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28Nov 12

A lot of things have been said about Mass Effect 3 and most of them haven't been particularly positive. You could say that the critics loved it, the fans hated it and the name Mass Effect 3 is now synonymous with wasted potential for a lot people.

After staying away from the game for nine solid months due to non-gaming related circumstances, I've finally cracked open Mass Effect 3 to see what all the fuss was about. If gaming culture in 2012 is going to be remembered for anything, it's that the world tried to change the ending of Mass Effect 3 by spitting discontent at its creators for not delivering on the promises made throughout the series.

I'll tell you right now, the ending of Mass Effect 3 is the least of its problems.

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The discussion about why Mass Effect 3's ending was considered to be a failure by fans has been dragged out over the course of a year and by now I think we all get why the ending turned out like it did; the narrative structure of Mass Effect was a diamond in shape, it spread out to its widest extent in the second game and then contracted to single point because it was beyond even the talents of BioWare to make a bespoke ending for every player's version of the Mass Effect universe in 18 months.

The problem for me while playing Mass Effect 3 was that by the time the infamous ending rolled around I'd stopped caring one way or the other whether my choices were going to impact the final outcome, because in its quest to make the final game in a trilogy palatable to everyone BioWare had broken down my enthusiasm for the Mass Effect universe to an alarming degree.

Essentially, BioWare forgot what Mass Effect does best. Back in 2007 the original game was praised for the high quality of its writing, characters and that dialogue wheel that has since become synonymous with BioWares talent for making character interactions believable. Little to no praise was given however to its shooting mechanics and the action that tied the story together because BioWare was better at building its own fiction than it was at crafting a shooter. This fact hasn't changed over the course of five years, yet with Mass Effect 3 BioWare routinely threw combat at me as if that was the reason I showed up for Mass Effect in the first place.

One of the greatest pleasures of Mass Effect 2 was traipsing about the Normandy talking to people. Missions were merely connective tissue between what Mass Effect was always about: talking to your crew members about themselves and the state of the universe. Mass Effect 2 could make a spectacle out of a casual chat. Jack would be outlined against a dark red background as she described her talent for murder and shadows would play off Garrus craggy features as he waxed lyrical about his time as a vigilante. There was a style and flair to every conversation because BioWare seemed to understand that talking was the heart of what made Mass Effect special.

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In Mass Effect 3, I felt starved of conversation. This was partly due to the fact that BioWare populated my ship with characters that could be best described as filler. Though Liara and Kaiden would be standout personalities in any other game, in a Mass Effect game they're lifeless cardboard cut-outs when compared with Mordin or Wrex or Legion. I saved everyone during the Suicide mission in Mass Effect 2 for a reason, yet my diligence was rewarded with cameo roles for some of my favourite characters from the second game such as Thane and Grunt.

However, it was mainly because BioWare thought they could make an more action-oriented game that could appeal to the established fanbase and the complete neophyte. The cover system works like Gears of War, headshots now create a deluge of bloody brain goo and boy oh boy there are some turret sequences. It's not that the action is particularly bad; its that there is an overwhelming amount of it and it never ever evolves beyond the tricks you learn in the first few hours of the game. Unlike Mass Effect 2 which only played the action card in limited bursts, relieved every now and then with some dialogue, Mass Effect 3 is paced like a shooter. Run to this waypoint, kill these guys for a minute then head to the next combat arena to do the same thing. BioWare appear so convinced that what I want to do in an RPG is hide behind chest-high walls shooting people that every single mission devolves into the same crawl through wave after wave of enemies, and then they frequently remind the player that if they want to do more of the same they've made up some reasons for you to shoot bad guys on the multiplayer maps.

Not that any of the rest of the side content is any better. If standing around listening for fetch quests in the Citadel is your thing, youll be delighted by the liberal amount of eavesdropping required for you to go out into the galaxy and pick up random assets that someone wants. You don't come across missions that branch off into their own mini-storylines, you don't complete loyalty missions. Instead you go where the main characters tell you to go, and in the meantime you can scour the galaxy for scrap.

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The more I played Mass Effect 3, the more I felt that it was rushed. The care and attention just wasnt there like it was in the game that preceded it, what was once a grand sprawling universe that you could role-play your way through at your leisure had become a narrow single-player campaign with breathing room between missions and a plethora of minor distractions.

But damn it if there aren't still flashes of the BioWare that made Dragon Age Origins and Mass Effect 2 sprinkled throughout Mass Effect 3. There are moments with core characters that are pure fan service, moments where the writers nail exactly what we love about these characters and make them the centre of attention. As a fan, I do love being serviced. These moments were frequent and engaging enough to pull me through the rest of Mass Effect 3, coincidence after contrived coincidence paraded every character out for long enough to deliver a gratifying moment and I wasn't going to complain.

When Mass Effect 3 is on its A-game, the main story missions, especially those relating to the Krogan genophage are some of the best in the series. These universe-defining problems have been alluded to since the beginning of the series and Mass Effect 3 puts you smack bang in the centre of these age-old conflicts and tells you resolve them. When Mass Effect 3 is on its A-game, it's incredible.

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But, and I can't stress this enough, there isn't a single high-note in Mass Effect 3 that comes close to surpassing the best moments of the previous two games. Those aforementioned superb character moments are great because of the events of Mass Effect 1 and 2. Mordin sings Gilbert and Sullivan in Mass Effect 3, that's affecting because it happened in Mass Effect 2, and unfortunately it was also done better in Mass Effect 2 as well.

On every objective level, Mass Effect 3 is a very good game. Its production values are sky-high, the gameplay is solid and the writing is still some of the best you can find. But Mass Effect 2 is one the greatest games of this generation and BioWare's back-catalogue is unmatched in its quality. BioWare set the bar high and consistently failed to deliver anything that felt as meaningful as its previous efforts.

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By the end of Mass Effect 3 it was hard for me to get angry about the fact that my decisions weren't been taken into consideration as the game began to wrap up, because I'd stopped caring. BioWare had evidently forgotten what had made its previous games so great and shoved it off to the sidelines. My investment in Shepard and her story had been worn down by gunfight after tedious gunfight, by the ¾ mark I honestly considered putting the game down for good.

This wasn't because I was insulted by BioWare's decision to appeal to the so-called "mainstream"; it was because I was bored of it. The ending didnt really register at the time because it was perfectly consistent with the quality of the experience that had preceded it.

Maybe I expected perfection and was instead disappointed by getting competence. Maybe it was unreasonable to think BioWare could again reach the heights of the first two games in the series. Nevertheless, I came away from Mass Effect 3 thinking that Mass Effect has been done better and its final chapter deserved better.

33 comments
SoNin360
SoNin360

I joined the Mass Effect party late, being a PS3 user and all. Glad I've gotten the chance to play the last two games, because I've highly enjoyed them. It's too bad they didn't have the first one available back when they ported over the second game. Anyway, Mass Effect 2 is definitely one of the best games I've played, and I think Mass Effect 3 was almost as good. The ending didn't really bother me. I wasn't terribly disappointed in it. I have yet to see the extended cut, but I do plan on playing through the game again so I'll eventually get to experience it.

adam1808
adam1808

 @SoNin360 How was the PS3 Mass Effect experience for you? Mass Effect 2 was a good port but by all accounts the PS3 version had serious framerate issues.

SoNin360
SoNin360

 @adam1808 I wouldn't say it was bad, some framerate issues here and there like you mentioned, but it wasn't a constant distraction or anything. I've played through much worse, namely Fallout 3 GOTY Edition and Fallout New Vegas, so I'm sadly almost accustomed to it. Would have been just slightly better if it always ran smoothly, but overall I enjoyed my experience with both games, which I think ran about the same for me.

auron11022
auron11022

I'm jumping into mass effect for the first time when the trilogy is released on the ps3 this December. I'm looking forward to it. It sucks that bioware lost sight of themselves in da2 and me3 though.

adam1808
adam1808 like.author.displayName 1 Like

 @auron11022 I'm not sure how much of that we can ascribe to EA or BioWare, a lot of the decisions made during the production of ME3 felt like BioWare was rushing the game to market.

Bamul
Bamul

Fantastic blog! Really enjoyed reading through this and I couldn't agree more with you about pretty much everything you described. I think in the end, as you say yourself - we are partially to blame for the disappointment of ME3, as we expected something even closer to perfection (which was not possible considering the fact that BioWare tried to make a better game than ME2 in a much shorter period of time).

 

I think, in the end, we would have all praised Mass Effect 3 on its own merits of it wasn't Mass Effect 3 but a completely different game - but as it is now, it's impossible to do so because the game relies so heavily on what has been developed in previous instalments and because much of the similar content has already been done, but better.

adam1808
adam1808 like.author.displayName 1 Like

 @Bamul Like I said Mass Effect 2 is one of the best games of this generation, I think all of us believed that its follow-up should have been better in order to cement the series as one of the greats in gaming history. Mass Effect 3 put paid to a lot of that.

BravoOneActual
BravoOneActual

You write good.

 

I'm currently working my way through a second ME2 play through, first on PC, now on PS3.

 

Don't judge.

 

A friend floated me a free PS3 copy of ME3, meaning my hard-earned ME2 PC game save meant precisely doodlie-squat, so when I found out there was no Dark Horse Comics preamble to #3 AND that the story presets where downright horrid (I mean putrid. Look them up)... well, I had no choice.  

 

So that makes it #1 on 360, #2 on PC & PS3 and #3 on PS3.  I even bought a used copy of #2 (are you getting this?) and took it back for a NEW copy to get the Dark Horse options when I realized they were DLC only.  Addicted much?

 

OK, now judge.

adam1808
adam1808 like.author.displayName 1 Like

 @BravoOneActual You should just get ME3 for PC next time there's a sale, the PS3 version is janky and I mean 20 frames per second janky.

I played Mass Effect 2 four times so no judging from me.

pokecharm
pokecharm

I still need to play ME2...

BravoOneActual
BravoOneActual

 @pokecharm Yeah, what adam said.  I might say I liked #1 more, but #2 is superior in nearly every way.

pokecharm
pokecharm

 @BravoOneActual the controls in 1 drove me batty...

adam1808
adam1808

 @pokecharm  Mass Effect 2 is a competent shooter unlike the original, they significantly overhauled the gameplay so it plays more like Gears. It won't give you the same problems.

adam1808
adam1808

 @pokecharm Yes you do, at the expense of all other videogames ever. Mass Effect 2 is superior to all of them at this point.

dylan417
dylan417

I've only played half of ME2, I loved it until my PS3 crashed, save data with it. Waiting for the trilogy to come out on PS3 to play the entire story and see what all this fuss about ME3's ending is about.

adam1808
adam1808

 @dylan417 I'm interested to see how ME1 turns out on PS3. The 360 version was rough, so hopefully the port is decent.

starduke
starduke

I knew Bioware games were going to eventually suck when EA bought them. I was hoping it would be after Mass Effect 3, but I was wrong. I'm boycotting EA, with the exception of their games on Gog.com. I was also considering making TOR an exception when it went F2P, but the didn't make it free to play, they made it pay to win. So, I will continue to boycott EA.

adam1808
adam1808

 @starduke I don't get the argument regarding boycotting company's products. Dead Space is a fantastic series and Sim City looks fantastic. What a company does for one of their subsidiaries doesn't effect my enthusiasm for their other products, boycotting them disadvantages me more than it disadvantages them.

starduke
starduke like.author.displayName 1 Like

 @adam1808 If enough people boycotted them, it would hurt them enough they would change their ways. There would be no money in their bank. That's all they care about, anyway, is money in their back.

starduke
starduke

 @adam1808 Less games from EA = Less Jobs at EA. Bad for people who could lose their jobs, but they could work for someone else, if having worked for EA is considered a good thing to have on a resume.

adam1808
adam1808

 @starduke Less games = less jobs. And it's Ubisoft and Bethesda that are expanding right now.

starduke
starduke

 @adam1808 I said less games by EA. They are plenty of other gaming companies out there. Of course, they'd probably end up working for Activision...

adam1808
adam1808

 @starduke I don't see why. EA's catalogue has been more diverse and varied this generation than it ever has been. They're putting out RPGs, shooter, racing games, horror games; say what you like about Riccitello he's ensured EA has backed a lot of quality games that I've really enjoyed over the course of this generation.

 

Also less games means less jobs for developers, the end result of boycotting EA is harming developers more that it harms EA itself. They won't stop putting their games only on Origin and exploiting franchises, they'll just close studios.

 

 

adam1808
adam1808

 @starduke Then they'd just stop making as many games. Companies aren't going to change their business practices to those that put them at a disadvantage, no matter how many people boycott them.

wavey_gravey
wavey_gravey

Great blog and interesting to read one this late on after all the hoo hah of "the ending" at the time.  I love the Mass Effect series and was disappointed with the third instalment, although saying I was bored isn't quite where I am with it.  I would very much like to play the game again when I have time to take a more reflective look at it now that I am not filled with hype and anticipation with it and see how I truly feel about it.

 

I totally agree with you on the "high" moments in the game.  Stand outs for me were the Genophage story line which has some incredibly powerful scenes in it (see some videos on alternative choices if these didn't play out for you in your playthrough), the scene with Tali on Rannoch is also incredibly affecting particularly if you have made decisions that don't go the way that you want them to.  I was also very moved with the Grunt sequence and the Rachni queen (that I had saved in 1), however much of that impact was lost as well when Grunt survived (because I had done his loyalty mission in 2).  

 

I think there is much to praise in Mass Effect 3 when you start looking at the bones of it, the problem I see with it is that the ambition of the trilogy perhaps outstripped the talent or (perhaps better) the time allowed to the team in producing it. And that 2 was so excellent in every way that 3 had an awful lot to live up to.

 

I have still to play the extended ending.  I will though eventually.

adam1808
adam1808

@wavey_gravey

Mass Effect 3 has some amazing moments, especially the Grunt sequence that you mentioned because they set us up to think Grunt was sacrificing himself and then he came out on top. For fans of the series there's a lot of payoff, but it still never reached the heights of when you first met those characters in Mass Effect 2 particularly.

 

I think BioWare could have made a much better game, both mechanically and story-wise if it had been released right now with 9 extra months of the development time. There's enough of the old BioWare in ME3 that they nailed the Genophage and Geth/Quarian sequences. That being said, the push to attract newcomers to the series meant that we got a game that was "bigger, more intense and even sexier" (IGN, 2012) rather than a worthy follow-up to Mass Effect 2.

wavey_gravey
wavey_gravey

 @adam1808 I understand that Grunt does actually sacrifice himself if you didn't do his loyalty mission in Mass Effect 2.  The impact of that loss would have been more hard felt I think.  I also know that Tali shoots herself in the head if you have not acquired enough Paragon/Renegade points in the Rannoch scene. I have quite a few friends who were particularly affected by that loss.  I have also seen footage where Shepherd actually shoots Mordin to prevent the Genophage cure - again another dramatic sequence (one I didn't get).

 

There are high moments in the game, but I have the feeling that a lot of those might be down to you making "wrong" choices in the previous games.

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