I don't mind unlockables if there's a point system like if you need 1200 coins to unlock a character. Anything else is a no for me since I simply don't have the time.
Do we love or hate those ridiculously hard unlockables in games? You know the ones, where you have to play as said character X amount of times or get X amount of headshot kills. Case in point DOA5 I'm currently trying to unlock the OP as hell boss character Alpha 152 by collecting 300 titles. The titles are similar to those found in SSF4 to decorate your fight card online. However the requirements for them are insane to say the least:
Play as said character 1000 times online
Win 1000 online fights
Perform 100 Hi Counter Holds (hardest counter in the game)
Bloody hell might as well have an achievement where you have to meet the pope and discuss world peace. Hell why don't I fly to Africa and try to solve world hunger whilst I'm at it? Actually I tried to solve world hunger once with a giant tomato idea that I robbed from an episode of the Simpsons.....didn't work by the way.
So what are your thoughts on said unlocks? Love them or hate them?
I'm fine with any and all unlockables in games, because it's much better than just buying them as DLC, which completely ruins the fun of unlocking things.
However, I agree some are ridiculous, like the ones you mentioned.
I don't see a problem with the 1000 times challenges. Matches usually last only 3-5 minutes. Sure, the time adds up, but if you stick with the game and have fun with it you won't even notice.
Love them, it gives me a reason to come back to the game and to aim for a goal in which to do my best to achieve it. Sure, I may get sick of it and give up, but after a few days, weeks, months or so, I can come back and continue my pursuit. Then again, I am one of those who obsess over reaching 100%, and even if a game does not require such things, I make up my own goals to reach myself.
after you replay a certain section so many times it gets to be tiresome.
and I never have obsessed over reaching 100%
It's got to be a nay. They are purely mechanical and don't encourage imaginative, skillful or alternative play whatsoever.
Hate them! They're just there to make people play the game longer, even after it stops being fun. In fact, they could even be said to kill the fun.
@starduke Exactly. They're just there to artificially lengthen the time a person spends with a game.