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All About darkspineslayer

  • 14May 13

    I think i'm getting the hang of this...

    I'm still playing around with Photo editing. Doing most of it on my iPad, but some of it needs a PC. My newest Persona X Fire Emblem inspired sig is the result of this playing, i'm fairly happy with it.

    Perhaps I should create a new profile banner, this one was around since the System Wars Bets days. Anyone know the dimensions?

  • 16Mar 13

    In case anyone still reads these, God of War Asension first impressions!

    Well, it's been forever since I've done a blog, and if anyone still reads these I hope they enjoy, but either way I feel the need to put this into writing. 

    Let me preface this with statement of fact. I am a huge fan of the God of War series. When I say I'm a fan, I mean enough to invest the time to getting the platinum trophy in most of the series so far. There is a lot I like about Ascension so far, but it really has a great deal of problems that set it back. My first and biggest problem is the camera. Something I've never had a problem with before. It's because the previous games knew when the camera needed to be focused, and when it could afford to do a panorama. Ascension doesn't understand this at all. You'll be in the centre of a heated battle when all of a sudden the camera pans out far enough to be unable to see Kratos. This is simply sloppy game design.

    second problem is the rage meter. The concept isn't bad on its own, it's the fact it's tied to what you can do in combat. Combat alway started pretty rigid in past entries, but quickly loosened up and flowed with the first or second level of the chains. This is thrown away with Ascension. Your full range of attacks is only unlocked when you have a full rage meter, a meter that is essentially tied to your combo.  This gives a little more emphasis on this portion of combat, but once again, the camera likes to screw you over, or you'll let a cheap attack fall through your flowing assault, bringing the difficult to build meter back to nothing. Once it's down, your available combo choices fall to what the first level blades have had in previous titles. It's rewarding when it works, but needlessly punishing and frustrating when it doesn't.

    More to come when I finish the game and give it a review for SWM. It's not like the game is completely flawed. The visuals are some of the best on the PS3, and the set pieces are some of the best in the series. But these flaws and more have been bringing it down, to what has probably been my biggest disappointment in a long time, at least so far.

    • Posted Mar 16, 2013 12:01 am GMT
  • 18Aug 12

    My friends, I need reccomendations for a Portable game!

    Going on a long trip as of next friday, and i'm looking at picking up a new game for either my Vita or 3DS to accompany me. Problem is i'm having a hard time figuring out what will keep me busy. In an attempt to try something new and totaly not try to get some hits on my blog here, I turn to you Gamespot. Give me a reccomendation. I supposed iOS is on the table too, as at least my iPhone if not my iPad too will be going along with one gaming handheld. 3DS or Vita, and iOS. Lets hear something guys

    BTW, my current libraries....
    3DS: Super Mario 3D land, Mario Kart 7, Zelda OoT3D, Starfox 3D, DoA, and Kid Icarus

    Vita: Stardust Delta, Escape Plan, Motorstorm RC, Resistance, Ninja Gaiden, Rayman, Metal Gear and Modnation

    • Posted Aug 18, 2012 9:23 pm GMT

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    Tsugs punishment

    • Posted Mar 13, 2009 11:27 pm GMT
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