- jayd02
- Rank: Wicked Sick!
- Member since: Jul 27, 2007
- Last online: 05/24/13 11:51 pm PT
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11Dec 12
Phantom Pain predictions
So I am currently in finals week of school so I wasn't able to see the VGA, (I also don't have cable so that was also a problem) but I am also done and when I come on I see all of these rumors of MGS and this Phantom Pain. I have done some looking and some researching and with what I have I would like to connect some dots here.
Let me open with this, Kojima likes to mess with us, and he will go to extremes to keep us off of his trail. Do we all not remember MGS2 and Raiden? He has even come out and said how he didn't like Raiden but he was still willing to keep him a secret from the whole world until we played it on day one. I wouldn't be surprised in the least, if at the last second, Kojima changes everything or actually tells us what is going on.
With that let me continue.
I have watched the video many times and I have looked at others predictions and I have put together some ideas of what it might be. One idea is that deals with Les Enfant Terribles. If you look on the MGS database (download on the PS3) it does give us some information about this project. Another idea is that this is what takes place inside of Big Bosses head while he asleep inside of SOP. My last idea of what this might be is just a big hoax to get people interested in the game.
So let me elaborate on my first hypothesis. If you look on the database it describes the Les Enfant Terribles project as so, "A project launched in 1972 to artificially produce the ultimate soldier. The man chosen as the archetype for the project was Big Boss, who was already a living legend among mercenaries and who possessed many of the qualities desired for the ideal soldier. Analog cloning techniques and the Super Baby method were used to produce two clones, Solid Snake and Liquid Snake. The Les Enfants Terribles Project was sponsored by Zero, the central figure in the Patriots organization. His primary objective was not to artificially produce the ultimate soldier, but rather to spawn a new Big Boss for the Patriots to use as an icon." Now after reading that I began to think that this game might talk about that process but I did some more digging. The Super Baby method is described as aCloning method in which more than one fetus is created within someone's uterus, but a certain number is then intentionally aborted to encourage strong fetal growth for the remaining fetuses. This would suggest that Big Boss willingly gave up his genes. This is confirmed though through later investigation of the database. If you check under Big Boss it says this, "In 1972, he provided his genes to the Patriots for their Les Enfant Terribles Project. Three clones of Big Boss were created. However, Big Boss himself was outragedby the way his DNA was used and broke off from the Patriots." Something that I can't find information on is Analog cloning. Not the internet, nor the database. This is mentioned in the database though and through recent discovery of a MGS1 scene.
Now with this, it would put down my idea that Phantom Pain is about this project. If Boss gave up his DNA willingly then why would he go through all of that? An answer for this is somatic cell cloning. In the database (I just love this thing) It describes somatic cell cloning as so, "In somatic cell cloning, the nucleus of a cell fromskin or other tissue is fused with an unfertilized egg from which the nucleus has been removed and then the egg is implanted in the womb of a surrogate mother to gestate until birth." Now this might answer why his whole arm is missing in the trailer. In the database there are some holes that Kojima might try to fill. Those holes being, "What did Zero do to outrage Big Boss?" Possibly torture the heck out of him. Another hole to that though is that the database says Big Boss gave them the DNA. A wierd circle that I can't really make into a straight line. Now I tie Zero into this not because I believe in the timeline aspect of things but when you watch the trailer, what is that flag you see on the wall in the beginning?, and what nationality is Zero?, now you connect those dots for yourself. As Jim Gordon says, "You're an investigator now, you don't believe in coincidence."
Wait I just made a huge discovery thanks to the help ofsnake8304. Check online for the footage of MGS1, at the end right before Liquid and Snake do their last fight. Liquid says that Big Boss was IN A COMA. This is huge. This could explain almost everything that goes on in the scene. This could all be in his head. This actually refutes most of the information I just gave you from the database and actually against Kojima himself. Either way, keep this in mind. Hey Kojima, why haven't you mentioned this coma any where else other then the very first game?
For my second hypthesis, Big Boss being inside of SOP. Now what is told to us by EVA is that Big Boss is still alive, just in a vegatative state. This is made apparent to us after we beat the game and see that Big Boss is still alive and knows what is going on and explains everything to us. Now with him still being awake, or at least in mind, this game could be taking us into the mind of Big Boss. Big Boss is a legendary soldier who has gone through many battles and has seen some crazy things. This game could be taking us through a dream sequence of sorts. A look inside of his brain of how he is coping with the battle trauma. In the video we see reminescent pictures of Vulgan, Boss, and The Sorrow. In the last few second of the video, when they turn over the body, the camera starts to pan up and we see something float up. Some speculate that this could be Pshyco Mantis. That very well may be true, but when you look up The Sorrow, and even in the game, he has a long coat on. If you look in the video the character seems to have a long coat on. Now if this was all in Big Bosses head it would explain the giant flamming whale, the flamming unicorn, and the flamming man. This would also explain the text that is shown throughtout the trailer about dreams and opening your eyes.
Also the coma theory that I mentioned earlier could bring us back to the 1970's but still the game is still keeping us inside of Big Bosses head.
Lastly this could be a hoax. Kojima recently said that he didn't want to be known as just the Metal Gear guy. He knows how popular metal gear is and could be using the name and some likely-hood to hype up another project. I also want to bring up the possibilty that he could pull the switch at the last second like he did with MGS2.
Some other connections that have been made are between MGS Ground Zeroes trailer and the name of this game. At about 7:14 of the Ground Zeroes trailer it says, "From "Fox" two phantoms were born." This is a clear connection between the game trailers and games for that matter. The antagonist's face is burnt, and the man helping "Big Boss" has his face covered the whole time, probably burnt?
These are just some connections that I have made after some deep digging and long investigation. What do I think? I believe it is about Big Boss, and Zero definitly has something to do about it. The British flag in the hospital too much of coincidence for it to not be taken into consideration. The flag is "subtle" to say the least which is why I believe it is important. You can also connect Drago Pettrovich Madnar to the doctor in the opening cutscene. There are very few pictures of him other then bit pictures of him, but there is still a resemblence. Another connection, (not really that relavent to the story but something I picked up because I listen for things. I got to college for music so my ear is pretty good.) Around 1:07 of the Ground Zeroes trailer and 2:48 of the Phantom Pain trailer what is similar? If I haven't already given it away. What was it that Jim Gordan said about coincidences?
I hope this helps and also turns on your curiosty of the MGS series. I love Metal Gear to death (if you haven't noticed) and I can't really wait for all of this to be revealed. This could be the missing link of the Metal Gear series?
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6Nov 12
Halo 4 Review
8.5 - A great game with a flaw that doesn't surprise me with the change of studio. Even so the game is great and fresh and doesn't fall short of its prequels.
The game was great fun. I stayed up all night and beat it with a pal. After we beat it we sat back and said to one another, "Something's missing." After beating the game there is this feeling of something missing in the game.
The game feels and plays flawlessly. The game looks great, it moves and feels great. The sounds are great and you feel like you are in the action. The doesn't take you away from the action very much and even when it does it is only for a brief moment before you are thrown right back in. The vehicles handle just like they did before and it feels great. Halo 4 is a step up from past Halo titles in terms of gameplay, visuals, and multiplayer.
For me the downfall is the story. You are thrown into the story with little to no explanation what so ever of what is happening. When we are done with 3, the humans and covenant are in peace. They helped each other. You would think that the Covenant would have learned their lesson from awaking the Flood that they would stop trying to wake things up. When we start the game we are told that the Covenant have awakened something else because they are looking for something. If this was told in the story it went right over my head, but all we are given is that they were looking for something and woke up the Prometheans.
The game is trying to get more into Master Chief and Cortana. They are also trying to build a relationship between us and them, and also show the relationship between Chief and Cortana. This would have been fine if it wasn't hand fed to us. The first scene of the game tells us that Spartans were given A.I. because they were manipulated and they need A.I. to have some kind of humanity. Then through out the game the relationship between the two isn't really built as much as it is forced. Chief must save Cortana; he saves Cortana by finding getting back to Earth and finding Halsee. (sorry for the spelling) I would have loved to hear some intimate moments between the Chief and Cortana. She is right in his head so why don't they have more conversations? I do understand that they are trying hard to save humanity but they do have some moments of quiet. The only times that they tried to build the relationship between the two were in those brief moments of cut scene.
It seemed very trite. The irony was also very obvious and they brought it up when ever they had the chance too. By the last cut scene between Chief and Lasky I said, "I get it, Chief is man but he is like a machine and Cortana is machine and she is like a human." I didn't have to think about it. It was like they didn't want you to forget what they were trying to say. By doing this I feel they wore it out and by the end I just didn't care.
After looking back I somewhat understand why Didact wanted to destroy the human race. Even then it was just very vague as to why. I have never read the books but I do understand that Chief is special but as to why is vague to me. They don't really explain it other then saying, he is special. They don't explain what happened to Chief so that he could face of with Didact. They also don't explain what Cortana did to protect Chief from the bomb explosion that happened within his own hands. We are only told, "I used the rest of my power to save you." As to how is not explained and it is weird.
Halo started off as a game medium and if I have to go to a different medium to completely understand the story, I feel, isn't good. If you watch all the Star Wars movies you will understand the Star Wars universe. The books and mini series around it helps to explain things in and around that but they aren't necessary to understand the first medium that it was presented in.
I'm not mad that questions were left unanswered, I'm confused because things were presented at all, or just not well. Why was Didact trying to kill the human race? Why are the Covenant snooping around the universe? How did the Promethean's all of a sudden ally with the Covenant. Even Cortana was surprised. In past game when something like this happened it was explained soon after. It was just left unanswered in this game.
The game is an improvement from the previous games. The online is new and fresh but still familiar. When you play it still feels like a Halo game even with the added additions. They don't take away from the fast pace, and it never feels uneven when you are playing. The world that you explore feels large and you are almost never doing the same thing for too long. It is fresh and new and despite the story that wasn't as good as previous games, is an absolute blast to play.
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25Jun 12
Why the Game Industry is Falling
It is what everybody is talking about today. What many game companies, and development teams are worried about. It is the slow decline of the gaming industry. There are many causes to this; some are fixable and the others are because of the internet.
I believe the slow decline started back in November of 2009 with the release of Modern Warefare 2. I'm not going to start blaming Call of Duty for all of this, but I would like to show how this game series was the slow start. Modern Warefare 2 broke records in entertainment for its time. After it was released nobody thought it would happen again. Although it did happen again, twice. This is great, video games are bringing in more money then any blockbuster movie around. The problem with this is that money is being circulated throughout the gaming industry. Last generation if you were to look at someones video game collection you would find a plethora of games. If you were to look now they would probably have one or two other games and the latest Call of Duty games. People are only playing this game and this is bad for all of the other companies putting out games because now they have nobody who is buying and playing their games.
I would let this kind of thing go but something is wrong with the Call of Duty series now. They aren't really expanding on what they have.

Surely somebody who has put in many hours into both games could answer this question, but if you were to ask somebody who only plays every now and then would they be able too? My point is that the gap between the release of these two games should have left themwith time to improve on something, change something, make the game look better. I'm not somebody who strictly judges a game by its graphical output, but this game looked ok when it came out. Since it came out some other pretty good looking games came out and then they release this game and it looks the same as it did two years prior? Activision got so much money from this franchise so why aren't they putting that money back into it, to improve on it? Black ops 2 isn't out yet, but from what I saw at E3 I think it will be the same as what we have here. What is Activision doing with that money? I know that they have donated a good chunk of it to military, but that still leaves so much more to be accounted for even if your paying off employees. They do publish many other games, but they also pull in their own revenue, so where does that money go? This series is taking away from other game companies. It is taking the route of EA and Madden. We know that we are going to get one in a year, we know that it will come with little or no improvements from the last installment. The Call of Duty series just needs to take a year off. One or maybe two. I feel if they do this when they do bring it back it will gain just as much if not more since they were gone. The game industry just doesn't need people playing a single game for a full year to turn around and get it again the next year.
The next problem I believe is DLC. Now don't bite my head off just yet, let me explain. I have even bought some DLC myself and I love the idea of DLC. The problem with this is actually expanding the life cycles of games. Last generation when you bought a game that is what you got. You couldn't add on, that is what you got and that was it. After you beat it you went on to the next game and that cycle repeats. This generation saw DLC. Now you pay for a game but instead of beating it and then moving on, you pay a small amount of money or even free in some rare cases and continue to play that same game. Now you are still paying and putting money back into the economy, but not as much as buying a whole new game. When a game would last somebody, maybe, two months until they had to get another game. Now games last six months or even a year. (Call of Duty) In that time of playing that one game you don't go out and buy another game and don't bother to go back and get that game. DLC is wonderful let just say that again. Although it has its ups and downs to it. Expanding a game past its initial purchase is great, but it doesn't insert the same amount of money that the purchase of another game would insert.
Now this may not seem like a problem to most. Even if it can be considered one to some it is a small one at that but still worth mentioning. The release date announcing. I love hearing release dates so I know when I can my hands on that next game. I hear the release date, check it on my calendar, then save my money. That is the problem, I save my money. The compnay tells me that a game is releasing in six or seven months in advance so I save my money to make sure that I can get that game. In the mean time, other games are being released,DLC is being released but I'm not buying. I'm waiting because I'm too scared that I won't have enough money by the time the game that I really want is released. Now I'm not saying that release dates need to be announced the week of or the week before. I would feel better if it was announced maybe one, two, or pushing it at three months. With this kind of window it gives people enough time to get money and then go get the game. On top of that I know we all hate waiting once we hear and see an awesome game. I was upset that Nintendo didn't give a release date for the Wii U, but at the same time I'm not saving my money for when it gets released. I plan on buying a few games. If I would have gotten that date at E3 you better believe I wouldn't have spent a dime on anything else. Resident Evil 6 is set to release October 2. From what I can remember ( I may be wrong) I heard about this game back in April. That is seven months in advance. Now most people can manage to get other games and then get that game, but what about the kid who can't though? The people who don't spend their money very often and when they hear that a game they want is coming they just won't spend unitl that day. It is a small problem like I mentioned earlier, but still something nevertheless that keeps money flowing throughout the industry.
Development teams also have a small hand in this. For the past few years we have seen very little inspiration from the big companies. We have probably seen even less new IP's from them as well. We are getting all of this from the Indie developers. The people who are making their games for less, and selling their games for less.People are saying that games aren't getting much better because production cost more and dev teams don't have the money to make better games; well I disagree with that. After seeing Quantic Dream, anything is possible if they put their minds to it. Development teams just aren't doing it today. If you want to get money, then you have to spend money. A good game isn't made in two years anymore, it takes at least three to four years with a good, dedicated, team. If Quantic Dream can be made for no profit (on today's current generation technology) and Indie developers can make games and sell them for less then a full retail price game, then why not the big companies too? People are screaming for the next generation too come and this will fix this. I would have to disagree with that. It takes years to learn new technology. (that cost money) Once you learn you still need to go through the process of putting something on it to show off what it can do. (that cost money) Now when they do release this next generation development teams are going to be tackling new beasts with Microsoft, Sony, and Nintendo. They will be putting out a essentially in 5 different forms. 360 and its successor, PS3 and PS4, and the Wii U. Each console much different from another. With the next xbox to have something crazy to try and improve entertainment, Sony keeping everything under wraps but be sure that they will also have something unique that development teams will need to pay attention too. Then Nintendo with the gamepad and motion control. If you look online you will see that development teams are happy that the next generation is waiting. I know that I have been talking about spending money in this, but split production between five platforms is costly and that kind of split will have a bad product as an end result. Money will be spent, but the product will suffer.
My last comment is a small one. I love Gamespot, I have had some battles in the past with her, but this is my home site and my number one go to. My problem not only with this site, and others like it are reviews. Not the reviews themselves but when the reviews are released. We all know that these sites get the games early. The problem is that the site will put out their review of the game before the release date which can discourage somebody from going out and getting the game. I watch the reviews and judge for myself whether or not I will get it. There are people out there though who will wait for the game to get a review and base their purchase solely on somebody else's view. I can' remember where I read this (I might be wrong about this again so I apologize in advance. Feel free to correct me) but some game development teams are getting paid off of what kind of score they get on a game. Not only from Gamespot but other game sites as well. This is a powerful notion and if I were a developer I would raining sweet every time I submitted my work in. I like reading and watching reviews, I just wish they were released the day of, if not the day after a release date.
I believe some of these things can be fixed like the release dates being announced, the release of reviews, and the call of duty series taking a break. Other can't like the uprising of DLC. I didn't mention handheld gaming because we all know that is one problem. I wanted to bring other problems to the surface. Thank you for reading and thank you for your time, happy gaming.
My Recent Reviews
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Metal Gear Rising: Revengeance
"Ambitious" It's not about sneaking and when you realize this you will love the game. Still has flaws but still great fun. Continue »
- Posted Feb 24, 2013 8:24 pm GMT
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Halo 4
"Almost, but not quite" 343 didn't mess it up but they didn't catch all of what made Halo so great. A good experience but not a great one. Continue »
- Posted Nov 6, 2012 7:00 pm GMT
- Recommended by 3 of 7 users.



