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  • 9Jan 13

    With the recent rash of gun voilence in the United States and law makers now making it appear that they're interested somewhat in gun legislation once again people are blaming video games on these recent attacks. I disagree with the notion that video games are to blame for this whole hardedly. Instead what some may argue is how voilence is in todays culture. Don't follow that point? Try reading this then. It's by a man named Fareed Zakaria who makes a valid point on this very issue. But I digress and instead lets look at this from a gamers perspective. For years now video games have been blamed or attacked when things beyond the average persons understanding have happened or when a very voilent video game has come onto the market.

    There are known cases in which video games have been attacked by the media. While I'm sure some of you out there can probably list more than I can lets just stick with some of the basic ones. Mortal Kombat was attacked when it came out for its use of graphic voilence and the gorryness of its fatality's. Let us also not forget Grand Theft Auto for its content of killing massive numbers of civlians and the games mature subject matter. At the time to gamers on the other hand these games probably seemed pretty damn cool because they were new and different. Something for us to get excited over. Now once again politicans are blaming video games this time for the shooting a local elementary school that killed numerous children. So who got blamed on that? Guns and video games. The reality is in that case on may very well argue that the suspect was clearly a disturbed and mentaly unstable individual that should not have had access to guns in the first place.

    Now with those cases in mind fast forward from then to now. Todays video games have wide ranging uses and to some extent game ratings are inforced by some retaliers. On the market today there are video game systems for young children that are used as teaching tools as well as being used by law enforment to help prepair their trainees for actual senarios. To give you an example of a childrens based video game system look up Leapfrog learning system. For some people to say that video games are to blame for tragic events that happen is just plain ignorance of the wide range that the term "video game" now covers.

    The problem with people blaming video games is that they fail to see both sides of the argument. On one hand we have people who play games with no ill effects and in fact use games as a form of stress relief at times while others use it to take their minds off of problems that they have etc.....and yet these people are still able to distinguish between fantasy and reality. The problem is that there are people out there that cannot distinguish between these two and assume that because they did it in a video game they should have no problem doing it in real life. These bad apples in the video game pool are much like the bad apples found in the guns pool. The problem is that these bad apples reflect poorly on the rest of us from our respective batch of apples what ever you want to call your fruit or food product that you want to say your from and its the same with anything out there from charities to goverment officals etc....you name it there are some bad apples in there but that doesn't mean that they should spoil it for the rest of us.

  • 31Dec 12

    Dear fellow gamers

    If you purchased a new copy of Battlefield 3 this year you may be disapointed to know that the former offer of a free copy of Battlefield 1943 is unfortunatly no longer in effect. Having attempted to search around the net regarding this as some of you might recall EA originaly decided offer up a redeemable code following the fiasco that occered when they promised a copy of Battlefield 1943 with the purchase of Battlefield 3 at 2011's E3 and ended up failing to deliver and then faced a lawsuit over that. Now 1yr later it appears as though that is no longer in effect. After trying to find the redemption page and doing some digging around the EA site I finaly clicked on Origins live chat and the person there unfortunatly told me that this was the case even after mentioning that it was a new copy.

    Just thought I'd let the rest of you out there know about it. Happy gaming.

    • Posted Dec 31, 2012 3:30 pm GMT
    • Category: N/A
  • 16Nov 12

    I'm not sure if very many of my fellow gamers out here on gamespot know of a certain accesory for the PS3 slim so I'd though I'd share some information on a handy little thing I came accross. I'm sure by now that some of you that either have heard of the PS3 slim or have one are aware that the slim does not have a power switch on the back on the console. Which means that if you want to cut all power to the console you either have to have it on a power bar or a unplug the cord from the back of it. Well back in say late April or early may I came accross a rather unique accessory that I did not know even exsisted. What it is a power switch that goes between the slim's power cord and the place where it plugs in. To give you an idea here's a picture.

    switch

    Since I came accross it I obtained one online through Ebay and since then have found it to be very handy. While sure it can't beat your standard run of the mill power bar it is useful if you have other things pluged into the power bar and don't want power going to the PS3. Plus if you have children and you don't want them using it like say before they do their homework the switch is handy because it just plugs into the back of the console without the need to modify your PS3's power cord. Hope this information comes in handy.

    • Posted Nov 16, 2012 4:26 pm GMT
    • Category: Technology
  • 7Sep 12

    Being one the people that got a hold of a copy of Dragon's Dogma with an early access code to the Resident Evil 6 demo I'd thought it best to share some things with the rest of you out there.

    Resident Evil 6 defiantly has gotten my attention with this demo for a number of reasons. The graphics appear to be a good step up from Resident Evil 5 and seem like they will pass the look at factor and don't come off as cheap or unfitting of an Resident Evil game. For me the gameplay came across as your run of the mill third person shooter but I defiantly had times in which I was out of ammo and forced to use melee attacks which can be used by pressing the R1 button when your not aiming your gun. To me this makes me think that there will probably be some sort of fear factor that this will bring out in that until you find more ammo for your gun or guns you'll be forced to handle foes carefully. However some may fun themselves better shots than I so this may not be a problem for them. The three characters that you get to play as does lead me to wonder if there will be a sense of level overlap. In that when you play as another character you will play the same area that another one of the characters that you can chose from will be in. From what I saw from one of the trailers it would certainly seem like both Leon and Jake will share an area in a fight against a foe. Now I'm sure some of you are asking yourselves what is the horror factor or is there even one at all or has this become a watered down series with not very many scares to be found in anymore? The answer I'd have to give you at this point is that it probably is too early to tell based on the demo alone as each of the 3 characters only had 1 relatively short level each. I didn't find myself that scared at times except when I ran out of ammo and was forced to use melee attacks which were relatively easy to combo together and simply to me made the game seem more fun for me at least. However one the problem I did find with the demo was that the audio seemed to cut out during large explosions or gun fights. Now this maybe just a problem on my end or because this is just a demo but it is something that some of you may want to warned of if this turns out to be the case in the final game.

    • Posted Sep 7, 2012 8:03 pm GMT
    • Category: Games
  • 28Aug 12

    Recently I finished off the main story for Dragon's Dogma and I personally found it a rather pleasant surprise coming from Capcom. To elaborate I'll break it down into categories.

    Story

    The story itself is bare bones and a lot of threads are introduced but unless the corresponding quest is found some of the threads are likely to leave you scratching your head in wonder. For an RPG this isn't very good as in most RPG's threads get introduced and then get tied off over the course of your adventure and its all seamless. This issue in Dragon's Dogma for the most part can be overlooked unless your the type that likes to get the most out of your games in which you'll want to find the quests that relates to certain threads to tie them off and get some closure and not be left scratching your head in wonder. However given this is Capcom's first attempt at this kind of game it is a decent attempt and if granted a sequel it would be something that they could work on and flesh it out more.

    Gameplay

    On the gameplay front it take a step in a different direction from most RPG's and attempts new and interesting things. For starters there's the pawn system which works like the system found in Demon's Souls and Dark Souls with their messaging system. Capcom took the core idea and dramatically altered it in a completely radical and in such a way that feels original in of itself. The system itself revolves around other players creating their own pawns and allowing other players to use them in the course of their adventure. This idea of using created customized characters as party members while borrowing them from other players is brilliant. Capcom also smartly addressed the pitfall this system might incur by not allowing borrowed pawns from earning experience points while their with another player to prevent a borrowed pawn returning as an overpowered main ally in their fight. Then theirs the class system. Unlike traditional RPG's in which you picked a class and you were stuck with it for the whole game. Capcom decided that once players reach the main town of Gran Sorren they would allow players to change their class if they wanted from 1 of the 3 basic classes they chose at the start of the game to 6 other additional classes. What's more you can also change your main pawn's class if chose to once you reach that point in the game as well. This really adds diversity and opens up numerous possibilities.

    Finally we come to the studio factor. Capcom itself is a well established studio and when the name Capcom comes what do you think as in what games do you most assocaite with Capcom? For some the first thing that would come to mind is Resident Evil while for others it maybe Street Fighter or even Mega Man. Capcom itself has built up a reputation for those games and while their games may not have always been good or great they stuck with what they knew best. They've never really made an attempt at making an RPG until Dragon's Dogma and for their first stab at making one they did pretty damn well. If they decide to go full ahead and make a sequel to this game people's expectations for it will be high in that they hope some stuff will be fixed and improved upon from this entry like all sequels. When Capcom first decided to take a stab at making an RPG there were probably some who were like are you sure about this boss or are you serious? Well like Gamespots segment Y U NO MAKE NEW IP? put it. New IP's are risky and that's what Capcom did with this game. They took a gamble and so far it seems to have paid off. Is this the beginning of a new series? Only time will tell until then though I say good on you Capcom. What do you make of Dragon's Dogma?

    • Posted Aug 28, 2012 5:07 pm GMT
    • Category: Games
  • 6Aug 12

    With the recent anoucment that Metal Gear Solid 4 will be getting an update that will add trophies to the game(see info here) I thought it best to take a look back at some games of the past that I personaly think deserve to have this same kind of treatment. So here's a list of the ones I personaly think that could benifit from something like this and why.

    1. Valkyria Chronicles

    Why? A very unique tactial game with RPG and third person shooter elements that tried something different from other games out there and definatly has its challenges.

    2. GRID

    Why? Arguably one of the finest road racing games out there hands down.

    3. Assassin's Creed

    Why? Helped launch what would become a fairly successful franchise.

    4. Call of Duty 4

    Why? Aside from being the first in what would become something of constant iteration after iteration its still a game that for the most part is easy to find and would give COD players a reason to go back and play it again if only to have a trophy from each game.

    5. The Orange Box

    Why? Aside from a packaging of 5 games on one disc its also one heck of a bargin.

    6. Resistance Fall of Man

    Why? A very unique shooter that would go on to help launch a new shooter franchise.

    So what's your take? Do think some of the older games deserve this kind of treatment? Which ones do you think could use something in the way of a trophy patch?

    • Posted Aug 7, 2012 12:51 am GMT
    • Category: Games
  • 16Jul 12

    You have 2 small boxes in front of you with both containing a card. The one on your left will tell you to act like an animal. The one on your right will tell you to do something rather silly. You pick the animal or silly action. Which one do you choose?

    • Posted Jul 16, 2012 4:12 pm GMT
    • Category: Humor
  • 1Jul 12

    Well I finally was able to beat Mass Effect 3 and see some of the new stuff that the extended cut added to the ending of Mass Effect 3 and overall I'd say I'm satisfied with it. For me personally it felt like this stuff should have been included in the original release of Mass Effect 3 as it help put to rest some of the questions and weird oddities that were in the original version to rest. While at the same time answering some of the questions that I had originally when I played through it. For me it help give a better understanding of how the crucible and the VI/holographic child fit into all this and how they entered the equation in the bigger realm of things. At the same time the VI elaborating more on the 3 main choices that are presented helped provide a greater sense of impact of the choices themselves.

    Personally based on this DLC this is what the original ending of Mass Effect 3 should have been as it helps end the series on a bigger bang then the original ending did. However at the same time this DLC feels a bit late as Mass Effect 3 has been on the market for at least a good 3 months as off this writing. With that being said though this DLC does make the ending more interesting then it originally was and it is for free download so you can't argue with that.

    • Posted Jul 1, 2012 4:41 pm GMT
    • Category: N/A
  • 15May 12

    THE FOLLOWING PIECE WRITING CONTAINS SPOILERS REGARDING THE ENDING TO FINAL FANTASY 13-2. READ AT YOUR OWN DISCRETION.

    So I finaly beat Final Fantasy 13-2 last night and I thought it was ok. With the paradox's resolved you'd think the game would end on a happy note with Sarah returning to where she began her journey from and Noel disapearing as the future had been changed and set right. Well that doesn't happen instead they returned to 500AF with the new Cacoon launching and the future looking bright. That is until Sarah dies and Noel remembering Kias said about the heart of Chaos that beat within him. From there everything goes to s***with Valhala coming into play and having an effect on the current event with itself being revealed almost as to invade the timeline. At the very end I saw Lightning sitting on a thrown in crystal and then it said. To be continued........

    My response was a simple wtf? So this leads me to believe that a Final Fantasy 13-3 is in the works. But why even bother doing Final Fantasy 13-2 in the first place then? Final Fantasy 13's ending was befiting it and as I said in a previous blog post fan fiction could have done a better job of picking up where the ending left off instead of them doing this one. Why the hell didn't they do a another Final Fantasy from scratch and try to harness what made the games of the past so succesful? To me it just seems like Square Enix has lost touch with what made the Final Fantasy series so great by making us expect a Final Fantasy 13-3. However I am willing to give them the benfit of the doubt here and hope that they make a proper Final Fantasy game befiting of such a franchise.

    • Posted May 15, 2012 6:03 pm GMT
    • Category: Games
  • 7May 12

    Before I begin I'd like to say that I am a Final Fantasy fan and have played almost all Final Fantasy games released since they appeared on the Playstation 1. To that end I'm slowly trying to beat this new one Final Fantasy 13-2 and am currently on the final Boss section or so I believe. As such there are some things with this newest entry that just don't seem right or don't make this feel like a true Final Fantasy game. So here we go.

    Since Final Fantasy 7 and up one might argue that the Final Fantasy games have pushed each respective console and up the bar for console graphics for RPG's and such. Final Fantasy 13-2 shares more in common with Final Fantasy 10-2 graphically which used the game graphics engine as its predecessor Final Fantasy 10 which I personally still hold in high regard as it was the first one on the Playstation 2 and one heck of a great game. That is not to say that this is a bad thing as your still getting the great graphics found in Final Fantasy 13 but the overall package is where things start to get murky and hurt it in the long run.

    The Final Fantasy games of the past were known for having a unique world with plenty of side quests that were diverse and had plenty of other things for you to do outside of the main quest whether it be card battles, Blitz ball, special items that you could obtain and so fourth. Lots of diversity there. However in Final Fantasy 13 these side quests were nothing more then simple kill quests that weren't accessible until late in the game. They tried to fix this with a bit more diversity in the side quests but come across as simple fetch/kill quests and while they do reward you with fragments which outside of trophy hunting there is no real drive to keep you searching for them as they aren't really fun in that they don't suck you in.

    To complicate things the whole notion of an history crux which ties into the main story feels nothing more then a glamorized version of a level selector which isn't very innovative at all. While the combat system defiantly feels smother then Final Fantasy 13 it is still using the principle of roles and shifting roles in combat only now you can use monsters in your team. While they tried to add more diversity to the gameplay with areas with more people in them they still don't feel like towns at all more like a place where people meet up to gossip and such. In previous in Final Fantasy games they had different shop keepers in different locations each with their own look and what they sold varied location by location but the one in Final Fantasy 13-2 is by far the worst in the series to date. Her selection rarely differs from one place to the next and the her voice is annoying as hell in how she speaks.

    Finally we come to the story. Like with all great entries in past Final Fantasy games the story was one of the most defining aspects of any Final Fantasy but sadly the one in Final Fantasy 13-2 just feels flat. The whole principle behind it is tied into the ending of Final Fantasy 13 which I won't spoil but I will say that Lightning is now gone and somehow the time line has been messed with. It might seem like a good idea on paper but the way in which Final Fantasy 13 ended you would think that you there would be no need to do so. After all everything was right in the world and I'm sure fan fiction could have done a better job of taking it from there and setting up a bright and wonderful future for the characters but sadly Square Enix did not. Instead the story feels not very well put together and a bit out there with not very much tying it all together other than Sarah's search for Lightning and her teaming up with the new character known as Noel.

    So what went wrong? Well my personal thoughts are that they wanted to address the critisim's of Fina Fantasy 13 in one big sweeping motion. In the process of doing so they decided to go after Final Fantasy 13 instead of starting from scratch and doing a brand new game with a whole new world and such but this has result in numerous other criticisms. As result Square Enix in some ways has had its grip weakened on the RPG genera with new names emerging looking to dethrone the once mighty RPG juggernaut that is Square Enix and they're doing it convincingly.

    • Posted May 7, 2012 4:39 pm GMT
    • Category: Games
  • 26Mar 12

    WARNING! THE FOLLOWING PIECE OF WRITING CONTAINS SPOILERS FROM THE FROM ASHES DLC, THE ENDING AND MASS EFFECT 2! IF YOU DON'T WANT TO SPOIL THESE FOR YOURSELVESTURN BACK NOW! HOWEVER IF YOU DON'T CAREOR HAVE ALREADY BEATEN MASS EFFECT2AND 3OR SIMPLY DON'T MIND SPOILERS READ ON.YOU HAVE BEEN WARNED.

    First of all I'd like to put something out there and say on my playthrough I was using an imported save file from Mass Effect 2 and yes I am a fan of the series since it got its its claws in my with the demo for Mass Effect 2on the PS3and have enjoyed the series since then. So before I get to the ending that has stirred up quite bit of a commotion I'd like to start with the part that first caused some discontent and by that I mean the day 1 downloadable content From Ashes.

    Yes I did get it as being a fan I figured it would be interesting to get some perspective on the alien race that left the information that commander Shepardwould laterdiscover in his cycle aka the Prothians. While it may seem strange that they would even bother to do this those that have played Mass Effect 2 will recall that the last time Prothians were seen they were known as the Collectors and were being used by the Reapers. At the same time this DLC provides a glimpse as to what a normal Prothian would have looked like and provides further information on this race. While one could largely and rightlyargue that this is DLC islarglyaimed at thefans of the series the unique information that this DLC provides could also interest newcomers to the series. However I would argue that getting this DLC and going through the whole game with it is the best way to appreciate it as it gives a glimpse into how the Prothians battle with the reapers progressed as well as some lesser known information. While this was a day 1 release for downloable content asawhole it felt largely solid but overpriced. Aside from the character you gain access to as well the costume choices and the additionalweapon itdoesn't really add much and the whole mission that you do to gain access to the character is without a doubt short. Hands down. Further more the weapon in question that you get from the DLC is arguably the worst assault rifle around for4 main reasons. Itburns through ammo fast,you can't carry spare clips for it,limited inammo that you cancarry for itand you have to stay on target to deal any real damage.Is it worth$9.99 price tag? I say no it isn't simply for the reasons mentioned previously. You could easily pass on this DLC and not miss a thing as there is nothing really in there that is vital to Mass Effect 3 as a whole.

    Now we come to the real controversial part that has sparked gamer outcry and complaints and by that I mean the ending for Mass Effect 3. You spend the whole game preparing for this point gathering resources and such in preparation to use the crucible and defeat the reapers once and for all. Sounds like an epic grand scale operation to be carried out right? I went into this final fight with a galactic readiness of about 96% and about 6000+ effective military strength so based on what I read I had a feeling I was going to get the so called secret ending. (Yea I searched far and wide for all those resource points and spent time in multiplayer) When I reached the finalpoint in the gameI made mychoice and chose to destroy the Reaper menace once and for all. You spend the whole game preparing for this moment so I figured why the hell not destroy them makes good sense right? So I did that and watched the final cut scenes playout and in the end I was left with a sense of disappointment. Not outrage but disappointment none the less. You see for me it left a number of questions unanswered. The mess effect relays and the citadel all go up in smoke. Hell even theNormandy gets taken down. So that begs the question what is the aftermath of this whole ordeal? What happens to your team? What happens to the alien races thatyou worked so hard to either bring together or pour moresalt onold wounds? Hell what happens to the counsel that you worked so hardto get them to help you and deal with the threat that was the Reapers? Your finial choice should havehad some impact on the end result because anyone who has seem the trailers would probably get the sense that this was going to be an epic game that would end Shepards story with very loud and very big Bang that would havedone justice to the series. Instead it ended with a small bangand a small piece ofcake. If they were short on time they could havedone likewhatthey did with the whole Dragon Age serieshas done withits endings and simplyput up a picture with a brief summary of what happened toeach characterand race. I'm sure many would have found that acceptable as it would have provided some closure and answeredany lingeringquestionsplayerswere left with regarding the aftermath.

    • Posted Mar 26, 2012 6:35 pm GMT
    • Category: Opinion
  • 18Feb 12

    Dear developers of Call of Duty

    What is going on with your product?One game every bloodyyear? You claim to have the best sales for your gamesyear after year and while I admit in some ways you do deserve it on the other hand I have to question why? Now I am a Call of Duty player and have played all Call of Duty's released on the PS3, except for your port of the first Call of Duty, and I've begun to question why your product is good. The reason behind why I've begun to question this is because of your latest one Call of Duty Modern Warfare 3.

    You claim that you are innovating with your series but I gotta ask. Where is the innovation?I'm just not seeing it at all when I look back at allpervious entries. Ifby innovation you mean sales figures youwin there easily. For me personalyin retro spectthus far it seems as though your core mantra has been. Rinse and repeat.If you want a better sense of what I mean think of it like this. Takethe graphics engine, controls andinterface and think of them as a plate if you will. Now take that plate and start addingfood to it. In this case lets say the food represents story,multilayer and other stuff like either Zombies or spec ops missions, which you have alternated between games with. Now once that is done you run that plate of food over to person your making it for. Like either your wife or children and say that they represent us as consumers. Once all is said and done you take that plate rinse it off and fill it back up again.

    Now this brings me back to Modern Warfare 3. With this story now told I have a recommendation. Leave this story alone now. If you insist on doing another one this year, which you're probably already working on, have the newest one tie black ops into Call of Duty 4 and then let that universe rest. You have essentially all but completely burned down the village and are already getting ready to ravage the country side. After you complete your current project take some time off and go back to your tool shed and some spend time retooling. Experiment, play other games in the genera, learn and when feel as though you've made real progress come back and launch a new game. The real problem for you is that in some ways your kinda of on the verge of becoming a bit of a laughing stock if you will with this whole notion of releasing a new game every year. In simplistic terms if you continue down this path eventually your sales and profits will plummet.

    • Posted Feb 18, 2012 4:58 pm GMT
    • Category: Opinion
  • 7Feb 12

    I'm sure by now some of you out there have heard the rumor that the next Xbox might not be able to play used games or that developers want to crack down on the used game market.With developersclaiming that its hurting the industry and so on. Well the unfortunate reality of it all is that peoples budgets are still relatively tight in that we can't all aford to buy the newest and greatest game at full price all the time. As a result some of us have turned to buying games used as opposed to brand spanking new because used games tend to be cheaper.

    As a side effectof used game sales some developers have begun trying to find some way to get a piece of that market. With the most common one being online passes that a number of developers have begun to adopt in some shape or form. However the online passes seem largely to target the online functionality of games but some developers have begun working on a way for their passes to lockout somesingle player portions of their game. While an online pass that locks out online functionality can be a nuisance in some ways it really isn't hurting the used game market all the badly and here's why. In large part people can probably safely say that they'll buy a game for its single player aspect as opposed to its online functionality and beforesome of yougo and call me a bloody liar here me out on this. Lets say for example that you live in an area where your connection to your respective onlineservice isn't all that stable which some online services like say the PlayStation network require you to have one in order to use the service or you simply can't affordto pay forinternetservice.The online pass won't really effect you if you live in that type of situation. Hell what if you simply don't care about the online aspect of a game or you don't spend a huge amount of time onthe multilayer side of things?You see whatI'm gettingat? Now if developers continue down the road of locking out single player aspect of some games and here's to say that they won't it will gradually start to become a problem as consumers will need to take the added cost into account when they buy the game used. In the long run some consumers may just simply say f it and not even bother buying the game from that publisher.

    Now here's where things start to get really murky. Consoles lockingused games out. The concept may sound like the holy grail to developers but in reality it could be their greatest down fall as it would probably spell their doom. This would be in large part because the basic idea would probably be based on the whole online pass concept. Don't follow me so far? Hang in there because this where things should become abundantly clear. Now I'm sure that some of you out there are aware that some stores like pawn shops sell used consoles and typically tend to include a game with the purchase. So lets say that Jimmy,and nonot that Jimmy from Mafia 2, buys one of these new type of consoles second hand whether it be from a friend or a pawn shop. Would that console be locked out from the network that consoles service network whether it be a new PlayStation or Xbox for that matter? How about notbeing able to play even new gamesbecause the consoleitself is used?While some of you maybe asking how does this relate to games? Ask yourselves this. If developers apply the basic online passmodel to games as well as locking out used gamesandget away with it.What's to stop them from applying it to consoles?

    As much as we as consumers dislike online passes we have to come to except that they're probably here to stay but we have to put our foot down and say no when they start going too far. Fact of the matter is that theused game market is not going to disappear nor should it by any means. If developers really want to try and lower the amount of games that end getting sold used they gotta make the game hold our interest longer as well make us want actually keep the game. That means means doing a better job of making their products, making the experience last longer and I'm sure their are plenty of other ideas out there that would make really good sense. Will developers listen to us? Not if we all stay quiet on this but that's enough from me for now. What do you think of the used game market?

    • Posted Feb 7, 2012 5:13 pm GMT
    • Category: Editorial
  • 25Dec 11

    Hope this season brings you all lots of love and joy

    • Posted Dec 25, 2011 3:39 pm GMT
    • Category: Other
  • 25Aug 11

    At this year's E3 those of us that watched it or even heard about some of the big things to come out of the various press conferences that were held for each respective publisher more than likely heard about the Playstation Vita. Considering the features currently known about the Playstation Vita such as it includes front and rear cameras as well as a built in microphone is it not entirely possible that the whole concept of Big Brother is coming back?

    On the surface the Playstation Vita may seem like a very interesting and nifty little hand held device but people have to take into account that somewhere along the lines it will be hacked. A good example of this would be the announcement made around the beginning of this year that a group of hackers calling themselves failOverflow cracked the Playstation 3 security system. As a result of this when the Playstation Vita is eventually cracked it is possible the device itself could be used against us as a method to gather information on us without our very knowledge or consent. Now while this may seem highly unlikely if you stop and think about it for a moment it actually would not be unsprising that this could very well happen.

    However it doesn't stop there. Yesterday Gamespot posted an article on information regarding EA's new Origin service which will be required to play EA's upcoming shooter Battlefield 3 can be found here. While the article does mention that it is open to interpretation if this info had not been posted the odds of some people know this would not be so well known. Let's face it and say that odds are that not everyone reads the user agreement whenever they sign up, download or install something.

    While it has become more and more important for developers to safe guard their products and try to combat piracy of their product. EA's Origin software seems to go far beyond that and what some people may see is a program loaded with spyware and other forms of information gathering tools. As a result EA could spy on their own costumers while at the same time denying the right for people to play their game without agreeing to install this piece of software. As a result of this some people may begin to wonder if this may become a possible standard that future developers may try to use. However it may also be possible that EA is simply trying to figure out if this is even possible for them to get away with this form of invasion of privacy at this point in time.

    • Posted Aug 25, 2011 4:55 pm GMT
    • Category: Editorial
  • 29Jun 10

    Well I just beat Prototype and because there's been a debate over which is better I'll throw my 2cents into the mix.

    Grahpicly speaking Infamous does have better graphics. With loads of detail and very nice looking effects infamous is better when compared to Prototypes rather bland locations. The effects in Prototype do look nice but the locations and NPC's do leave something to be desired. In general graphicly speaking infamous is the better game in terms of graphics when the two are compared.

    Control wise infamous again's wins due to smoth controls and despite that Cole does grab onto anythingin terms of buildings it is much betterwhen comparedPrototype. Prototype's controls seems rather twitchy at times and make going up buildings at times a pain espcaily when going up narow pillars. On top of that the camera can be a pain to work with at times because it occaionly gives you a bad view when flying or going up the sides of buildings.

    Gameplay wise Protoype does have an advantage. Their is a lot more in the way of diversity in terms of things to do outside of the main missions and the main character has access to different powers both deffensivly and offensively when compared to infamous. Infamous's main character seems to be restricted to just lightning bassed powers and can't use guns, vechiles or throw things which you can do in Prototype.

    Audio wise its a draw. Both have solid voice acting and great muical score for each.

    In general when you look at the key parts mainly graphics, controls, gameplay and audio they don't do everything perfectly and while they're both fun. Infamous does do a lot more things better and while there's isn't as much diversty in the gameplay section infamous manages to stand out from the crowd more then Prototype does.

    • Posted Jun 30, 2010 12:20 am GMT
    • Category: Editorial