As some of you might already know, I wasn't following any game related news last year. So this totally came as a shock for me.
Then there was Black Rock Studio, the talented developers behind Split Second and Pure. The company was aSubsidiary of Disney.I am fairly certain the reason behind this closure was Disney's poor management.Split Second,which was designed and delivered in two mere years,performed poorly at the stores despite all the positive reviews. Following the retail failure, Disney simply closed the studio. They should have never tried to stick their nose in the gaming industry.
A major shock to me wasKaos Studios, the developers behind Homefront, which actually sold very well. But THQ just happened to be in a studio closing mood. I'm completely serious, since that's the only reason I can possibly think of for this closure. This studio had a lot of potential, but it was closed due to yet another bad management choice.
The most shocking news for me however, was the closure of Bizarre Creations. Most famous for their outstanding Project Gotham Racing franchise, these guys have been one of industry's major racing game developers. Having developed the successful Formula 1 for the original Playstation, and Metropolis Street Racer for the Dreamcast, they went Microsoft exclusive with the PGR series which became one of the original Xbox's most successful titles.
However, things took a turn for the worse when they were aquired by Activision. As almost everyone already knows, activision is simply bad news. Their idea for their next racing game, Blur, was somewhat questionable given the fact that they were working for a company that was a major investor on cliché gameplay: It was basically "PGR meets Mario Kart". Regardless of positive critical responses, it couldn't perform very well at the stores.
The next game activision assigned to them, 007: Blood Stone, was doomed to fail from the very beginning. Unfortunately these guys were never good with third person shooters, with their last shooter game, The Clubreceivingsomewhat mediocre reactions both in sales and reviews, and 007 not exactly being the shooter gamers' first choice, the inevitable occurred and Blood Stone failed to do well in terms of sales. That's when Activision simply decided to pull the plug on these critically acclaimed developers, simply because the last two games were not as commercially successful as the Call of Duty.
All of Bizarre's previous publishers used their talent to define the racing genre on a platform. Activision on the other hand, simply closed the studio because of the poor sales of one game. The worst part is, considering the positive reviews Blur managed to get, poor sales were management and marketing's fault rather than bad development.
Formula 1 - Playstation - 1996
Metropolis Street Racer - Dreamcast - 2000
Project Gotham Racing 2 - Xbox - 2003
Project Gotham Racing 4 - Xbox 360 - 2007
Blur - Xbox 360, PlayStation 3, PC - 2010
Lots of talented developers got disbanded due to bad management. So Sad. What are your thoughts on this?
PS, does anyone frequent the Giant Bomb forums here? If so, which have more strict rules, Gamespot or Giant Bomb?
I played Dead or Alive 2! On PS2, with my friend, co-op VS cpu tag battle. We had no problem pummeling through the six couples on normal difficulty. Then we switched to hard difficulty, and had to put a little bit of effort for the last couple. After that we switched to the game's hardest difficulty, and although a bit challenging, we got through them in 30 minutes. Was that it? The CPU practically didn't put up a real fight in the hardest difficulty! Rather surprising for a fighting game, even "Naruto Ultimate Ninja" CPU put up a better fight than this, blocking every attack and grappling every block. :'( Not really satisfied.
Unrelated question: What website do you guys use for getting general game information? For me it was gamespot a while back, but they have changed the game pages so much now it's practically become an advertising page instead of game information page. The worst thing is that gamespot removed the user reviews from the main page, making it really difficult (and probably impossible for a new comer) to find the user reviews. Those user reviews usually gave me a sense of what the game is about at a glance, specially when combined with the one-line description, screenshots, and critic score. The only alternatives I know are Wikipedia (That contains no user input and little pictures) and MobyGames (which isn't so up to date and usually lacks user input) So tell me if you know any website that gives you a general idea of what a game is about at a glance.
On a sidenote, now that gamespot has changed the critical score (Which pointed to Gamerankings) to metacritic score, I'm worried that gamespot (or CBS, whoever's in charge) might completely shut down GameRankings. GameRankings has an archive of reviews dating back to 1980 (link). It also has archives of printed magazine scores, and previews and news articles from all different websites. The sorting options and easy search system makes me a daily user of this website. They didn't even get rid of a simple bug (that puts two slashes instead of one in the link urls) even after I reported it to the email listed on the help page, which makes me even more worried. I feel like no one cares about this site and the valuable data that's on it anymore.
PS: I am now Level 22 - Blaster Master. Congratulate me, now!!! I wasn't really around when I was Level 20 and 21, not sure how I leveled up. >_>
So I was reading this blog post, and I realized that there have been lots of remakes of gen6 games released lately. Games that are "remade" are usually at least 2 generations old. The 2 generation distance makes sure that there have been enough technological advancements for a remake to be possible, while the time distance provides the opportunity for today's gamers that weren't gaming two generations ago to get the remake of a game they initially missed. Some of examples I can think of right now are the Final Fantasy III & IV remakes for DS, Dragon Quest 4-6 for DS, and Silent Hill: Shattered Memories for Wii, PS2, and PSP.
On the other hand, these new remakes often called "HD Collections" that started with the God of War 1&2 for PS3 and now have included many other games, are basically the same game from the previous generation with HD coating, and I would simply call them "ports". While they provide excellent opportunity for gamers that initially missed them, I can't really understand the sudden shift in the industry for these HD collections. Could it be that the gameplay of this generation of games have become so bland over time that gamers need to resort to the previous generation for some solid single player gaming? This generation is already 7 years old, and besides Wii U which could be called a competitor for the PS3 and X360, no new console has been officially announced or previewed. With the whole industry trying to copy a select few commercially successful games such as Call of Duty and Gears of War as well as generally dumbing down games with each new release to appeal to more newcomers, do you see signs of another game industry crash similar to the video game industry crash of 1983?
This is a list of some of the most recent HD collections:
Shadow of the Colossus and ICO HD
Resident Evil 4 HD
Resident Evil Code: Veronica HD
God of War: Origins Collection
Prince of Persia ****c Trilogy HD
Metal Gear Solid HD Collection
Beyond Good & Evil HD
Tom Clancy's Splinter Cell ****c Trilogy HD
Silent Hill HD Collection
Zone of the Enders HD
Final Fantasy X HD
Sly Cooper HD Collection
Jak and Daxter HD collection
(tell me if I have missed any)
So what do you think of this sudden shift towards releasing HD collections? Do you see it as a good sign or a bad one?
Also what is your favorite Remake of all time? and what game would you like to be remade most?
Hey everyone, do you remember me? I kinda got busy with my life (a lot has happened) and I didn't have any chance to check this place. Even worse, I didn't even get to play any games! (That means the PS3 I bought almost last year has been eating dust since then, and my wii, and my PSP ) More importantly, I have no idea what's going on in the gaming world. All I know is that BF3 is going to be released, but has no 256 player maps. If you feel like commenting, tell me the most important news (the most important to you, of course. I don't really care about MW3 )
Hmmm..., I see that since the last time I visited here, a lot has changed: gamespot is now facebook, I've received two new emblems without even checking gamespot and that "Now Playing" list that I really liked is removed! Maybe I shouldn't have come back, eh?
In the other news, I finally moved to a new place which has ADSL! OMG, Online Play!!!! Well, for now I'm playing "Quake Live" and "Battlefield Play4Free" (I'm really enjoying both of them), and I've also downloaded "Cross Fire" and "Rohan Online". (All are free games) My connection speed is still kinda slow, so I get kicked for high ping often.
Now that I look back at it, gamespot has been one of the most restrictive websites I've ever joined. Even as I'm writing this, I'm afraid of getting B& for writing stuff that people might find disruptive or offensive. (That "Online Play" a few lines ago was initially written in all caps)
That's why I can't talk as freely and openly as I want here. I have another blog here, please consider checking it. If you follow me there, I'll follow you here. You can follow me by subscribing to the RSS feeds, and there's no need to log in in order to comment on a post.
I'll keep blogging here too, but I can't talk about many things here. I'll try to read some news and blogs, follow some games that I like, and not participate in the forums. I remember there was a cool union that I joined right before I left, but I don't remember it's name. I wonder if it's still as cool as it was then?
Anyways, thank you for reading this nonsense. And if you do remember me, please leave a comment so we can continue our friendship. I really treasured my GS friends while I was active here.
When PS3 was released, I vowed to get one after the release of Gran Turismo 5. Well, GT5 sure took it's time, but it's finally here, and so I have finally gotten a PS3! Yay! Now I can remove that GT5 in my wish list. I've always admired PS3, but I never had enough money to actually get it.
My first impression is: It's amazing! Much better than 360 in almost every aspect. No more gigantic fan noise, no more "don't play more than 6 hours or you get RRODed" stuff. I can finally relax and enjoy a game without worrying about my console blowing up to pieces. (The 360 was my brother's, and it RRODed twice. Really annoying)
I hope to get the 2 Uncharted games and I want to get a wheel for GT5. I'm completely broke as of now though, so for now it's just me and this GT5.
Putting that aside, I've been having lots of exams (I know, my exams started really late, and I still have 2 more), so if I didn't comment on your blogs that was the reason. I've also been playing lots of The Last Remnant and watching lots of anime. Here's my MAL profile if you're interested.
That's all! Hope ya'll doin good.
Greetings, people. You may not know, but I haven't really been playing games lately. And by lately, I mean around 2 years. It's partly because I have other stuff to deal with. I can also blame anime and manga, which I've only started watching/reading about 2 years ago. (yes, I haven't watched any anime before that time)
Regardless, games always had a place deep in my heart, so even though I might not have had any time to actually play games, I followed all the game related news, kept "trying them out" (playing my brother's games, my friend's games, demos), and of course, read tons of reviews (that's the main reason I'm here on Gamespot). (and let's not forget SWM, which I print on papers and read between my college c-l-a-s-s-e-s)
This however, has changed in the past three days, in which I turned back to my all-time-gaming 12-year-old former self. I spent the entire past three days playing The Last Remnant, a game I got ages ago, but really hadn't put any time into it until now. The game has it's fare share of problems, but I enjoy playing it overall.
I hadn't feel this good in about 4 years (at least), Gaming is the best entertainment there is.
Hope ya'll are feeling good like me!
Okay, I was just wasting time on the internets as usual when I found this extremely difficult game, VVVVVV.
I just thought I might as well share this discovery. You can play the demo online in a browser, download the demo, or buy the full game here.
You can also play another game titled VVVVVV which is a stripped down version of the above game, but instead it will run instantly, so it's good if you have a low internet connection like me. (This is the one I played) (Go)
PS: for the first time in my life I wrote something that had no spelling errors.
The greatest game villain thing is over now, so I felt like blogging about my favorite game villain.
It's this guy
Nemesis from Resident Evil 3.
Why? Because he's a monster that can talk. (well, sorta) Because he has both a bazooka and tentacles. Because of his footsteps. Because he always appears when you're either low on ammo or health, and because he's generally cool.
Oh, and he doesn't plan to ruin the world, he couldn't care less. The only thing he wants destroyed is YOU!
So who's your favorite game villain character? (if you have any)
Even though I've been a gamer for almost all my life, I never had anything Nintendo. I bought NDS at it's launch some years ago only to play GBA games, but I never really used it and later gave it to brother (Well, Actually sold it to my brother). Besides that, Wii is my first Nintendo Console. I had several reasons to buy it:
1: Five Resident Evil Games:
I'm a huge RE fan, so These REs were one of the major reasons for me to buy the console. It has:
1-a high quality, bonus content filled, motion control aiming & stabbing, and reloading Resident Evil 4.
2-a redesigned Resident Evil 1, originally released for GameCube and later ported to Wii.
3-a re-released Resident Evil 0, with the plot line set before the events in RE1.
4-a rail-shooter that chronicles the plots in RE universe: "The Umbrella Chronicles".
5-another rail-shooter that reuses the locals in RE2 and Code Veronica: "The Darkside Chronicles".
2: GameCube Games:
I never had GameCube, So I couldn't play it's exclusive games. Now I can play Wind Waker, Metroid 1&2, GC Mario games and much more thanks to Wii's GC compatibility.
3: Exclusive Wii Games:
Wii games are good too, and among those that I personally like, I should mention Twilight Princess, Metroid 3 and Mario Galaxy.
4: It's relatively Cheap:
PS3 is way better, but also way more expensive. I can't afford a "3" at this time. Maybe later.
5: Motion Control:
Yeah, It's fun. But It's kinda ironic that it's the last reason for me to buy a console which was based on motion control in the first place.
So I went to a store and bought these:
Wii (couldn't you tell?)
Extra Controller and Nun-chuck
Wii motion plus (I don't have any games to play with it yet, but I might get PGA10)
Wii Zapper (to play rail-shooting REs & other games)
Component cables (To get the most graphics outa my wii)
GC Contoller & Memory Card
After I got home I installed the Wii on our HDTV and started playing Wii Sports (bundled on wii) with my brother and later with some my relatives who were staying at our house at that time.
Tennis was the most enjoyable mini-game and Golf was also fine. playing Boxing for 5 minutes left me with numb arms for the rest of the day, I couldn't aim the bowling ball no matter what, and Baseball was simply the worst: Instead of waving you Wii remote like an actual bat, it would be better to make simple quick tiny wiggle (impossible to do with actual baseball bat) to score a home run.
To summarize it all: Wii Sports is a fun game, specially if you're with some friends.
Other games I played were Resident Evil (I was shocked when I saw how improved it was over the PS1 RE, a true "Redesign"), RE4 (difficult to grasp, but after you get the controls you'll realize that motion-control aiming is superior to Analog sticks (specially since the PC RE4 (which I played before) didn't use mouse for aiming)), and Wind Waker (to test GC compatibility, I'm not gonna play it for now)
One interesting thing that happened last week (In fact, today) was that some of my brother's friends came to visit him today at our house, and finally we got a chance to play some split-screen 4-Player games. I've got a PS2, and recently I bought a multi-tap and some controllers to be able to play 4-Player games with my PS2. My brother's got an XBOX 360, and so do all of his friends, and he had told his friends to bring their 360 controllers with them to play some 4-Player X360.
PS2 4-Player: TimeSplitters2
At first I plugged in my multi-tap and for the first time, experienced a local 4-Player game: TimeSpliters 2. We started with a Deathmatch on a desert map. It was really fun, but it was kinda like all the other shooters I had played before. Of course, I won.
Then we changed to a Futuristic, arctic map (Why does everyone think that the future is full of snow?) and I swapped my place with my brother, observing other people play. Although I didn't play this map, I could tell the difference right away. Instead of pistols, players would start with a super fast machine gun, which also had a zoom functionality, and the map was full of powerful weapons like SPAS-12s and Rocket Launchers.
As opposed to last map's corridors and underground hallways, this map was made of a small building, and a huge snow-covered ground. You could see your enemies from a distance and the map was full of Rocket Launchers, so this map's gameplay was hectic and fast-paced. You were busy trying to kill someone who has just came out of a building with your SPAS and the next thing you notice is a big Rocket heading towards your face. I really liked that map because it had an "Unreal Tournament" sense to it. In this map one of my brother's friends won.
Next map was some kind of a hospital/mansion/streets map. This map's weapons were shotguns, Thompsons, a Grenade Launcher, and most importantly, double Thompsones (Thompson is an old machine gun). The Thompson has a really high fire rate, so double thompsons basically equate to a shower of bullets. Unlike last map's machineguns that would take 4 or 5 seconds to kill someone, double thompsons would kill in less than a second. This would give them an "Instant-Death" sense, making this corridor map really fun, because the right moment an enemy would notice you, your death would be apparent. So this map had a kind of "Watch for anything that moves, and then shoot 'till you run out of ammo" sense to it. The winner of this map was the winner of the last map, and I finished second.
After that we decided to play a team-deathmatch game. I teamed up with the winner of the last two maps (I know, It's not fair), and my brother teamed up with another one his friends (One of his friends had to watch). I chose the first map for team-deathmatch, because I thought it's better suited for team gameplay than those super-fast, die-at-the-right-moment-you-spawn maps. This match became really hectic, because when your teammate was in trouble, you had to rush to him (while trying to find your way through corridors) in order to help him out. So you didn't have time to hide in the underground hallways, looking for weapons and waiting for an opportunity to blow people up while they're busy killing each other. Of course, our team won the match.
Then we decided to play something else. Overall, I started playing telling myself that this is just an ordinary below-average console FPS that also has Multi-Player functionality, but in the end I was sure that this game is one of a kind. Each map had it's own feel, weapons, tactics, and looks, and even though we only played three of the many maps and two of the many modes, I had a unique, fun time killing my brother's friends in TimeSplitters 2.
Before I go on to X360, I must mention something rather absurd: In TimeSplitters 2, People shrink instead of crouch. This would give them more precise aiming but lowers their movement, and of course, it turns them into tiny dolls with some really dangerous weapons in their hands that are impossible to kill, unless you shrink yourself.
After that we played some one-on-one fighting games (Tekken 5, Naruto Ultimate Ninja 2) and then we decided to move on to X360. Other people wanted to play "Call of Duty 4: Modern Warfare", but I didn't, so we ended up playing "Call of Duty: World at War".
X360 4-Player: Call of Duty: World at War
Before talking about my experience with COD 5, I should mention that we played both TimeSplitters 2 and Call of Duty: World at War on a 46inch HDTV, and playing them on a normal TV would have probably be a different experience. As an example, you probably couldn't read your remaining ammo in COD5, leading to frustration.
We started COD5 on a "Cliffside" map. The map was basically a beautiful "waterfall and old buildings" locale that was torn apart by war. You could see canons, ammo creates, bunkers and barbed wire throughout the map. COD 5 was a completely different experience to me because when playing TimeSplitters 2, we were all newbies to it's gameplay, but as for COD5, there was a huge difference between our skills, mainly because some of us had played the game before.
The first thing I noticed when started playing was the map, which was done beautifully, and the game had no problem rendering 4 different views of the map in one screen (Which I though was impossible for X360).
I played a little with the controller to get a hang of how things are done and then started playing by killing my brother while he accidentally bumped into me. I'm a PC FPS player, and I usually play it safe. So I found some nice place that had a good view of the map and waited for someone to appear. This was quickly proven useless, because with an analog-stick, I couldn't aim as good as I could with mouse. So I just emptied a whole ammo clip while desperately trying to lock my crosshair on the soldier who was wondering where he was being shot from. A minute later, my screen got populated with WWII soldiers, and while I was trying to aim precisely, someone just walked right to me and shot me to death. After that I changed my ****of playing: I would sneak up behind people and then empty a clip in their stomach, which would usually kill them. I earned some frags by doing that and then I got the "dogs" perk for killing 7 people in a row. Next my brother killed me 3 times in a row (he has a really good analog-stick aiming skill, so he could easily aim my head while I had to barely move my crosshair on him and then hold the right trigger). Then I released the dogs, and they gave me some points while everybody else was wondering where these animals came from. My brother managed to kill me several times, and 3 or 4 times someone sneaked behind me while I was engaging someone else and scored a frag. But in the end I managed to score the most frags and I won.
After that I changed the map to a torn-down city building (or something like that) and switched my place with my former teammate in TimeSplitters 2 (Who was watching the first match). This map wasn't really different and the gameplay remained the same. For the most part players would kill each other when they would notice someone who wasn't looking at them, and I had a feeling that this game is more about luck than skill (or maybe more about knowing the map than being able to shoot).
Then I changed the game mod to Team-Deathmatch, and I teamed up with my former teammate this time against the other two of my brother's friends. The map stayed the same. This game had a more tactical feel to it than TS2 but it had it's flaws: When someone would die, he would respawn close to his teammate, so the other team managed to score the most frags by constantly spawning on a high location at the top of a stairway with a good view of the whole map (and us). We lost in this map.
Overall COD5 had a slower gameplay than TimeSplitters 2, and while fun, I had played lots of games like that before.
After playing COD5, we played a little bit Soul Calibur IV, before my brother's friends left.
Seventh Gen consoles have dedicated themselves to online-gaming and old school split-screen is gone even from most racing games. This is not bad because finding someone to play online with is really easier than finding someone that can actually come to your place in order to play with you. However recently my friends come along to visit (usually my cousins) and when we want to play some game, two of us have to watch the others play, and it's really annoying. That made me think that maybe I should buy a Multi-Tap for my good-old PS2. I did some searches on the web to find out what games support the multi-tap, and the results were not so nice. Usually people stated "PS2 doesn't have any good 4 Player games". However I gathered information about PS2 games that support Multi-Tap (Mostly from mobygames.com, but also from different forums and back cover of some games I already had) and the result was surprising! Not that PS2 has good 4 player games, but in fact it has lots of it. I had to censor most sports titles to prevent overcrowding and let the best game for each sport to stay on the list. So here's the TOP50 4-Player PS2 Game:
Tekken Tag Tournament (4 Player Tag Battle)
Twisted Metal: Black (Split-Screen)
World Soccer Winning Eleven 8 International
Freedom Fighters (Competitive, Team Oriented)
Madden NFL 2004
World Soccer Winning Eleven 7 International
Tiger Woods PGA Tour 2004
WWE SmackDown! Here Comes the Pain
Dead or Alive 2 Hardcore (4 Player Tag Battle)
NCAA Football 2004
NASCAR Thunder 2004
TimeSplitters 2 (Deathmatch and Teamplay)
Ratchet & Clank: Up Your Arsenal (Multiplayer Mode)
Def Jam: Fight for NY (Competitive)
Ratchet: Deadlocked (Competitive, Cooperative, Team Oriented)
Champions of Norrath (Co-operative Gameplay)
Sega Sports Tennis (4 Player Tennis Game)
NBA Street Vol. 2
Def Jam Vendetta (Competitive)
Red Faction II (Competitive, Team Oriented)
The Simpsons: Hit & Run (Cooperative)
Marvel: Ultimate Alliance (Co-operative Gameplay)
X-Men Legends (Co-operative Gameplay)
MotoGP 3 (Competitive)
Unreal Tournament (Competitive, Team Oriented)
TimeSplitters: Future Perfect (Deathmatch and Teamplay)
X-Men Legends II: Rise of Apocalypse (Co-operative Gameplay)
The Adventures of Cookie & Cream (Cooperative)
Burnout Dominator (Doesn't need a Multi-Tap to play 4Players)
F1 2001 (Split-Screen)
MVP 06 NCAA Baseball (Competitive, Cooperative)
Culdcept (4 Player Card Game)
James Bond 007: NightFire (Competitive)
Super Monkey Ball Deluxe (Competitive, Team Oriented)
Champions: Return to Arms (Competitive, Cooperative)
Quake III Revolution (Competitive)
Pro Race Driver (Split-Screen)
Need for Speed Underground 2 (Split-Screen)
ATV Offroad Fury 2 (Split-Screen)
MTV Music Generator 2 (Cooperative)
ATV Offroad Fury (Split-Screen)
Micro Machines V3 (PS1 4-Player game with 2 controllers)
XBOX has HALO and Game Cube has Metroid so what about PS2? We all know that Killzone didn't exactly "Kill" Halo, but that doesn't mean that PS2 doesn't have any FPS. Even though most PS2 FPS titles are multiplatform FPS titles, there are plenty of games to play if you've got a PS2 and no PC (or a slow PC). An advantage that PS2 has over XBOX and Game Cube is backward capability, so PS2 can run PS1 games. This list is a mixture of PS1 and PS2 FPS games you can play on your PS2, so here's the TOP50 PS2 FPS.
Medal of Honor Frontline (PS2)
Red Faction (PS2)
TimeSplitters 2 (PS2)
Medal of Honor (PS1)
Red Faction II (PS2)
Project: Snowblind (PS2)
Call of Duty 3 (PS2)
Unreal Tournament (PS2)
TimeSplitters: Future Perfect (PS2)
SWAT: Global Strike Team (PS2)
James Bond 007: NightFire (PS2)
Urban Chaos: Riot Response (PS2)
Quake III Revolution (PS2)
Tom Clancy's Rainbow Six: Lockdown (PS2)
BRAHMA Force: The Assault on Beltlogger 9 (PS1)
Brothers in Arms: Road to Hill 30 (PS2)
Medal of Honor: European Assault (PS2)
Medal of Honor Underground (PS1)
Quake II (PS1)
Cold Winter (PS2)
Battlefield 2: Modern Combat (PS2)
Area 51 (PS2)
Tribes Aerial Assault (PS2)
Call of Duty 2: Big Red One (PS2)
Greg Hastings' Tournament Paintball Max'd (PS2)
Tom Clancy's Rainbow Six 3 (PS2)
James Bond 007: Agent Under Fire (PS2)
Brothers in Arms: Earned in Blood (PS2)
Call of Duty: Finest Hour (PS2)
Battle Engine Aquila (PS2)
007: The World is not Enough (PS1)
Serious Sam: Next Encounter (PS2)
Medal of Honor Rising Sun (PS2)
Tom Clancy's Ghost Recon: Jungle Storm (PS2)
"Warhammer 40,000: Fire Warrior" (PS2)
Descent Maximum (PS1)
Return to Castle Wolfenstein: Operation Resurrection (PS2)
The Operative: No One Lives Forever (PS2)
Jumping Flash! (PS1)
Final Doom (PS1)
Alien Trilogy (PS1)
Delta Force: Urban Warfare (PS1)
Hi! I haven't had time in the last month to check out the new games, and now I've checked everything that was released in the passed two months. Here's a list of some of them you might be interested in.
BEST OF ALL:
Street Fighter IV (PC)
Tiger Woods PGA Tour 10 (Wii)
Red Faction: Guerrilla (X360)
Neo Steam: The Shattered Continent (PC)
Street Fighter IV
Neo Steam: The Shattered Continent
Red Faction: Guerrilla
Marvel vs. Capcom 2
Fight Night Round 4
Tiger Woods PGA Tour 10
Swords and Soldiers
Rock Band Unplugged
PANGYA: Fantasy Golf
Monster Hunter Freedom Unite
Mario vs. Donkey Kong: Minis March Again!
Dawn of Discovery
Knights in the Nightmare
Worst of all:
Tunnel Rats 1968 (PC)
Dynasty Warriors 6 Empires (X360)
Bionic Commando (PC)
Resident Evil Archives: Resident Evil (Wii)
Arma II (PC)
The Consensus: Tales of Monkey Island: Episode 1 (PC)
My Preview Picks: