Remember that rumor about Microsoft making a controller similar to the Wii remote? Well now Sony's working on a motion sensitive controller, and this one can break apart in to two. Apparently the reason Sony is making this is because, the motion-sensing functionality has been very successful for the Wii. But they seem to have forgotten that the price of the Wii is one of the reasons why its so popular.
People won't buy the PlayStation 3 just because they have some motion-sensing functionality, why? Because its expensive, I doubt many people would buy a PlayStation 3 with the current price just because they added motion-sensing functionality. They should focus on lowering the price of the PlayStation 3, it would help increase sales if they did that.
But still, I'm interested to see how this controller will work. Hopefully we'll hear some more details about this soon.
Last month, Activision/Vivendi left the ESA and said that they wouldn't be attending E3 this year. But they weren't the only company that wouldn't attending E3, NCsoft and Foundation 9 said they wouldn't be attening E3 this year, but they didn't leave the ESA. Id software also will not be attending this years E3, and LucasArts said that they would be attending E3 but they wouldn't be renewing its membership with the ESA. This could be a problem, if more developers decide that they don't want to go E3 anymore, then what will happen to E3?
There is a reason why developers are no longer attending E3, it's because they hold their own events whenever they want to and still get the same amount of coverage as they would if they went to E3. And its cheaper for them to hold their own event instead of attending E3. They basically don't need E3 when they can just do this, so that's probably why a lot of developers aren't going to E3. Although, there could be other reasons why they aren't going to E3. What those reasons are, I don't know.
It seems like E3 won't be around for much longer, if developers keep leaving then, E3 will be gone. But that will only happen if developers stop attending, there's still a lot of developers that are going to be there this year. As long as they don't stop going, E3 should still be around. But we don't know what will happen, maybe E3 will gone five or ten years, or maybe it'll still be around, only time will tell.
So do think E3 will still be around, or will it die out. What are your thoughts on this?
Ever sense this current generation of consoles started, there hasn't been a lot of third party exclusives. Sure there have been a few here and there, but it seems that developers prefer to make their games for multiple platforms, rather than make them exclusive to one console. Not that there's a problem with that, it's just that, evey game that comes out seems to be a multi-platform game, nowadays we mostly see first party exclusives rather than third party exclusives. So this makes me wonder, are third party exclusives dieing?
There are few possible reasons for this, they could be doing this because they know that if a game is released on multiple platforms rather than just one then the game sells more, and more sales means more money. But multi-platform games can cost more to develop than a game for one console, but that doesn't stop them from doing that. But that's probably because, the game sells more because it's a multi-platform game so they get more money from it. If it was exclusive to one console it wouldn't get as much sales as a multi-platform game would, but it would still sell very well, just not as much multi-platform game.
Another possible reason is the development costs. Games cost a lot of money to develop, it costs millions of dollars just to make a single game. So they might not want to take the chance that their game might not sell too well on just console, and instead release it on another console as well. The reason for this is because they don't want to take risks, sense if you release a game on only one console then if the people that own that console don't buy the game, then the developers lose money instead of making money from the game they made. The chance's of that happening aren't as high with a multi-platform game, but there is still that chance that's how it is.
One other thing I've noticed is that games that were exclusive to one console are now becoming multi-platform games, a good example would be Bioshock. This game was huge hit on the Xbox 360 and it was exclusive, now it's going to be released on the PlayStation 3. The same thing happened to Lost Planet, another popular Xbox 360 game that was an exclusive and it was released on the PlayStation 3 a year after it came out for the Xbox 360. There are probably more games this has happened to, but those are only ones I could think of.
So it seems like third party exclusives are becoming a thing of the past, I don't know if it really will happen. We'll just have wait and see what happens.
Now there's a pill that gamers can take to help with, exhaustion issues from playing games all night. Pretty crazy, huh?
Gaming addicts with sore eyes and tired brains may be able to perk up with "Game Suppli," a new Japanese supplement developed specifically for the country's thousands of fanatic players.
"We concentrated on developing a supplement for those who love games," reads the advert for the pills on www.cybergadget.co.jp, a Web site that sells a range of accessories for video game fans.
Maker Kyowa-Yakuhin produces two different supplements for the "Game Suppli" range: blueberry tablets that are meant to be good for the eyes, and transparent capsules containing Docosahexaenoic acid, or DHA, a fatty acid that supposedly enhances concentration.
Japan's convenience stores are stacked with drinks and capsules claiming various health and beauty benefits, sometimes without any scientific evidence.
Internal communication informing employees of the cut were forwarded to Kotaku last night, indicating that a "new management structure means that Josh Larson's position as VP, Games is being eliminated and Josh will be leaving the company." CNET announced last week that it would cut 10 percent of its work force, about 120 employees. We contacted GameSpot Editor in Chief Ricardo Torres to verify the news this morning.
Torres confirmed that Larson's last day would be April 9, but declined to comment much further on the restructuring, citing the "internal" nature of the news.
It was clear that, at the time, Larson's capabilities as editorial lead weren't well regarded by some of the GameSpot staff. The anonymous "gamespot" commented at sister site Valleywag that Larson was "a suit [...] who had no editorial experience and was only involved on the business side of things." The anonymous commenter lamented that the presence of the sales team had become much more visible under Larson's watch, with other contributors going on and off record with less than favorable comments of CNET management.
In the months that followed Gerstmann's dismissal, GameSpot lost a sizable portion of its editorial staff, with reviewers Alex Navarro, Frank Provo, Ryan Davis, Brad Shoemaker and Jason Ocampo leaving for other, sometimes unspecified opportunities. Torres told us that GameSpot continues to bring on new editorial talent and plans to continue its coverage "with the same breadth and depth we have in our previous 11 years."
Source: Kotaku.






















