I think that the recent Spec Ops: The Line attempted to do something similar, in a thinly-veiled pastiche of warfighting in recent cities in the desert...
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So the modern military shooter has pretty much taken over the world. Call of Duty's recent instalments have certainly proved that, busting sales records over and over and providing millions of gamers with millions of hours of entertainment. The 'hardcore' are getting tired of them, as are some members of the gaming press and, to be fair, saturation point is fast approaching, some say it has already been exceeded.
It is getting increasingly difficult to tell these games apart and for these titles to carve out their own niche in such a crowded market place, but one game from 2009 dared to try something different, to take a risk and tell the story of one of the most brutal battles of the modern era, it was called Six Days in Fallujah and to say it was controversial is a bit of an understatement.
The battle of Fallujah, of which there are two, focuses on the battle for control of the Iraqi city ofFallujahin 2004. I wont go into all the details of the event, but need less to say it was bloody and brutal. Sometime there after, members of the Third Battalion First marines who took part in the conflict asked Atomic games to create a title based on the event. Those marines helped the team at Atomic create training tools for theUSarmy, and asked them to create Six Days, even lending names and likenesses to the title.
The game was announced in April 2009 and immediately caused a stir, and not due to its amazing graphics engine, tight gameplay or gripping story. This controversy was caused by the fact the game was coming just a few years after the actual battle occurred and everyone saw it as an entertainment product. It wasn't.
Atomic games themselves described the game as a 'survival horror but not in the traditional sense', meaning that they wanted to show the horrifying nature of the battle and the tactics the insurgents used and how the Marines reacted to them. This game was trying to portray a real and devastating conflict in a way only video games can, and was ripped apart for it.
The publisher of the game, Konami, became scared of the controversy surrounding the game and pulled its publishing deal with Atomic later on in 2009. This was a mistake. As I have said before, games need to mature, and having a game that tells a real life story, based on something as raw as the Fallujah battles, would have gone a long way to help this cause. Konami became worried that the issues that arose after the games announcement would have too many people boycotting the company and not buying future titles, but I believe this wouldnt have happened.
If they had had the stones to stick to the publishing agreement, and let Atomic release the game they envisioned, sure some people would have boycotted them but not enough to cause a major problem for a publisher as prolific as Konami. After all, this is the company that gives us Metal Gear and other well known titles so while they would have been in the dog house for a while, it wouldnt have caused an issue.
Gamespot's own Tom Mcshea had an issue with the game, stating that it shouldnt feature regenerating health if it wanted to be the 'most accurate and realistic military game ever made'. To be fair, I do agree with this statement, however I also know certain liberties must be taken when creating a game - players need both a win and loose condition, on the whole.
The point is that Six Days explores what it would be like to be in that conflict. Movies do this all the time, The Hurt Locker for example told a story about bomb disposal units inIraqand had no such issues even though those units were operating, and still are, in the country.
Its a double standard, purely because films have been around longer. The interactive nature of Six Days meant everyone saw it as a game first and its actual status as almost a documentary of the battle not worth considering, which is stupid, and if Konami stuck to its guns and released the game, maybe they would have been hailed as the most forward thinking publisher, and a true force in the future of gaming.
Such issues need to be told through games, as well as books, movies and TV shows. The medium is a legitimate way of expressing personal opinion, historical facts, autobiographies and more. It needs to mature and grow and stupid decisions by scared business men hold it back.
Six Days in Fallujah may have been a rubbish game with something interesting to say. The rubbish game isn't the issue, its what it had to say and what it was trying to do. Carving out your own little bit of such a crowded market, especially one as saturated as modern military shooters, is hard to do at the best of times. Six Days would have done this with aplomb and helped move games along. Yes it was a risk, but it is one that more developers and publishers need to take.
Hopefully one day, someone will have the stones to release a title documenting a recent conflict and it will show the world just what gaming can do. We can but hope.



