- eggmcmuff
- Level: 29 (6%)
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- Member since: Mar 5, 2006
- Last online: 11/08/09 9:02 pm PT
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Recent Blog Posts
^ Uh, Boss?... Is that a penis ?
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13Oct 09
A quick word on Dragon Rising.
You all know the "Blah! Blah! Blah!" I've put into promoting this game and I have to say, like it's older brother, "Elite", it's a title that gets mixed reviews.
Well, after cruising forums and almost finishing the campaign, it's clear they nail it's feel and overall atmosphere, but people are complaining about bugs and AI.
The truth is: It's a demanding game with a ton to manage, but I have yet to encounter any bugs or glitches AND the AI seems fine. They follow orders well and engage the targets I assign. I'm not sure where the all the ire is coming from. I understand that this might not be everyone's cup of tea, but I ain't no noob when it comes to this series and I ain't had ONE problem with my fire team throughout the campaign. NO teammates staring at walls. NO refusal to follow my lead. NO AI running blindly into the line of fire. I dunno. Like I said... It's not for everyone.
If you manage your team correctly THEY WILL NOT CROSS YOUR MUZZLE during fire... And the one time my AI buddy did, he was ordered to engage and was stepping into a better line of sight. My fault. Not his.
Like I said, I dunno...
While it's not as "complete" a game as OFP: Elite, it's more streamlined, better looking and solid throughout. I expected changes when Bohemia and Codemasters "divorced" and went their separate ways and I'm not surprised Codemasters went for a slight "dumbing down" on squad management and mission type in favor of a smoother, more polished & refined gameplay experience. The old one was a favorite of mine, but it could be a clunker... C'mon! It had a lot going on under the hood... Just like this one.
My quibbles?
Not enough vehicle play in the campaign. I love Helo's! Let me fly them!
Enemy AI can stand around in the face of heavy fire (but only when you're far away) and will take fire without reacting... Especially at gun emplacements.
You can't choose weapon loadouts.
You can't have your fireteam scavenge weapons.
OFP: Elite was 2/3's longer!
Not enough opportunity to "jack" enemy vehicles.
Online match set up is clunky.
DLC won't come quickly enough.
It's not accessible to noobs.
Not enough map features.
And lastly (I put up with it, but if you hate it, I don't blame you): walking, WALKING, WALKING,WALKING!!!
That's it for now.
9.0 in my li'l world, including online.
OFP: Elite is still the better game, though. Think Morrowind vs. Oblivion.
There you go.
- Posted Oct 13, 2009 2:18 pm GMT
- 10 Comments
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10Oct 09
R.I.P. Bedlam & DEATHCALIBUR
Shine on you crazy diamonds.
You'll be missed.
Back to our regularly scheduled programming...
- Posted Oct 10, 2009 12:57 pm GMT
- 10 Comments
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27Sep 09
Peace Walker Demo
Well, first off, I'm proud of myself for actually downloading this thing from IGN (bless their hearts) and managing to get it onto my PSP. I'm not exactly a technical wiz over here, so as a guy who's microwave clock still blinks the eternal "12:00", I was pretty astounded when I scrolled over to saved data, pressed X and lo & behold, Big Boss' grizzled puss was staring me in the face! Hey-O!
I even managed to navigate the Japanese menus and by process of elimination, I de-inverted the face button camera controls, making the game decently playable. As a matter of fact, ironically, Kojima has finally produced smooth(ish), compelling action in an MGS game in spite of the PSP's natural limitations. Who knew it would take a platform that borderline cripples FPS and third-person action for Kojima to limber up and produce any kind of frenetic game play with an actual rythm and flow? Many of those who played MGS4 felt that instead of an honest-to-goodness stealth game, they got a stiff third person shooter with sitting-duck AI and levels so linear & short they felt like intermissions between the ponderous cutscenes. Intended or not, ACTUALLY PLAYING THE DAMNED THING was secondary to Kojima's need to stretch his directorial chops and spin the final yarn in "The Epic Tale of Solid Snake". Honestly. As I played through the bite-sized levels of #4, said to myself more than once, "This thing plays like a big, fancy PSP game!". To be blunt, I think many of the changes MGS4 brought to the series were attempts at inclusiveness and accessability that simply fell flat on their face. I bring this up because, if anything (and if one can tell from a demo), my stick time with Peace Walker feels like a natural progression and refinement on many of the new ideas introduced in MGS4... Which is strange because, quite frankly, the PSP is where military action games go to die - or at least get neutered - and where quirky, experimental titles get their chance. I have to say this is the best, most fluid, most natural auto-aim system I've encountered... ever. It goes way beyond Syphon Filter and is still several steps ahead of Resistance: Retribution. Menus and weapon selection are slick & quick, which is a good thing because, unlike older MGS titles - and this is a BIGGIE - the action DOES NOT STOP when you enter menu mode! All in all, for a series that can't really pride itself on accessability, this one is a major step forward in that department and highlights the intent in Kojima's last offering.
What can I say? I'm passionate about the series.
Graphically, it's beautiful and if anything, it's more crisp than it's visual counterpart, Subsistence. There was always a slight dreamy "haze" to Subsistence that I felt was part of the aesthetic... or a clever way to mask the PS2's limitations. It was a looker, though and this one appears to top it! The movies and screen shots simply don't do it justice.
Cutscenes are handled in the way of Portable Ops. Heavily stylized black & white illustrations are overlayed with minimal animation and the occasional red dress or the orange glow of a lit cigar punctuate and bring focus to the images. Voice acting is top-notch. Criticize Kojima any way you like - a certain long-windedness remains - but he knows him some slick production and it shows here as much as anywhere, graphical limits and all. I loved this styl e in portable ops and I love it now. While it's clear that this way of handling cutscenes speaks to the PSP's lack of horse power, it would work for any game on any platform.
And on the credit where credit is due front, bluej33 appears to have called it: The series has transitioned from stealth to action if this demo is any indication. I'd just say that Kojima has finally figured out how to handle the transitions between the two... Or he's letting his underlings take more of a role. A successful control freak willing to improve his baby after a few mid-series missteps, false starts and critical outcry? Let's call him the "Anti-George Lucas".
As a relatively objective Metal Gear fan(boy), I'm very pleased, although two weird things (it's Kojima, right?) creep in: You can't crawl (WTF? #1) and you can't slide along walls (WTF? #2). If the level of sheen on the demo is any indication of the final product and they smooth out the action just a little more, this one's going to be a dandy and will probably be the most inclusive title yet in the Metal Gear Solid Series.
- Posted Sep 27, 2009 8:27 am GMT
- 9 Comments
My Recent Reviews
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Rogue Trooper
"Solid" Wha?... 2000 AD?... In spite of the obscure franchise, this one tops 90% of what Marvel and DC belch out these days. Continue »
- Posted Jan 11, 2009 7:07 pm GMT
- Recommended by 2 of 2 users.
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Sniper Elite
"Underappreciated" It's one of a kind and an instant cult-classic. Simply put, if you can't appreciate a shooter like this, it's your loss. Continue »
- Posted Jan 7, 2009 1:47 am GMT
- Recommended by 2 of 2 users.
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eggmcmuff's Feed
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Oct 13, 2009 10:18 pm GMTeggmcmuff posted a new blog entry entitled A quick word on Dragon Rising.
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Oct 10, 2009 8:57 pm GMTeggmcmuff posted a new blog entry entitled R.I.P. Bedlam & DEATHCALIBUR
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Oct 7, 2009 10:49 pm GMTeggmcmuff added Demon's Souls to their owned game list
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Oct 7, 2009 10:34 pm GMTeggmcmuff added Operation Flashpoint: Dragon Rising to their now playing list
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Oct 7, 2009 10:34 pm GMTeggmcmuff added Operation Flashpoint: Dragon Rising to their owned game list
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Oct 7, 2009 1:36 am GMTeggmcmuff gave Demon's Souls a score of 10.0
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Oct 6, 2009 9:44 pm GMTeggmcmuff gave Operation Flashpoint: Dragon Rising a score of 10.0
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Sep 27, 2009 4:27 pm GMTeggmcmuff posted a new blog entry entitled Peace Walker Demo
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Sep 24, 2009 2:56 am GMTeggmcmuff added Demon's Souls to their wish list
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Sep 24, 2009 2:56 am GMTeggmcmuff added Demon's Souls to their tracked list
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