All About gandaf007
I'm so unreliable. I haven't updated this thing for months now, like I somewhat promised I would.
Anyways, a few things I'd like to address.
1. Project Uranus has died, unfortunately. We had the design and mechanics down pat and I saw a potentially great game. However, due to lack of resources and my partner's unwillingness to pitch the idea to any modders or developers or publishers it's died for, well, ever.
2. However, in my quest for becoming a great writer in the gaming industry, I've come up with a brilliant story (At least, in my mind). Set during the Crusades, you choose to either be knight or merchant and go through the overall story however you want. My friend and I who are working on making an outline and script have been musing with various ideas on how it'll happen. We've been thinking of the two parts of the story happening then coming together in some way. However, the overall plot is heavy, dealing with grey morality, religion, politics, etc.
We're really excited about this one and have a plan to follow through on doing this and hoping someone in the industry likes our idea. We'll see :3
3. For those of you who do read this, I thank you greatly. I know I'm not consistent at all, but it feels good to know someone likes to listen to my ramblings.
So, me and my friends have been working on an MMO and since that will probably never lift off the ground, we're going to launch it as a meta-game (Where battles are instanced and fought over territory, and when one kingdom gains that territory, it's added to a map everyone can view).
The problem we've have is, how can we push an interesting story while focusing on hundreds, maybe even thousands of players?
We think we've found a solution and a good one.
One of my favorite things about one of my favorite RPGs (Mount and Blade: Warband) is that you sort of forge your own story and your imagination takes over. Well, that's something we're setting out to do in our game.
Except, there's one problem, but we think we've found the solution to that, as well.
The entire purpose of most games is to make you seem like the biggest bad ass ever. You're the center of the world, even when that world is inhabited by thousands of other plays who want or feel like the center of the world.
What we've decided to do is make it so you're an absolute no body in the beginning. If you want to be the center of the world, you're going to have to prove it. Whether that be through some feat of diplomacy or showing your awesome skills on the battlefield, you're going to have to earn your fame.
This provides a healthy amount of competition among players, each one striving to be the next great commander (More on that later). As a person does feats of epic proportions, his fame will spread among the players. Of course, someone may lie about them actually doing something, but I think that's what's going to make our game interesting: That drama one can get in real life.
So, I promised in my last blog I'd do another one the week after that. Seems like I lied.
Well, I've been busy. Getting outside, enjoying life and realizing that I need to live life to the fullest. Stop complaining about everything and just enjoy everything.
And well, I've been enjoying everything.
School was a drag until I got out, but to be honest, I had a great time with my friends. It was really only the stress of finals and projects that got to me. But, I got to know some of my friends better than ever.
Other than that, I've been doing a lot of Boy Scout activities. I went to Summer Camp two weeks ago. On one side, I missed E3. But on the other, I met the most awesome group of people I've ever met in my life. I've found some good, good friends.
Yesterday, I got back from Abaco, Bahamas from a sailing trip, which I also did with the Boy Scouts. I learned to like a lot of people I used to look down upon, I enjoyed being in paradise for a week, it was also my first out of country trip and I'm now starting a nice visa collection in my passport, and finally I met a really awesome girl and hung out with her for a day in the most beautiful place on earth. Unfortunately, I didn't get her number or last name, but maybe it's better that way.
But, anyhow, I'll try to update more often and in a new style, devoid (for the most part) of that angsty teen style where I complain about everything.
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