Didn't like the topic of my last blog post? Fine. Here's a picture of the plush Snorlax I bought.

Snorlax has always been one of my favorite Pokemon. All he wants out of life is food and sleep. I can relate to that.
The way people think rules only apply to others
You ever been on line in a supermarket express checkout lane and see people with much, much more than 15 items? Can these people not read? Is it possible they don't understand what "15 items or less" means? If so, how are they allowed to go out by themselves?
They way people greet each other
How many times a day does someone walk past you, say "Hi! How ya doing?" and then just keep walking? Obviously they have no interest in how you are doing. So why do they ask the question? Is there something wrong with just saying "hi"? And if one of those people slips up and gives you an opening to respond, don't you dare say anything other than "I'm fine. Thanks". Any other response will leave that person with their mouth hanging open, unsure how to respond.
The way people think you'd rather talk to them than anyone else
During a lengthy conversation with your boss, you ever have anyone poke their head into his office and say "sorry to interrupt, but...". If that person was really so sorry for interrupting, he wouldn't have interrupted. And nine times out of ten it's a pointless interruption like "I just wanted to say goodnight". Would the boss have really been that put out if he didn't get the one last look at you for the day?
The way people think they're being polite when they're really being rude
So I'm talking to a friend at work when someone else approaches to talk to her, sees that I'm in the middle of talking to her, and decides to just stand there and stare at us until we're finished. When I show my annoyance at these situations, the response is always "I was just being polite!". No you weren't. If you were really being polite, you would have left and came back when whoever you wanted to talk to was free
The way people invent stupid rules that everyone must follow for fear of being ostracized
What's the deal with people always expecting you to hold the door open for them? I'm not talking about invalids here, I'm talking about perfectly heathly individuals who have opened doors thousands of times in the past. Why do you have to stand there and wait for them? Would it really hurt them that much to turn a knob? And what's the proper length away before you *don't* have to hold the door open? 20 feet? 30? Someone really needs to write these things down.
And do people really need me to say "god bless you" every freakin' time somebody sneezes? It made sense in the middle ages, when people thought you were expelling a demonic influence, but somehow I don't think people who complain when I say nothing have that in mind. Why then, is it so important?
I don't want to hate people. I just can't think of a reason not to right now. Can you? If so, please let me know.
I was browsing through the Nintendo World Store when I saw The Legend of Zelda: Twilight Princess for the Gamecube had been discounted to $25, so I picked up a copy.
Even though I already own the Wii version. And haven't started playing it yet.
I think I might have a problem.
This terrible story was just uploaded to the Liberty Cit...... er New York Post's website. The media coverage of game violence is a much discussed topic on this site, so I don't feel I need to say much. I do love the last paragraph though. "teens crimes were MOTIVATED by Grand Theft Auto". Ugh.
VIDEO VILLAINS COME TO LIFE
COPS: GTA4 INSPIRED CRIME SPREE
By KIERAN CROWLEY
Last updated: 6:05 pm
June 26, 2008
A gang of six teens decided to take Grand Theft Auto IV from the television screens to the streets of Long Island, with a two-hour crime spree meant to copy the game's violent hero, cops said.
The game-crazed youth's real-life robbery romp featured such staples of the mega-popular game as a mugging, several break-ins and an attempted car-jacking at an intersection in tony Garden City, police said. "They decided they were going to go out to commit robberies and emulate the [lead] character Nico Belic in the particularly violent video game Grand Theft Auto,' said Nassau County Police Detective Lt. Raymond Cote. "These teens have difficulty separating fact from fiction, fantasy from reality . . . It was quite alarming.'
The rampage started at 11:30 p.m. Tuesday, when four of the teenagers - Brandon Cruz, 15, Gurnoor Singh, 14, Samuel Philip, 16, and Jaspreet Singh, 17, - were sitting in Memorial Park in New Hyde Park looking for something to do, cops said.
Cops said that they decided to act out the game, in which players live out the life a Belic, an Eastern European criminal who uses murder and robbery to rise to the top of the underworld in "Liberty City,' which bears a close similarity of New York City.
"They were bored and they decided this was a good idea,' Cote said.
According to cops, the boys first mugged a man at a bus stop near the park, beat him and knocked out some teeth. They then broke into some sheds and garages, stole some bats and crowbars and met up with a few more teens to continue the spree.
The six then attempted to stage some carjackings in Garden City. But it was game over when one of their would-be victims - a 23-year-old woman in a 2008 BMW - called the cops, who quickly arrested them.
All four of the original teen plotters were arrested, along with the two youths who joined them, Stephen Attard, 18, of New Hyde Park and Dylan Laird, 17, who was visiting Long Island from Southborough, Mass. They were all charged with first-degree robbery, except for Jaspreet Singh, who was charged with possession of stolen property. The other charges were pending.
Police would not say specifically how they knew that the teens crimes were motivated by Grand Theft Auto, and not by some other motive. They said they discovered it during their investigation.
I just thought I'd take a moment to point people to Tom Mc Shea's review of Blast Works. Blast Works is a very unusual game. Heck, it can barely be called a game on it's own. It's more like a tool to create your own personal shooter.
I was very impressed with how Tom approached reviewing a game this odd. He does a good job describing what the game is about, detailing many of the options the game editor provides for you, and pointing out some of the game's faults without making his review overly long or boring. To top it all off, he adds a video that shows what a suitably creative person can do with what the game gives us. It was both funny and informative. I now feel I have everything I need to make an informed decision on whether or not to buy this game.
Some of my friends here have been complaining lately about the Gamespot community, feeling that the site is too restrictive about what you can say or do or that it's "over modded". This may or may not be true, but if you come to this site looking for information and analysis of the latest game releases I feel that Gamespot is second to none.














