigeonholed as women intostereotypicalarchetypes. The reasonThe Bosswas such an amazing character was that, despite her being clearly female was that she was never reduced to being a "game woman." She was devious, conniving, motherly, introspective and ruthless in equal measure. However, if MGS3 were helmed by anyone other than Hideo Kojima, The Boss would have almost certainly been made a guy at some point in development, because 90% of decision makers in this blighted industry can't wrap their minds around the idea that a woman can be something other than T&A fanservice.

I'm probably going to get ripped a new one by anyone who sees this, but you know what? I don't care at this point. I just felt angry and needed a place to vent. I'll get back out of your man-cave now.

4 comments
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KingOfOldSkool
KingOfOldSkool

The reason 90% of the industry's decision makers have a hard time accepting the idea that a woman can be more than T&A fan service is ofcourse because >90% of them are male.

As I've said amid similar discussions on this site, those in creative control in any medium, not just games, have a hard time creating and relating to characters of opposite genders, sexual orientations and cultures without things inevitably devolving into shallow stereotypes. Most writers can only competently depict characters that are similar to who 'they' are or aspire to be.

The only real solution is diversity. The hyper macho/perv mancave bullshit needs to be toned down quite a bit for the medium to evolve, and that will only happen when the grasp of the overwhelming white/Asian hetero male majority is loosened. 

But this isn't going to be accomplished on it's own. More need to shine a light on the unacceptable lack of empathy in the industry, more of those outside the status quo of what a typical game designer is need to stand their ground and establish a foothold in the industry, and most importantly, more gamers need to support those trying to push forth long overdue change and self-reflection on the industry.

iowastate
iowastate

I see what you mean about the man cave - internet must seem that way.

at times it does appear that the internet is 90% anime boobs

iowastate
iowastate

when I started Dead Island I paused and was going OMG WTF when it started out with an in your face  guy going "Do you know who I am, I'm the champion" surrounded by girls in bikinis - I thought of Ray Lewis and so many other American football players who have gotten away with murder or assault(the polite term) because they are celebrities and can plead down.

it doesn't get any better - even the female zombies wear skimpy outfits.

 So you play Tombraider Underworld and are looking at Lara Crofts  behind while she is swimming .

  in a very few games there are sexualized males but not many and there are more androgynous than sexed up males - remember Castlevania!

the main difference is you can't ogle the men in skimpy outfits.   no equality allowed in this instance and and that just ain't right!

NeonNinja
NeonNinja

I never read anything about this game because I saw the statue.  It's that dumb.

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